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[WH40K] Big Preview Tomorrow!

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited August 2019
    Stragint wrote: »
    Is Blackstone fortress progression based?

    More of like Shadespire the characters get inspired
    xxxaj7l7iou5.png
    The cards then let the game become harder and harder

    Brainleech on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    One thing about BSF; it always confuses me that the triangle is the d8 and not a d4 (the game doesn’t actually use d4s so it’s not that bad) - years of rpgs and wargaming (and occasional stepping on the lil’ buggers) are fighting this. And also the illogical flow of 4-sided to 3-sided to 5-sided shapes for increasing damage/abilities.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited August 2019
    Hmmm, I think my play group already has too many progression based board games, I will grab blackstone fortress later.

    For now I bought the rest of my Dreadnought list for Space Wolves. Didn't realize normal dreads are apparently online store only so I bought a venerable to replace it for now. Did not realize it does not come with a missile launcher.

    Can I still make it look like a regular dread? Don't really care to have any venerable dreadnoughts besides my Space Wolves specific ones.

    I do eventually plan on buying a bunch of dreadnought arm parts for left and right side at some point so I can modify all of my dreadnoughts at some point.

    Stragint on
    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    SmokeStacksSmokeStacks Registered User regular
    A Venerable Dread is just a regular Dreadnought but with more ornate weapons and front plate options for the sarcophagus. You also get a plasma cannon instead of a missile launcher so it's good to mix and match purchases if you want all of the options.

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    BurnageBurnage Registered User regular
    Forge World sells a single Shield Captain for $50. One guy!

    The new Custodes fliers are $445 a piece.

    I don't understand how they stay in business.

    The demographics that GW is mostly targeting has whales that have an actual shit ton of money.

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    honoverehonovere Registered User regular
    AI preorders are up.
    From the table of contents of the rynn's world book, Orks should be getting a heavy bommer and grot Bonners soon. No extra planes for the navy.

    And in typical gw fashion the card packs does include rules for plane upgrades that don't seem to be in the book. Namely some special planes in addition to the aces and upgrades like chaff launchers, armoured cockpits, etc.

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    SmokeStacksSmokeStacks Registered User regular
    Burnage wrote: »
    Forge World sells a single Shield Captain for $50. One guy!

    The new Custodes fliers are $445 a piece.

    I don't understand how they stay in business.

    The demographics that GW is mostly targeting has whales that have an actual shit ton of money.

    I understand that they like to price things according to how powerful they are/how many points they are instead of how much material actually goes into the product, but it just amazes me that for $50 you can get a single infantry sized model in resin, or for $45 you can get an entire 10 man Tactical Squad in plastic and end up with a ton of extra bits afterward.

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    This Aeronautica Imperialis release just isn't fair. I only have so much money! I'm already planning on getting two Warcry Warbands and picking up a ton of the Sisters when they release. You gotta leave me with some money to eat with games workshop!

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    This Aeronautica Imperialis release just isn't fair. I only have so much money! I'm already planning on getting two Warcry Warbands and picking up a ton of the Sisters when they release. You gotta leave me with some money to eat with games workshop!

    Well I was recently fired so other than the money I was saving to move {which I live on now} I did but the Blackstone Fortress escalation and traitor command. But I am seriously debating getting certain paints
    But it's so depressing to look for a job here

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Building all these dreadnoughts is a pain. Finished the Space Wolves venerable dread and the venerable dread. I really like the venerable dread kit, I can put together all 3 weapons it comes with which is pretty great. The Space Wolves venerable dread is not that nice.

    Still got 3 invictors and a redemptor to build. Trying to finish them tonight so I can paint up my tropical birds Corvus Cabal.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    MazzyxMazzyx Comedy Gold Registered User regular
    At home from nova after day 2. Dropped out of day three which was my plan. I am sore and exhausted. I went 4-2 over two days. 3-0 today. All 4 wins were verse marines or marine likes. I will post my list and a write up based on my memory tomorrow. It was fun but exhausting.

    u7stthr17eud.png
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I despise primaris dreadnought legs. Looks like the one on the left is falling over.

    a5yj65zstntq.jpeg

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    italianranmaitalianranma Registered User regular
    Put rock rubble or short wall for him to step over.

    飛べねぇ豚はただの豚だ。
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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    I don't know if it's been mentioned anywhere yet because I just got home from NOVA and haven't been paying attention to anything but Psychic Awakening is not 40k Endless Spells. Right after the video there was a slide that said as much and got massive cheers.

    We all got the plastic canoness that will be included in the upcoming army box. There were a bunch of the plastic sisters and the new AoS boners painted up in a display case in the vendor hall too and they looked rad.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Put rock rubble or short wall for him to step over.

    I will try one of those, definitely looks like it is stepping over something.

    Finished the last baby carrier to playable level. Just cleaned my metal Bjorn off in some acetone, gotta rebuild him and I might add a magnet to the gun arm so I can switch the weapons around.

