@Tigliss@DaMoonRulz@Nips We're gonna do the thing where nobody's playing anything hyper-controversial like where "my character has Dark Secret + In for Life + Alternate Identity because I'm secretly a Word of Blake ROM agent" or some bullshit, right?
I was expecting everyone to be a Hans clone or Morgan Kell's older cooler brother. Hard edge might just be countered with taetete.
Hyper RPG must have changed the rules a bit for their Valiant: Vanquished game. It also used the Cue System and they treated plot points as GM Power for a secondar
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Hyper RPG must have changed the rules a bit for their Valiant: Vanquished game. It also used the Cue System and they treated plot points as GM Power for a secondar
It's also possible CGL tweaked the rules for MW:D, so as to make it a bit more gritty. I know they've used their Cue system now in at least two other properties (Valiant, Shadowrun: Anarchy), so it stands to reason they'd massage it a bit to fit the genre they're going for.
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited September 2019
Alright, backing up the conversation a bit. I saw someone on the official forums mention the "spend a plot point to bypass a test" concept, and I'm just not seeing this in the Rules As Written. Can anyone help me figure this out? As best I can tell, the section on Plot Points leads off with them being "only limited by how creative they [the players] want to be", and the section also lists all those things I mentioned upthread as "examples". Can anyone help me nail this down? Is it further into the rules? I haven't gotten past the Tests part yet in my read through.
[Edit] I'm continuing on with my read through, and decided to barrel through character creation. Not terrible, pretty straight-forward. I just went ahead and made my far-future Oosiks alter-ego.
Character Theme / Name
Tired Middle-Aged Part Time Paper-Pusher and Part Time Mechwarrior
Tom "CapnNips" Knipple
Faction
Mercenary (Contracted;Flexible;Independent;Money-Minded;Professional)
Oosik Irregulars
Experience Level
Veteran (12 Attribute Points, 16 Skill points, 3 Weapons, 3 Hardware points)
Assign Attribute Points
STR 2 [Physical Damage Track: -2 pips 1st row, -1 pip 2nd row]
RFL 2
WIL 1 [Fatigue Damage Track: -2 pips 1st and 2nd rows]
INT 3
CHA 2
EDG 2{+1} (2)
Assign Skill Points
RFL Gunnery ('Mech) 2 [+4]{+1}
RFL Piloting ('Mech) 3 [+5]{+1}
RFL Small Arms 2 [+4]
INT Knowledge [Contract Law] 2 [+5]
INT Technician 4 [+7]{+1}
(INT Science [+4])
CHA Negotiation 3 [+5]
(CHA Protocol [+3])
(Perception INT+WIL +4)
Choose Traits
Sixth Sense (+1 Perception to avoid surprise/ambushes)
Compulsion (-1 on Tests to resist my compulsion; Booze)
Choose Life Modules
0. Faction [Mercenary]
1. Childhood [White Collar: +1 to Protocol]
2. Higher Ed [University: +1 to Science]
3. Real Life [Postgrad: +1 to Technician]
Choose Armor
Concealed Flak Armor [8 Pips, -1 damage from (E) weapons]
Select Weapons
Knife (1 dmg, Close)
Auto-Pistol (B, 4 dmg, Close/Near)
Laser Rifle (E, 4 DMG, Close/Near/Far)
Select Inventory
Environment Suit
Personal Communicator
Noteputer
Vehicle/BattleMech Repair Kit
Select Hardware
Light BattleMech (Locust)
+2 Skill points (+1 Gunnery, +1 Piloting)
+1 EDG
Create Cues
"How much is this going to cost?"
"Let me check my paperwork"
"I am entirely too old for this shit."
"Must go faster. Must go faster!"
"I didn't add that extra cockpit display to not watch the sensors!"
Create Character Background (You all know this by now)
Final Tweaking (Who would ever follow the rules they give here?)
Here's my character, shamelessly ripping off @Nips 's format. Please correct where I fucked up.
