This is basically the default recommendation for brush soap. It's cheap and works wonders. I've brought a couple of brushes back from the brink of death with it.
Another banshee article on warcom today and it really starts to feel like they're overdoing it a bit and really have not enough material to fill all the articles, because Banshees and Jain don't really have new rules to show off except for exarch powers.
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So I'm getting the necrons start collecting box but I'm mostly building it for killteam, so for the immortals I'm going to convert one or two to deathmarks but I don't know what split I should use for the other immortals
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Another banshee article on warcom today and it really starts to feel like they're overdoing it a bit and really have not enough material to fill all the articles, because Banshees and Jain don't really have new rules to show off except for exarch powers.
I'm coming round to the idea that they're either holding stuff back for narrative reasons or it's just a really flimsy release. There's a ton of stuff that's supposedly being included in the book but apparently... doesn't seem worthy of being used for marketing instead of another article about the new models?
So I'm getting the necrons start collecting box but I'm mostly building it for killteam, so for the immortals I'm going to convert one or two to deathmarks but I don't know what split I should use for the other immortals
Share how you like nrcron kill team when you've played a couple matches. Ive been thinking about it but no one here plays them
Another banshee article on warcom today and it really starts to feel like they're overdoing it a bit and really have not enough material to fill all the articles, because Banshees and Jain don't really have new rules to show off except for exarch powers.
I'm coming round to the idea that they're either holding stuff back for narrative reasons or it's just a really flimsy release. There's a ton of stuff that's supposedly being included in the book but apparently... doesn't seem worthy of being used for marketing instead of another article about the new models?
They got to fill next week too cause it only goes on pre-order this weekend. So I bet there is more stuff they just don't want to blow their load early.
So I'm getting the necrons start collecting box but I'm mostly building it for killteam, so for the immortals I'm going to convert one or two to deathmarks but I don't know what split I should use for the other immortals
I would suggest just all Gauss blaster for the Immortals. I'm pretty sure the tesla carbine suffers a lot from -1 hit modifiers unless there was an update that changed how tesla carbines work. It has been a pretty long time since I've played.
Edit: Or there might actually be situations where the tesla is strong. I remember seeing something about tesla being good against harlequins.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Is that in killteam or 40k? I know the Deathmark are supposed to be better in killteam
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Is that in killteam or 40k? I know the Deathmark are supposed to be better in killteam
For kill team. Deathmarks definitely work better in kill team than 40K and Gauss blasters work better in kill team than tesla carbines. Tesla carbines are great in 40K because to get the extra hits you just need a 6+ and with the right dynasty and buffs you can get that to 4+ but in kill team it is an unmodified roll of a 6 so it is harder to get.
Though I think I have some rules confused in kt. With the -hit for certain stuff is that applied before or after the roll? So if I get -1 to fit and roll an unmodified 6 do I still get the extra hits?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Is that in killteam or 40k? I know the Deathmark are supposed to be better in killteam
For kill team. Deathmarks definitely work better in kill team than 40K and Gauss blasters work better in kill team than tesla carbines. Tesla carbines are great in 40K because to get the extra hits you just need a 6+ and with the right dynasty and buffs you can get that to 4+ but in kill team it is an unmodified roll of a 6 so it is harder to get.
Though I think I have some rules confused in kt. With the -hit for certain stuff is that applied before or after the roll? So if I get -1 to fit and roll an unmodified 6 do I still get the extra hits?
Hilariously no. You need a 6 or higher on the roll so if you have negatives (such as being over half range or shooting an obscured target) a 6 roll will not necessarily get you the extra hits.
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Is that in killteam or 40k? I know the Deathmark are supposed to be better in killteam
For kill team. Deathmarks definitely work better in kill team than 40K and Gauss blasters work better in kill team than tesla carbines. Tesla carbines are great in 40K because to get the extra hits you just need a 6+ and with the right dynasty and buffs you can get that to 4+ but in kill team it is an unmodified roll of a 6 so it is harder to get.
Though I think I have some rules confused in kt. With the -hit for certain stuff is that applied before or after the roll? So if I get -1 to fit and roll an unmodified 6 do I still get the extra hits?
Hilariously no. You need a 6 or higher on the roll so if you have negatives (such as being over half range or shooting an obscured target) a 6 roll will not necessarily get you the extra hits.
Alright, that is what I thought. I haven't use tesla at all in the few KT games I've played because of that.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I think I'll still bring one Tesla, for the fun of building it if nothing else. Plus at shorter range it should still be useful. Though speaking of dynasty buffs don't the elite rules include stuff like that?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I think I'll still bring one Tesla, for the fun of building it if nothing else. Plus at shorter range it should still be useful. Though speaking of dynasty buffs don't the elite rules include stuff like that?
They do but idk if theyre the same as in the full game.
But Elites rules or bust imo
Styrofoam Sammich on
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
I think I'll still bring one Tesla, for the fun of building it if nothing else. Plus at shorter range it should still be useful. Though speaking of dynasty buffs don't the elite rules include stuff like that?