    VxKkAXF.jpg

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    MazzyxMazzyx Comedy Gold Registered User regular
    So my NoVA write up. This will based on memory that has gone dim with hangover and exhaustion but overall a fun weekend. Good opponents though I am fully on a "fuck Forge World" mode at the moment. Just real sick of some of the stuff that as of the tournament just didn't feel play tested at all. It was just real frustrating. The NoVA Ls are a huge part also of the game, both good and bad. Good because huge line of sight blocking terrain in the middle of the board is good and it funnels stuff. Bad because they did some dumb as wordings in the rules about them (you cannot land on the thin walls but the walls were not the same thickness on all tables so some thick ones folks felt they could land on others they couldn't. And my last opponent pointed out that he heard the judges say no one can land on them. I had issues with the packet and some of the communication overall. Luckily I know NoVA board members.

    The other big thing you may hear about because it was fucking folks like Nick Nanavatti and Jim Vesal and so on was that originally the first part of your ranking was strength of schedule. So like Nick by the end of day 1 was 2-1 but had a max point loss, two max point wins. But because his wins were verse meh opponents he was like ranked 50. It sucked but if they stuck with it it could be fixed next year. Instead they caved to bitching by the "celebrity" players and moved to wins/losses and battle points which rearranged the entire placements in a single move halfway through the tournament. I mean it helped me. I went from like 180 to 120 over night. That is very much a TO thing. Just be consistent is the main goal I think.

    On the meta I ended up playing a gate keeper list it seems. I beat anything really not pure meta and lost to some of the most heavy meta lists. Though my one bad loss was verse bad rolls+just a pure counter list. My other loss I held on really well verse it. The Caliadus grav tank are kind of just bullshit pre-nerf and I for me still kind of bullshit now. Its hitting on 2+ with the guns that gets me. Strength 8 or Strength 7. Forge World made me bitter. But I am not sure a good answer except maybe having GW actually have them played tested and built into the normal rules system because being outside of it will be stupid. *rant over*

    Really the whole experience was a blast. Good opponents who are cool dudes. Going 4-2. And over all I had a blast though I got sick on Sunday and stayed home. Three NoVAs in a row I haven't even had a chance to look at the vendors. I heard someone was selling big knights for $90. :(

    So first up my list and what I learned playing it.

    The list:
    ++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [27 PL, 11CP, 501pts] ++

    + No Force Org Slot +

    Battle-forged CP [3CP]

    Detachment CP [5CP]

    Legion [3CP]: Red Corsairs

    + HQ +

    Chaos Lord [5 PL, 98pts]: Combi-melta, Mark of Slaanesh, Power fist

    Chaos Lord with Jump Pack [6 PL, 102pts]: Bolt pistol, Mark of Slaanesh, Power fist

    Master of Executions [4 PL, 70pts]: Mark of Slaanesh

    + Troops +

    Chaos Space Marines [4 PL, 81pts]: Mark of Slaanesh
    . Aspiring Champion: Chainaxe, Plasma pistol
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    Chaos Space Marines [4 PL, 75pts]: Mark of Slaanesh
    . Aspiring Champion: Boltgun, Chainsword
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    Chaos Space Marines [4 PL, 75pts]: Mark of Slaanesh
    . Aspiring Champion: Boltgun, Chainsword
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    ++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [59 PL, 3CP, 1,079pts] ++

    + No Force Org Slot +

    Detachment CP [5CP]

    Field Commander [-1CP]

    Legion: The Flawless Host

    Specialist Detachment [-1CP]: Soulforged Pack

    + HQ +

    Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh, Master of the Soulforges
    . Helstalker: Techno-virus injector

    Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh
    . Helstalker: Techno-virus injector

    Lord Discordant on Helstalker [9 PL, 180pts]: Baleflamer, Mark of Slaanesh
    . Helstalker: Techno-virus injector

    + Troops +

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    + Heavy Support +

    Maulerfiend [7 PL, 132pts]: Lasher tendrils, Mark of Slaanesh

    Venomcrawler [7 PL, 130pts]: Mark of Slaanesh

    + Flyer +

    Heldrake [9 PL, 167pts]: Baleflamer, Heldrake claws, Mark of Slaanesh

    ++ Supreme Command Detachment +1CP (Chaos - Thousand Sons) [22 PL, 1CP, 414pts] ++

    + No Force Org Slot +

    Detachment CP [1CP]

    + HQ +

    Ahriman [7 PL, 131pts]

    Daemon Prince of Tzeentch [9 PL, 180pts]: Hellforged sword, Wings

    Sorcerer [6 PL, 103pts]: Force sword, Helm of the Third Eye, Plasma pistol

    ++ Total: [108 PL, 15CP, 1,994pts] ++

    Created with BattleScribe

    So you will see some oddities like the chain axe+plasma pistol on one aspiring champ and one plasma pistol on a sorc. I had points, they were modeled that way. Whatever. It was easy. Same with the sword but to tell the truth that flat 3 damage on a weapon hitting on 2s with a strength 7 model was damn good. Especially if I put daemonic strength. Hateful assault will help a ton as he will get 5 attacks 3 damage instead of 4.