Character Theme / Name
Laid-back Mercernary who finally saved up enough C-Bills to purchase a Dragon after trading in his Hunchback
Dermond "Moon" Reigns
Faction
Mercenary (Contracted;Flexible;Independent;Money-Minded;Professional)
Oosik Irregulars
Experience Level
Veteran (12 Attribute Points, 16 Skill points, 3 Weapons, 3 Hardware points)
Assign Attribute Points
STR 3 [Physical Damage Track: -1 pip 1st row, -1 pip 2nd row]
RFL 3
WIL 2 [Fatigue Damage Track: -2 pips 1st and 2nd rows]
INT 1
CHA 2
EDG 1
Assign Skill Points
RFL Gunnery ('Mech) 3 [+6]
RFL Piloting ('Mech) 3 [+6]{+1}
RFL Support Weapons 2 [+5]
INT Knowledge ['Mech Sumo] 2 [+3]{+1}
INT Perception 3 [+6]
INT Tactics 1 [+2])
CHA Animal Handling 1 [+3]
(CHA Protocol 1 [+3])
(Perception INT+WIL +3)
Choose Traits
'Mech Affinity (+1 When Piloting a Dragon)
Can I Pet It? (-1 on Tests to resist getting sidetracked by animals)
Choose Life Modules
0. Faction [Mercenary]
1. Childhood [Spacer Family: +1 to Zero-G Operations]
2. Higher Ed [Shikihide Beya: +1 to 'Mech Sumo]
3. Real Life [Solaris VII Games:+1 to Piloting]
Choose Armor
Flak Armor [10 Pips, -2 damage from (B) weapons]
Select Weapons
Knife (4 dmg, Close)
Machine Gun (B, 3 dmg, Close/Near/Far) May attack up to two different targets per Narration
Laser Rifle (E, 4 DMG, Close/Near/Far)
Select Inventory
Most recent Banzuke from Solaris VII 'Mech Sumo
Personal Communicator
Famous 'Mechitori (fan name for 'Mech Sekitori) Tegata
Really Impressive Business Cards
Select Hardware
Heavy Battlemech (Dragon)
Create Cues
"1N? More like WINning, am I right? Hey, where are you going?"
"Just tell me who to shoot"
"Captain is entirely too old for this shit."
"wookatdawiddlepupper!"
"You scratched my paintjob, you dick!"
Create Character Background (You all know this by now)
Final Tweaking (Who would ever follow the rules they give here?)
In (somewhat) mech related news, megabots, after being relegated to occasional shows where they crush cars and appliances due to a lack of opponents, had finally called in quits and put Eagle Prime up on eBay. As of this post it’s up to $70K
In (somewhat) mech related news, megabots, after being relegated to occasional shows where they crush cars and appliances due to a lack of opponents, had finally called in quits and put Eagle Prime up on eBay. As of this post it’s up to $70K
am I crazy? Or is the Shadowcat THE ONLY medium Clan omnimech in TT that goes 6/9 (~95km/h)? I seriously can't find any other ones
although I didn't look at any of the Dark Age 'mechs.
e: I meant omnimech, my bad!
e: Looks like the Battle Cobra, Pouncer, and Stormcrow are all in there. I missed the first two because I started at 55 and skipped the Stormcrow because its ugly. By the time I'd gotten through all the 45-tonners I was like "bah!" and came here to complain instead.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Fuuuuuck. Want, want, want!
And that Vulture is chooonky. I'm a little worried that the detail of the missile tubes closest to the center torso might get muddled, though; they look really tight to the inside corner where the side torso meets the center, and that could be problematic for the injection molding.
I’m eagerly awaiting the renders for the new version of the Stone Rhino. The rest are easy to guess at based on the design aesthetic, but the Stone Rhino was in a weird place because the original was wrong and while the reseen versions were more “correct” they didn’t have the charm.
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
I’m eagerly awaiting the renders for the new version of the Stone Rhino. The rest are easy to guess at based on the design aesthetic, but the Stone Rhino was in a weird place because the original was wrong and while the reseen versions were more “correct” they didn’t have the charm.
I hope it's fundamentally similar to the Unseen art: broad, low-slung, slightly curvy, with some very prominent Big Guns.
I'm not 100% certain how I feel about the Legendaries there. The Dire Wolf has a different loadout which I love! The Archer and Marauder look like a sliiiight torso twist with sliightly more exaggerated arm positions
I'm not 100% certain how I feel about the Legendaries there. The Dire Wolf has a different loadout which I love! The Archer and Marauder look like a sliiiight torso twist with sliightly more exaggerated arm positions
Is there any change to the Timber Wolf? I'll admit I'm not the most observant of nerds, but it looks identical to me.
