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[Half-Life] 25th Anniversary Update and Documentary

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Posts

  • NosfNosf Registered User regular
    Dhalphir wrote: »
    Nosf wrote: »
    Looks ok, too bad almost no one is ever going to play it. Thanks for pretty much nothing Valve!

    You anti-VR guys crack me the fuck up.

    how exactly should VR ever succeed if there is not a single game that makes people think damn I should buy VR to play this game?

    If there is no experience on VR that makes you interested in getting VR, why would anybody ever get it?

    by definition for any new entertainment medium to succeed it must offer experiences you can't get without buying into it, because otherwise why would you make the buy-in?

    I don't care about VR; I have no interest in the latest version of waggle. I'm disappointed that we were waiting for a new Half Life game (not this one mind you) and what we got was a 60 dollar ad to buy their VR hardware. I'm not sure new experiences means using some waggle sticks to spin dials to let current flow through a puzzle machine. I'm not sure I'd describe that as immersive or a revelation. It looks like a shinier version of HL for sure, but none of the game play looks revolutionary. "Press X to grab those shells off the shelf" vs reach over with your waggle sticks and press the trigger to grab them.

    In my view VR isn't some new entertainment medium, its just another piece of hardware for some vendors to sell you.

    Hey, the VR using minority have something to enjoy, that's cool, but the rest of us who were waiting for them to do something we've waited better than 12, 13 years for? Welp. It's kinda like the last time they announced a game.

    https://www.youtube.com/watch?v=OR4jPtrDCLo

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    Okay, well, thanks for outing yourself as someone who hasn't actually tried VR, I guess. Nobody who had put a PCVR headset on in the last three years would describe it even being in the same neighbourhood as waggle.

    Not sure what it is about VR that makes people who haven't tried it feel so undeservedly confident in dismissing it. The feeling of VR may not translate well to observing it on a flat screen, but one would assume that'd lead you to avoid passing judgement until you actually tried it. Apparently not.

    Dhalphir on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2019
    I've done VR and I would never dismiss it as "the next waggle", but I've already handily dismissed entry into the current VR generation because it costs a thousand fucking dollars to fully outfit for the Valve Index. And that doesn't even include potential add-ons like wireless units or a battery pack. That's in the neighborhood of triple the reasonable price of where VR headsets should be if anyone wants to see them sold in any useful numbers.

    On top of that, nothing in that trailer was particularly interesting for those who have used VR for a while. Hooray, you can handle individual objects like guns and magazines. If only VR games hadn't already started doing that sort of thing years ago, it might be interesting now. The rest of it just looked like regular FPS material, which is a different experience in VR but hardly requires a dedicated VR-only approach.

    They've shown me absolutely nothing that suggests they couldn't have just made this a regular FPS title with VR support, and thus they've shown me nothing that suggests they shouldn't have just done HL3 instead.

    Ninja Snarl P on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    That's in the neighborhood of triple the reasonable price of where VR headsets should be if anyone wants to see them sold in any useful numbers.

    Isn't it convenient that the Rift S, that is functionally identical to the Index and plays all the same games in exactly the same way, is about a third the price of the Index.

    It's almost like VR is a more mature market with multiple price tiers now and you don't have to drop a grand just to play at an entry level.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019

    On top of that, nothing in that trailer was particularly interesting for those who have used VR for a while.

    Is that why basically every single VR headset owner has been foaming at the mouth to get the game for the last day?

    You're absolutely welcome to feel however you feel about the game, but it is well established fact that you don't get a great sense of how a VR game plays from watching trailers on a flat screen, and that many of the most compelling parts of a VR game look mundane and uninteresting until you actually do them in the game.

    I'll freely concede this is an extremely difficult marketing problem that VR needs to figure out how to solve before it can be widely adopted. It's an unreasonable requirement that everyone should already have tried VR in order to know how good it is. They do need to find a way to communicate better how it feels.
    They've shown me absolutely nothing that suggests they couldn't have just made this a regular FPS title with VR support, and thus they've shown me nothing that suggests they shouldn't have just done HL3 instead.

