I'd be more irritated at the exclusivity if Mercenaries wasn't the only multiplayer mode I actually like in Resident Evil (and some of RE5 co-op I guess).
Somehow I still haven't bought RE2 since I canceled my pre-order and forgot about it--I need to go through used games on eBay and check the prices.
Synthesis on
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Zavianuniversal peace sounds better than forever warRegistered Userregular
I'd be more irritated at the exclusivity if Mercenaries wasn't the only multiplayer mode I actually like in Resident Evil (and some of RE5 co-op I guess).
Revelations 2 co-op remains one of my fav co-op games of all time.
And I loved Outbreak as well, I'm hoping this is basically Outbreak but one player plays as Mr. X
I'm not exactly sure why but neither Revelation game ever clicked with me, despite multiple efforts across different platforms.
Probably if I'm playing RE with a online partner, I want it to be balls-to-the-wall nonstop combo move action.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited September 2019
P:RE looks like a combination between L4D and the old Zombie Master Mod for Half Life. Could be really cool. Last screen shows that it's not PS4 Exclusive, I see a Steam logo.
P:RE looks like a combination between L4D and the old Zombie Master Mod for Half Life. Could be really cool. Last screen shows that it's not PS4 Exclusive, I see a Steam logo.
I tend to assume any PS4 exclusive will come to the PC either at launch or not longer afterwards unless otherwise stated. Whether this pulls a No Man's Sky (marketed as an exclusive, eventually came to XB1) is separate. PS4 console exclusive, at least for now.
P:RE looks like a combination between L4D and the old Zombie Master Mod for Half Life. Could be really cool. Last screen shows that it's not PS4 Exclusive, I see a Steam logo.
YEEESSSSS!!!
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A little bit of Dead by Daylight, specific survivors with skills. Third person gameplay with the RE2 engine. Then Zombie Master RTS top down gameplay when playing the mastermind, places zombies, monsters, traps, and can effect the environment (Example they gave was turning off the lights). Mastermind can also become Mr. X which then becomes Third Person.
Closed Beta Test first week of October. Need to be a RE Ambassador to beta test, which takes too many questions and effort to sign up for me.
I need more Zombie Master in my life, so color me intrigued.
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Zavianuniversal peace sounds better than forever warRegistered Userregular
edited September 2019
Also, it's multiplatform. I dunno why they always only have PS4 logos for resident evil reveal videos, I'm pretty sure they did the same with RE2make. In any case, I'm hyped.
I need more Zombie Master in my life, so color me intrigued.
Honestly, it's the only thing I find interesting about this whole thing. If it wasn't for RE2 and how great that engine/gameplay was, I probably wouldn't even care about playing as a survivor.
Also, it's multiplatform. I dunno why they always only have PS4 logos for resident evil reveal videos, I'm pretty sure they did the same with RE2make. In any case, I'm hyped.
I remember seeing more than one RE2 trailer with an Xbox logo in it, but again, there were no shortage of trailers for that game.
Same for Battlefront II--a lot of people even at the PA Forums thought it was a PS4 exclusive, and we're better informed than the average people in the audience.
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Zavianuniversal peace sounds better than forever warRegistered Userregular
Even though it hasn't been true since PSX days, I usually associate RE with Sony.
I'm old
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Even though it hasn't been true since PSX days, I usually associate RE with Sony.
I'm old
I remember when RE4 was first announced and I was like Wtf... why is this not on PS2? It eventually was announced for PS2 before release (and then ported to every system ever), but I remember RE1, RE2, and RE3 being PSX games.
Zavianuniversal peace sounds better than forever warRegistered Userregular
PS4 closed beta codes for this upcoming weekend have gone out for everyone that signed up to the RE Ambassador program, and there's also a new official video out of a full match: https://www.youtube.com/watch?v=44-oxWMAQjI
RE2 was on sale digitally for around $19US on Xbox so I finally picked it up. Good looking game, especially on XB1X--as expected, there are a few hangovers from the classic Capcom adventure game era that I'm not a huge fan of ("Here's a safe. The combination is stuck on a wall in a completely different room that you won't reach for another fifteen minutes.") but guides can avert a lot of those.
RE2 was on sale digitally for around $19US on Xbox so I finally picked it up. Good looking game, especially on XB1X--as expected, there are a few hangovers from the classic Capcom adventure game era that I'm not a huge fan of ("Here's a safe. The combination is stuck on a wall in a completely different room that you won't reach for another fifteen minutes.") but guides can avert a lot of those.
Oh man if they ever got rid of those I think I'd be done with the RE games. I absolutely love wandering around and spotting something on the locker or wall or something and using that in a previous safe.
