MWO: Well today is the first Oosik Night of 2020. Hopefully there will be stompy bots to be played. I haven't checked the amount of players lately, but hopefully there will be people out there who want to pilot huge robots as well.
I'd love to join in tonight, but I have some Secret Santa stuff to do that's way overdue.
Someone else (Onebit on reddit) made another very good calculator which does more or less what mine does but better. It doesn't compare across weapons as well but will let you choose a mech, fit it out, and give you its max alpha strike damage, its max effort firing time, and you can choose your mech to get its weapon slots and available tonnage
MWO: Well today is the first Oosik Night of 2020. Hopefully there will be stompy bots to be played. I haven't checked the amount of players lately, but hopefully there will be people out there who want to pilot huge robots as well.
Player base is still small, I think there’s been a trickle of new people from MW5 (a few people showing up in matches with trial mechs, even in FW).
Awesome. Glad to see there is still are some playing and maybe new blood.
MWO: Well today is the first Oosik Night of 2020. Hopefully there will be stompy bots to be played. I haven't checked the amount of players lately, but hopefully there will be people out there who want to pilot huge robots as well.
I'd love to join in tonight, but I have some Secret Santa stuff to do that's way overdue.
No worries there hopefully will be lots of other times to drop.
MW5: I noticed when an enemy dropship comes in, my allies start firing at it. Can you take it down before it releases its mechs? Because that would be cool.
MW5: I noticed when an enemy dropship comes in, my allies start firing at it. Can you take it down before it releases its mechs? Because that would be cool.
No. You cannot. Your allies are shooting the mechs inside and being blocked by the dropship
Thank @TOGSolid for the S7 matches last night. We even had a stock Urbie match that went sideways after TOG ran out of ammo and I blew off his SL. Next week maybe we'll have 4 online for some 2 v 2 matches.
MW5: I noticed when an enemy dropship comes in, my allies start firing at it. Can you take it down before it releases its mechs? Because that would be cool.
No. You cannot. Your allies are shooting the mechs inside and being blocked by the dropship
MW5: I noticed when an enemy dropship comes in, my allies start firing at it. Can you take it down before it releases its mechs? Because that would be cool.
No. You cannot. Your allies are shooting the mechs inside and being blocked by the dropship
Wow...that's both hilarious and feels pretty apparent now that I've played this game for a while.
Now I'm curious how well coded the departure is. Could you take a quick mech with JJs and jog back inside it once its My Planet Needs Me script has triggered I wonder.
Well, today I could give another spin to Mechwarrior 5 (since I don't actually own the game, I just can sometimes log in in someone else's account). But this time I have a new graphics card, and boy does it make a difference. Instead of setting everything to low and still getting hiccups (though why this game was more GPU-intensive than literally anything else I own who fucking knows), now I can just set everything to high (Ultra is for suckers and always has been), draw distance to max, all the filters and effects on, and it runs smooth as butter. It's pretty nice.
I'm still not sure how much I actually like the game, though? Like, going around in big stompy bot is nice, but the play feels kind of... I dunno, flaily? Enemies pop up from all directions out of nowhere, you just kinda run around trying to shoot them.
Now I'm curious how well coded the departure is. Could you take a quick mech with JJs and jog back inside it once its My Planet Needs Me script has triggered I wonder.
If you have actual players in your game, you can sit inside the dropship for the entire duration of a mission. This leads to some awkwardness as a duplicate dropship will swoop on by to pick everybody up at mission completion.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
+9
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
MW5: I don't know why I let AI pilots take a mech out with a Gauss in an arm but I guess fool me once...
Well, today I could give another spin to Mechwarrior 5 (since I don't actually own the game, I just can sometimes log in in someone else's account). But this time I have a new graphics card, and boy does it make a difference. Instead of setting everything to low and still getting hiccups (though why this game was more GPU-intensive than literally anything else I own who fucking knows), now I can just set everything to high (Ultra is for suckers and always has been), draw distance to max, all the filters and effects on, and it runs smooth as butter. It's pretty nice.
I'm still not sure how much I actually like the game, though? Like, going around in big stompy bot is nice, but the play feels kind of... I dunno, flaily? Enemies pop up from all directions out of nowhere, you just kinda run around trying to shoot them.
It might help to put vsync on. Supposedly the game is uncapped in FPS (and in the UI) and so will slam GPUs to the max simply because workload is uncapped
MW5: I noticed when an enemy dropship comes in, my allies start firing at it. Can you take it down before it releases its mechs? Because that would be cool.
No. You cannot. Your allies are shooting the mechs inside and being blocked by the dropship
To be fair, I think that's something most Mechwarriors would totally do, even if their weapons had no chance of penetrating the Dropship's armor.
+3
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I don't know if BE3025CE adds this or if it's in the base game, but I ended up finding a B Laser today which I didn't even know existed.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
I don't know if BE3025CE adds this or if it's in the base game, but I ended up finding a B Laser today which I didn't even know existed.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
Ah, yes the Binary Laser Cannon. Two great things that don't go great together. Truly an engineering failure for the ages.
