Powerpuppies wrote: »
Have there been any issues, either from your side or Matt's, with the uneven EXP gain between players? Back in the bad old days of early DnD editions it became a recognizable predictor of a shitty game if they enforced different levels of PCs. I know there's no levels in STRIKE, and you guys have obviously done a great job of having single-PC sessions and stuff, but did it take any extra work to avoid differing power levels becoming problematic?
jurner wrote: »
If I recall correctly the GM doesn't roll at all, correct? So how bad does Julian have to roll to actually die? He's gotta be getting pretty close at this point!
Fencingsax wrote: »
Did you go into this expecting some PC death? Did they have a few alts rolled up? Or was that agreed to beforehand?
jurner wrote: »
I believe Vlad risked dying against Hyperion? Were there any other scenes where someone risked PC death? Do you go out of your way to promote risky behavior, or do they manage that all on their own?
Glorious. The faster you can keep posting these, the happier I'll be. Although, then the material will run out faster...
Incidentally, I have a system question.
It seems like, even when the team is up against ostensibly superior opposition, the actual risk of outright defeat or serious damage in battle is fairly low. And here I'm thinking about the Galactus swarm, Hyperion and Virtue, Silver Surfer and the other Heralds... clearly the team is both powerful and experienced by now but they still seem like the underdogs in a lot of their fights.
Instead it seems like the type of near-failure that leads to difficult choices and character development are far more common, and even outright failures more often lead to changed circumstances and mission parameters than direct danger. Would you say that's right? Or does the group just roll really well in the clutch? E.g how dangerous (for the PCs and their allies) was the Terror-Carrier evacuation, was there significant risk that someone wouldn't get out or was the issue more realistically that you didn't get to capture the flying fortress in the aftermath?
thanks for the answer! I did expect that actual character death was under player control (and rightly so in this kind of game) but as you said, there are many ways to lose short of that (or even worse than dying, in some circumstances). But it feels to me as a reader like the PCs generally accomplish their objectives with flying colors at the end of the day.
Interesting that Miles' loss of confidence was caused by a roll, at the time I interpreted that as the player picking up a more short-term trauma and choosing to run with it.
Matev wrote: »
What goes into plotting a Season of STRIKE? How do you decide which characters you incorporate in a given episode or what arcs you want to explore with the characters?
Grog wrote: »
No question here, just wanted to say this is a brilliant actual play thread. Even as someone who has very little interest in Marvel stuff, the players' buy-in and the enthusiasm for the source material you and Matt bring to it is infectious.