The thing that really weirds me out about the trailer is seeing all the bosses getting pummeled by fireballs and laser blasts and all that, and reacting at all. There's no flinching or giving some visual cue that they've been hit, they just keep carrying on with their complicated animation cycle seemingly without being aware that there are other entities in the world. Who are shooting their faces. Is this a standard bullet hell thing? I mean I guess it makes sense, if you have a boss that needs to be hit 30 times before they're down, and the whole point of the genre is that the bosses produce scheduled and deterministic patterns of attacks, then it's probably a bad idea to have them stagger or interrupt the attack when they get hit.
But it just looks odd as hell.
Yeah, that's very much a 2D shooter thing, usually the most you get is the boss flashing to indicate the shot actually did something. Some unusual shooters do have bosses react though, one series I can recall is Parodius, where in keeping with the goofy aesthetic bosses do wild takes to show you're damaging them, though not while they're attacking.
Often I think bosses only react when they are the sort of boss that is invincible, does a bunch of moves, and then lays there gasping for breath, waiting for you to hit them. They recoil after that, and the loop repeats.
Or it also makes sense in a turn-based or ATB combat system obviously.
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The execution of those two concepts is way too fucking similar.
I can definitely see Cuphead's creators suing over it.
Humor can be dissected as a frog can, but dies in the process.
Watching the trailer a couple more times there are definitely things that could separate it from Cuphead. The Cow in the UFO for example seems to go from a standing level to a flying one. The layout of the Frog Princess boss changes dramatically at some point, etc. If they can survive the initial backlash and release some details on how they’re different from Cuphead they might have a chance.
I also finally figured out why the animation feels so flat to me, though. They aren’t doing the idle bouncing that old animation and Cuphead did. The characters actually stand still which is super weird.
Do they expect people to hold the Switch vertically with joy-cons attached like that picture? Please go all-in on the touch interface so you can just use the tablet and stylus if you want.
Do they expect people to hold the Switch vertically with joy-cons attached like that picture? Please go all-in on the touch interface so you can just use the tablet and stylus if you want.
Do they expect people to hold the Switch vertically with joy-cons attached like that picture? Please go all-in on the touch interface so you can just use the tablet and stylus if you want.
I think they're just avoiding the potential of confusion if they just showed the tablet, without the joycons.
I picked up FAR: Lone Sails on a whim - it's been on my Steam wishlist for a while, and I was looking for something that I could knock out during a weekend - and I just finished it (about 3 hours total). What a pleasant and unique experience. It was exactly what I wanted. $15.
In it, you control a little dude aboard a ship that's moving through a futuristic wasteland, and you have to manage the various systems of the ship in real time - fueling and activating the engine, putting out fires, solving puzzles when they get in your way - so it's kinda like a real-time FTL, but as a solitary and atmospheric experience, and with platforming and Limbo/Inside-like puzzle solving. Very relaxing after a long day.
Actually, if you've played Lovers in a Dangerous Spacetime, it's very similar to that (but not co-op). You jump from station to station to keep your ship moving, and you collect stuff along the way. I recommend it.
I'm still blown away by the environments, graphics, music and general atmosphere of this. The colours are so lurid. The environments are gross and disgusting, but also very detailed. I just reached a pointt where two enemy factions are fighting each other and it's all chaotic goodness.
At times it becomes so difficult as to be unfair... but the respawns are really quick, so you can keep at it. Being able to swap weapons at the restart point adds a lot in terms of changing ones strategy.
I haven't been in the thread for a while, but was there a dust up discussion about the Overwatch physical copy just being download codes?
From the upcoming Gamestop ad:
At least you get a case to put on the shelf...
Retail copies of online only games with frequent updates are stupid, frankly. Overwatch now doesn't even resemble the version released to stores years ago. So what would be on the physical copy?
Has the base game really changed all that much? I got caught up in the hype for OW and pre-ordered it on PC and hop in every once in a while but it never sticks. But I don't remember things being different each time I try.
I haven't been in the thread for a while, but was there a dust up discussion about the Overwatch physical copy just being download codes?
From the upcoming Gamestop ad:
At least you get a case to put on the shelf...
Retail copies of online only games with frequent updates are stupid, frankly. Overwatch now doesn't even resemble the version released to stores years ago. So what would be on the physical copy?
