Gadwick is a very solid card in the weird Simic pile I play, but I'm not sure if a 4x of makes sense or not.
I've just played 5-6 matches with that deck (-1 quench, +1 royal scions) and Gadwick feels like one of the best cards in that list. He's the card I'm happiest to topdeck and isn't too bad even in his 3/3 for 3 mode. All the creatures in that deck are good through I'm not completely sold on the quenches and the ral's outbursts which feel like the weaker cards in that deck.
Battlenet ID: NullPointer
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Gadwick is a very solid card in the weird Simic pile I play, but I'm not sure if a 4x of makes sense or not.
I've just played 5-6 matches with that deck (-1 quench, +1 royal scions) and Gadwick feels like one of the best cards in that list. He's the card I'm happiest to topdeck and isn't too bad even in his 3/3 for 3 mode. All the creatures in that deck are good through I'm not completely sold on the quenches and the ral's outbursts which feel like the weaker cards in that deck.
I feel like you need the quenches against Teferi alone and there are some early game threats that are punishing and it's not really a dead card until pretty late in the game against most decks. I really love quenching Fires of Invention.
The Ral's I'm 100% with you on though. 3 damage is kind of an awkward amount, it feels often like one too many or one too few, and it's pretty expensive overall. It is money when you top deck it late so you can just get deeper. I just don't know what to replace it with. Maybe scorching dragonfire? Same damage but cheaper and has some upside against cat?
Gadwick is a very solid card in the weird Simic pile I play, but I'm not sure if a 4x of makes sense or not.
I've just played 5-6 matches with that deck (-1 quench, +1 royal scions) and Gadwick feels like one of the best cards in that list. He's the card I'm happiest to topdeck and isn't too bad even in his 3/3 for 3 mode. All the creatures in that deck are good through I'm not completely sold on the quenches and the ral's outbursts which feel like the weaker cards in that deck.
I feel like you need the quenches against Teferi alone and there are some early game threats that are punishing and it's not really a dead card until pretty late in the game against most decks. I really love quenching Fires of Invention.
The Ral's I'm 100% with you on though. 3 damage is kind of an awkward amount, it feels often like one too many or one too few, and it's pretty expensive overall. It is money when you top deck it late so you can just get deeper. I just don't know what to replace it with. Maybe scorching dragonfire? Same damage but cheaper and has some upside against cat?
I mostly agree with you. Quench looks so bad but it's been decent when I'm on the play, I mainly wonder if we can do better than decent. Negate and mystical dispute do almost the same thing and are better later. I'm not going to cut the quenches completely but I'm going to make sure I have negates/lava coils in the sideboard to replace them when I'm on the draw.
Spectral sailor is also a card I'm thinking of running, maybe even cutting the ral's outbursts for it. It gives you something to play on turn 1 besides opt and gives you a mana sink later. There's been quite a few games where my removal has been mostly dead and ral's outburst reads 4 mana: draw a card which I can get from the sailor. It's also the best card you can play against U/W control as you can just play it turn one and grind them out in the long game. Even if they use removal on it, you either get a mana advantage or a card advantage if you activate it's ability.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I finished in Diamond 4 and I got placed in Gold 2? What the what
Humor can be dissected as a frog can, but dies in the process.
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Gadwick is a very solid card in the weird Simic pile I play, but I'm not sure if a 4x of makes sense or not.
I've just played 5-6 matches with that deck (-1 quench, +1 royal scions) and Gadwick feels like one of the best cards in that list. He's the card I'm happiest to topdeck and isn't too bad even in his 3/3 for 3 mode. All the creatures in that deck are good through I'm not completely sold on the quenches and the ral's outbursts which feel like the weaker cards in that deck.
I feel like you need the quenches against Teferi alone and there are some early game threats that are punishing and it's not really a dead card until pretty late in the game against most decks. I really love quenching Fires of Invention.
