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Girls' Frontline [GFL]: Longitudinal Strain Story event is live

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    lol

    unknown.png?width=1062&height=556

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    General_ArmchairGeneral_Armchair Registered User regular
    I'm gonna start my first real ranking run after lunch. Last night I spent forever tweaking gear and putting everyone into place. I also attempted a few dry runs against the bosses. The boss fights against Agent are running really smooth. It's a bit tougher than the last resort IV version of the fight since the requirement to run night vision gear eats into your damage, but my Agent team can run the day time version of the fight twice in a row without repairing Suomi so just swapping to night mode isn't that big of a change. However m16's boss fight makes her iterations in endgame and dragon palace look like the fight against scarecrow in chapter 1. The big issue is that she's escorted by these super-dragoons that are absolute units. It seems like 5* fairies are key to the fight, but I might be able to setup some 4* fairies and clear the fight with the aid of a construction fairy's fortress node. Supposedly you don't need to take down m16 unless you're aiming for a top 100 slot, so I'll hold off on those investments for now.

    For what it's worth, defeating agent and retreating placed me in the top 48% on the scoreboard. I don't expect that to last.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MillMill Registered User regular
    I missed out on getting 6 cores from last month. Pretty sure I'll get all of them this month, since my average expedition team level will be higher and I'll probably get at least one week, where I have an advantaged (hopefully). Still felt good to go into the black market and buy out all the batteries, all the universal parts and 75 bundles of reports.

    At this point with singularity farm. I'm still missing DSR, M1887 and 416's scope. DSR needs to drop soon, so that I can maybe start using fairy commands to farm for M1887 at the start of the day from the Stroke IV map. On the upside, my DSR farming, where I'm now killing executioner (I think that's the bosses name) 12 times has let me raise MP7 like 10 levels, so she is sitting at level 42.

    In news of Mill got bored and decided to check something for shits and giggles. I decide to run promotion III map 10 times an dismantle and 10 pieces of gear just to see how things would break out. That got me 880 commander exp, 17 manpower, 17 rations, 22 ammo and 0 parts for the cost of 20 manpower and like 14 minutes of my time. What you get is going to vary based on what you drop, it's possible to actually come out ahead on manpower. I'm pretty sure if someone dismantled everything from like a 100 runs, they probably do come out a tiny bit ahead on manpower. Even if they lost manpower, it wouldn't be that much and easily madeup from a logistics mission. There are two downsides to this setup. One, you're burning potential fodder pieces. This is only so bad because we have universal parts now, also the run is cheap, that it might be worth burning everything that isn't a 4* drop. Enhancing gear is going to suck down resources, so it probably isn't a good thing to turn every equip into enhancement fodder if one is hurting on resources. I'm actually curious if it's less efficient to us whites for enhancing and if those should just always be broken down into the meager resources one can get from them, now that we have universal parts. Also this is cheap enough, that if one were so inclined, they could just run it a ton and law of averages means they probably get enough greens, that they have green dupes to use to enhance other greens for maximum value (for example, having extra green PEQs to enhance the few that are being used). Also if one is going to keep fodder around, green equips that they don't need for units are a bigger bang for one's buck since they enhance for far more. Of course, the biggest downside is that this is a fuckton of micro management since completing the map can't be down with planning mode at all as far as I'm aware. Still if one is hurting on resources or good gear, it might be worth running this map a ton because if you dismantle enough pieces it's going to be noticeable and it's about 88 commander exp every 90 seconds, which means possible getting some commander levels to ensure that one has a longer period before they get cut off from softcap resources. Hell, if you can stomach it, might be a good way to position for the upcoming shotgun rateup.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    I think I had maybe 20 cores and reports left at the end there. Already bought all the batteries, and a fair chunk of universal parts.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    General_ArmchairGeneral_Armchair Registered User regular
    I think that these typhoons are gonna give me PTSD.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2019
    ub9tmbwh8rav.jpg

    Oh boy, that was pretty draining. My first complete ranking run is complete and I have a score of 633,433. I made a bunch of stupid mistakes that I'll have to rectify for my next run, and a few of my teams need adjusting.