Just remember that half the people you meet are below average intelligence.
+4
OrcaAlso known as EspressosaurusWrexRegistered Userregular
The B-Laser in Battletech is notable however for being an energy weapon that does just enough damage to deal a killing blow on a headshot with a single shot.
So yes, the heat is ludicrous, but it's still handy on mechs you're using for headshots (unless you have better weapons available, like the AC/10++).
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
I don't know if BE3025CE adds this or if it's in the base game, but I ended up finding a B Laser today which I didn't even know existed.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
Ah, yes the Binary Laser Cannon. Two great things that don't go great together. Truly an engineering failure for the ages.
At least until DHS become widely available. After that, it's a Meh-Class weapon that someone desperate (See: low-grade Periphery MechWarriors) can put a hole in a target with. Sometimes, you just need a gun, and you dance with the one ya brought.
At least in TT. Later in the timeline. When you literally have no better options. And there's LOTS of better options.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
MW5: It's tiny but it does make me smile to hear the AI mechwarriors cheerlead for me whenever I headcap a mech.
Got "Saved the Meat" achievement after just 440 hours - that means I eject once every 88 hours or so. Funny enough that last eject was out of pure laziness, was in Prototype IV after having blown up the enemy base but with about a dozen enemies still alive so I ran to the evac point and ejected the guy in Javelin who was 2-3 turns further away than anybody else. Just didn't want to watch all those LRM swarms pummel him I guess.
The only times I've ever ejected are when I'm doing a target acquisition mission and one mech is just a bit too far from the evac point. Better to repair a head than fail the mission.
I usually don't take convoy ambush missions but eventually I forget what I most hate about them and take one. Then invariably this happens:
That's turn 2, denial zone on the right and the fastest APC on the left. Not shown are my mechs about a million miles away in the forest. Didn't help that that one skull mission had 100% armor mediums as escorts, the APCs had AC20s and shit and once I started fighting them they called for 2-3 medium mechs as reinforcements (no idea what, I hit WITHDRAW before they entered visual range). Next 1 skull mission I did in the same system had two rusty 20t mechs as the whole OpFor. Truly all 1 skull missions are created equal. :P
I don't know if BE3025CE adds this or if it's in the base game, but I ended up finding a B Laser today which I didn't even know existed.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
Ah, yes the Binary Laser Cannon. Two great things that don't go great together. Truly an engineering failure for the ages.
At least until DHS become widely available. After that, it's a Meh-Class weapon that someone desperate (See: low-grade Periphery MechWarriors) can put a hole in a target with. Sometimes, you just need a gun, and you dance with the one ya brought.
At least in TT. Later in the timeline. When you literally have no better options. And there's LOTS of better options.
The B-Laser in Battletech is notable however for being an energy weapon that does just enough damage to deal a killing blow on a headshot with a single shot.
So yes, the heat is ludicrous, but it's still handy on mechs you're using for headshots (unless you have better weapons available, like the AC/10++).
I don't know if BE3025CE adds this or if it's in the base game, but I ended up finding a B Laser today which I didn't even know existed.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
Ah, yes the Binary Laser Cannon. Two great things that don't go great together. Truly an engineering failure for the ages.
At least until DHS become widely available. After that, it's a Meh-Class weapon that someone desperate (See: low-grade Periphery MechWarriors) can put a hole in a target with. Sometimes, you just need a gun, and you dance with the one ya brought.
At least in TT. Later in the timeline. When you literally have no better options. And there's LOTS of better options.
The B-Laser in Battletech is notable however for being an energy weapon that does just enough damage to deal a killing blow on a headshot with a single shot.
So yes, the heat is ludicrous, but it's still handy on mechs you're using for headshots (unless you have better weapons available, like the AC/10++).
See also: PPC+Capacitor
Not available in HBS Battletech!
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Capacitors don't come around until pretty late, IIRC. I think there might've been experimental ones during the Star League, but I don't recall seeing much of them until you hit the 3060s or later, so HBS Battletech is a ways off.
Capacitors don't come around until pretty late, IIRC. I think there might've been experimental ones during the Star League, but I don't recall seeing much of them until you hit the 3060s or later, so HBS Battletech is a ways off.
Well, Heavy Metal has lasers that recharge when your mech drags its feet on the carpet to generate static energy, adding something from 3060+ wouldn't be strange at this point.
Capacitors don't come around until pretty late, IIRC. I think there might've been experimental ones during the Star League, but I don't recall seeing much of them until you hit the 3060s or later, so HBS Battletech is a ways off.
Well, Heavy Metal has lasers that recharge when your mech drags its feet on the carpet to generate static energy, adding something from 3060+ wouldn't be strange at this point.
I think technically the coil weapons are charged by the discharge of electricity from when the myomer muscles are relaxed after being flexed by the electrical current from the fusion reactor.
