There are actually a couple specifically left-handed variants, sinister versions of their dexterous counterparts. I know there's one for the Nightsky, and I think there might be one for the Black Knight as well.
+1
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited December 2019
The Battlemaster -1S is kind of a lefty; it removes the PPC and adds an LRM-15 in the left arm along with some other smaller launchers elsewhere.
Trivia question! Are there any "left-handed" mechs?
I've noticed a lot of mechs have just one gun hand, and/or a "main gun" arm, and in ever case I can think of, it's always the right arm. The left arm never has a bigger gun than the right, at least not anywhere I can find.
Anyone?
The Dragon is left-handed in MWO in that it only has a left hand
+2
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Trivia question! Are there any "left-handed" mechs?
I've noticed a lot of mechs have just one gun hand, and/or a "main gun" arm, and in ever case I can think of, it's always the right arm. The left arm never has a bigger gun than the right, at least not anywhere I can find.
Anyone?
The Dragon is left-handed in MWO in that it only has a left hand
Awesome is kinda that same way, if you think about it. And the Victor.
All Hail The Battle Fist!
Nips on
+1
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Trivia question! Are there any "left-handed" mechs?
I've noticed a lot of mechs have just one gun hand, and/or a "main gun" arm, and in ever case I can think of, it's always the right arm. The left arm never has a bigger gun than the right, at least not anywhere I can find.
Anyone?
by bigger weapon, off the top of my head the Trebuchet has an LRM and laser on its left arm vs. the twin lasers on the right.
if by actual big gun, the Zeus has its autocannon on the left and missile launcher on the right.
Trivia question! Are there any "left-handed" mechs?
I've noticed a lot of mechs have just one gun hand, and/or a "main gun" arm, and in ever case I can think of, it's always the right arm. The left arm never has a bigger gun than the right, at least not anywhere I can find.
Anyone?
The Dragon is left-handed in MWO in that it only has a left hand
Awesome is kinda that same way, if you think about it. And the Victor.
All Hail The Battle Fist!
Yeah this is precisely the issue. So's the Griffin, the Valkyrie, and basically any 'mech that only has a gun in one arm. Gun hand on the right, fist on the left. I was hoping to find something that was the other way around.
by bigger weapon, off the top of my head the Trebuchet has an LRM and laser on its left arm vs. the twin lasers on the right.
if by actual big gun, the Zeus has its autocannon on the left and missile launcher on the right.
Nice! I hadn't thought to look for mechs with a missile launcher in the arm, although the Zeus' arms are roughly equal, neither is really a "main" gun, it just has two different main guns, but this gives me something to work with.
Also I just spent almost $500 on stompy bots I'm wheezing but I'm happy. Almost bought more but I just couldn't talk myself into $30 for the reinforcement pack just for one more unique map.
Also I just spent almost $500 on stompy bots I'm wheezing but I'm happy. Almost bought more but I just couldn't talk myself into $30 for the reinforcement pack just for one more unique map.
Even cooler is someone has the STL file so you can print your own.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited January 2020
Yeah, they continue to confound my engineering sensibilities by telling us "about that tall". Roughly four stories? Whose stories? Davion or Kuritan stories? Are we measuring in brutalist edifices or pagodas?
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited January 2020
So, if you were gonna do a 3015-ish tech level Alpha Strike game of two companies (12 mechs each) using the mechs that came in CGL's previous Battletech Introductory Box Set (the one with the Atlas on the cover), how would you split them up?
So, if you were gonna do a 3015-ish tech level Alpha Strike game of two companies (12 mechs each) using the mechs that came in CGL's previous Battletech Introductory Box Set (the one with the Atlas on the cover), how would you split them up?
So Alpha Strike units have a PV cost, which you can look up on the Master Unit List
Oh, incidentally, the Hermes II has it's gun arm on the left arm and a fully actuated right hand.
That is true, for both the Hermes, and the Hermes II! Technically this would work, as the left arm is definitely a "gun arm" and the right arm is a regular arm.
That said, technically this fails the test, as the actual weapon mounted in the left arm is, well, not the main gun
A single Olympian Flamer is mounted in the left arm
Oh, incidentally, the Hermes II has it's gun arm on the left arm and a fully actuated right hand.
That is true, for both the Hermes, and the Hermes II! Technically this would work, as the left arm is definitely a "gun arm" and the right arm is a regular arm.