    Having to account for such radically different play experiences results in a compromised experience for both. In particular, the VR side of things ends up very compromised by things that have to be done to make the game playable for both.

    Dhalphir on
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited November 2019
    All the hand shit is clearly custom made for their knuckles. Its gonna be ho-hum when used with other controllers but it might do something special there.

    Also we've had a ton of full games converted into VR experiences and they generally range from bad to shit. It's not hard to imagine that the reverse is also true.

    rahkeesh2000 on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    All the hand shit is clearly custom made for their knuckles. Its gonna be ho-hum when used with other controllers but it might do something special there.

    Compared with Rift controllers, the Index tracks an extra couple of fingers and has more granularity to the finger positions - ie, Rift knows whether your finger is on the trigger or not, but it doesn't know how close it is, while Index does. I suspect this will make for a more immersive experience with an Index, but not any added funcitonality, at least, not important to the functioning of the game, otherwise they may as well make it outright exclusive to Index.

  • NosfNosf Registered User regular
    Tried a Vive a year or two ago, totally underwhelmed. Waggle with a higher price / system entry barrier.

    Maybe porn is the killer app VR needs.

  • augustaugust where you come from is gone Registered User regular
    I’m wondering if they might try to explain this clearly being a different Eli with some ~parallel reality~ shenanigans.

    Anyway I won’t be playing this anytime soon because VR is for rich people and I’m poor.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    Nosf wrote: »
    Tried a Vive a year or two ago, totally underwhelmed. Waggle with a higher price / system entry barrier.

    Maybe porn is the killer app VR needs.

    Simply don't believe you. There is no way you can have tried a system that puts you IN a game and compare it to pointing a waggle stick at a flat TV screen with a straight face, unless you're being deliberately intellectually dishonest.

    Dhalphir on
  • SyzygySyzygy Registered User regular
    Dhalphir wrote: »
    Okay, well, thanks for outing yourself as someone who hasn't actually tried VR, I guess. Nobody who had put a PCVR headset on in the last three years would describe it even being in the same neighbourhood as waggle.

    Not sure what it is about VR that makes people who haven't tried it feel so undeservedly confident in dismissing it. The feeling of VR may not translate well to observing it on a flat screen, but one would assume that'd lead you to avoid passing judgement until you actually tried it. Apparently not.

    There's still some severe limitations on VR that limit it's accessibility.

    Hope you aren't a paraplegic, good luck performing any leaning or crouching actions.

    Hope you don't get nauseous, or you just wasted your money.

    Hope you have a room with the correct dimensions for the sensors, otherwise you can get fucked.

    Not to mention the price of entry hasn't really fallen much, if at all. We already have to either build expensive PC's if we want the advertised experience, or buy a 200+ USD console for the inferior experience. That's a ludicrous investment for the majority of the market.

    Can't remember who said it, but right now, at this current stage of development, VR headsets are basically just Privilege Goggles. It's a transitory technology to full on matrix style or snow crash style immersion and control.

  • BremenBremen Registered User regular
    Syzygy wrote: »
    Not to mention the price of entry hasn't really fallen much, if at all. We already have to either build expensive PC's if we want the advertised experience, or buy a 200+ USD console for the inferior experience. That's a ludicrous investment for the majority of the market.

    Can't remember who said it, but right now, at this current stage of development, VR headsets are basically just Privilege Goggles. It's a transitory technology to full on matrix style or snow crash style immersion and control.

    I think that was Jim Sterling? But whoever it was, I remember the youtube video and found it was impossible to take seriously. "It requires an expensive PC or a 200+ USD console" isn't a horrible strike against VR, it's a description of gaming in general. Some of the other limitations you mention seem odd as well - there are techniques for dealing with nausea (or you can return the headset), and needing a room with the correct dimensions makes it sound like it needs to be exactly 12'4" or something - the sensors have a max range, not a minimum.

    I'm not as... vehement as Dhalpir in defense of VR, but from what I've seen it does get a lot of criticism out of nowhere, so I can understand why some people get defensive.

  • augustaugust where you come from is gone Registered User regular
    ... am I going to be able to play Half Life: Alyx on a console?