    So one of my core thoughts with this list was not to kill everything, though I did a lot, was to control my positioning. Funny enough listening to Jim Vesal on the 40k Art of War podcast talking about his list made me change how I think and I think it helped a lot. The list is fast but fragile. Lord D's are T6 not T7. The 2+ helps but not as much as you would think. Getting them into combat with a screen just means they die the next turn so you had to do waves of attacks. This was really important verse folks who brought guard with bigger toys behind it. I also learned quickly during practice how fast Lord Ds die. I rather get them in alive turn 2 or 3 instead of dead after turn 1 and 10 dead guardsmen.

    My mvps:

    1. Lord Ds- Just god damn amazing units but not something that will carry you. Fragile but fast. Also not great verse T8. You have 5 attacks at T8 on a charge. 4 with your chainspear thing and 1 with the injector. Now they can do a lot but it makes killing tough T8 units hard. Especially if you get charged or they don't die the first time. Flawless host was a damn MVP along with DTTFE. One charge on a Ultramarine Leviathan dread I killed it before I was off my first round of attacks due to double exploding hits. Just amazing.
    2. Heldrake- I know the hell turkey is a joke for folks. But 30" move, 18" flame weapon that is good at hit and damaging a lot of targets, and a being rather tough makes it a really good model at NoVA. It plays well into my position control mentality. In games it got ignored it did amazing work. Tying up tanks and vehicles. Killing characters. Clearing hidden enemies like nurglings. Just what I wanted it to do. Games it died early it absorbed a lot more fire than people would think. T7, 3+/5++ with 12 W with prepared positions can take a pounding turn 1. And that is less fire going after the Lord Ds.
    3. T-Sons Detachment- I am glad I moved this to pure T-Sons after some early play testing. The +6" to cast is huge. The ability to use the stratagems is huge. I also learned how to be effectively aggressive with them. I am usually timid with psykers out of old 5th edition habits. Very often an okay/good psychic phase could turn a game in a few rolls. I loved them.
    4. Chaos Space Marines-I am not joking. Cultist are terrible. I wish I could get rid of all of them but even removing chaff I wouldn't have the points. Just the autocannons. I know this line will have folks scratching their head but that 48" range constant fire does work over 5-6 turns. They are tough in cover. Bolter drills ups their mid field effectiveness. And even with hateful assault when that comes out the charges with them will not be bad. I got to kill a scout with them close combat also which made me happy. It was more of a joke kill at that point but still. They again do well at cheap tougher board control. NoVA terrain rules help. They rule if you are touching you get cover as infantry so 2+ saves are easy.
    5. Venomcrawler-The cannons are just consistently good. I didn't expect that at all. It one turned a mortis pattern contemptor. I mean that was an amazing roll by me and poor roles by the dude but it felt good. He also killed a daemon prince of nurgle in close combat and just did damage to something important almost every game. Worth all 130 points.

    My bleh:
    1. Cultist-Died. Or maybe held an objective. Cultist felt like dead space models. Not worth shooting. Not worth charging. I feel if I hit GSC or orks they would have been better but I didn't.
    2. Lord with a jetpack- I mean he did his job but he feels redundant now. He didn't really finish anything off either. A smash lord with a hammer works better but cost more. And I am not sure if the point increase will bleed over or not.

    The list just does its job do. My last opponent looked at it after the game and said, "Your list is so many things you never see but you have them working so well together." It felt good. That was a huge compliment in my mind. And the fact it does run on so many overlapping abilities it felt good. The other thing that felt good was folks coming and taking pictures of my mauler fiend. Which felt awesome. Even had a couple folks walk up and just compliment me on it. That is an ego boost let me tell you.

    Okay onto quick rundowns of the games. Scoring for NoVA is a bit weird so a quick breakdown:
    Primary-18 points. If you are progressive you get 1 point for one objective, 1 more for the second. If you hold more than opponent you get 2 more points. If you hold more than 2 of your opponent you get 2 more. Max of 6 points a turn starting turn 2. Bonus objectives exist for 1 additional point that just get you there faster. Once you hit 18 you can't get more.

    Secondaries- 12 points based on 3 objectives you choose. There are 11 different ones. I commonly used marked for death (choose 4 units, killing one of them gives you a point), headhunter (characters give points), old school (warlord, first strike, last strike, line breaker), strike the rank and file (1 point if you kill 2+ troops in a turn or if there are no troops left you get 1 point per turn), and moment of bloodshed (kill 2+ non-troops in a turn get 1 point). My list gives up shoot the big ones (1 point for each unit with at least 10 wounds) and headhunter easily. You max at 12 no matter what.

    Tertiary- 3 points based off what you kill. 500, 1000, 1500.