I'm guessing it's going to get a unique load out like the Dire Wolf and just hasn't been modeled yet.
I'm not 100% certain how I feel about the Legendaries there. The Dire Wolf has a different loadout which I love! The Archer and Marauder look like a sliiiight torso twist with sliightly more exaggerated arm positions
Is there any change to the Timber Wolf? I'll admit I'm not the most observant of nerds, but it looks identical to me.
I'm guessing it's going to get a unique load out like the Dire Wolf and just hasn't been modeled yet.
If it's anything like the older Pryde Timberwolf it'll have jump jet pods where the arms normally meet the center torso.
EDIT: Looking at the early render I think they moved the jets elsewhere. That'll probably be the main diff though.
Ianator on
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Is that Archer just a touch too big? (Or the Marauder a touch too small?)
They're only 5 tons apart. I've seen both prototypes in person; the MAD is a nice size, and the ARC has been up-chunked from it's old Unseen sculpts to make sense. The old Unseen sculpt is wildly undersized.
I think my honest thoughts about the MW:Destiny stuff is ... I preferred the older system where you had to choose "priorities" for each category and that got you up to so much in that category and, yeah. I think that was better. Or at least, it made MW feel more unique by doing something that I'm not sure any other games were doing (WoD? Sort of? Not really but kinda in a way).
I think my honest thoughts about the MW:Destiny stuff is ... I preferred the older system where you had to choose "priorities" for each category and that got you up to so much in that category and, yeah. I think that was better. Or at least, it made MW feel more unique by doing something that I'm not sure any other games were doing (WoD? Sort of? Not really but kinda in a way).
I think I'd rather they go back to that system.
Was the ATOW, or an earlier version of Mechwarrior? Because if it's ATOW, the dev's have repeatedly said on the official boards that support will continue for the older system.
I get why they chose the Cue system for this, being an existing in-house system, and maybe it'll work fine once I see it in play. That said, I'm still having trouble grokking it (I had similar problems with FATE, which I love), but I'm willing to give it a chance because I really want a lightweight RP system I can attach to my BT games.
This was like ooooold. Second edition I wanna say. Like back before Battletech 4th edition came out.
Basically the first thing you did at character creation was "prioritize" five categories:
Apparently it was criticized for making it too easy to make starting characters that were really good, but that's just a tweak to fix.
Crossposting from the painting thread, but I'm pretty happy with my first painted BT mini!
McGibs on
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
*sighs*
*dumps entire painting table into the ocean*
Legit question, @McGibs: how long have you been painting? I only seriously started painting like five years ago, and I feel like I've gotten better, AND THEN I see stuff like yours and legitimately wonder wtf I'm doing over here.
Call me a Tabletop Quality Scrub 4 Life, I suppose.
Amazing Wolvie, btw. Those panel highlights against the shade in the creases really pops, and those color choices are sublime.
I think I got my first warhammer kit back in 2009? I've been noodling with military model kits since I was a kid through.
I just recently got into enamel/oil washes though, and I think that did wonders for this one. I'm using Taimya Panel Wash, which is like magic for model with lots of little... panel lines.
Basecolour model, glosscoat model, apply panel line, and then go back over with white-spirits and scrub off all the exess wash. Let's you get a really crisp wash without having to go back over and correct/recolour all your overpainting.
Mechs have got to be one of the hardest things to paint. All those broad, flat surfaces. Painting character models honestly seems easier because the shading and shapes seem to make it easier.
Posts
I was expecting everyone to be a Hans clone or Morgan Kell's older cooler brother. Hard edge might just be countered with taetete.
It's also possible CGL tweaked the rules for MW:D, so as to make it a bit more gritty. I know they've used their Cue system now in at least two other properties (Valiant, Shadowrun: Anarchy), so it stands to reason they'd massage it a bit to fit the genre they're going for.
[Edit] I'm continuing on with my read through, and decided to barrel through character creation. Not terrible, pretty straight-forward. I just went ahead and made my far-future Oosiks alter-ego.