  • BremenBremen Registered User regular
    august wrote: »
    ... am I going to be able to play Half Life: Alyx on a console?

    It's not impossible it could show up for PSVR (or some future version) but personally I think it's unlikely.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    Syzygy wrote: »
    Not to mention the price of entry hasn't really fallen much, if at all. We already have to either build expensive PC's if we want the advertised experience, or buy a 200+ USD console for the inferior experience. That's a ludicrous investment for the majority of the market.

    What?

    Why does this argument keep getting trotted out? the cost of entry has absolutely dropped, because VR still more or less hovers around the GTX970/GTX1060 level of performance required, and while that was a relatively beefy card in early 2016, by early 2020 it's decidedly midrange, if even that. A VR-ready card is $200-250.

    On top of that, the headsets have halved in price, if not more than that. A Rift S is going to be $350 on Black Friday.

    And lastly, why is the cost of VR being trotted out as if it's another order of magnitude beyond PC gaming? I get that $350-400 on top of the cost of a PC is not insignificant if you were to start from a position of no gaming PC at all, but in that scenario you would have been up for an identical PC just to buy and play Half Life:Alyx even IF it had been a flatscreen game.

    The venn diagram of people who are able to afford PC gaming but are unable to afford VR is a very small sliver, and while it sucks for them you can't make a product that's universally accessible. You're going to have to show some data if you're making a serious argument to the contrary, because all data supports my point.

    More than 25% of all Steam users already have VR-ready PCs, right now. This is more than quadruple the percentage who had it at the start of 2016 when VR first hit consumer availability.

    Around 2% of Steam users have a VR headset. That's a pretty massive subsection of the Steam userbase who would need nothing more than the $350-400 of a Rift S to be up and running with fully functioning VR, who already spent at LEAST $1000-1500 on their PC. Yeah, some of those probably scrimped and saved to get that PC, and for those people, lumping VR on top of it is going to be an expense they cannot countenance. But that's not going to be the majority of those people - you cannot, with a straight face, argue that the majority of those 25%+ of Steam users who have a VR-Ready PC had to scrimp and save to get it.

    And, just to forestall the "but the Index", yeah, the Index isn't $400 but neither is a 2080Ti, there is no requirement to buy the absolute best on the market just to be in VR just like there's no requirement to buy a $1k graphics card to PC game.

    It's an intellectually dishonest and disingenuous argument to make that VR is too expensive for the average PC gamer. Yes, it's not cheap. But PC gaming itself is not cheap either. Just by being into PC gaming, at least AAA titles, you are already 80% of the way there, the VR headset is a proportionally small portion of the overall investment. The vast majority of people who can afford a capable AAA gaming PC can also afford VR. The VR install base has room to grow tenfold before it needs to start targeting people who don't fit that demogrpahic.

    Dhalphir on
  • Undead ScottsmanUndead Scottsman Registered User regular
    Heh, just realized this is Half-Life 2: Episode -1

