I just play bot matches, and they flip between walking around as a choessive blob for easy stacks and moving in synchronization to JUST avoid lining up.
Still easier than landing tyrande's stun against them though. They're slippery little buggers against that stun.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I played a bunch of Alarak games and really enjoyed him and got halfway decent, but then my carpal tunnel started flaring up, so I basically never play him anymore. Any heroes that require that kind of micro are just no longer feasible for me to play, really.
Telekinesis is by far my favorite alarak skill. It's just so versatile.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I think if Alarak didn't lose ALL of his sadism stacks from nearly EVERYTHING then he'd be a lot more viable than a straight up Feast/Famine hero that is the cunning god of death in the hands of a master.
Maybe tune down the numbers for his base kit and assume the hero has SOME sadism stacks and make him lose like, half of his sadism from each source when he dies.
Humor can be dissected as a frog can, but dies in the process.
Cool cool. I usually run that, but tend to shift away to a Storm build when QM doesn't give me Tanks to feed off of.
I mean there weren't any tanks in that game either and yet I got eeeeeeasy stacks
I'm convinced it's his best build at this point since you've got pretty potent damage output and you can actually afford to stand still and turret due to the insane lifesteal you get.
And you have the best escape button in the game so literally no fear
While I didn't get highest Hero Damage, I was setting up Sonya and Greymane left and right for kills using Force Wall. Had quite a few team saves with clutch Plasma Shields too. I'll take that MVP thank you very much.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Also @MNC Dover the number one piece of advice I can give for Tassadar (especially now, post-buffs) is literally have zero fear. Pretend you're an assassin and focus on turreting as much as possible, stay in as LONG as possible and then slam E when you need to dip. You can position SO far forward and get away with positioning that you otherwise shouldn't be able to because of your E.
In the screen I posted I only just noticed I had 92k damage taken. I took a SHITTON of damage and yet I only had 3 deaths. Tassadar has that much staying power. You start to get low, you pop a self-shield and just lifesteal away baby. You can outduel a lot of people once you're fully stacked.
Also the sheer amount of lifesteal you can get at 20 with Prismatic Link is.... insane, honestly. That's such a bonkers talent.
What's your rubrick for Heroic choice now with all the AA buffs?
Both! They're both still great, it just depends on the situation. If you're lacking in overall damage, Archon. If enemy team has low/no mobility squishies and/or your team can capitalize, Force Wall.
I do tend to lean towards Force Wall over Archon though. Situation has to be dire for me to pick Archon.
also hey why did nobody tell me they changed Fish Tank????
Yeah, it's why I take it by default if I'm going Slime build. It's also why the Slime CDR 20 talent is a viable choice even against Big Kahuna Tuna - if the other team has not been able to burst you down consistently by that point in the game, then you probably don't need the extra HP from BKT and you're better off just taking the extra damage/healing from the CDR instead.
I have literally 1v5'd opposing teams once 20 came because they could not do enough damage to overcome the healing from Fish Tank.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Our game with HOTUS goes live in 30 minutes! It's the coastal semifinals for B East! Everyone be sure to tune in and cheer us on!
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
WE BEAT THE NUMBER ONE SEED 2-0 AND ADVANCE TO THE COASTAL FINALS
Humor can be dissected as a frog can, but dies in the process.
PTR patch notes out (although not on the actual site yet)
Whitemane and Junkrat reworks!
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of August 23rd. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
Quick Navigation:
General
The Scarlet Heist Event
Whitemane Rework
Junkrat Rework
Collection
Bug Fixes
General
MacOS Update:
With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra
There are a few known issues in this release:
Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes
Some outlines render black
Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled
Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.
Free Loot Chest with 30 Day Boost Promotion (Twitch Promotion)
Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!
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New Event: The Scarlet Heist
New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.
Scarlet Heist Event Dates
The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.
Scarlet Heist Loot Chests
During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!
Scarlet Heist Quests
Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount.