    Game 1 vs Custodes+Guard: Opponent was running a version the Caliadus grav tank list. Oh joy. 3x grav tanks, 1 squad of 6xwardens, 2 units of 3 dawn eagle jet bikes, 1 custodes banner bro, 1 captain on a bike, and the loyal 32. First turn I kill all his guard giving me max points for strike the rank and file for the game. My drake also absorbed a lot of fire and lived. After turn 1 I felt pretty okay. Game proceeds pretty back and forth. Both gaining points. I lose some small things. Do damage back. I killed his wardens in a turn of combat. I get his jetbikes that show up in my backline. Kill the banner man. Get one bike squad down to a single model with 1 wound. At this point the game goes bad. I had some damn bad rolls. I end up losing 26-12. He has just the captain on the bike, the grav tanks, and that one damn loan biker still because I flubbed 3 charges. Good game. Played well by both. Wasn't a feel bad loss and went to turn 6.

    Game 2 vs Ultramarines: This list was Bobby G, 2 leviathans, intercessors, eliminators, infiltrators, scout bikers, a tech marine on a bike, an assassin and Tiggy. This is the old codex, the new Ultramarine stuff is not legal in the GT because it came out after the 30 day cut off. Same reason I didn't have hateful assault. Also means Bobby G has his full rerolls. He goes first. I weather the storm due to prepared positions and good deployment. Turn 1 get into one of the dreads with the loyalist butcher cannons and annihilate. Kill off both of the scout biker units as well with baleflamers. Forgot to charge my JP lord into the eliminators which would have save some wounds. Also periled with double 12s a few times. Still a good first turn. It went down hill for him there. Turn 2, he cleans up the Lord D that got the first dread with Bobby G. He didn't really get a choice. I in turn kill Bobby G with my daemon prince and an Lord D in the back round. He kills the Prince with his honor the chapter. At this point my stuff gets in and its clean up. In the end he has a 3 wound leviathan and 2 infiltrators. I had the board. Win 27-17.

    Game 3 vs. Custodes+Guard: The player was an awesome dude from Jersey with a list that was just a pure counter to everything I had. List was 3xgrav tanks, shield captain, bannerman, a telemon, loyal 32, and 4xvultures. The player great the game was not good. I got fucking destroyed. I am picking up models left and right and there isn't really thing I could do. By the end of turn 2 I had a few squads of space marines left and I had killed a vulture and a squad guard. I lost 33-3. Game wise this was terrible. At least the banter was fun.

    Game 4 vs. Dark Angels: Losses seem to throw me at marines. I am okay with that. Mortis Contemptor Dread with lascannons, two scout squads, 2 talon masters, Samuel in the speeder, inceptors with plasma, 2x eliminators, 1 deathwing knight squad. I get first turn for the first time. Venomcrawler does 9 wounds to the contemptor. I kill a scout squad. He shoots back doing very little. Clean up his first eliminator squad. Clean up the dread. Hit the knights with a lord d and kill them easily. No deathhex required. He drops in the inceptors in the back of his castle being assaulted. Gets the maulerfiend and one lord d. But I play cagey with the others making him have to come to me or just score nothing for the rest of the game as I close the noose. My autocannons end up killing 3 inceptors, my attacks do the rest. In the end we call it when he is down to two hurt speeders surrounded by very scary monsters and I own 5 objectives he won't be able to touch. 32-12 win.

    Game 5 vs. Guard+Deathwatch: I was actually going to play a similar list with Ad Mech before the Lord Ds came out and the Deathwatch nerfs. The vets are still on my painting table. He was a cool guy from Quebec who spoke French but not great English. He screened well with two layers of guard and a layer of deathwatch between me and his tanks. By the end of turn 1 he had no screens and I had lord ds in his tanks. Good shooting priority, focusing on smites and clearing guard. And the fact the 5 stormshields mean little verse 20+ attacks from a lord D with full rerolls. By the end of turn 2 I had killed the relic battle cannon and wyvern. Shutdown all the other big tanks. By the end it was clean up. The lord with relic combi-melta (rapid fire 3 str 4 ap -1 d2) did work on vets. Lord Ds munch them for lunch. I end up tabling him. 33-7 win.

    Game 6 vs. Nurgle (DG+Daemons)+T-Sons supreme command: The T-Sons is the classic dual prince+Ahriman who was on a disk. The Nurgle was 3x3 Nurgling units, 3x Plagueburst crawlers, 8 DG blightlord termis, 1 DG daemon prince (warlord), foul blight spawn, and 2xnurgle normal hqs I forgot the name. He deployed way too close to me. Fido the Maulerfiend buffed to hell destroyed one PBC and shut down a second turn 1. The Lord Ds got in turn 2. The Heldrake went a nurgling hunting. The Venomcrawler killed his warlord and a bunch of termis. Same with the Lord Ds. The Lord Executioner went through hunting folks. Tabled him in turn 5 and he never was able to shoot a single mortar shell. 33-12. Dude was damn good at getting his points though.