RE2 was on sale digitally for around $19US on Xbox so I finally picked it up. Good looking game, especially on XB1X--as expected, there are a few hangovers from the classic Capcom adventure game era that I'm not a huge fan of ("Here's a safe. The combination is stuck on a wall in a completely different room that you won't reach for another fifteen minutes.") but guides can avert a lot of those.
Oh man if they ever got rid of those I think I'd be done with the RE games. I absolutely love wandering around and spotting something on the locker or wall or something and using that in a previous safe.
I didn't particularly enjoy those even when they were new (I played the original RE1 in the PC release), but I was fine to tolerate them since games like Little Big Adventure and so forth were reliant on less-inane versions of the same fundamental formula. Dark Forces was particularly bad, to the point where Jedi Outcast even mocks itself for it.
RE2 is sort of in the middle, between LBA2 and SW:DF. Not my cup of tea even back when it was "the game", but it's easily remedied.
RE2 was on sale digitally for around $19US on Xbox so I finally picked it up. Good looking game, especially on XB1X--as expected, there are a few hangovers from the classic Capcom adventure game era that I'm not a huge fan of ("Here's a safe. The combination is stuck on a wall in a completely different room that you won't reach for another fifteen minutes.") but guides can avert a lot of those.
Oh man if they ever got rid of those I think I'd be done with the RE games. I absolutely love wandering around and spotting something on the locker or wall or something and using that in a previous safe.
I didn't particularly enjoy those even when they were new (I played the original RE1 in the PC release), but I was fine to tolerate them since games like Little Big Adventure and so forth were reliant on less-inane versions of the same fundamental formula. Dark Forces was particularly bad, to the point where Jedi Outcast even mocks itself for it.
RE2 is sort of in the middle, between LBA2 and SW:DF. Not my cup of tea even back when it was "the game", but it's easily remedied.
Nah that's absolutely fair. It's just honestly one of my favorite parts about these kinds of games. I like the whole "see something you can't complete, come back when you have more info/upgrades/etc" gameplay. Things like Metroid and RE really hit that sweet spot for me and I can't really explain why.
I enjoy it in RE1/2 because the game map is more like a puzzle anyways. You're going back and forth around a relatively small space. Adding the mechanic to the latest Assassins Creed would be terrible.
OK, Capcom. You get 3 out of the way, then go back and do 1 in this style. Then you get your ass to Code Veronica. And then finally, finally, you're allowed to work on RE8. Cuz I want that story to continue.
OK, Capcom. You get 3 out of the way, then go back and do 1 in this style. Then you get your ass to Code Veronica. And then finally, finally, you're allowed to work on RE8. Cuz I want that story to continue.
Man, Code Veronica in the style of REmake 2 would be amazing.
OK, Capcom. You get 3 out of the way, then go back and do 1 in this style. Then you get your ass to Code Veronica. And then finally, finally, you're allowed to work on RE8. Cuz I want that story to continue.
I think they consider Remake part of their remake canon
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It'd be nice to just refresh the whole catalogue and release it as a pack. I'm amazed SH1 has never been remade, I don't even think it has been remastered. Konami has the Fox engine, they could do wonders with that and without having to go OT with the budget.
Honestly 2 changed enough that they could do entirely different stuff with the series post this 3 remake . I would not be sad if they said 5 and 6 never happened in this timeline
I have a podcast now. It's about video games and anime!Find it here.
It'd be nice to just refresh the whole catalogue and release it as a pack. I'm amazed SH1 has never been remade, I don't even think it has been remastered. Konami has the Fox engine, they could do wonders with that and without having to go OT with the budget.
Yeah but that would require Konami to make a video game
Patiently waiting for Code Veronica (that was really the one I actually spent the time to speed-run) but it will be nice to play 3 again and eventually 4 (which I've never played).
RE2 was on sale digitally for around $19US on Xbox so I finally picked it up. Good looking game, especially on XB1X--as expected, there are a few hangovers from the classic Capcom adventure game era that I'm not a huge fan of ("Here's a safe. The combination is stuck on a wall in a completely different room that you won't reach for another fifteen minutes.") but guides can avert a lot of those.
Oh man if they ever got rid of those I think I'd be done with the RE games. I absolutely love wandering around and spotting something on the locker or wall or something and using that in a previous safe.
I didn't particularly enjoy those even when they were new (I played the original RE1 in the PC release), but I was fine to tolerate them since games like Little Big Adventure and so forth were reliant on less-inane versions of the same fundamental formula. Dark Forces was particularly bad, to the point where Jedi Outcast even mocks itself for it.
RE2 is sort of in the middle, between LBA2 and SW:DF. Not my cup of tea even back when it was "the game", but it's easily remedied.