I'm not sure, I haven't purchased the elite rules yet. I've had a lot of trouble getting many games of KT in so I didn't feel like it was worth grabbing yet.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Looking at those, they probably would have been a better purchase. My kit has 12 brushes -- 2 are flats which look like they'll be good for base and priming, 5 are a set of 4/0, 3/0, 2/0 0 and 1 in rounds... but also in 5 of the same sizes in rigger style, which means they have like a three times as long tip. Good for watercolor... not sure about miniatures.
In other news, my two risky purchases have tracking numbers. I picked up a Forge World Telemon Heavy Dreadnought at 60% off on eBay, and a squad of Custodian Guard at ~50% off US Prices (but = to hobby shop prices in the EU). The former is from a seller in China, the latter from Russia, so, uh, we'll see how this all goes.
I think I'll still bring one Tesla, for the fun of building it if nothing else. Plus at shorter range it should still be useful. Though speaking of dynasty buffs don't the elite rules include stuff like that?
The Tesla guns are fun if you want to advance around a bunch and still fire 2 pretty fuckin dope shots.
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
This is basically the default recommendation for brush soap. It's cheap and works wonders. I've brought a couple of brushes back from the brink of death with it.
I bought some when I stepped up to Windsor Newton brushes and it's been amazing stuff. Heavy recommend from me.
Actually in kill teams an immortal comms specialist with a Tesla carbine makes a nice little point grabber. You can advance and shoot, and use the comms ability on yourself to obfuscate the negative from advancing to keep the 6 or higher roll in the possibilities.
I've never used brush soap, never had brushes worth taking care of, heh.
I hate to think how much I've spent on Citadel paints tho. I used to just use Delta Ceramcoat, $1 for like 2 ounces of ultra-chunky paint. Yeah, colors weren't right but who cares? Now? Just did an inventory -- 29 pots of citadel, and I still have a good number in my to-buy list.
So they are going over the Phoenix Rising rules right now. All the exarchs can get double exarch powers. You can either replace the normal exarch power or spend a cp and combine them with normal exarch power.
So examples they are showing:
-Give your howling banshees a 5+++ in the fight phase.
-Fire Dragons can change their fusion guns to pistol 1 if you need to. (kind of sucks in my opinion)
-Dire Avengers: If a model in the unit has been killed at any point in the game add 1 to hit and wound rolls.
-Dark Reapers: While the exarch has a tempest launcher, you can reroll dice to determine the number of attacks.
-Swooping Hawks: When the exarch fires overwatch the opponent subtracts 2 from their charge roll.
-Shining Spears: 3++ save on the exarch verse ranged
-Crimson Hunters: When resolving attacks made with ranged weapon by this model against Fly models add 1 to the damage for that weapon. So repulsor hunting.
-Warp Spiders: They did two. Web of Deceit-Once per battle in your movement phase you can remove and replace this unit using the deep strike placement rules. Spider's bite: Powerblades this units exarch is equipped with have a strength +1 and damage 2.
They are going through the craftworld traits for make your own as well I figure someone who is a faster typer and not working on reddit will grab those. Also I missed striking scorpions because I had to step away for a second.
Edit:
Got striking scorpions. If a unit is in 1" of this unit at the end of fight phase this unit may fall back 6" as if it is your movement phase.
Man, Crimson Hunter Exarchs are literally the last unit in the Craftworlds Codex that needed a buff...
Apparently the book's going to be thin on the ground for Drukhari - they just get custom obsessions and nothing else. I can see some interesting interactions already though, they have stuff like a free 6+++ (rerolling 1s) on their Kabal vehicles and a potentially scary ability to get Covens poison weaponry down to wounding on 2s.
Ok the Fire Dragon one is still why?
Still I am curious since with the Biel Tan you can made Dire Avengers truly annoying and deadly but with that exarch power that's overkill
Ok the Fire Dragon one is still why?
Still I am curious since with the Biel Tan you can made Dire Avengers truly annoying and deadly but with that exarch power that's overkill
I think the fire dragon one is because they used to count as having power weapons in melee.
Also remember there are more than one choice for each exarch and they only showed a single one except the Warp Spiders which has two shown. And they can use the ability they already have instead. Crackshot on fire dragon exarchs is already really good.
My brother plays the Anti ynnari Biel Tann army he said the Warp Sider one for deep strike is nice {he also does play with a index autarch as I don't view the warp sider pack equipped one as game breaking [he has the scorpions claw/chainsword
Posts
Hoping these don't suck for 40k painting.
Got some brush cleaner, too: https://www.amazon.com/gp/product/B0027AEANE/
I also use an old sock
This is basically the default recommendation for brush soap. It's cheap and works wonders. I've brought a couple of brushes back from the brink of death with it.
https://www.amazon.com/gp/product/B07SG4QLWS/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1
And I absolutely love these things.
I'm coming round to the idea that they're either holding stuff back for narrative reasons or it's just a really flimsy release. There's a ton of stuff that's supposedly being included in the book but apparently... doesn't seem worthy of being used for marketing instead of another article about the new models?