    This run ended up taking me ~6 hours, and cost me ~22k manpower, 26k ammo, 24k rations, 6k parts, and 96 fairy commands. I'm not sure where this places me on the totem pole quite yet. Leaderboards update sometime in the morning. I'll know by lunchtime at the latest.

    crvb1pbvnxi6.jpg
    These are the teams that I used. Yes, Dorothy only has four links. Surprisingly that wasn't really an issue at all.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    RanlinRanlin Oh gosh Registered User regular
    edited December 2019
    Aggh daylight savings has killed my ability to remember maintenance day. This is like the 3rd week in a row I've forgotten and had nothing running overnight, or even finished all my dailies in this case.


    edit: on the upside, I did craft 3 fairies off of my 3 Heavy equipment productions this week (gotten 0 since the rate up). A defense fairy, a 2nd parachute fairy and...I think a third parachute fairy, though I was rushing off at that point and forgot to look closely at the timer.

    Ranlin on
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    MillMill Registered User regular
    I have to say, one thing that would probably be a massive QoL change and is very much needed from a good design standpoint. That would be putting a god damn ICD on boss nukes. One thing that makes some boss farming unpleasant; especially, in event like this, is that the current design insists that the boss gets to use their allotted number of nuke charges unless someone one shots them or has hard enough hitting nukes that one of the stages gets skipped. Sticking an ICD on boss nukes would actually mean that the end game echelons could shave off the number of those.

    Really annoyed because the current setup, means that I'll get hit the with the occasional case of RNG taking a shit on me. Where the bosses, unavoidable semi-nuke takes two my echelons down to just two dolls and results in me only being able to get A-rank.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2019
    Ranlin wrote: »
    Aggh daylight savings has killed my ability to remember maintenance day. This is like the 3rd week in a row I've forgotten and had nothing running overnight, or even finished all my dailies in this case.


    edit: on the upside, I did craft 3 fairies off of my 3 Heavy equipment productions this week (gotten 0 since the rate up). A defense fairy, a 2nd parachute fairy and...I think a third parachute fairy, though I was rushing off at that point and forgot to look closely at the timer.


    It could be worse. You could have been one of the poor souls who tried ranking on a Monday and were just one more turn away from finishing before maintenence kicked them out and canceled their active mission.

    Don't rank on Mondays.

    Speaking of ranking, the leaderboard updated and my score apparently ranks in the top 4% at this time. I'm curious if I can kick my numbers up into the 700k range.

    Also, for what it's worth, my previous score from just dry running the agent fight had me pegged at top 48%, and that was only ~30k or so. That's bound to shift upwards over time, but top 50% for kar's scope may be within range even if you lack gunboats. Make a beeline for that radar to shut KCCO down, then farm SF mobs for a bit. If you can hit 200k score, then you get a cooking fairy too.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MillMill Registered User regular
    Depending on how things go with farming and with crafting. I might be able to get a serviceable gunboat. I have 2 of the big 4 (PK and M2HB, latter needs one more lvl to hit 90), have M1919A1 at 90. Those three are going to lvl skills by the end of the day. Have a 95 contender, but her skill is lvl 5, so probably needs some levels there. All I'd have to do is get LWMMG up another 40 lvls to fully link her. Then see if my gear lets me be able to hunt Typhoons. If not, probably could still get that echelon to a spot where it can way last to a fair bit, even if it's a standard MGSG team. Then get another AR or 2 to 90, so I can field three ARSMG teams, along with a 90+ HGRF team. Possible have what's needed to get another HGRF team online (big issue is going to be lvl 90 handguns). I have a taunt fairy at like lvl 50, command fairy at lvl 91, paradrop fairy with SL4 and lvl 25 and Illumination fairy with SL10 and at lvl 25. Got a few other fairies, that I could stick pity lvls on if I have too (Airstrike, mortar and armor). I say pity levels because I'm pretty sure I can get at least two of those via the cheap fairy construction recipe, so not really worth rerolling their talents and their talents are crap IIRC. Mortar probably isn't worth rerolling either. I'd rather save the tickets for stuff that's worth keeping or equips.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    iirc on older servers the top end of scoring was high 880k to 900k+

    but with the KCCO spawns being more often that may lower scores somewhat since it seems like you either have to be able to deal with typhons or use the radar to clear them out more often which should lower point maximums regardless due to 'wasted' spawns

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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2019
    Not quite. If you can deal with KCCO, then it's more kills which is directly more score in itself and it further indirectly boosts score by inducing more supply node spawns.

