the train graveyard screens look fine to me. Again, keeping low expectations so I can't be too disappointed. I do miss the pre-rendered backgrounds of PS1 RPGs though. They were so beautiful and detailed.
All I remember of ff7 was the hype and my indifference for it. As I got a lot of crap for getting a Red XIII figure in Japan because I thought it looked neat from some people who raved about how deep and thought provoking the game was for them.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The train graveyard thing just feels to me like a difference of "Do you prefer an orange color filter (Original) or a blue color filter (New)"
Is the fire emblem dlc worth it? I'm annoyed you can't buy it piecemeal but I got a nintendo gift card and am considering just putting that towards the bundle.
I also don't like that the online options are almost entirely asymmetric multiplayer... but you still can't do them if you don't have nintendo online.
Which fire emblem?
Yes and no some of it is worth it but it's for the most part maps. I don't know about the newest one
I have probably played through midgar at least 20 times.
I’ve probably made it past disc 1...twice.
Same for me. Partly due to rentals, playing at friend's houses and getting my save overwritten. But even when I finally owned it I could never complete it.
While I enjoy FF7, I've always thought it would have been way cooler if they had just massively expanded Midgar and had the entire game set there.
It's a really cool urban setting and I think you could do a lot with that in a game about how society is built off technology that is literally killing the planet. There's plenty of ways to make a bunch of diverse environments that keep the background from getting stale, but still come together to make one large megacity.
Is the fire emblem dlc worth it? I'm annoyed you can't buy it piecemeal but I got a nintendo gift card and am considering just putting that towards the bundle.
I also don't like that the online options are almost entirely asymmetric multiplayer... but you still can't do them if you don't have nintendo online.
Which fire emblem?
Yes and no some of it is worth it but it's for the most part maps. I don't know about the newest one
there's a few tiny little changes I wish they hadn't made to the intro, like having the logo fall onto the screen instead of appearing in the glare of a searchlight passing over the camera, but those are just minor nostalgia gripes and it's overall very good
I really like the aesthetic decision to make it very distinctive when something is mako powered, like the grate and train. You can see the veins of glowy blue/green livestream stuff all around.
I wish FFXI would get the remake treatment. And I don't meant another MMO. Like, remake the game as a singleplayer actiony-rpg game that has a ton of quests and replayability with all the classes and the multi-job system.
I started playing Final Fantasy 15 and I noticed I started with some weapons in my inventory that are stronger than what I've already got equipped. Anyone know what the deal with that is?
It seems like the sort of thing that'd be from DLC, but the only DLC I've got is Episode Ardyn.
there's a few tiny little changes I wish they hadn't made to the intro, like having the logo fall onto the screen instead of appearing in the glare of a searchlight passing over the camera, but those are just minor nostalgia gripes and it's overall very good
I really liked the falling logo
my only gripe is jessie's stupid fucking breastplate
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited January 2020
The more I see 7RE looking like it might be good the more sad I get honestly. Really worried they take the wrong lessons from this.
In other news what jurps next yearoops this year.. are you all most looking forward to?
My list of things I am looking forward to in order of excitement:
Yakuza 7(so bonkers looking)
Tales of Arise(please be as fun as you look)
P5 Scramble (came out of nowhere for me, looks legit cool)
Ys IX (more Ys always good)
Trials of Mana (don't really know too much but it looks fun enough to grab)
Overall that's a pretty good number compared to usual years.
Extra awesome because there are so many non-jurps looking good next year too.
I am really hoping Trails of Cold Steel 4 comes out this year. Its my most anticipated game right now.
[SIGPIC][/SIGPIC]
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Speaking of Trails... man who made these weird VA decisions in CS3?
Why are there conversations that are only partially voice acted?
It sounds so weird.
0
BaidolI will hold him offEscape while you canRegistered Userregular
edited January 2020
That's probably how it is in the Japan release. For CS 1/2, the localizer (XSEED) voiced a large quantity of lines that were unvoiced in the Japan release. Things like the bonfire conversation in CS1 between Rean and your selection had Rean unvoiced, but the partner voiced.
Speaking of Trails... man who made these weird VA decisions in CS3?
Why are there conversations that are only partially voice acted?
It sounds so weird.
Well, the scripts for each game are enormous and the budget significantly less so. So while it can feel odd that they do this thing where a conversation starts with full VA and then transitions to just text, or more often no VA for Rean, it feels very structured in terms of how they decided what to voice (at least in terms of the Japanese performance).
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
If it was budget it just seems like a better use of that budget would be to just have fewer fully voiced scenes.
It's not even like it's just Rean not talking, he will be responded to VA in text and then randomly out of nowhere have a voiced line. Just like.. how is that the best way to do it?
Oh hey, this thread is back! I've been playing through Lost Odyssey for a while now based on some people talking about it in an older one of these threads, and it's a really bizarre game. The story is weird in how blase people are about having immortals walking around among them and seeming to not question it, the different tonal shifts it goes through (like the funeral, which takes just about a full real life hour). I feel like I should like the gameplay more than I do for being turn based and strategic, but it's really unsatisfying. Magic feels really weak a lot of the time, especially with the variable timing and no clear turn order displayed. It feels like the best abilities in the game are the ones that activate on defending. The hardest boss is the very first one you find, but the later ones are really interesting, some of the best designed boss fights I've seen. But then the best thing about the game are these short stories you read while your guy is asleep. I've never played anything quite like it.