    Overall a great set of games. My list is a gatekeeper list. I beat up on everyone not playing to the meta. But the meta can destroy me. But god damn I play Chaos Space Marines there are going to be fucking chaos space marines on the table.

    u7stthr17eud.png
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    I don't know if it's been mentioned anywhere yet because I just got home from NOVA and haven't been paying attention to anything but Psychic Awakening is not 40k Endless Spells. Right after the video there was a slide that said as much and got massive cheers.

    We all got the plastic canoness that will be included in the upcoming army box. There were a bunch of the plastic sisters and the new AoS boners painted up in a display case in the vendor hall too and they looked rad.

    Aw man, you could get her? I wish I'd known that.

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    MazzyxMazzyx Comedy Gold Registered User regular
    I don't know if it's been mentioned anywhere yet because I just got home from NOVA and haven't been paying attention to anything but Psychic Awakening is not 40k Endless Spells. Right after the video there was a slide that said as much and got massive cheers.

    We all got the plastic canoness that will be included in the upcoming army box. There were a bunch of the plastic sisters and the new AoS boners painted up in a display case in the vendor hall too and they looked rad.

    Aw man, you could get her? I wish I'd known that.

    I had a ticket but got stuck working late that night so I couldn't make it over.

    u7stthr17eud.png
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    From the video I saw they Oprah'd it
    https://www.youtube.com/watch?v=Uk7l6g6o9No

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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    edited September 2019
    Yeah it was taped under our seats.

    Dr_Keenbean on
    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
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    ArchArch Neat-o, mosquito! Registered User regular
    Damn @Mazzyx , that makes me want to start thinking pretty hard about getting back into the tournament scene.

    I feel you, 100%- Fuck Forgeworld in tournaments. Even though Forgeworld can REALLY help my army (I run admech, and that Termite drill is super useful for some specific Ad Mech shenanigans, I can't afford it and don't want to cave to it), most of the rules are just...they're very clearly Too Strong so you feel good that you spent a ton of money on their resin

    I lost a lot of momentum to paint my army over the summer though, because I really got hammered in the switch to 8th edition.

    I have 9 Kastelan Robots, 2 Datasmiths, Cawl, a Techpriest, an Enginseer, a single dunecrawler, 2x10 vanguard, 10 infiltrators, 10 rangers, and 3 arquebuses (arquebi?)

    Before I had a pretty knock-down list, but with the switch to 8th and the toughness increase on vehicles across the board (and the fact that skitarii can't peashooter a tank to death with haywire anymore) means I really need to rethink my deployment, and hell, also means I need to get some different units

    In a similar vein, I also have a spacewolves and a salamanders army. I haven't checked their point cost since all the new codex changes, but the switch to 8th also completely killed my Salamanders army, since I had previously built it around Vulkan He'stan giving army-wide rerolls on all Melta weapons and just dropping melta squads all over the board in drop pods, which doesn't work as well anymore for a variety of reasons.

    I think the Wolves army might have gotten better, but I haven't checked in a while, and I also don't know what point cost they're actually at.

    Either way, I need to get back to painting all the Ad Mech I have, and get back into the swing of things. I'd like to go to the Nova Open next year, since I'm close enough that I could actually drive up there easily now.

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    MazzyxMazzyx Comedy Gold Registered User regular
    @Arch Your Sallys just got a new base codex and getting a supplement soon which might include Primaris Vulkan. Sallys are not bad at all now either and have a lot of decent options.

    Your chapter tactic is each unit when it shoots or fights gets a free re-roll to hit and a free re-roll to wound. And you ignore -1 ap. And it affects even your tanks now. Probably one of the most effective armies with meltas or a lot of guns verse everyone else. Especially like lascannons.

    Wolves need some help.

    u7stthr17eud.png
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    ArchArch Neat-o, mosquito! Registered User regular
    edited September 2019
    Wait, I ignore -1AP now?

    Shit, I need to think about my salamanders a bit more then....

    EDIT: does it affect dreadnoughts?

    Arch on
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    MazzyxMazzyx Comedy Gold Registered User regular
    Arch wrote: »
    Wait, I ignore -1AP now?

    Shit, I need to think about my salamanders a bit more then....

    EDIT: does it affect dreadnoughts?

    Dreads, tanks, infantry. Everything in you army.

    Also as a marine you also get now:

    Shock assault- +1 attack on a turn you charge, are charged, or make a heroic intervention.

    Bolter Discipline- If you did not move during that turn your infantry may fire rapid fire bolt weapons as if they were in half range. Aka you can double tap bolters at 24" if you don't move.

    And of course reroll your leadership. The first two all marines get now including chaos. Loyalist chapter using marines also get the following.

    Combat Doctrines:
    Starting turn 1 you have a doctrine in play. They move in the same order to represent how marines fight on the battlefield. They only work if your army is only space marines.

    Devastator Doctrine-All grenades and heavy weapons have an additional -1 ap. This will always last at least the first turn. Lascannons become -4. Assault cannons -2 ap and so on.

    Tactical Doctrine-You can swap on turn 2 to tactical doctrine which all assault and rapid fire weapons get an additional -1 ap. So intercessors are -2 ap. Normal bolters and stormbolters are -1. Flamers are -1. Meltas are -5.