Share how you like nrcron kill team when you've played a couple matches. Ive been thinking about it but no one here plays them
They got to fill next week too cause it only goes on pre-order this weekend. So I bet there is more stuff they just don't want to blow their load early.
I would suggest just all Gauss blaster for the Immortals. I'm pretty sure the tesla carbine suffers a lot from -1 hit modifiers unless there was an update that changed how tesla carbines work. It has been a pretty long time since I've played.
Edit: Or there might actually be situations where the tesla is strong. I remember seeing something about tesla being good against harlequins.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
My brother plays with 3 to 8 wolves and 2 or 3 Primaris as his hunting party. I can give a bunch of arena but they don't work as well in kill team.
For kill team. Deathmarks definitely work better in kill team than 40K and Gauss blasters work better in kill team than tesla carbines. Tesla carbines are great in 40K because to get the extra hits you just need a 6+ and with the right dynasty and buffs you can get that to 4+ but in kill team it is an unmodified roll of a 6 so it is harder to get.
Though I think I have some rules confused in kt. With the -hit for certain stuff is that applied before or after the roll? So if I get -1 to fit and roll an unmodified 6 do I still get the extra hits?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Hilariously no. You need a 6 or higher on the roll so if you have negatives (such as being over half range or shooting an obscured target) a 6 roll will not necessarily get you the extra hits.
Alright, that is what I thought. I haven't use tesla at all in the few KT games I've played because of that.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
They do but idk if theyre the same as in the full game.
But Elites rules or bust imo
I'm not sure, I haven't purchased the elite rules yet. I've had a lot of trouble getting many games of KT in so I didn't feel like it was worth grabbing yet.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Looking at those, they probably would have been a better purchase. My kit has 12 brushes -- 2 are flats which look like they'll be good for base and priming, 5 are a set of 4/0, 3/0, 2/0 0 and 1 in rounds... but also in 5 of the same sizes in rigger style, which means they have like a three times as long tip. Good for watercolor... not sure about miniatures.
https://www.youtube.com/watch?v=ZLSb56RW2uY
Edit:
In other news, my two risky purchases have tracking numbers. I picked up a Forge World Telemon Heavy Dreadnought at 60% off on eBay, and a squad of Custodian Guard at ~50% off US Prices (but = to hobby shop prices in the EU). The former is from a seller in China, the latter from Russia, so, uh, we'll see how this all goes.
The Tesla guns are fun if you want to advance around a bunch and still fire 2 pretty fuckin dope shots.
I bought some when I stepped up to Windsor Newton brushes and it's been amazing stuff. Heavy recommend from me.
I hate to think how much I've spent on Citadel paints tho. I used to just use Delta Ceramcoat, $1 for like 2 ounces of ultra-chunky paint. Yeah, colors weren't right but who cares? Now? Just did an inventory -- 29 pots of citadel, and I still have a good number in my to-buy list.
Ah, hadn't caught that one.
Ha went and checked faqs, Tesla carbine is totally unmodified 6 rolls via faq. Fuck these would melt orks, but mainly because we have a 6 up save.
So examples they are showing:
-Give your howling banshees a 5+++ in the fight phase.
-Fire Dragons can change their fusion guns to pistol 1 if you need to. (kind of sucks in my opinion)
-Dire Avengers: If a model in the unit has been killed at any point in the game add 1 to hit and wound rolls.
-Dark Reapers: While the exarch has a tempest launcher, you can reroll dice to determine the number of attacks.
-Swooping Hawks: When the exarch fires overwatch the opponent subtracts 2 from their charge roll.
-Shining Spears: 3++ save on the exarch verse ranged
-Crimson Hunters: When resolving attacks made with ranged weapon by this model against Fly models add 1 to the damage for that weapon. So repulsor hunting.
-Warp Spiders: They did two. Web of Deceit-Once per battle in your movement phase you can remove and replace this unit using the deep strike placement rules. Spider's bite: Powerblades this units exarch is equipped with have a strength +1 and damage 2.
They are going through the craftworld traits for make your own as well I figure someone who is a faster typer and not working on reddit will grab those. Also I missed striking scorpions because I had to step away for a second.
Edit:
Got striking scorpions. If a unit is in 1" of this unit at the end of fight phase this unit may fall back 6" as if it is your movement phase.
Apparently the book's going to be thin on the ground for Drukhari - they just get custom obsessions and nothing else. I can see some interesting interactions already though, they have stuff like a free 6+++ (rerolling 1s) on their Kabal vehicles and a potentially scary ability to get Covens poison weaponry down to wounding on 2s.
https://m.imgur.com/a/k1m4t8i
Still I am curious since with the Biel Tan you can made Dire Avengers truly annoying and deadly but with that exarch power that's overkill
Well hello there psychic shenanigans
I think the fire dragon one is because they used to count as having power weapons in melee.
It’s the only thing that makes sense.
Stynylrez primer is pretty darned nice!
Just a cheapo glass spice bottle. The label left some sticky residue, which is annoying, but makes it easy to grip.