Nah that's absolutely fair. It's just honestly one of my favorite parts about these kinds of games. I like the whole "see something you can't complete, come back when you have more info/upgrades/etc" gameplay. Things like Metroid and RE really hit that sweet spot for me and I can't really explain why.
The other benefit of the Resident Evil system is that it's not randomized. So you have a more puzzle-y aspect early on, but later you can zoom through things through memorization. Or cheat sheets.
But I'd still like a loot randomizer. Possibly also a puzzle randomizer.
Boy they went all in with those new Nemesis teeth.
I like to think all the chaeacter models have those weird teeth and we can only see them on nemesis
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
HRM. Seeing rumours this isn't being made by the same team as RE2make, might not be running on REngine, and so doesn't feature actor models for the characters? Kinda weird to be making em so close together and not actually use the same tools and aesthetic for em.
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I'd be more irritated at the exclusivity if Mercenaries wasn't the only multiplayer mode I actually like in Resident Evil (and some of RE5 co-op I guess).
Somehow I still haven't bought RE2 since I canceled my pre-order and forgot about it--I need to go through used games on eBay and check the prices.
Revelations 2 co-op remains one of my fav co-op games of all time.
And I loved Outbreak as well, I'm hoping this is basically Outbreak but one player plays as Mr. X
Probably if I'm playing RE with a online partner, I want it to be balls-to-the-wall nonstop combo move action.
Twitch: KoopahTroopah - Steam: Koopah
I tend to assume any PS4 exclusive will come to the PC either at launch or not longer afterwards unless otherwise stated. Whether this pulls a No Man's Sky (marketed as an exclusive, eventually came to XB1) is separate. PS4 console exclusive, at least for now.
Hell yeah, that looks awesome! A mix of L4D and asynchronous gameplay!
NOOOO!!! BOOOOO!!!!
YEEESSSSS!!!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
https://www.youtube.com/watch?v=ASax53Pk6Mg
A little bit of Dead by Daylight, specific survivors with skills. Third person gameplay with the RE2 engine. Then Zombie Master RTS top down gameplay when playing the mastermind, places zombies, monsters, traps, and can effect the environment (Example they gave was turning off the lights). Mastermind can also become Mr. X which then becomes Third Person.
Closed Beta Test first week of October. Need to be a RE Ambassador to beta test, which takes too many questions and effort to sign up for me.
Twitch: KoopahTroopah - Steam: Koopah
Don't really care for 4v1 asynchronous PVP.
PVP in general just isn't my thing. So I'll probably pass unless there's a good co-op campaign to go along with this.
Honestly, it's the only thing I find interesting about this whole thing. If it wasn't for RE2 and how great that engine/gameplay was, I probably wouldn't even care about playing as a survivor.
Twitch: KoopahTroopah - Steam: Koopah
I remember seeing more than one RE2 trailer with an Xbox logo in it, but again, there were no shortage of trailers for that game.
Same for Battlefront II--a lot of people even at the PA Forums thought it was a PS4 exclusive, and we're better informed than the average people in the audience.
I'm old
I remember when RE4 was first announced and I was like Wtf... why is this not on PS2? It eventually was announced for PS2 before release (and then ported to every system ever), but I remember RE1, RE2, and RE3 being PSX games.
Twitch: KoopahTroopah - Steam: Koopah
https://www.youtube.com/watch?v=44-oxWMAQjI
If real I'm not keen on that Nemesis design, particularly the weird teeth.
Oh man if they ever got rid of those I think I'd be done with the RE games. I absolutely love wandering around and spotting something on the locker or wall or something and using that in a previous safe.
I didn't particularly enjoy those even when they were new (I played the original RE1 in the PC release), but I was fine to tolerate them since games like Little Big Adventure and so forth were reliant on less-inane versions of the same fundamental formula. Dark Forces was particularly bad, to the point where Jedi Outcast even mocks itself for it.
RE2 is sort of in the middle, between LBA2 and SW:DF. Not my cup of tea even back when it was "the game", but it's easily remedied.
Nah that's absolutely fair. It's just honestly one of my favorite parts about these kinds of games. I like the whole "see something you can't complete, come back when you have more info/upgrades/etc" gameplay. Things like Metroid and RE really hit that sweet spot for me and I can't really explain why.
Man, Code Veronica in the style of REmake 2 would be amazing.
I think they consider Remake part of their remake canon
Yeah but that would require Konami to make a video game
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The other benefit of the Resident Evil system is that it's not randomized. So you have a more puzzle-y aspect early on, but later you can zoom through things through memorization. Or cheat sheets.
But I'd still like a loot randomizer. Possibly also a puzzle randomizer.
I like to think all the chaeacter models have those weird teeth and we can only see them on nemesis