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Whitemane Rework
Base
Weapon
Damage from 60 to 55
Desperate Plea [Q]
Range from 7.5 to 8
Mana cost from 30 to 45
Compounding Mana cost from 60 to 45
Inquisition [W]
Damage from 350 to 329
Searing Lash [E]
Range from 8.5 to 8
Damage from 82 to 75
Clemency [1]
Now available baseline
Now costs 75 Mana
Talents
Level 1
Righteous Flame
Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed
Pity the Frail
Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health
[New Talent] - Inquisitor's Prayer
Quest: Hit Heroes with Searing Lash
Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits
Level 4
High Inquisitor
Removed
Unwavering Faith
New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 20%
Martyrdom
Moved from Level 1
Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional 10%
Indulgence
New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%
Level 7
Intercession
Cooldown from 60 to 45 seconds
[New Talent] - Scarlet Wrath
Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds
Level 10
Scarlet Aegis
Cooldown from 60 to 90 seconds
Divine Reckoning
Cooldown from 100 to 75 seconds
Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes
Level 13
Self-Righteous
Removed
Guiding Light
Removed
Subjugation
Moved from Level 20
Damage reduction from 75 to 50%
Lashing Out
Moved from Level 16
Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash
[New Talent]: Saintly Greatstafff
Zeal heals for an additional 100% from Basic Attacks
Level 16
Harsh Discipline
Moved from Level 13
Shared Punishment
Added Functionality: Enemies affected by Inquisition lose 10 Armor
Level 20
Judgement Day
Bonus damage from 30 to 50%
Fanatical Power
Moved from Level 7
New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD)
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Junkrat Rework
Base
Basic Attack damage reduced from 116 to 110
Frag Launcher [Q]
Damage reduced from 128 to 118
Talents
Level 1
Put Some English On It [Q]
Removed
Boucny Bouncy [Q]
Removed
Tricky Shuffles [Q]
Moved from Level 7
Bonus Movement Speed reduced from 15% to 10%
Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage
Extra-Wound Timers [Q]
Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage
[New Talent]: Blow 'Em Up! [W]
Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds
Level 4
Bonzer Hits [W]
Removed
Chattering Teeth [E]
Moved to Level 13
BOOM POW [W]
Moved from Level 20
Cooldown reduction reduced from 12 to 8 seconds
Taste for Explosions [Q]
Damage scaling changed from .5 per stack to .2%
Maximum bonus damage changed from 100 to 40%
Level 7
Bogged Down [W]
Moved from Level 13
Slow amount reduced from 60% to 40%
Slow Duration increased from 2 to 2.5 seconds
Big As [E]
Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds
Sticky Wicket [E]
New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds
[New Talent]: Dirty Trickster [Trait]
Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies;12-second CD
Level 10
RIP-Tire [R1]
Cooldown reduced from 80 seconds to 75 seconds
Rocket Ride [R2]
Movement Speed increased from 5.5 to 6
Impact damage increased from 750 to 815
Level 13
Gotta Trap 'Em All
Moved to Level 4
No longer has a quest component to gain benefits
Maximum number of Traps reduced from 3 to 2
Cooldown reduction increased from 3 to 5 seconds
[New Talent]: Bombs Away [Q]
Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage
Level 20
Extra Oomph [R1]
Cooldown reduction increased from 20 to 25 seconds
Puckish Scamp [R2]
New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown
[New Talent]: I Hate Waiting! [Z]
Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds
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Collection
Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)
New Bundles (Limited Time Only!)
Scarlet Heist Bundle
Showstopper Whitemane Bundle
Big Shot Sgt. Hammer Bundle
Wiseguy Junkrat Bundle
Baby-Face Orphea Bundle
Raccoon Bundle
Getaway Sidecar Bundle
Fall of King’s Crest Bundle
New Skins (Limited Time Only!)
Showstopper Whitemane
Noir Showstopper Whitemane
Idol Showstopper Whitemane
Diamond Dust Showstopper Whitemane
Silver Screen Showstopper Whitemane
Big Shot Sgt. Hammer
Cabbie Big Shot Sgt. Hammer
Hot Shot Sgt. Hammer
Untouchable Big Shot Sgt. Hammer
Dragster Big Shot Sgt. Hammer
Wiseguy Junkrat
Slick Wiseguy Junkrat
Henchman Wiseguy Junkrat
High Roller Wiseguy Junkrat
Prankster Wiseguy Junkrat
Baby-Face Orphea
Honey Baby-Face Orphea
Lovely Baby-Face Orphea
Sly Baby-Face Orphea
Devious Baby-Face Orphea
New Mounts (Limited Time Only!)
Timmy Raccon
Bobby Raccoon
Frankie Raccoon
Joey Raccoon
Escobar Racoon
Tommy Raccoon
Getaway Sidecar
Classic Getaway Sidecar
Blazing Getaway Sidecar
Smooth Getaway Sidecar
Swell Getaway Sidecar
Revered Tombstone
Venomous Tombstone
New Content (Limited Time Only!)
Several new sprays and portraits have also been added to the game
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Bug Fixes
General
Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black
Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen
Removed Minion flag from Mercenaries and Monsters
[Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen
[Try Me Mode]: Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode
Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects
Heroes, Abilities, & Talents
Leoric: Updated Wraith Walk’s Movement Speed to correctly get up to a 50% bonus
[Rework] Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode
Stitches: Shambling Horror's movement speed has been updated to match the new base Hero move speed
Li Li: Blinding Wind can no longer target and blind Immune targets
Artanis: Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain
Azmodan: All Shall Burn no longer continues to cast on targets in Post-Death states
Orphea: Orphea is now granted Mana when she uses Shadow Waltz
Yrel:
Yrel will now automatically mount after Hearthing back to base after using Bubble Hearth
Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent Defender
Qhira:
Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike
Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain
Swing Life Away no longer gives Spell Armor even if Revoling Sweep ends
The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets
Qhira no longer pops at the end of her dance animation
Kel'Thuzad:
Talents
Level 10
Shadow Fissure [R2]
Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds
Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.