To me, it's less about whether or not the cartridge would be stupid or not, but rather how wasteful it is to make tons of plastic cases that serve no purpose. If you want a retail presence, that's what POSA cards are for.
Is there any single player, offline, bot type component to Overwatch? That's what a card could possibly be useful for, years in the future when the servers are all shut down.
Is there any single player, offline, bot type component to Overwatch? That's what a card could possibly be useful for, years in the future when the servers are all shut down.
Nope, I'm pretty sure even practice mode and bot matches connect to a server.
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Often I think bosses only react when they are the sort of boss that is invincible, does a bunch of moves, and then lays there gasping for breath, waiting for you to hit them. They recoil after that, and the loop repeats.
Or it also makes sense in a turn-based or ATB combat system obviously.
I can definitely see Cuphead's creators suing over it.
Donkey Kong Country and Super Mario RPG would be great.
I also finally figured out why the animation feels so flat to me, though. They aren’t doing the idle bouncing that old animation and Cuphead did. The characters actually stand still which is super weird.
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Crazy Taxi vs The Simpson's: Road Rage might have proven otherwise, but they settled.
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Probably just the little plastic nub to hold it in place.
Hold it in place in what though is the real question, since it's not like the Switch has a holder ala the DS.
It prevents it from rolling is my guess.
3DS Friend Code: 0404-6826-4588 PM if you add.
Only for Brain Age Level 1 tests.
For Level 2, you have to hold it diagonally.
For Level 3, you have to hold it upside down.
For Level 4, you have to hold it backwards.
I thought this has been out for awhile? I almost bought it a few months ago at my local import store. Or was that a different SRW?
edit: Nevermind, that was V.
OK, I believe X is one of the games that came before T and has a cameo mission in T, right?
So is X the one with the two goth androids or the one with the actual wizards?
I think they're just avoiding the potential of confusion if they just showed the tablet, without the joycons.
X is wizards.
In it, you control a little dude aboard a ship that's moving through a futuristic wasteland, and you have to manage the various systems of the ship in real time - fueling and activating the engine, putting out fires, solving puzzles when they get in your way - so it's kinda like a real-time FTL, but as a solitary and atmospheric experience, and with platforming and Limbo/Inside-like puzzle solving. Very relaxing after a long day.
Actually, if you've played Lovers in a Dangerous Spacetime, it's very similar to that (but not co-op). You jump from station to station to keep your ship moving, and you collect stuff along the way. I recommend it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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In any case, wanted to share this for all Undertale fans:
https://youtu.be/wyykUJGHVsE
Witty signature comment goes here...
wra
The current Smash Bros. thread
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
That’s awesome.
One is a bleak, nightmarish descent into the bowels of hell, beset on all sides by slavering hordes of demons, the other lets you wield the BFG 9000.
When is this cross-over happening Nintendo?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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..... You've already added it to your cart, haven't you?
No... My Amazon wishlist.
Yup!
Steam: pazython
From the upcoming Gamestop ad:
At least you get a case to put on the shelf...
I'm still blown away by the environments, graphics, music and general atmosphere of this. The colours are so lurid. The environments are gross and disgusting, but also very detailed. I just reached a pointt where two enemy factions are fighting each other and it's all chaotic goodness.
At times it becomes so difficult as to be unfair... but the respawns are really quick, so you can keep at it. Being able to swap weapons at the restart point adds a lot in terms of changing ones strategy.
Retail copies of online only games with frequent updates are stupid, frankly. Overwatch now doesn't even resemble the version released to stores years ago. So what would be on the physical copy?
River City Girls
Castle Crashers
Think of the Children
Think of the Children is hilarious and worth the $3 if you have a coop partner. It's a little buggy and laggy but it's still good fun.
River City Girls is really, really good. Wife and I had to grind a bit for the first boss but it wasn't too bad. The music is incredible!
Haven't tried Castle Crashers yet but it was one of my favorite indie games back in the day.
To me, it's less about whether or not the cartridge would be stupid or not, but rather how wasteful it is to make tons of plastic cases that serve no purpose. If you want a retail presence, that's what POSA cards are for.
Nope, I'm pretty sure even practice mode and bot matches connect to a server.