The Ral's I'm 100% with you on though. 3 damage is kind of an awkward amount, it feels often like one too many or one too few, and it's pretty expensive overall. It is money when you top deck it late so you can just get deeper. I just don't know what to replace it with. Maybe scorching dragonfire? Same damage but cheaper and has some upside against cat?
I mostly agree with you. Quench looks so bad but it's been decent when I'm on the play, I mainly wonder if we can do better than decent. Negate and mystical dispute do almost the same thing and are better later. I'm not going to cut the quenches completely but I'm going to make sure I have negates/lava coils in the sideboard to replace them when I'm on the draw.
Spectral sailor is also a card I'm thinking of running, maybe even cutting the ral's outbursts for it. It gives you something to play on turn 1 besides opt and gives you a mana sink later. There's been quite a few games where my removal has been mostly dead and ral's outburst reads 4 mana: draw a card which I can get from the sailor. It's also the best card you can play against U/W control as you can just play it turn one and grind them out in the long game. Even if they use removal on it, you either get a mana advantage or a card advantage if you activate it's ability.
Spectral Sailor I could see as a 1 or 2 of. I wouldn't even see it as a threat on turn 1 to play along side/instead of Opt as much as the card draw like you mentioned, so I wouldn't want to see it except for late when I could cast and activate it at the same time at the end of their turn and at least get one use out of it. If I have the 1/1, play it at end of turn 1 and it swings for 1 and then they stomp it on turn 2 I'm not really ahead or any better off than I was before. Even if it's 1 for 1 (trades with say, Shock), playing the more controlling deck I'm still not where I want to be.
I've thought about cutting the Ral's for Chemister's Insight. Or maybe doing 2 and 2? My instincts are to lean towards a more control footing though and maybe I'm not being aggressive enough.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I finished in Diamond 4 and I got placed in Gold 2? What the what
It's a set spot you get soft reset to based on your last rank. It will never be a surprise, you can look up the chart.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
My God, the computer drafter is an honest to God idiot.
It passed me the 2/2 knight with menance and draw a card in the first fuckin pack.
Then it passed me fires of invention and like, two other rare black/red knights and an ogre stomper
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Seriously guys
Almost every rare here was passed to me
Humor can be dissected as a frog can, but dies in the process.
+3
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Drafting is definitely the worst thing about arena. They're still supposed to put in real player pods as an option, right? The fact that I could stop mid draft and do something else has been nice with an infant, but I also think that in general asking someone to set aside 30 minutes to pick cards isn't that totally unreasonable. Let them finish the matches at their own pace, I don't think you need to play against the people you drafted against, but at least the decks would make more sense and be better training for real paper drafts.
Drafting is definitely the worst thing about arena. They're still supposed to put in real player pods as an option, right? The fact that I could stop mid draft and do something else has been nice with an infant, but I also think that in general asking someone to set aside 30 minutes to pick cards isn't that totally unreasonable. Let them finish the matches at their own pace, I don't think you need to play against the people you drafted against, but at least the decks would make more sense and be better training for real paper drafts.
I don't think they've ever said they're going to do that. It'd be nice as an option, but I doubt it'll happen.
Drafting is definitely the worst thing about arena. They're still supposed to put in real player pods as an option, right? The fact that I could stop mid draft and do something else has been nice with an infant, but I also think that in general asking someone to set aside 30 minutes to pick cards isn't that totally unreasonable. Let them finish the matches at their own pace, I don't think you need to play against the people you drafted against, but at least the decks would make more sense and be better training for real paper drafts.
I don't think they've ever said they're going to do that. It'd be nice as an option, but I doubt it'll happen.
Even if they do, bot drafting will probably still be the only way to convert coins to gems.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Plus 30min seems kinda hopeful. You would definitely have drafts taking longer than that. All it takes is 1 person per pack to be taking their time and researching each card to hold the whole thing up. I see streamers taking 30+ minutes by themselves against bots with less to consider.
And whatever timer they place has to be lenient enough to reasonably allow for a disconnected person to reconnect and pick and not be screwed over.