Thank fucking christ they're giving my garbage boy Junkrat some actual fucking damage, holy shit.
edit: Hmm, guess this means we won't be seeing D.Va and Tass reworks for a while then, eh
Dibby on
Battle.net Tag: Dibby#1582
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
IMPORTANT: Does Dirty Trickster share a cooldown with his normal trait, or only itself? IE, if you get hit <50%, do you have to wait 12 seconds before dying to get the normal Total Mayhem trigger, or can they both fire off one after the other?
OK, seriously there are some stupidly clutch plays in this video. Junkrat and Imperious are insane. And of course, the reason why KTZ's Ult had to get changed.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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Still easier than landing tyrande's stun against them though. They're slippery little buggers against that stun.
Armchair: 4098-3704-2012
I played a bunch of Alarak games and really enjoyed him and got halfway decent, but then my carpal tunnel started flaring up, so I basically never play him anymore. Any heroes that require that kind of micro are just no longer feasible for me to play, really.
Armchair: 4098-3704-2012
Maybe tune down the numbers for his base kit and assume the hero has SOME sadism stacks and make him lose like, half of his sadism from each source when he dies.
Uh yeah buffed Tassadar is fucking civilization, goddamn
Battle.net Tag: Dibby#1582
What build(s) are you using with Tass?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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AA build: https://www.heroesfire.com/hots/talent-calculator/tassadar#kfvP
Stack up quest, melt faces ez ez ez
90% of the time you're shielding yourself for that fat lifesteal. Be selfish as fuck.
Battle.net Tag: Dibby#1582
Cool cool. I usually run that, but tend to shift away to a Storm build when QM doesn't give me Tanks to feed off of.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I mean there weren't any tanks in that game either and yet I got eeeeeeasy stacks
I'm convinced it's his best build at this point since you've got pretty potent damage output and you can actually afford to stand still and turret due to the insane lifesteal you get.
And you have the best escape button in the game so literally no fear
Battle.net Tag: Dibby#1582
While I didn't get highest Hero Damage, I was setting up Sonya and Greymane left and right for kills using Force Wall. Had quite a few team saves with clutch Plasma Shields too. I'll take that MVP thank you very much.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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In the screen I posted I only just noticed I had 92k damage taken. I took a SHITTON of damage and yet I only had 3 deaths. Tassadar has that much staying power. You start to get low, you pop a self-shield and just lifesteal away baby. You can outduel a lot of people once you're fully stacked.
Also the sheer amount of lifesteal you can get at 20 with Prismatic Link is.... insane, honestly. That's such a bonkers talent.
Battle.net Tag: Dibby#1582
Both! They're both still great, it just depends on the situation. If you're lacking in overall damage, Archon. If enemy team has low/no mobility squishies and/or your team can capitalize, Force Wall.
I do tend to lean towards Force Wall over Archon though. Situation has to be dire for me to pick Archon.
Battle.net Tag: Dibby#1582
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
NANI????
(It's either going to be an event or some kind of themed skin drop)
Battle.net Tag: Dibby#1582
I assume we also get Raynor or Graymane or Tychus with a tommy gun.
https://youtu.be/xSPvASQCiAY
Still where is the hobby horse mount? where?
Yeah, it's why I take it by default if I'm going Slime build. It's also why the Slime CDR 20 talent is a viable choice even against Big Kahuna Tuna - if the other team has not been able to burst you down consistently by that point in the game, then you probably don't need the extra HP from BKT and you're better off just taking the extra damage/healing from the CDR instead.
I have literally 1v5'd opposing teams once 20 came because they could not do enough damage to overcome the healing from Fish Tank.
Junkrat, Sgt Hammer, and Orphea now as well
And idfk who the chalk outline is supposed to be
Battle.net Tag: Dibby#1582
so probably dehaka
Armchair: 4098-3704-2012
Wouldn't you?
Blood shards! wtf are blood shards?
Our game with HOTUS goes live in 30 minutes! It's the coastal semifinals for B East! Everyone be sure to tune in and cheer us on!
PTR patch notes out (although not on the actual site yet)
Whitemane and Junkrat reworks!
Thank fucking christ they're giving my garbage boy Junkrat some actual fucking damage, holy shit.
edit: Hmm, guess this means we won't be seeing D.Va and Tass reworks for a while then, eh
Battle.net Tag: Dibby#1582
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
But the racoons.... where do they come into play????
Witty signature comment goes here...
wra
The talent wasn't busted. It was just unfun to play against, especially for people who don't know how to move to avoid damage.
They are modified mount skins. Think Treasure Goblin.
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OK, seriously there are some stupidly clutch plays in this video. Junkrat and Imperious are insane. And of course, the reason why KTZ's Ult had to get changed.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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