    Top 100 on EN has broken 1.2 mil (edit:
    well, first place has) .

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited December 2019
    Not quite. If you can deal with KCCO, then it's more kills which is directly more score in itself and it further indirectly boosts score by inducing more supply node spawns.

    Top 100 on EN has broken 1.2 mil (edit:
    well, first place has) .

    i stand corrected then

    i haven't looked at ranking at all cause i'm still trying to farm thunder; i should probably try and go all out farming thunder and another Groza so i can be finished with the farming portion of the event and work solely on ranking

    my resources are in kind of meh shape after trying to craft more fairies for enhancing but i should be good for 1-2 runs between this week and the next, which is probably all i was going to do anyways since this ranking map is absurd with the amount of echelons and also the rewards themselves are extremely meh what with the kar98k scope and the cooking fairy

    Orphane on
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    chrono_travellerchrono_traveller Registered User regular
    Got really lucky the last couple days, finally got Thunder after farming Stroke II after 28 attempts (I think there's 5 rolls per attempt, so about 140 rolls), and then shifted to farming Re-Ignition IV for MP7 and got her after 16 attempts (ugh, hated farming that map because every so many attempts, I'd forget to set the NPCs right and blow the S clear). I think now I'm gonna switch back to farming for HK416's scope. Which map have you guys been using to farm that? Minor IV (the one with Agent) seems like most straightforward to do, but Agent herself is kinda long and does do some damage. But I guess that also helps with boss kills for the week.

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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    RanlinRanlin Oh gosh Registered User regular
    I have a fairy that I enhanced with another of it's kind last week sitting at 100/100 toward enhancement, showing one full star plus a second larger empty star, like it never fully upgraded. Activation is still at 20% chance too. I don't recall of it was like that immediately after or not.

    Any idea why it didn't rank up properly? Would feeding it another fix it?

    Maybe it'll be better once I'm at my PC but Google ain't showing anything similar looking it up my phone.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Ranlin wrote: »
    I have a fairy that I enhanced with another of it's kind last week sitting at 100/100 toward enhancement, showing one full star plus a second larger empty star, like it never fully upgraded. Activation is still at 20% chance too. I don't recall of it was like that immediately after or not.

    Any idea why it didn't rank up properly? Would feeding it another fix it?

    Maybe it'll be better once I'm at my PC but Google ain't showing anything similar looking it up my phone.

    I think they have to level up before they can rank up all the way.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    RanlinRanlin Oh gosh Registered User regular
    I mean its 100/100 enhancement toward ranking up to a 2* fairy. It just... didn't.

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    General_ArmchairGeneral_Armchair Registered User regular
    Yeah, you need to level up the fairy a bit before it upgrades to the next rarity level.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    RanlinRanlin Oh gosh Registered User regular
    Oh I misread what he said. That makes sense.

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    MillMill Registered User regular
    Ranlin wrote: »
    I have a fairy that I enhanced with another of it's kind last week sitting at 100/100 toward enhancement, showing one full star plus a second larger empty star, like it never fully upgraded. Activation is still at 20% chance too. I don't recall of it was like that immediately after or not.

    Any idea why it didn't rank up properly? Would feeding it another fix it?

    Maybe it'll be better once I'm at my PC but Google ain't showing anything similar looking it up my phone.

    Currently, actively farming for 416's Speq. I'm doing promotion IV as the map and I'm doing the route that has two checks, doesn't always give me two bites at the apple, since you can get one of the other random outcomes, but pretty sure there is like a 90% chance of getting the ambush battle.

    Also at the start of the day, running Compression IV 12 times, since I have parachute fairy. So might as well see if I can get DSR and knock out crate farming.

    I'm hoping one of these farms drops one I'm looking for soon, since I've had over 140 checks for each now and would like to start farming for M1887 now and maybe finish up the farming stuff before the end of the week. Then be able to go knock out chapter three for the event and possible do my one attempt at ranking or do the 0-2 drags I need to get stuff leveled. Trying not to go overboard with report usage, since I'll probably need those to either get expedition advantaged units to at least 50 (trying for 75 now) or to quickly level things for linking. I figure since I'm not going to run dupes and more core pile is decent right now at 300+, I might as well forgo a quick infusion of cores now and link stuff. That way when theatre mode arrives, I'll be in better shape than everyone that is coring stuff now and will then have to retrieve units and quickly level them if they happened to be something they scrapped.