    Assault Doctrine- On turn 3 after swapping to tactical doctrine you can swap to this one. Your melee attacks have an additional -1 ap. Basically your normal chainswords are no -1 ap now.

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    italianranmaitalianranma Registered User regular
    edited September 2019
    (At) Mazzyx and other Chaos players, could I interest you in a little list building? I’d like to make a Night Lords army and focus on their leadership shenanigans. For units I have the Chaos sides of two Dark Vengeance box sets, a Shadowspear set, one box of old terminators, one box of Raptors, one old as fuck get started box, and one Chaos Rhino. Oh, and I think I might be getting the recent Chaos Apocalypse Box for Christmas. I don’t have to incorporate all or any of those models, but I’d like to eventually build and paint everything I own.

    My intent isn’t necessarily to be ultra competitive but more to have lists that are thematically and mechanically different to each other. Also, whatever isn’t particularly useful to Night Lords will get carved up to be part of a Fallen detachment.

    Edit: To expand on the request I’m so inexperienced with Chaos list building that I’m looking for someone else to give me a starter list that I can use to guide my purchases and later build off of.

    italianranma on
    飛べねぇ豚はただの豚だ。
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    MazzyxMazzyx Comedy Gold Registered User regular
    edited September 2019
    (At) Mazzyx and other Chaos players, could I interest you in a little list building? I’d like to make a Night Lords army and focus on their leadership shenanigans. For units I have the Chaos sides of two Dark Vengeance box sets, a Shadowspear set, one box of old terminators, one box of Raptors, one old as fuck get started box, and one Chaos Rhino. Oh, and I think I might be getting the recent Chaos Apocalypse Box for Christmas. I don’t have to incorporate all or any of those models, but I’d like to eventually build and paint everything I own.

    My intent isn’t necessarily to be ultra competitive but more to have lists that are thematically and mechanically different to each other. Also, whatever isn’t particularly useful to Night Lords will get carved up to be part of a Fallen detachment.

    Edit: To expand on the request I’m so inexperienced with Chaos list building that I’m looking for someone else to give me a starter list that I can use to guide my purchases and later build off of.

    I mean I am not sure what type of play you are looking for. Night Lords are pretty bad because everyone can spend 2 cp and cancel you out. To get the most out of them you have to spread damage. And it does nothing to vehicles.

    But in general how chaos list work is as a glass cannon. We burn through a lot of cp. Our units are incredibly tough. And our firepower will never match a loyalist castle. We excel as close combat, speed, and live or die by the psychic phase.

    Some stuff off the top of my head:

    1)Venomcrawlers are better than people give them credit. Combine well with Lord Discordants and Greater Possessed. They are pretty squishy and don't get your trait but they do good damage on tanks.
    2)Obliterators marked slaanesh are still good. Stack them with buffs and double tap. Expensive and have random strength shots but you choose your target after rolling the traits. Stack with a lord and a normal psyker for prescience and a vets of the long war. You can still take a chunk off a knight.
    3) Greater possessed just hit like trucks even if you don't actually use their buff.
    4)Chaos spawn. I know, they ain't great but they do two things that really help you. Fast melee and more negatives to leadership.

    Funny enough I think Nightlords mix well with chaos knights. Both have fun with leadership shenanigans. So do raptors which are better now with hateful assault as it means 3 attacks on the charge. Their negative buff to leadership stacks with Nightlords. You can basically make a marine run by killing one of them. Spawn help here too. Also warp talons are very thematic and again got a lot better. 3 attacks with lightning claws on the charge rerolling wounds and can ignore overwatch the turn they come down. Make them khorne for the reroll to charge as well with an icon.

    For detachments I recommend:
    1) Bringers of despair for your termis and maybe a termi or jump lord. Though technically Abbadon's personal guard the name is very Night Lords.
    2) Host Raptorial-The warlord trait adds 2" to charges for jump units in 6" around them. Makes those 9" charges 7" with rerolls.

    Also you are going to have a buttload of chaos marines. They ain't great but the new sculpts are gorgeous. You can alter them a bit to make them Chosen. Chosen get a special/combi-weapon/bolter, pistol, and close combat weapon and base 2 attacks. They can do a lot. Just make them look cooler than everyone else.

    I am not 100% sure what to buy. I own an insane amount of CSM I don't even use so who knows. I love the Lord Discordant no matter what but he is very much not a straight forward unit. Don't let the internet say otherwise. He is way squishy but gorgeous.

    Mazzyx on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    So I am definitely picking up Aeoronautica, the starter box at least. For the Orks I plan on doing a green forest/jungle camo pattern, in a sort of Blood Axes style. Don't know how I want to do the Imperial planes yet though.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Our 40k comic is finished, if anyone's interested.
    OgDZkxo.jpg

    This would not have been possible without Taukeke's contributions and delightful artwork.

    wVEsyIc.png
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    SmokeStacksSmokeStacks Registered User regular
    One of my favorite aspects of the 40K universe is that you could run into a situation where an errant penstroke by some low level adeptus administratum clerk toiling away in some basement five miles below the surface of Terra could mean that food shipments start getting sent to an entirely different sector than where they were supposed to go to, no one notices for 100 years, and by then the entire civilization of the planet that the shipments were originally supposed to be heading to has long since died. Billions of lives lost over a minor clerical error.