Drafting is definitely the worst thing about arena. They're still supposed to put in real player pods as an option, right? The fact that I could stop mid draft and do something else has been nice with an infant, but I also think that in general asking someone to set aside 30 minutes to pick cards isn't that totally unreasonable. Let them finish the matches at their own pace, I don't think you need to play against the people you drafted against, but at least the decks would make more sense and be better training for real paper drafts.
I don't think they've ever said they're going to do that. It'd be nice as an option, but I doubt it'll happen.
It says this on the last roadmap post I could find.
And the features on the roadmap are the ones we're ready to talk about. We're always working internally on lots of additional features we want in the game (which includes many of the features you want too!). Pod Drafts, Spectating, Data API, four-player formats, and lots of other, crazier things come up all the time.
I assume pod drafts are actual humans. You could maybe limit real human drafts to a certain ranking in limited so it would minimize people who have to actually look up and research each and every card.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I mean, drafting against actual humans is one thing.
Drafting and then playing against those humans is another thing.
Humor can be dissected as a frog can, but dies in the process.
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
I mean, drafting against actual humans is one thing.
Drafting and then playing against those humans is another thing.
Like I said, I don't think you need to play against those humans.
You should, IMO. When I draft I want it to only be against the people who saw the same packs and sent/received the same signals I did. I don't want to navigate my way through trash in a pod of sharks only to be paired up against someone who opened god packs at a table of stuffed animals. If I wanted that I'd play Sealed.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
I mean, drafting against actual humans is one thing.
Drafting and then playing against those humans is another thing.
Like I said, I don't think you need to play against those humans.
You should, IMO. When I draft I want it to only be against the people who saw the same packs and sent/received the same signals I did. I don't want to navigate my way through trash in a pod of sharks only to be paired up against someone who opened god packs at a table of stuffed animals. If I wanted that I'd play Sealed.
I mean you're already doing the second part. Human drafters would be a step up in that they would at least read signals, adapt to the meta and would prevent the mill meta.
I mean, drafting against actual humans is one thing.
Drafting and then playing against those humans is another thing.
Like I said, I don't think you need to play against those humans.
You should, IMO. When I draft I want it to only be against the people who saw the same packs and sent/received the same signals I did. I don't want to navigate my way through trash in a pod of sharks only to be paired up against someone who opened god packs at a table of stuffed animals. If I wanted that I'd play Sealed.
I mean you're already doing the second part. Human drafters would be a step up in that they would at least read signals, adapt to the meta and would prevent the mill meta.
Yeah but the difference is that everybody is at the stuffed animals table right now.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Dang, free Liliana and Enter the God-Eternals would have been pretty sweet for the kinds of decks I've been interested in lately, but I've never had any use for Prime.
Oh, eldraine draft may actually be playable again, then. I so loved facing merfolk mill every time.
I've been grinding to a ridiculous degree, practicing with the deck that I'm taking to Brisbane tommorow, and I think I may get through about half of my first game at my first GP before giving up, due to excessive cat-ovening.
I have cooked so many cats, at this point.
I remember, in the distant days of eldraine spoilers, where I thought it would be a fun little mechanic to maybe use in draft for value.
Posts
I've just played 5-6 matches with that deck (-1 quench, +1 royal scions) and Gadwick feels like one of the best cards in that list. He's the card I'm happiest to topdeck and isn't too bad even in his 3/3 for 3 mode. All the creatures in that deck are good through I'm not completely sold on the quenches and the ral's outbursts which feel like the weaker cards in that deck.
I feel like you need the quenches against Teferi alone and there are some early game threats that are punishing and it's not really a dead card until pretty late in the game against most decks. I really love quenching Fires of Invention.
The Ral's I'm 100% with you on though. 3 damage is kind of an awkward amount, it feels often like one too many or one too few, and it's pretty expensive overall. It is money when you top deck it late so you can just get deeper. I just don't know what to replace it with. Maybe scorching dragonfire? Same damage but cheaper and has some upside against cat?