  • Mr_GrinchMr_Grinch Registered User regular
    edited November 2019
    Came here to be excited for new game, discovered a rehashing of the VR thread when it first started. To cover a number of things:
    • VR is pretty cheap now by PC kit standards. The Rift S is functionally the same as the Index and it costs $399 and is a breeze to set up. You plug it in and away you go. I accept $399 is still a barrier for entry that many people can't afford, or don't want to pay. The pc itself? Honestly, my PC wasn't overly expensive and I bought it over 2 years back and it does well. VR runs well on what I'd consider to be most modern gaming setups. The whole 'it HAS to run at 90fps' thing is largely a myth now. Clever "time warp" or interpolation, or whatever, tech smooths out frame rate issues to give a good experience.
    • Ease of Use is another plus of the Rift-S, or a number of other modern headsets. Cameras are built in to the hardware itself, external sensors aren't needed, you can play in pretty much any room. It's no longer how things were years ago where you need to go around your room and mount stuff to the walls.
    • You've got super awesome hardware like the Oculus Quest which is essentially the Switch of the VR world. Use it in portable mode and play tether-free wherever you like, or plug it in to your computer and take advantage of games like this. I take mine with me when travelling, a quick game of Beat Saber when away with work is great. I can also play Rec Room with my daughter, talk to her and interact whilst in entirely different cities.
    • On that point, VR isn't the new waggle, being able to interact with a game is way more exciting than a Wii-mote. My daughter loves VR, she couldn't care less about the Wii. The number of potential applications for VR has already exceeded what was done on the Wii, look at Superhot, Beat Saber, try Budget Cuts. Take a look at some of the third person platforming games, check out A Fisherman's Tale for a puzzle game that just wouldn't work well outside of the headset. Google for Tea for God, a little indie game that uses impossible spaces to allow you to walk for miles, in a 2m x 2m space in your living room.
    • You don't NEED all that space for most games, as mentioned, I play in hotel rooms where I often have just enough space to stand or sit. If you have space to sit down, you have enough space to play this Half Life game along with a shed load of other seated experiences. One of my favourite VR games is still Until Dawn: Rush of Blood and that's entirely seated. Some games do, but that's what's so fun about VR, all the experimentation.
    • Sickness: Yeah, people get sick, some more than others. For some people it goes away, for others it doesn't. But people get motion sick playing FPS games. Developers have made massive strides in making games super comfortable. I nearly hurled on all the early VR rollercoasters experiences, but take Sairento, a game where you play a ninja who can leap, do back flips and wall runs. I can comfortably hack, slash and shoot my way for an hour with no ill effects.
    • Disability: Again, if you can pick up controllers and put on a headset, you can play a lot of VR games. You'll be able to play Half Life too from what it looks like on the website. As a platform it IS less inclusive by it's more physical nature and I can only hope that if VR takes off things like this are tackled. Manufacturers, particularly MS, are getting pretty good on opening up games to as many people as possible, maybe this can be done for VR?
    • The whole privilege goggle thing...I'm not sure I understand. I'm not loaded, I have a kid to look after, but in my mind it was no more expensive than a new console and I figured I'd get as much (if not more) enjoyment from a VR headset. I don't walk around in the street with it on. I DO show it off, but that's more because people are keen to try it.

    Anyway, I think I've got everything out of my system, I'll start a new post about Half Life next :smile:

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • Mr_GrinchMr_Grinch Registered User regular
    So, I'm super hyped for this and I've actually never played a Half Life game. My PC wasn't up to the task first time around and then I was out of PC gaming when Half Life 2 was a big thing. I'm also not a BIG FPS fan, but this does differ from game to game (for instance I loved Titanfall 2 and Prey). I -do- like VR FPS.

    I probably own the games on Steam (pretty sure everyone does) but as someone with pretty limited time, is it worth me just putting some time in to Half Life 2? Do I need to play Ep1 and Ep2? Should I just read a summary?

    My knowledge of the plot extends to what I saw of the first game: Something goes wrong in a lab and I have a crowbar. My pc couldn't really cope beyond that!

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2019
    It's a prequel to Half-Life 2, so unless Valve does a garbage job of setting things up, you should be fine. I'd recommend at least trying it though, as it's still a pretty good game, even if it's less remarkable now due to the passage of time.

    Undead Scottsman on
  • BloodySlothBloodySloth Registered User regular
    I honestly think the price point thing is a problem Valve has introduced themselves. Full VR kits were getting cheaper and more attainable for a wider range of players... and then Index upended that trend. It's the big new name and it's just as expensive to go all in on it as it was a few years ago for Oculus Rift.

    Sure you could get a cheaper set and it would work, but clearly Valve is planning unique mechanics to take advantage of the unique aspects of their hardware, so at that point by recommending people just go cheaper, it sounds like you're telling them to pay several hundred dollars for a lesser experience. And I'm not sure they're wrong!

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019

    Sure you could get a cheaper set and it would work, but clearly Valve is planning unique mechanics to take advantage of the unique aspects of their hardware, so at that point by recommending people just go cheaper, it sounds like you're telling them to pay several hundred dollars for a lesser experience. And I'm not sure they're wrong!

    They're not wrong, but why is that even a useful observation to make? It is no different to literally every other product category in existence. Buy the top model and get a better experience.