    "Calls holding 68449" is hilarious to me as a result.

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    DayspringDayspring the Phoenician Registered User regular
    Yeah, I very much imagine daily life in the Imperium to be pretty similar to Brazil (the movie not the country)

    My Warhammer stuff online: Youtube Twitter Insta
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    Redcoat-13Redcoat-13 Registered User regular
    That’s basically how the start to 15 hours begins. A wrong number is put in that gets an imperial regiment sent to the wrong war zone and most get massacred.

    PSN Fleety2009
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    honoverehonovere Registered User regular
    Fun fact: The Thunderbolt Fury with the yellow wing decals GW uses for the Wings of Vengeance set the scheme of Fighter ace Ixan Muro from the Tactica Aeronautica expansion from old AI, part of the 1019th with 10 confirmed T'au kills during the Typhan conflict. Further 4 unconfirmed kills during his final battle were he was shot down, but ejected and survived.

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    VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    edited September 2019
    @Mazzyx a few thoughts on your post

    Cultists are terrible but they're meant to be a tax and fill points/slots in your detachments so you can go heavy on the stuff that matters.

    Marines are overcosted in every codex, which is a shame because it's kind of the baseline the game is balanced against but 13-17 points is a lot for a model that has a real chance of dying from small arms fire. I know you want to include them for thematic purposes but I would pull out for a tournament. Run minimum cultists to run legal detachments, give them no extras unless you have errant points, and you will probably open up enough points to add more of what works or plug a weakness based on your experiences.

    Looking at that Death Guard list I don't know what the fuck that guy was doing. Death Guard/Nurgle need bodies to run a lot of the synergistic stuff he had (Nurgle HQs, likely Poxbringers, Spoilpox Scriveners, Sloppity Bilepipers, or Slimex) as most of them don't interact with the models they did have. PBCs are also only okay but most people play them wrong. Their best use is as a heavy accompaniment to some infantry since their shooting isn't reliable enough to make them backfield weapons platforms. I run 1-2 in some of my lists and their best turns are when they flame a group, same as the Bloat Drones - anything more than that is just luck as d3 wounds on d6 shots at 4+ is just too unreliable to lay down big damage with any consistency.

    Vanguard on
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    MazzyxMazzyx Comedy Gold Registered User regular
    Vanguard wrote: »
    Mazzyx a few thoughts on your post

    Cultists are terrible but they're meant to be a tax and fill points/slots in your detachments so you can go heavy on the stuff that matters.

    Marines are overcosted in every codex, which is a shame because it's kind of the baseline the game is balanced against but 13-17 points is a lot for a model that has a real chance of dying from small arms fire. I know you want to include them for thematic purposes but I would pull out for a tournament. Run minimum cultists to run legal detachments, give them no extras unless you have errant points, and you will probably open up enough points to add more of what works or plug a weakness based on your experiences.

    Looking at that Death Guard list I don't know what the fuck that guy was doing. Death Guard/Nurgle need bodies to run a lot of the synergistic stuff he had (Nurgle HQs, likely Poxbringers, Spoilpox Scriveners, Sloppity Bilepipers, or Slimex) as most of them don't interact with the models they did have. PBCs are also only okay but most people play them wrong. Their best use is as a heavy accompaniment to some infantry since their shooting isn't reliable enough to make them backfield weapons platforms. I run 1-2 in some of my lists and their best turns are when they flame a group, same as the Bloat Drones - anything more than that is just luck as d3 wounds on d6 shots at 4+ is just too unreliable to lay down big damage with any consistency.

    Just to let you get an idea he ended up 5-4 winning 2 of his last 3 games. I broke a 3 game winning streak for him. I agree with you but also learned that sometimes a well played list can overcome a lot of list set backs.

    Actually here my thoughts on Chaos Space Marine troops. Really you should just use plaguebearers. But ignoring that.

    1. CSM are a little overpriced, I expect them to be 12 points like tac marines come CA. At that point they will okay priced. You will still want minimum squads and to hide them. And really you will probably only take them as Red Corsairs because in a battalion each one is not just 5 bodies that have 2 attacks on a charge, shoot twice at 24", and can do okay hiding in cover but are also worth a command point each. This is actually why they are in my list as red corsairs They gave me over half my CP. That battalion was worth 8 cp alone. They have a good place now in chaos armies. Actually I think tacs with heavy weapons have their place Codex armies. 12 points for all the special rules+doctrines helps a lot. The last thing you get chapter/legion/renegade tactics. For CSM not amazing but still useful.