If it was budget it just seems like a better use of that budget would be to just have fewer fully voiced scenes.
It's not even like it's just Rean not talking, he will be responded to VA in text and then randomly out of nowhere have a voiced line. Just like.. how is that the best way to do it?
It's never felt random to me. At its most minimal, they'll voice the statements within a dialogue that are most significant to the plot or reflect some substantial shift in character development; Rean seemingly gets the the least amount of voicing because he is — for better or worse — the player stand-in, so they abide by old school JRPG philosophy and let you operate under the belief that Rean is speaking as you. Beyond that, you'll get other little "ad libs" that can either function as providing the player with a bit of VA that "reminds" you what a given character sounds like, or they'll be the sort of dialogic mundanity that can be recorded easily and with mild-to-great variation, providing a similar sort of character texture akin to everyone's favorite "fuck" or "hmmm" out of Geralt's mouth.
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I think Lost Odyssey is probably the most recent traditional JRPG I enjoyed, but that was in large part because of the short stories and the central plot conceit, and not really because of the mechanics, which I thought were mostly pretty uninteresting
Oh, and also the comic relief guy in Lost Odyssey (Janson?) is way more funny to me than he has any right to be, the voice actor does a great job. He more than anything else is probably why I'm still playing the game.
+5
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Posts
It seems relatively inconsequential to me
Which fire emblem?
Yes and no some of it is worth it but it's for the most part maps. I don't know about the newest one
I’ve probably made it past disc 1...twice.
I have played FFVI to completion at least 50 times on around 5 or 6 different systems.
If they ever announce a fancy remake of FFVI that keeps the core gameplay in tact... I'd buy it for $300
VI is my second favorite FF and only fairly recently lost the top spot to X due to the mechanics aging more poorly.
I would love a high quality remake. Maybe if the VII one works out well.
Same for me. Partly due to rentals, playing at friend's houses and getting my save overwritten. But even when I finally owned it I could never complete it.
eh, i got no particular reverence for 7 so it looks like a wash to me
I've heard they vary GREATLY in quality
With as many games as there are, that's not too surprising!
Also, gotta get back to those Hyperdimension Neptunia games on the Vita...
let the Nep flow through you
It's a really cool urban setting and I think you could do a lot with that in a game about how society is built off technology that is literally killing the planet. There's plenty of ways to make a bunch of diverse environments that keep the background from getting stale, but still come together to make one large megacity.
The newest one.
Good news in that the first game is the worst of them (though all the Remakes are kinds same-y). But for reals, VII was a huge step up for the series.
Their Non-Nep games are still better gameplay and story wise though.
// Switch: SW-5306-0651-6424 //
https://www.youtube.com/watch?v=9ivzat4BSJ8&feature=emb_title
// Switch: SW-5306-0651-6424 //
https://www.youtube.com/watch?v=fvdmIGc__2k
I know Water Shrines/Temples are always bad but this one takes the cake.
It seems like the sort of thing that'd be from DLC, but the only DLC I've got is Episode Ardyn.
I really liked the falling logo
my only gripe is jessie's stupid fucking breastplate
In other news what jurps next yearoops this year.. are you all most looking forward to?
My list of things I am looking forward to in order of excitement:
Yakuza 7(so bonkers looking)
Tales of Arise(please be as fun as you look)
P5 Scramble (came out of nowhere for me, looks legit cool)
Ys IX (more Ys always good)
Trials of Mana (don't really know too much but it looks fun enough to grab)
Overall that's a pretty good number compared to usual years.
Extra awesome because there are so many non-jurps looking good next year too.
Why are there conversations that are only partially voice acted?
It sounds so weird.
Edit: This XSEED blog mentions that CS2 had 5000 extra English voice lines and a question in this blog describes where those lines came from.
Well, the scripts for each game are enormous and the budget significantly less so. So while it can feel odd that they do this thing where a conversation starts with full VA and then transitions to just text, or more often no VA for Rean, it feels very structured in terms of how they decided what to voice (at least in terms of the Japanese performance).
It's not even like it's just Rean not talking, he will be responded to VA in text and then randomly out of nowhere have a voiced line. Just like.. how is that the best way to do it?
It's never felt random to me. At its most minimal, they'll voice the statements within a dialogue that are most significant to the plot or reflect some substantial shift in character development; Rean seemingly gets the the least amount of voicing because he is — for better or worse — the player stand-in, so they abide by old school JRPG philosophy and let you operate under the belief that Rean is speaking as you. Beyond that, you'll get other little "ad libs" that can either function as providing the player with a bit of VA that "reminds" you what a given character sounds like, or they'll be the sort of dialogic mundanity that can be recorded easily and with mild-to-great variation, providing a similar sort of character texture akin to everyone's favorite "fuck" or "hmmm" out of Geralt's mouth.