    Just hoping they fix some of the weaker points of theatre. It's good they are making sure every unit is worth a damn. Just, not excited by something that amounted to pseudo-PvP combat sim, that was billed as co-op play, but didn't pan out as co-op play.

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    General_ArmchairGeneral_Armchair Registered User regular
    https://docs.google.com/spreadsheets/d/1sY1ot-6QM9pNP6GCRQkhmj07W_tuLaxjNgk0EcDpMiw/htmlview#gid=819495113

    ^a Google doc has been setup to record ranking scores to estimate the scoring brackets.

    It looks like there are two big plateaus right now. One shortly after starting a round, and one almost immediately after earning the 200k score that guarantees a fairy.

    xp9ydpa5z538.jpg

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MrGrimoireMrGrimoire Pixflare Registered User regular
    I have 4 days off in total this week, so aiming to do the ranked map a time or two. Only have a couple of good echelons and no gunboats, so I think I'll just aim for top 50%.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2019
    A lot of people haven't made any attempts yet, so who knows where the values will end up at the end. Top 50 as of right this moment should be really easy if you try. That spreadsheet doesn't have a data point for a lower 50% score. As of this moment lower 50% looks like it's "start the map and quit" territory. The competition should heat up though.

    Defeating agent on turn 1 and then immediately quitting should put you a bit over the line for top 50% with the current leader board. But again, I expect things to heat up.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MrGrimoireMrGrimoire Pixflare Registered User regular
    I'll try to get as high as I realistically can, of course, but yeah, top 50% is fine. Problem is, I'll be working a ton next week, so it's dubious how much time I'll have to make a corrective run if I fall behind when people really go for it.

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    MillMill Registered User regular
    edited December 2019
    Looks like people have been successful convincing people that would normally shy away from the ranking make to do enough to get the participation rewards. Not surprised there are two drop offs and that it's noticeable. Probably a ton of people looking at the fairy and seeing that it's not particularly great (I'll have to check but recall someone mentioning that its skill can debuff your team). So probably a ton of people deciding they'd rather not put in the effort for a fairy that is likely to be just a stat stick and I think it was consider okayish at that as well.

    I have to wonder if the singularity map will be one of those ones the devs decide to not ever rerun. The rewards have been mostly pegged as meh, which just makes it less appealing since it can have up to 10 echelons. Getting 10 echelon slots is expensive or something that takes a really long time to get with F2P setups. Then getting those 10 echelons singularity ready is a daunting task in itself, even when factoring something like expeditions speeding leveling up and ch 10 speeding up core acquisition. That's also at a point where things like the AR team, echelon role needs, solid non-unique units that can't be duped yet and modded units (seen it mentioned that outside of like M4, the cost is prohibitive enough that it's not worth duping mods), is going to very little to break up the power of duping everything that gets duped for the meta. So essentially you have a map that is going to scare off a ton of new players and be a massive turn off for a number of veteran players that either can't field 10 echelons for whatever reason or make them not inclined to try very hard for a high ranking.

    Also have to wonder how much this is going to jump. Towards the end. You have people like me still farming stuff and not likely to attempt the map until like the last week. They also have the AN-94 and AK-12 rate up which resulted in a ton of people burning their resources to the point where they probably didn't want to attempt a rate up. Then we're getting a shotgun rate-up, which is probably next week, which is going to result in a ton of people holding off even longer. Though given how meh the rewards are, also possible that some who would have semi-seriously or seriously participated, decide "fuck it, just going to get the freebies!" Seems like they released a bit too much during this event.

    Also before I forget, they've already mentioned that the next event will be in Q1, probably not January, but I wouldn't be surprised if people factored that into their ranking attempt. Given that it could be CT, chances are good someone will decide to use the resources for that event instead of this one. IIRC it was mentioned that CT takes us into the heavy HGRF meta. Honestly, hoping they do DJ Max next, since I don't see that event being as demanding as CT. Though no idea how Collab events work.