    And sure, it does sound like there will be unique mechanics, but I think it's a safe assumption they won't be central to the game experience, because otherwise they couldn't release it on anything but the Index, which they clearly aren't doing. So it'll be a nice little bonus for Index owners, but the game will be not meaningfully negatively impacted by not using one.

    I don't agree that the price point problem is even a problem. All product categories need entry level models, midrange, and luxury options, and VR now does too.

    Dhalphir on
  • Mr_GrinchMr_Grinch Registered User regular
    edited November 2019
    I honestly think the price point thing is a problem Valve has introduced themselves. Full VR kits were getting cheaper and more attainable for a wider range of players... and then Index upended that trend. It's the big new name and it's just as expensive to go all in on it as it was a few years ago for Oculus Rift.

    Sure you could get a cheaper set and it would work, but clearly Valve is planning unique mechanics to take advantage of the unique aspects of their hardware, so at that point by recommending people just go cheaper, it sounds like you're telling them to pay several hundred dollars for a lesser experience. And I'm not sure they're wrong!

    I've used both and there's little extra functionality. The Oculus controllers offer similar hand placement sensors, but not finer controls for each finger. The experiences should be nigh upon identical. Personally I found the Index Controllers far more fiddly, they didn't pick up my finger placement right. Here's one of the devs talking about the differences:
    We’ve really tried to make the best use of Index Controllers for those who have them, while also ensuring that those who don’t still have a great experience with Half-Life: Alyx. There’s a small set of things that Index Controllers can do that other controllers can’t do at all, and they’re fun but not required – like being able to crush a can that you’re holding in your hand. But there’s a larger set of things that work on any tracked controllers, yet end up being better on Index Controllers because we were developing them in concert with the game. The most obvious example is the core interaction players have with objects in Half-Life: Alyx – picking up, holding, dropping, throwing, and manipulating. Players perform these basic actions many times throughout the game, and over our years of playtesting, we’ve found that combining the player’s trigger usage with their tracked finger locations was the most successful method of supporting their intentions. So while you can perform most actions with just a trigger or a button, we just think it feels more natural with the way the Index Controllers operate. Finally, the ability for the player to relax their hands without dropping their controller turned out to be a significant factor in our Half-Life: Alyx playtests. As our Index Controller prototypes started replacing our older controllers in playtests, we started seeing players able to play for longer and longer stretches of time, because they weren’t required to hold onto a real-world object the entire time. This wasn’t really something we saw as a problem in our early days of VR development, but now that VR games are becoming longer and more fully featured, we think it’s becoming more important.

    (I'll be honest, it does bum me out a little how down everyone is on one of my favourite hobbies. It's a bit like cycling, everyone hates cyclists (in the UK) and here I am happily cycling to work wondering what I've done wrong!). This isn't directed at anyone in particular, just the general sentiment.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • KrathoonKrathoon Registered User regular
    The Occulus Quest seems to be the one to get. You can hook it up to a PC now.

    The HL2 character models are still amazing.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    I'm never getting Facebook hardware, sorry

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Someone needs to step in and stop this brutality! March 2020 is taking an absolute pounding from game releases.

    A Capellan's favorite sheath for any blade is your back.
  • 1205Dennis1205Dennis Registered User regular
    Maybe VR is not where they should be concentrating their efforts, just saying. The hype isn't as big as it was with VR, doesn't seem to be worth it.

  • DarkPrimusDarkPrimus Registered User regular
    I'm never getting Facebook hardware, sorry

    Also, the whole Palmer Lucky is a white supremacist thing.

  • Mr_GrinchMr_Grinch Registered User regular
    I'm never getting Facebook hardware, sorry

    Windows Mixed Reality headsets are pretty good, equally there's the slightly-more-expensive-but-cheaper-than-Index Vive line of hardware. I'd encourage anyone interested to poke their head in the VR thread, we've had quite a few of these discussions before.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    DarkPrimus wrote: »
    I'm never getting Facebook hardware, sorry

    Also, the whole Palmer Lucky is a white supremacist thing.