    2. Cultist are right now overpriced beyond reason. The only reason I used them was I needed a battalion to have all my daemon engines in a single detachment. And the troops not getting flawless host didn't matter. They like you said were a tax. They also do one other thing. A single squad can cover about 20" of the board for deepstrike protection. Since GSC were highly likely to be around that was important. But they don't get legion/renegade traits. They cost more than a guardsman. Have worse stats. And really spent a lot of time giving my opponent points.

    Also this list was very very built around NoVA which isn't really like normal GW missions. The lack of any cover on objectives is a big thing. Cultist do real poorly in the open.

    I think we have to wait to see how they change stuff in CA and the psychic awakening and if the redo the rules like they did for loyalist. Giving renegade/chapter tactics to vehicles for Chaos actually does a lot especially for daemon engines and close combat.

    Also I expect some shifts like Alpha Legion becoming more like ravenguard (permanent cover and -1 for infantry in cover) and Iron Warriors being similar to Imperial Fist but I think less bolter focused. I am thinking maybe making them lose half to morale or something. Or maybe the Sally ignoring -1.

    I am happy to not being doing a huge competitive tourney for a while now. Just going to play some silly stuff now.

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    honoverehonovere Registered User regular
    edited September 2019
    I hazily remember someone asking this question some time ago:

    Q. If an ability or rule generates an additional hit, (e.g. the
    Imperial Siege Masters Chapter Tactic), do these additional hits
    gain any other benefits that would apply to an attack on a hit
    roll of 6 (e.g. an Infiltrator’s marksman bolt carbine)?
    A: Yes, the additional hits are treated as having rolled
    the same value as the dice roll that generated them.

    Space Marine FAQ is up, btw.

    edit:
    They going with the annoying version of drop pod doors:
    Q: Which part of a Drop Pod should I measure distances from
    and to, especially if the model has been assembled so its doors
    can be opened or closed?
    A: Measure all distances to and from any part of the
    model, including its doors. If this model has been
    assembled such that you can lower and raise its doors,
    then when this model is first set up in the battlefield
    choose whether the doors will be lowered or raised –
    you cannot raise or lower the doors thereafter during
    the battle.

    also new Sisters bulletin with artwork:
    https://www.warhammer-community.com/2019/09/02/battle-sister-bulletin-part-15-artwork-first-lookgw-homepage-post-1/

    Considering that GW normaly only shows artwork of models anymore, I guess Sisters are going to get storm shields and some cherubim.

    The Holy Procession might even be a new unit?

    honovere on
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    NealnealNealneal Registered User regular
    That was me asking about Crimson Fists Infiltrators. I am surprised and happy by the answer.

    Also, I noticed this bit of clarification-
    Q: If an Impulsor unit moves and a unit embarked upon it disembarks as a result of the Assault Vehicle ability, can that disembarking unit then move?
    A: Yes.

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    BurnageBurnage Registered User regular
    honovere wrote: »
    also new Sisters bulletin with artwork:
    https://www.warhammer-community.com/2019/09/02/battle-sister-bulletin-part-15-artwork-first-lookgw-homepage-post-1/

    Considering that GW normaly only shows artwork of models anymore, I guess Sisters are going to get storm shields and some cherubim.

    The Holy Procession might even be a new unit?

    I'm seriously digging the aesthetic of the new Sisters, they've really captured the old style and expanded on it in some interesting ways.

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    MazzyxMazzyx Comedy Gold Registered User regular
    Burnage wrote: »
    honovere wrote: »
    also new Sisters bulletin with artwork:
    https://www.warhammer-community.com/2019/09/02/battle-sister-bulletin-part-15-artwork-first-lookgw-homepage-post-1/

    Considering that GW normaly only shows artwork of models anymore, I guess Sisters are going to get storm shields and some cherubim.

    The Holy Procession might even be a new unit?

    I'm seriously digging the aesthetic of the new Sisters, they've really captured the old style and expanded on it in some interesting ways.

    I saw the models at NoVA. They are gorgeous. Also on 32 mm bases now. But I am really digging the look.

    u7stthr17eud.png
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    italianranmaitalianranma Registered User regular
    Mazzyx wrote: »
    Burnage wrote: »
    honovere wrote: »
    also new Sisters bulletin with artwork:
    https://www.warhammer-community.com/2019/09/02/battle-sister-bulletin-part-15-artwork-first-lookgw-homepage-post-1/

    Considering that GW normaly only shows artwork of models anymore, I guess Sisters are going to get storm shields and some cherubim.

    The Holy Procession might even be a new unit?

    I'm seriously digging the aesthetic of the new Sisters, they've really captured the old style and expanded on it in some interesting ways.

    I saw the models at NoVA. They are gorgeous. Also on 32 mm bases now. But I am really digging the look.

    “Step aside guardsman, I take large steps!”

    飛べねぇ豚はただの豚だ。
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    LanlaornLanlaorn Registered User regular
    Man fuck 32mm bases, rebasing the old ones will be a bitch since they're all metal tab slot base style and those little resin rings you can glue to the outside that Secret Weapon, et al sell are equally annoying to use.

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