Especially spay/neuter. We don't want those things reproducing.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Wah ....
Wah has changed
Humor can be dissected as a frog can, but dies in the process.
@Janson or anyone else who FINISHED it (since I put in some puzzle solutions and spoilers here)
I'm at 33 fates solved.
Is trial and error an actual necessity here? Like, is it required and expected?
For instance, the two Peters brothers - the one that smashes the other dude before escaping and the one that dies in the very beginning. I was able to deduce that, but is there any actual way in the game to figure out which brother is which other than trial and error?
Also, the two women that abscond to Africa - is there any in-game way to figure out which is which other than just swapping them until the book tells you you are right?
Like, is making leaps of abductive faith and asking "hey, book, am I right?" supposed to be one of my tactics here?
I'm just not sure if this trial and erroring is, like, cheating.
I had to guess at manner of death a few times. There were some “off-camera” kraken deaths where it’s not clear whether they were crushed or torn apart - the helmsman, for example. And the balding guy who gets blasted by the cannon, his corpse is completely absent from the next scene, even though the guy in front of him only lost his head. I thought for most of the game that the kraken had dragged him out the window in the intervening seconds.
DLC has a new unit (Anna), new quests that unlock a Sauna activity and the ability to interact with animals, new costumes, and maid/butler themed batallions, plus there was also a game update:
New and Updated Features
Increased the number of save files from 5 to 25. Note: Increased number of save files will require approximately 12MB of additional system memory space. If you don’t have enough space, you can delete some application data or images saved in the album.
Added a new option, In Battle, in Appearance Options, allowing the player to select the monastery outfits for battle as well.
Note: You can set this from the Unit Appearance menu in Personal Quarters.
Note: Depending on the outfit/character/class combination, some outfits may not be reflected for mounted units.
Added feature that allows players to hide the UI when viewing a character in Unit Appearance.
Added new allies that will join in Part 2: Crimson Flower.
Changed the song that plays in the opening movie to the Korean version when the system language is set to Korean.
Added additional quests and new outfits (Servants Attire, Summer Wear, and Evening Wear) from the Expansion Pass.
Note: Additional quests include new activities, such as the sauna, feeding cats and dogs, and recruiting new battalions.
Note: Additional quests are marked with a light-blue icon during Exploration.
Note: New outfits (Servants Attire, Summer Wear, and Evening Wear) are provided for the protagonist and for the playable characters. They can be selected via Personal Quarters in the monastery.
Added an additional element of the Expansion Pass, making Anna available for recruiting in the monastery after the third chapter, Mutiny in the Mist.
Note: Anna can participate in battles and activities.
Note: Anna does not have Support relationships.
Note: Recruiting Anna unlocks a new paralogue after a certain chapter.
Note: It’s possible to set Anna as a traveler, but the recipient cannot recruit her as an Adjutant unless they also own the Expansion Pass.
Note: If a player has not purchased the Expansion Pass, only one of the new characters in the Expansion Pass can visit as a traveler.
Added Gifts for Dogs and Cats to the viewable rankings during the loading screen and the calendar screen while playing online.
General
Fixed a bug that accidentally turned students who aren’t from the protagonist’s house into allies in Chapter 1: Three Houses.
Fixed a Ver.1.0.2 bug that caused an unintended sound to play at the beginning of Chapter 1: Three Houses (“The Academy “in the Movie Gallery) when the language is set to English.
Fixed a bug that caused Dimitri’s face to sometimes display incorrectly.
Fixed a bug that prevented a support conversation event from happening when certain inputs were made after increasing Support levels while exploring the monastery.
Fixed a bug that did not display the upward arrow during the Choir Festival day (though the bonus was still being added, despite the missing arrows).
Fixed a bug that displayed an incorrect stage name screen sometimes during the screen transitions.
Fixed a bug that caused the game to freeze when talking to a character in the monastery on rare occasions.
Fixed a bug that incorrectly displayed the character HP when selecting Convoy during battle.
Fixed a bug that set the Adjutant Follow-Up activation rate lower than intended for certain Support levels.
Changed the item the sniper holds from Spear to Silver Bow in the final episode of Part 2: Crimson Flower on Maddening difficulty.