    Palmer Luckey has long since made his money from VR and left. Agreed he's trash, but he's also irrelevant trash and long gone.
    1205Dennis wrote: »
    Maybe VR is not where they should be concentrating their efforts, just saying. The hype isn't as big as it was with VR, doesn't seem to be worth it.

    The only reason Half Life: Alyx even exists is as a VR game. They wouldn't have made it as a flat one.

    Dhalphir on
  • KrathoonKrathoon Registered User regular
    Part of the problem is that there is considerable markup on VR tech.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2019
    Krathoon wrote: »
    Part of the problem is that there is considerable markup on VR tech.

    There has been no evidence advanced that this is the case, and it flies in the face of both common sense and conventional wisdom about how to launch a new market segment.

    Edit: at least, on the part's of Valve and Oculus, that is. Other manufacturers who don't have the advantage of making their money from a storefront probably have to include a more standard mark-up.

    Dhalphir on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Mr_Grinch wrote: »
    I'm never getting Facebook hardware, sorry

    Windows Mixed Reality headsets are pretty good, equally there's the slightly-more-expensive-but-cheaper-than-Index Vive line of hardware. I'd encourage anyone interested to poke their head in the VR thread, we've had quite a few of these discussions before.

    Can you supply me a link to the thread? Finding threads on mobile is a chore

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  • Mr_GrinchMr_Grinch Registered User regular
    Krathoon wrote: »
    Part of the problem is that there is considerable markup on VR tech.

    Again, probably better for the VR thread, but I think the Quest is THE best value bit of VR Hardware:

    Snapdragon 835, 64gb storage, two extremely fast OLED screen, four cameras on each corner, 4gb RAM, two motions controllers = $399?

    Now I know the CPU is getting on a bit, and an extra $100 for the 128gb model is a con but all of that for $399 seems like an extremely good price. Especially when you consider the Quest can now be plugged in to a PC with the right cable and used as a regular VR headset. The image isn't quite as sharp as the Rift-S but it's significantly better than my original Rift. It's certainly good enough that I'm taking down all my sensors and giving the kit to a friend.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Installing Facebook hardware in your home is simply inviting problems, though. Is valve planning any new vr headsets for this game?

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited November 2019
    Nm

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Dhalphir wrote: »
    Nosf wrote: »
    Tried a Vive a year or two ago, totally underwhelmed. Waggle with a higher price / system entry barrier.

    Maybe porn is the killer app VR needs.

    Simply don't believe you. There is no way you can have tried a system that puts you IN a game and compare it to pointing a waggle stick at a flat TV screen with a straight face, unless you're being deliberately intellectually dishonest.

    Yeah bro....I bought a Vive for $150 off a friend and still feel ripped off. I haven't even turned it on in 5 months. There's simply nothing to really play. It's a bunch of better looking mobile or Kinect games: fun for an hour or two, nothing lasting. Especially when you have to put something over your head, shut yourself off from the world, manage all those wires.... Not to mention the nausea. I tried playing No Man's Sky but couldn't play it for longer than half an hour without vomiting all over my couch.

    It's nice that you enjoy it, but this is not the future, especially when for most people, it's going to cost $600 plus whatever their PC cost. You talk about anti-VR people making you laugh, but you VR evangelists are just as bad: completely unable to understand why people may not like or buy into it, coming in here to say such condescending stuff as "I understand life is tough in different ways for people". Like fucking wow dude. Get over yourself. Surprise, people don't want to spend $1000 on a PC then another $600+ on a VR machine with limited purpose.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Installing Facebook hardware in your home is simply inviting problems, though. Is valve planning any new vr headsets for this game?

    They just came out with the Index

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • SudsSuds Registered User regular
    For anyone that has a Quest (like me) you can now play Half-Life 1 in VR with full 6DOF and tracked movement.

    https://www.lambda1vr.com/

    I'll be going through this in preparation of Half-Half-Life 3

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  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    SyphonBlue wrote: »
    Installing Facebook hardware in your home is simply inviting problems, though. Is valve planning any new vr headsets for this game?

    They just came out with the Index

    539€ for just the headset without controllers, or 1079€ for the full set is a very very steep price though.

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  • urahonkyurahonky Registered User regular
    Boy this thread certainly took a turn.

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