So I've got a guy who wants to RP a warlock in my campaign. (straight human, LN blacksmith, great-granma hooked up with a devil, now his body's goin nuts and he's freakin out, thus begins his story arc and probable descent into madness.)
At any rate looking for info on how to run him properly. The rest of the party is pretty standard so I don't want to screw them to bad by having this uber powered cheese head with em.
So a couple of questions, his warlock blast, is that like once per round? X times per day? I couldn't see in his book where it gave a listing. I know it said how many invocations he gets, but for just straight shooting standard rays, how often/how many times can he do that.
Also what works well for loot for them. I mean a fighter you toss him a new armor suit now and then and he's happy. Give the rogue cash, and the mage a new spell. But what do you hand out to warlocks?
Secondly any good ideas on how to develop his character without screwing over the rest of the party. I mean if this guy starts messing around investigating dark cabals and trying to commune with demons to find out whats going on and how to manage it etc. it gets weird pretty quick. meanwhile the halfling rogue and the human fighter are kinda sitting there saying "But we don't wanna summon greater demons!"
So any comments on that would be sweet too.