I spent way too much time trying to theorycraft how they worked
I was mostly referring to the fact that PPC+Capacitor, like the Binary Laser, was one of the few ways to get an IS energy weapon that could head cap, but there was a notable trade-off in order to do so.
Capacitors don't come around until pretty late, IIRC. I think there might've been experimental ones during the Star League, but I don't recall seeing much of them until you hit the 3060s or later, so HBS Battletech is a ways off.
Well, Heavy Metal has lasers that recharge when your mech drags its feet on the carpet to generate static energy, adding something from 3060+ wouldn't be strange at this point.
I think technically the coil weapons are charged by the discharge of electricity from when the myomer muscles are relaxed after being flexed by the electrical current from the fusion reactor.
I spent way too much time trying to theorycraft how they worked
Capacitors don't come around until pretty late, IIRC. I think there might've been experimental ones during the Star League, but I don't recall seeing much of them until you hit the 3060s or later, so HBS Battletech is a ways off.
Well, Heavy Metal has lasers that recharge when your mech drags its feet on the carpet to generate static energy, adding something from 3060+ wouldn't be strange at this point.
I think technically the coil weapons are charged by the discharge of electricity from when the myomer muscles are relaxed after being flexed by the electrical current from the fusion reactor.
I spent way too much time trying to theorycraft how they worked
MW5: Is there anywhere I can buy Double Heatsinks? Google brings up something that says there's one industrial sector that does, but doesn't say which one!
MW5: Is there anywhere I can buy Double Heatsinks? Google brings up something that says there's one industrial sector that does, but doesn't say which one!
You can get them from some hero mechs and sometimes from black markets. Any date after 3028 is more likely to have doubles(ignoring hero mechs)
Posts
I'd love to join in tonight, but I have some Secret Santa stuff to do that's way overdue.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Someone has to fix the paper doll
Awesome. Glad to see there is still are some playing and maybe new blood.
No worries there hopefully will be lots of other times to drop.
Steam: betsuni7
Steam: betsuni7
Unfortunately, my bro seems to have come online early this evening.
No. You cannot. Your allies are shooting the mechs inside and being blocked by the dropship
It was good to pilot a mech.
Oh and the Annihilator is an OP mech in S7.
Steam: betsuni7
That's on point for the devs
Wow...that's both hilarious and feels pretty apparent now that I've played this game for a while.
TIL that it shoots lasers and LRMs!
I'm still not sure how much I actually like the game, though? Like, going around in big stompy bot is nice, but the play feels kind of... I dunno, flaily? Enemies pop up from all directions out of nowhere, you just kinda run around trying to shoot them.
If you have actual players in your game, you can sit inside the dropship for the entire duration of a mission. This leads to some awkwardness as a duplicate dropship will swoop on by to pick everybody up at mission completion.
It might help to put vsync on. Supposedly the game is uncapped in FPS (and in the UI) and so will slam GPUs to the max simply because workload is uncapped
To be fair, I think that's something most Mechwarriors would totally do, even if their weapons had no chance of penetrating the Dropship's armor.
It's described as "two large lasers taped together". 16 less damage (61 damage versus 80) than 2 LLs, but 1 less ton, the same slots, same heat.
I guess it could be useful to headhunt with since it 1 shots a head if it hits it? Also if I only have 1 laser slot, that's a decent amount of damage in a single weapon if I have the tonnage for it.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Ah, yes the Binary Laser Cannon. Two great things that don't go great together. Truly an engineering failure for the ages.
So yes, the heat is ludicrous, but it's still handy on mechs you're using for headshots (unless you have better weapons available, like the AC/10++).
At least until DHS become widely available. After that, it's a Meh-Class weapon that someone desperate (See: low-grade Periphery MechWarriors) can put a hole in a target with. Sometimes, you just need a gun, and you dance with the one ya brought.
At least in TT. Later in the timeline. When you literally have no better options. And there's LOTS of better options.
That's turn 2, denial zone on the right and the fastest APC on the left. Not shown are my mechs about a million miles away in the forest. Didn't help that that one skull mission had 100% armor mediums as escorts, the APCs had AC20s and shit and once I started fighting them they called for 2-3 medium mechs as reinforcements (no idea what, I hit WITHDRAW before they entered visual range). Next 1 skull mission I did in the same system had two rusty 20t mechs as the whole OpFor. Truly all 1 skull missions are created equal. :P
See also: PPC+Capacitor
Not available in HBS Battletech!
Well, Heavy Metal has lasers that recharge when your mech drags its feet on the carpet to generate static energy, adding something from 3060+ wouldn't be strange at this point.
I think technically the coil weapons are charged by the discharge of electricity from when the myomer muscles are relaxed after being flexed by the electrical current from the fusion reactor.
I spent way too much time trying to theorycraft how they worked
MWO: Adamski
And the sparky feet?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Everything is better with sparkles, DUH
MW5 editor tools have just been released today.
You can get them from some hero mechs and sometimes from black markets. Any date after 3028 is more likely to have doubles(ignoring hero mechs)
So what can you edit with it?
Steam: betsuni7