I mostly agree with you. Quench looks so bad but it's been decent when I'm on the play, I mainly wonder if we can do better than decent. Negate and mystical dispute do almost the same thing and are better later. I'm not going to cut the quenches completely but I'm going to make sure I have negates/lava coils in the sideboard to replace them when I'm on the draw.
Spectral sailor is also a card I'm thinking of running, maybe even cutting the ral's outbursts for it. It gives you something to play on turn 1 besides opt and gives you a mana sink later. There's been quite a few games where my removal has been mostly dead and ral's outburst reads 4 mana: draw a card which I can get from the sailor. It's also the best card you can play against U/W control as you can just play it turn one and grind them out in the long game. Even if they use removal on it, you either get a mana advantage or a card advantage if you activate it's ability.
They leveraged Teferi in to Smothering Tithe, and then used the Tithe mana to jam Emergency Powers - which set off Tithe seven more times.
Usually they work in a Nissa somewhere...
Emergency Powers + Narset is just rude
Narset's what I meant. Got my obnoxious "N" planeswalkers confused there.
Spectral Sailor I could see as a 1 or 2 of. I wouldn't even see it as a threat on turn 1 to play along side/instead of Opt as much as the card draw like you mentioned, so I wouldn't want to see it except for late when I could cast and activate it at the same time at the end of their turn and at least get one use out of it. If I have the 1/1, play it at end of turn 1 and it swings for 1 and then they stomp it on turn 2 I'm not really ahead or any better off than I was before. Even if it's 1 for 1 (trades with say, Shock), playing the more controlling deck I'm still not where I want to be.
I've thought about cutting the Ral's for Chemister's Insight. Or maybe doing 2 and 2? My instincts are to lean towards a more control footing though and maybe I'm not being aggressive enough.
It's a set spot you get soft reset to based on your last rank. It will never be a surprise, you can look up the chart.
It passed me the 2/2 knight with menance and draw a card in the first fuckin pack.
Then it passed me fires of invention and like, two other rare black/red knights and an ogre stomper
Almost every rare here was passed to me
I don't think they've ever said they're going to do that. It'd be nice as an option, but I doubt it'll happen.
Even if they do, bot drafting will probably still be the only way to convert coins to gems.
And whatever timer they place has to be lenient enough to reasonably allow for a disconnected person to reconnect and pick and not be screwed over.
It says this on the last roadmap post I could find.
I assume pod drafts are actual humans. You could maybe limit real human drafts to a certain ranking in limited so it would minimize people who have to actually look up and research each and every card.
Drafting and then playing against those humans is another thing.
Like I said, I don't think you need to play against those humans.
You should, IMO. When I draft I want it to only be against the people who saw the same packs and sent/received the same signals I did. I don't want to navigate my way through trash in a pod of sharks only to be paired up against someone who opened god packs at a table of stuffed animals. If I wanted that I'd play Sealed.
I mean you're already doing the second part. Human drafters would be a step up in that they would at least read signals, adapt to the meta and would prevent the mill meta.
Yeah but the difference is that everybody is at the stuffed animals table right now.
D3 Steam #TeamTangent STO
Dunno about vault progress but I only had two Lili and now I have three.
Steam ID: Obos Vent: Obos
D3 Steam #TeamTangent STO
Awesome! That's what i like to hear.
Unrelated, my first 7-2 in ELD!
This deck was hilarious. Lost to RG enormous monsters (Grumgully helped) and monogreen Adventures (they found their Innkeeper and I didn't).
I almost have the whole allegiance set now too.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I've been grinding to a ridiculous degree, practicing with the deck that I'm taking to Brisbane tommorow, and I think I may get through about half of my first game at my first GP before giving up, due to excessive cat-ovening.
I have cooked so many cats, at this point.
I remember, in the distant days of eldraine spoilers, where I thought it would be a fun little mechanic to maybe use in draft for value.
all those onions.