It's mainly for getting drunk, but the layers of flasks actually act like armor
Patience, friend poet! It's coming! We're getting a new sculpt from the Kickstarter, so new key art is only a matter of time.
https://www.ebay.com/itm/15-Ton-2-Story-Tall-Gasoline-Powered-Car-Smashing-Piloted-Giant-Battle-Robot/133181448480?pageci=d5aa71fa-665a-4952-9b32-07d6b3c43dad
$4-17k for shipping, domestic US (relative to Oakland, CA proximity). Appx. $50k for international.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
An UrbanMech looks down on this sucker with pity in its cockpit visor.
Primitive tech mechs look down on it in pity
Pneumatic AC/0? Yeah, I don't think there's going to be much call for that...
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Hit successfully for 0 damage.
Roll through-armor crit.
Hit ammo bin.
Watch fireworks.
Laugh maniacally.
https://www.drivetanks.com/own-one/
e: Looks like the Battle Cobra, Pouncer, and Stormcrow are all in there. I missed the first two because I started at 55 and skipped the Stormcrow because its ugly. By the time I'd gotten through all the 45-tonners I was like "bah!" and came here to complain instead.
Pictures that hopefully work
Clan Invasion Box/Retaliation
Clan Command Star (look at that beautiful Shadowcat. Gimme gimme gimme.
Clan Heavy Striker Star (Love the Mad Dog/Vulture)
IS Command Lance
IS Battle Lance (Cool running sculpt)
Legendary MechWarriors
Shitton of Urbies for Funsies
Steam: betsuni7
Stinger is at the right side of the Command Lance. Wasp is the runner in the Battle Lance.
Awesome thanks! I can't wait to get my hands on that Stinger.
Steam: betsuni7
And that Vulture is chooonky. I'm a little worried that the detail of the missile tubes closest to the center torso might get muddled, though; they look really tight to the inside corner where the side torso meets the center, and that could be problematic for the injection molding.
And those Urbies are so fecking cute!
I hope it's fundamentally similar to the Unseen art: broad, low-slung, slightly curvy, with some very prominent Big Guns.
Is there any change to the Timber Wolf? I'll admit I'm not the most observant of nerds, but it looks identical to me.
I'm guessing it's going to get a unique load out like the Dire Wolf and just hasn't been modeled yet.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
If it's anything like the older Pryde Timberwolf it'll have jump jet pods where the arms normally meet the center torso.
EDIT: Looking at the early render I think they moved the jets elsewhere. That'll probably be the main diff though.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
They're only 5 tons apart. I've seen both prototypes in person; the MAD is a nice size, and the ARC has been up-chunked from it's old Unseen sculpts to make sense. The old Unseen sculpt is wildly undersized.
I think I'd rather they go back to that system.
Was the ATOW, or an earlier version of Mechwarrior? Because if it's ATOW, the dev's have repeatedly said on the official boards that support will continue for the older system.
I get why they chose the Cue system for this, being an existing in-house system, and maybe it'll work fine once I see it in play. That said, I'm still having trouble grokking it (I had similar problems with FATE, which I love), but I'm willing to give it a chance because I really want a lightweight RP system I can attach to my BT games.
Basically the first thing you did at character creation was "prioritize" five categories:
Apparently it was criticized for making it too easy to make starting characters that were really good, but that's just a tweak to fix.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
*dumps entire painting table into the ocean*
Legit question, @McGibs: how long have you been painting? I only seriously started painting like five years ago, and I feel like I've gotten better, AND THEN I see stuff like yours and legitimately wonder wtf I'm doing over here.
Call me a Tabletop Quality Scrub 4 Life, I suppose.
Amazing Wolvie, btw. Those panel highlights against the shade in the creases really pops, and those color choices are sublime.
I just recently got into enamel/oil washes though, and I think that did wonders for this one. I'm using Taimya Panel Wash, which is like magic for model with lots of little... panel lines.
Basecolour model, glosscoat model, apply panel line, and then go back over with white-spirits and scrub off all the exess wash. Let's you get a really crisp wash without having to go back over and correct/recolour all your overpainting.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Slacking, clearly. Working on quantity over quality is obviously hindering my growth as a competent paintsman.