Fixed a bug that sometimes showed blank epilogues.
Revised some text.
Improved gameplay by addressing a few additional bugs.
You know what bothers me about Luigi's Mansion 3 so far? A lot of the time you don't see the ghost get sucked into the vacuum. Sucking up ghosts is, like, the whole premise of the game! Yet in the new game, the progression is often 1. you start to suck the ghost in 2. you slap the ghost around. 3 The ghost runs out of health 4. The ghost just... disappears?? Like ostensibly, according to the dialogue and whatnot, you're sucking them up, but you don't see it!
Think of the worst stereotype you can of a fighting game input to do one move.
EDIT: To clarify, there is no canonical "pretzel motion" that people are referring to. It's a slang term for any given hard-to-execute series of directional motions that you look at on the command list and go "how am I supposed to actually do that in a round".
Kupi on
My favorite musical instrument is the air-raid siren.
I'm finding the Power Geyser input easier to consistently do than the Buster Wolf input but I'll probably adjust when I play Terry for more than two rounds
There is a specific pretzel motion. It's Geese's Raging Storm. The traditional motion is notoriously hard to do and roughly mimics the shape of a pretzel when you input it.
I've always only heard pretzel motion used to describe the motion input for Geese's Raging Storm super (downback, half circle back, downforward), because it kinda looks like a pretzel.
As far as I'm aware this motion isn't actually in smash (though charge partitioning is, which is almost funnier).
I'm more than happy to keep suplexing all these ghosts into their buddies, forcing them into corporeal forms before I rip their ectoplasmic bodies asunder, banished forever to the void.
Continuing the Monster Hunting in GU; it is hilariously obvious which monsters are newer fights, with their cool, interesting attacks and clean animations, versus the older monsters who's attacks consist of "walk forward, menacingly" and "repeatedly spin around in a circle."
Damn there are a lot of monsters in this game though. Like, I haven't even hit high rank yet and I'm pretty sure I've already seen more monsters than in MHW base game.
Posts
That's just good safety practices there
Wah has changed
@Janson or anyone else who FINISHED it (since I put in some puzzle solutions and spoilers here)
Is trial and error an actual necessity here? Like, is it required and expected?
For instance, the two Peters brothers - the one that smashes the other dude before escaping and the one that dies in the very beginning. I was able to deduce that, but is there any actual way in the game to figure out which brother is which other than trial and error?
Also, the two women that abscond to Africa - is there any in-game way to figure out which is which other than just swapping them until the book tells you you are right?
Like, is making leaps of abductive faith and asking "hey, book, am I right?" supposed to be one of my tactics here?
I'm just not sure if this trial and erroring is, like, cheating.
Here are some vaguish hints:
If the person’s face is covered when they’re asleep, check the shoes.
One of the Russians smokes a pipe.
One of the ladies is titled ‘Miss’. What common accessory is she missing?
Damn. Thanks.
You've blurred the lines!
DLC has a new unit (Anna), new quests that unlock a Sauna activity and the ability to interact with animals, new costumes, and maid/butler themed batallions, plus there was also a game update:
Couch co-op game by the Little Nightmare devs
huphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphuphup
So that's a good sign then.
Should've been included in the base game.
Compare this satisfying sucking action:
https://www.youtube.com/watch?v=QvvbGvBfXoA?t=3m55s
To this:
https://youtu.be/YDP2OzAf65Y?t=28m23s
Hey look those pearls aren’t going to clutch themselves.
I doubt it. He just saw Terry on the list he was given and went whole hog
his video about terry had him bringing up a 2 decade old grudge to tell people they were FOOLS for thinking that fatal fury copied street fighter 2
What if I’d prefer to play with myself?
edit: by myself
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Think of the worst stereotype you can of a fighting game input to do one move.
EDIT: To clarify, there is no canonical "pretzel motion" that people are referring to. It's a slang term for any given hard-to-execute series of directional motions that you look at on the command list and go "how am I supposed to actually do that in a round".
As far as I'm aware this motion isn't actually in smash (though charge partitioning is, which is almost funnier).
Damn there are a lot of monsters in this game though. Like, I haven't even hit high rank yet and I'm pretty sure I've already seen more monsters than in MHW base game.