That said, technically this fails the test, as the actual weapon mounted in the left arm is, well, not the main gun
A single Olympian Flamer is mounted in the left arm
Hah, yeah. I always forget the large, well-detailed arm gun on either Hermes is the anti-personnel weapon, and the little snub muzzle in their chest is supposed to be the anti-armor laser/long-ranged autocannon. It was an... interesting design decision by the art team.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Given that the Hermes only mounts that Flamer plus two MLs, I think you'd be forgiven for considering it a main gun. Not like it's packing a lot of firepower across the board, there.
The Hermes II, sure; it's got an AC/5 crammed into the torso.
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
It's truly the best way.
Signed,
Fruit Cup
(Soon to be Dumper :sad:)
well when you're the one that gets assigned to take the shit bag out of the plane, what can ya do?
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
It's truly the best way.
Signed,
Fruit Cup
(Soon to be Dumper :sad:)
Wait, callsigns can be changed?
My bastard co-workers are working on it, but it hasn't been ratified at a First Friday yet, so they can kick rocks.
Some name-based callsigns rarely change for years, but where there's a will there's a way. And not every aircraft or unit cares much for them. Helicopters care less, so only here at my second flying assignment do I have one.
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
It's truly the best way.
Signed,
Fruit Cup
(Soon to be Dumper :sad:)
Wait, callsigns can be changed?
My bastard co-workers are working on it, but it hasn't been ratified at a First Friday yet, so they can kick rocks.
Some name-based callsigns rarely change for years, but where there's a will there's a way. And not every aircraft or unit cares much for them. Helicopters care less, so only here at my second flying assignment do I have one.
Mech Jocks seem to care a lot more.
Thanks for the information. Sucks that your callsign can change, hopefully it won't since your other one is more interesting.
I want someone to run a Battletech RPG except there'd be four or so Simulator Training missions, and at the end of those, the Lance members would come up with callsigns for each other, instead of people picking their own callsign
It's truly the best way.
Signed,
Fruit Cup
(Soon to be Dumper :sad:)
Wait, callsigns can be changed?
My bastard co-workers are working on it, but it hasn't been ratified at a First Friday yet, so they can kick rocks.
Some name-based callsigns rarely change for years, but where there's a will there's a way. And not every aircraft or unit cares much for them. Helicopters care less, so only here at my second flying assignment do I have one.
Mech Jocks seem to care a lot more.
Thanks for the information. Sucks that your callsign can change, hopefully it won't since your other one is more interesting.
They're just excited because the new callsign is a double-whammy of references to my relationships and colon health. Thanks!
So they mentioned the exclusive posters, and one of the new ones is gonna be based on an ooooooold Battletech image:
From this:
to this:
and yes, they said there will be desktop wallpapers incoming
Always thought it a bit amusing that they actually redid all the artwork for the Japanese version of Battletech given the original source material and let's call it stubbornness about certain designs.
I even like several of those new designs, but it's certainly much more anime styling and would be right at home in an Armored Core game.
Just remember that half the people you meet are below average intelligence.
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited January 2020
The crazy thing is the Japanese-release alt designs were made for FASA by Studio Nue, the same crew that actually created Macross. They sure gave it a wildly different aesthetic compared to the original anime, but then you look at the villains' mecha from Macross 7 and realize that was kinda just their 'house style' by that time.
Yeah it took me quite a bit of digging to discover that's actually apparently a Shadowhawk. I found some others here
The Locust is the only one that really still looks like the same mech:
The Rifleman is the only one to me that just looks too far out there, and the Enforcer actually looks pretty good:
Also the Thunderbolt has tits.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited January 2020
I'm not super enamored of a lot of those J-Battletech designs, but a few of them I really like. I've also tried hunting down if there were ever miniatures of them (there were not, AFAIK), but one third party studio did make one reminiscent of the J-Rifleman that I've been on the edge of acquiring.
I'm not super enamored of a lot of those J-Battletech designs, but a few of them I really like. I've also tried hunting down if there were ever miniatures of them (there were not, AFAIK), but one third party studio did make one reminiscent of the J-Rifleman that I've been on the edge of acquiring.
J-Bat RFL
Steel Warrior Studio's Arisaka
It looks like they took the MWO design and tweaked it based on the JTech design
A few of the designs have a lot of potential. Like if you took those designs and gave them a Project Phoenix and/or MWO treatment, I bet they'd be great. The J-Hunchback makes me want an offset-cockpit mech with a BFG now. Like redesign the Hollander to look like that, pls (and also give me variants with every other 10+ ton weapon).