    Edit: Also even though I don't have Negev, her costume is really tempting and it doesn't help that I could afford to throw money at getting it. ><

    Mill on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2019
    Mill wrote: »
    Looks like people have been successful convincing people that would normally shy away from the ranking make to do enough to get the participation rewards. Not surprised there are two drop offs and that it's noticeable. Probably a ton of people looking at the fairy and seeing that it's not particularly great (I'll have to check but recall someone mentioning that its skill can debuff your team). So probably a ton of people deciding they'd rather not put in the effort for a fairy that is likely to be just a stat stick and I think it was consider okayish at that as well.

    I have to wonder if the singularity map will be one of those ones the devs decide to not ever rerun. The rewards have been mostly pegged as meh, which just makes it less appealing since it can have up to 10 echelons. Getting 10 echelon slots is expensive or something that takes a really long time to get with F2P setups. Then getting those 10 echelons singularity ready is a daunting task in itself, even when factoring something like expeditions speeding leveling up and ch 10 speeding up core acquisition. That's also at a point where things like the AR team, echelon role needs, solid non-unique units that can't be duped yet and modded units (seen it mentioned that outside of like M4, the cost is prohibitive enough that it's not worth duping mods), is going to very little to break up the power of duping everything that gets duped for the meta. So essentially you have a map that is going to scare off a ton of new players and be a massive turn off for a number of veteran players that either can't field 10 echelons for whatever reason or make them not inclined to try very hard for a high ranking.

    Also have to wonder how much this is going to jump. Towards the end. You have people like me still farming stuff and not likely to attempt the map until like the last week. They also have the AN-94 and AK-12 rate up which resulted in a ton of people burning their resources to the point where they probably didn't want to attempt a rate up. Then we're getting a shotgun rate-up, which is probably next week, which is going to result in a ton of people holding off even longer. Though given how meh the rewards are, also possible that some who would have semi-seriously or seriously participated, decide "fuck it, just going to get the freebies!" Seems like they released a bit too much during this event.

    Also before I forget, they've already mentioned that the next event will be in Q1, probably not January, but I wouldn't be surprised if people factored that into their ranking attempt. Given that it could be CT, chances are good someone will decide to use the resources for that event instead of this one. IIRC it was mentioned that CT takes us into the heavy HGRF meta. Honestly, hoping they do DJ Max next, since I don't see that event being as demanding as CT. Though no idea how Collab events work.

    Edit: Also even though I don't have Negev, her costume is really tempting and it doesn't help that I could afford to throw money at getting it. ><

    Ranking jumps at the end will be predominantly limited by fairy commands. If a run costs you ~100 fairy commands or more, then that's kinda a bottleneck in the last few days when you can only regenerate 60 a day.

    Also there is the resource cost and the desire to save for the shotgun rate up. Also, last year in January we had a general rate up. People may want to save for that.


    As for the costume, last year all of the year's costume bundles were offered for sale during the anniversary event. So assuming that the same happens, so you may get another chance to buy it near May

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MillMill Registered User regular
    Yeah, might hold off on Negev costume. That way I don't get a scenario of having it and then she never shows up for like half a year. Plus, can put that money towards the Dec daily bundle. 300 intermediate data and 200 advanced data by itself for 128 gems bad. I think IIRC the math on data was like 98 intermediate data per run max and 55 or 56 advance data. So looking at the other avenue to get data with gems currently, 20 gems for 3 surplus energy. It's probably a slightly better deal. The intermediate data is probably work about 40 gems. The advance data is probably close to being worth 80 gems. Then they are throwing a single core.

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    General_ArmchairGeneral_Armchair Registered User regular
    Hmm. I might be able to scrape together a fourth gunboat team by reconfiguring some of my gunboats from 4MG/1HG to 3MG/2HG to ultimately make a 3MG/1HG/1RF team. I'll need more cores to link up another MG, but otherwise I think I might have the resources to do it.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    BrodyBrody The Watch The First ShoreRegistered User regular
    So, maybe a bit of a weird question. I've got my M4A1/STAR-15 squad, that hits mid 30k echelon force. I was trying to setup a second squad to support them, but I seem to have a hard time cracking mid 20's. Is it just a weird artifact of having MOD units, or am I just building my second echelon badly?