So I played Alpha Strike for the first time last night and liked it! It does a good job of making games run much faster and there's still an element of "Lol Battletech" once you start rolling for criticals which is good cause that element of random hilarity is a big part of what keeps me endlessly amused by tabletop. Two different mechs both got instagibbed by crits, one by the boxcar instagib and one by snakeyes ammo detonation. I also really like how heat is handled as it makes it so that you can have fun shooting away every turn with the Overheat mechanic there to replicate that feeling you get in some of the books where they describe just shooting like crazy and not caring about the heat. Also Standstill giving a -1 to shooting is my favorite thing ever. I wish regular TT had that.
I'm a little mixed on the unit cards. Some mechs seem to get improved by the translation to simple stats (my Griffin put in WORK) but I noticed that others end up kinda bland. Namely that different variants end up with near identical stats (see: Commandos) so some flavor gets lost. That's gonna happen though since there's only so much you can really do when trying to distill these things down to simple stats so nbd. I also wish masterunitlist spat them out in a more card like size so that I didn't have to photoshop them down to something usable.
All in all though the increased speed is really nice because the people I was playing classic with weren't as amused as I was with all the rolling and stat tracking, even with Flechs helping, but Alpha Strike makes it so that they can have fun with stompy robots without getting annoyed by how vanilla TT works. Which is good cause I'm gonna need people to play with when the fuckton of mechs from the Kickstarter to play with show up >_>
The AS rules treat Charges and DFAs the same way; they are declared in the Movement phase, only against a target that has already moved, and then are resolved in the Combat Phase alongside other kinds of attacks (e.g. Weapon and other Physical attacks).
From AS:CE pg. 46
@Tox
Those are siiiiiick. Is it bad that I like the look of the Green Bird one the best? It fuckin' pops.
Oh, I see what happened, I was reading just the DFA section and missed that preceding paragraph cause I'm used to Total Warfare being extra verbose. Womp womp.
On the plus side the way we played it is exactly how Alpha Strike says we should have so no harm no foul! I just went back to my Battletech Manual to double check targeting rules and used those which ended up being identical.
Oh, I see what happened, I was reading just the DFA section and missed that preceding paragraph cause I'm used to Total Warfare being extra verbose. Womp womp.
On the plus side the way we played it is exactly how Alpha Strike says we should have so no harm no foul! I just went back to my Battletech Manual to double check targeting rules and used those which ended up being identical.
Yeah, that's actually one of the things I really like about AS: even though it's a streamlined set of rules, the logic follows on from the Classic rules in a very similar way.
I get your complaint about the vanilla-izing of a lot of a 'Mech's variants, I kinda share it. It helps to use some of the Special Pilot Abilities to emphasize certain variants' loadouts, and using alternate ammo when you have units that have the proper missile or autocannon special tags. It's not perfect, but adds some (rules) flavor back in for some 'Mech variants.
Posts
The Dragon is left-handed in MWO in that it only has a left hand
Awesome is kinda that same way, if you think about it. And the Victor.
All Hail The Battle Fist!
by bigger weapon, off the top of my head the Trebuchet has an LRM and laser on its left arm vs. the twin lasers on the right.
if by actual big gun, the Zeus has its autocannon on the left and missile launcher on the right.
Yeah this is precisely the issue. So's the Griffin, the Valkyrie, and basically any 'mech that only has a gun in one arm. Gun hand on the right, fist on the left. I was hoping to find something that was the other way around.
Nice! I hadn't thought to look for mechs with a missile launcher in the arm, although the Zeus' arms are roughly equal, neither is really a "main" gun, it just has two different main guns, but this gives me something to work with.
Also I just spent almost $500 on stompy bots I'm wheezing but I'm happy. Almost bought more but I just couldn't talk myself into $30 for the reinforcement pack just for one more unique map.
Even cooler is someone has the STL file so you can print your own.
Steam: betsuni7
Tall enough to reach the ground.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
¯\_(ツ)_/¯
So Alpha Strike units have a PV cost, which you can look up on the Master Unit List
I've added them below:
Just going up and pairing high/low (Commando/Atlas team A; Awesome/Panther team B; etc), you get close to a 50/50 split, which you can correct for.
I'd do it this way:
Team A:
- Commando
- Spider
- Assassin
- Clint
- Hermes II
- Whitworth
- Trebuchet
- Dragon
- Quickdraw
- Zeus
- Banshee
- Atlas
Team B:
- Panther
- Cicada
- Enforcer
- JagerMech
- Jenner
- Vindicator
- Hunchback
- Dervish
- Catapult
- Cyclops
- Grasshopper
- Awesome
That's exactly split in half, 345 PV per side. Maybe swap around some of the ones that have the same PV.