    Echelon 1 (all 5links):
    G11/Vector
    M4A1/RO635
    STAR

    Echelon 2 (most 5links):
    AN-94/Skorpion
    Ribeyes/UMP 45*4
    AK-12

    Here are all my dolls in weird sheet format if it helps:

    https://docs.google.com/spreadsheets/d/12fa1NUIT8k4mssxiF4O7LnONVs-36p64yixHgCuEHeI/edit?usp=sharing

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited December 2019
    m4a1 gets super inflated CE because her SPEQ gives armor and armor is mega weighted for whatever reason

    also mod in general gives higher CE, my m4a1 and STAR went from like..... 5.5k CE to 7-8K CE after their mods

    also CE is a bad benchmark for echelon strength tbh because as long as you know what you're doing with formation buffs echelons will generally be fine

    Orphane on
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    BrodyBrody The Watch The First ShoreRegistered User regular
    Orphane wrote: »
    m4a1 gets super inflated CE because her SPEQ gives armor and armor is mega weighted for whatever reason

    also mod in general gives higher CE, my m4a1 and STAR went from like..... 5.5k CE to 7-8K CE after their mods

    also CE is a bad benchmark for echelon strength tbh because as long as you know what you're doing with formation buffs echelons will generally be fine

    I guess I just often feel like I try and line up some AR's, a smoke/flashbang smg, and a dps smg, but other than the power team they always seem to struggle.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    RanlinRanlin Oh gosh Registered User regular
    Are their skills and equipment also leveled?

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    General_ArmchairGeneral_Armchair Registered User regular
    I don't pay much attention to CE numbers. Good gear will inflate the number. For example, having maxed out exos on your ARs will boost your CE up a lot but in truth it does next to nothing for you since your ARs shouldn't have aggro in the first place. Also rarity is weighted into the score. So ro, as a 5*, will give you more CE than ump45 despite ump 45 being better in a lot of use cases.

    CE really loses its importance after the first few chapters. I think Agent in the ranking map has somewhere in the ballpark of 170k CE, but anti-agent teams clock in maybe in the mid 30k range

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    RanlinRanlin Oh gosh Registered User regular
    This is getting frustratingly comical.

    Everything I've farmed so far has taken 200-250+ attempts. MP7, UMP40, Thunder, js05. DSR-50 just cracked 200 with no end in sight yet, and this one takes a fair bit of resources :|

    I hear a lot of folks are having extra trouble with Five-seveN drops, I'm not looking forward to trying to get another of those, nor a second Groza. At least the SPEQ for 416 can be put off for last since it'll be available in campaign mode.

    And yet, I'm drowning in Ballistas, she's 4linked now.

    Hope it's going better for the rest of you guys

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited December 2019
    i'm up to 60+ runs on thunder

    that's what, 5 rolls per attempt? so i'm at 300+ rolls so far which is pretty ridic

    mp7 and the 416 SPEQ both took me a long while too

    edit: finally got Thunder

    8l4t99wbdgyb.png

    4 mobs + S-rank = 5 x 71 = 355 rolls from farming attempts. no idea if i got an s-rank on initial clear but it still would have been at least 4 rolls from mobs alone

    Orphane on
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    MillMill Registered User regular
    Do we have confirmation on 416's SPEQ being slotted to be a permanent drop when this campaign is made permanent? I'm sitting at over 250 attempts, which I know isn't a ton, and I'm strongly considering putting this off until I get M1887 and DSR and probably finishing both the campaign and the rank map. It's a pretty expensive farm compared to what I have left. I think M1887 E3-2 might be a touch pricier on resources, but that would give me chances at cores. The SPEQ is mostly getting me crap equips and since I'm trying to save resources for shotgun rate-up, most of those garbage equips are being dismantled for a meager resource gains. If it's going to be available again in a few months permanently and is considered so-so for a doll that is considered meh, even when she gets her Mod 3. I'm probably better off going for the two dolls that I don't have, that are unlikely to be made permanent drops for something anytime soon; especially, with expeditions already existing and theatre eventually being added.

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    DalantiaDalantia Registered User regular
    I got Five-Seven and Groza in 70ish runs apiece. Working on MP7 now; figure if I can get her, I'll be okay; 1887 and DSR are both just mediocre, but would be nice for collection.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    55 runs of the 5-7 map, still no drops yet... This is the last one I'm going to seriously farm, then I'll finish up the event, and at least deploy on the ranking map.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

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    MillMill Registered User regular
    edited December 2019
    Finally, got DSR and that was several runs into having to do the map without paradropping next to executioner. Now working on getting M1887 and I'm on roll 123+ (attempt 51 for E3-2, but going to not really count 10 runs because of screws and test runs that resulted in either getting 0-2 attempts on those runs. Then a dozen runs in E1-4 (Stroke IV). I more or less figured out a setup that works with the chapter 3 map to get M1887. It's not exactly cheap, but it is cheaper than running E1-4 and it's also quicker. I'm running a lvl 92 command fairy that is 2*, it was at level 91 when I started. The setup for tiles is as follows.