Oh, incidentally, the Hermes II has its gun arm on the left arm and a fully actuated right hand.
That is true, for both the Hermes, and the Hermes II! Technically this would work, as the left arm is definitely a "gun arm" and the right arm is a regular arm.
That said, technically this fails the test, as the actual weapon mounted in the left arm is, well, not the main gun
Hah, yeah. I always forget the large, well-detailed arm gun on either Hermes is the anti-personnel weapon, and the little snub muzzle in their chest is supposed to be the anti-armor laser/long-ranged autocannon. It was an... interesting design decision by the art team.
The Hermes II, sure; it's got an AC/5 crammed into the torso.
And nice find, @Tox!
Right?
I'm ... contemplating donating them to the Oosik's museum of history. If one were to be interested in some ancient minis to deco.
It's truly the best way.
Signed,
Fruit Cup
(Soon to be Dumper :sad:)
Wait, callsigns can be changed?
Steam: betsuni7
well when you're the one that gets assigned to take the shit bag out of the plane, what can ya do?
Does it count if the right hand has a melee weapon (hatchet/sword) and the left arm has a gun?
ex: the Shiro has a sword in the right hand and a LB-2X (or ERPPC for one variant) in the left arm
My bastard co-workers are working on it, but it hasn't been ratified at a First Friday yet, so they can kick rocks.
Some name-based callsigns rarely change for years, but where there's a will there's a way. And not every aircraft or unit cares much for them. Helicopters care less, so only here at my second flying assignment do I have one.
Mech Jocks seem to care a lot more.
Thanks for the information. Sucks that your callsign can change, hopefully it won't since your other one is more interesting.
Steam: betsuni7
They're just excited because the new callsign is a double-whammy of references to my relationships and colon health. Thanks!
to this:
Always thought it a bit amusing that they actually redid all the artwork for the Japanese version of Battletech given the original source material and let's call it stubbornness about certain designs.
I even like several of those new designs, but it's certainly much more anime styling and would be right at home in an Armored Core game.
The Locust is the only one that really still looks like the same mech:
The Rifleman is the only one to me that just looks too far out there, and the Enforcer actually looks pretty good:
Also the Thunderbolt has tits.
J-Bat RFL
Steel Warrior Studio's Arisaka
It looks like they took the MWO design and tweaked it based on the JTech design
A few of the designs have a lot of potential. Like if you took those designs and gave them a Project Phoenix and/or MWO treatment, I bet they'd be great. The J-Hunchback makes me want an offset-cockpit mech with a BFG now. Like redesign the Hollander to look like that, pls (and also give me variants with every other 10+ ton weapon).
I'm a little mixed on the unit cards. Some mechs seem to get improved by the translation to simple stats (my Griffin put in WORK) but I noticed that others end up kinda bland. Namely that different variants end up with near identical stats (see: Commandos) so some flavor gets lost. That's gonna happen though since there's only so much you can really do when trying to distill these things down to simple stats so nbd. I also wish masterunitlist spat them out in a more card like size so that I didn't have to photoshop them down to something usable.
All in all though the increased speed is really nice because the people I was playing classic with weren't as amused as I was with all the rolling and stat tracking, even with Flechs helping, but Alpha Strike makes it so that they can have fun with stompy robots without getting annoyed by how vanilla TT works. Which is good cause I'm gonna need people to play with when the fuckton of mechs from the Kickstarter to play with show up >_>
Can't wait to see how the others look!
The AS rules treat Charges and DFAs the same way; they are declared in the Movement phase, only against a target that has already moved, and then are resolved in the Combat Phase alongside other kinds of attacks (e.g. Weapon and other Physical attacks).
From AS:CE pg. 46
@Tox
Those are siiiiiick. Is it bad that I like the look of the Green Bird one the best? It fuckin' pops.
On the plus side the way we played it is exactly how Alpha Strike says we should have so no harm no foul! I just went back to my Battletech Manual to double check targeting rules and used those which ended up being identical.
Yeah I'm definitely way more curious now about how the others will look. Exciting!
Yeah, that's actually one of the things I really like about AS: even though it's a streamlined set of rules, the logic follows on from the Classic rules in a very similar way.
I get your complaint about the vanilla-izing of a lot of a 'Mech's variants, I kinda share it. It helps to use some of the Special Pilot Abilities to emphasize certain variants' loadouts, and using alternate ammo when you have units that have the proper missile or autocannon special tags. It's not perfect, but adds some (rules) flavor back in for some 'Mech variants.