    Empty Empty Empty
    Contender Welrod
    M1911 M4 Mk23

    Only really going to list out the exact levels for Contender (95), M4 (mod three at lvl 115) and Mk23 (lvl 90), since the other two are being retreated to push M4 into cannon mode. Worth noting welrod is fully linked, M1911 is also fully linked and at mod 2 (mod 1 would probably suffice since she is there for tile buffing mainly). This setup can't be done AFK since you have to retreat to units and you do have to time the retreat for at least one of them just right that it's gone before M4 activates her second skill, but is around long enough to ensure the cyclops all die. It's also possible my setup is overkill. Also M4's skill is at lvl 10, I've seen videos where people are running a setup, that can be afk'd where it's 5-7 in position 4 instead of contender, then M4 and Mk23 in positions 2 and 3 respectively, with M4 at SL7 and either 2* or 3* fairy. I'm sure there are some other arrangements of units around M4 that can work on the map to kill hydras, while not have anything better than a 2* command fairy. That said, if someone has 4* or 5*, probably gives them more options in what they can get away with for this farm.

    One thing to note. Most farm guides for this map have the player summoning just the hydra buster echelon and the HQ sitting dummy echelon and restarting the map once the forth hydra goes down. I'm sure this is fine if someone has the resources to spar and doesn't care about wasting 6 rounds of rations and a round of ammo; especially, since that shit can add up real quick when we're talking dozens of runs. Assuming one isn't in desperate need of manpower, it's possible to keep this as a one turn run (kind of have to, since every node with a hydra is next to one with a typhoon) and still retreat the hydra buster without pissing away tons of rations and some ammo. There are two options for this. Option one, which I'm using, requires 4 dummy echelons (58 manpower) and cuts the rolls from 4 to 3. With this setup, instead of killing all four hydras, you just kill three and then backtrack. The other option lets you get all four hydras, but you'll need 5 dummy echelons (60 manpower) and you have to go through one of the sniper armor units (not the ones that have the mine laying bots). I don't care for this one because the echelon setup isn't setup to minimize damage and Mk23 or whoever is on position 3 is going to eat a ton of shit and need major repairs. I suppose someone with a really good fairy and really good gear might be able to manage it. Anyways you kill the one that is next to the helipad that you spawned the unit on and this will allow to switch with the dummy echelon on the neighboring pad and then retreat the echelon that still has supplies. I really don't like this option, not only is there the issue of the echelon formation not being ideal to deal with the armor, but you're also blowing resources on an enemy that at best drops enhancement fodder and this probably doesn't save any time and it's probably not a huge manpower saver either. Now if someone has a setup where they can AFK everything, this later setup might actually be worth it, assuming Mk23 or what have you, isn't being obliterated by the sniper armor.

    Figure once I get M1887, going to go finish up singularity story maps and the hidden maps. Then probably jump into the ranking map. After that, debating if I want to attempt to farm up 416's SPEQ or going into major resource conservation mode, since we have the shotgun rate-up next week.

    Finally, not having any luck with OBS Studio. Run the installer and it tells me, that I'm missing components, but doesn't give me the name of said or files or tell me where I need to go to get those. It's just like do you want to install of those and then does fuck all if I select yes. So might not be able to enter the speed run contest if I can't figure out how to get a video recorder up that doesn't have issues recording. The build in bluestack one is laggy as fuck, so the videos are pretty painful to watch because of how they lag. Possible, that when I do my speed run attempt, that I'll need to close out my browser and anything else, to minimize the load on my laptop.

    Mill on
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    General_ArmchairGeneral_Armchair Registered User regular
    What kind of graphics card is in your machine? If it's something from Nvidia, then you could just use shadowplay. I've never setup OBS myself, but the next thing that I'd check is to see if any kind of errors were logged when you tried to install the software. I'd start by looking at your anti-virus logs and then I'd check the system event logs.

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    Armchair: 4098-3704-2012
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