during the live letter they said they're just gonna keep quiet about balance changes until patch day from now on
and I get that they want to stop chicken little pre-patch freakouts from redditors who don't actually understand the numbers, but unfortunately this does prevent hardcore player from mathing things out to see if their rotation needs to change
Makes sense, I've seen enough communities freak out over theoretical nerfs/buffs that I understand holding that info close to your chest.
I'll 99% keep raiding with SMN unless they overreact and accidently nerf it into the ground/make it boring, in which case I'll swap to, I dunno, some random melee DPS or something.
I also don’t know how anything they say during a live letter would impact hardcore raiders because “potency will increase” is completely meaningless without the actual changes, which they don’t provide until the patch notes anyway
I mean, I'm assuming that they're still putting out patch notes sometime after maintenance starts, it's just that they aren't saying anything "specific" in the live letter like "Monk buff timers will be adjusted" or "we're reworking enochian" and queue 2 week long meltdown where everyone tried to figure out what that actually means.
Edit: last I checked SMN is behind BLM and SAM on every fight except e1s, where it gets to AOE pad really easily with ahk morn/Phoenix cleaves on adds/meteors.
But yeah, we kinda got overtuned... ok, we really got overtuned. But just nerf DOTs back durn down to 40 and that should be fine.
ph blake on
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turtleantGunpla Dadis the best.Registered Userregular
Roegadyn
I have heard nerfing the DOTs is in fact the plan, but of course there's no way to know if that is reliable.
Honestly, at this point I’m almost expecting SMN to drop the DOT aspect by 6.0. SHBR brought the focus more around to commanding the Egis and Demis, to the point that the DOTs and Fester seem kinda tacked on at this point. I dunno.
You don’t even get any build towards your trances or Bahamut by using Fester anymore.
Honestly, at this point I’m almost expecting SMN to drop the DOT aspect by 6.0. SHBR brought the focus more around to commanding the Egis and Demis, to the point that the DOTs and Fester seem kinda tacked on at this point. I dunno.
You don’t even get any build towards your trances or Bahamut by using Fester anymore.
Would probably be for the best. Another class can do DoT focus then maybe. Although DoTs as a focus has issues dealing with adds and phases and crap, which is one reason SMN has moved away. You'd need some kind of discharge thing where it tears all your DoTs off to do their remaining damage? (kind of like how BLM's thunder procs work, but not quite)
turtleantGunpla Dadis the best.Registered Userregular
Roegadyn
Unless shenanigans happen you currently only hard cast your DoTs once every 2 minutes in the SMN rotation. They're extremely tertiary.
And Bane is so bad now you wouldn't even cast it if it wasn't free and off the GCD.
Honestly the weirdest thing to me about SMN (very much not complaining mind) is that you have only 3 spells with a cast time. Ruin 1/3, Outburst, and Miasma 1/3. And Outburst is just AOE ruin and Miasma as I said you only cast once every 2 minutes or so a lot of the time. AND dreadwyrm trance makes them instant cast and firebird trance replaces them with other instant cast spells. We're almost as mobile as the physical ranged DPS.
Not to mention that with Egi Assault now an instant spell on the GCD, you can avoid needing to cast Ruin III too many times outside of Bahamut or post-Firebird phases.
You get 4 egi assaults per minute, Ruin 3 is still your most cast spell by a mile. I honestly really like how SMN feels right now, even if the Aetherflow system is a bit light (basically functioning as a charge system for Fester that you have to manually charge). Trances going to a 55 second cool down opened up some fun opportunities for optimization where, depending on fight/phase length, you can either stick to a strict 2 minute cycle to keep demis aligned with party buffs, or rush trances asap to get an extra summon per fight.
You get 4 egi assaults per minute, Ruin 3 is still your most cast spell by a mile. I honestly really like how SMN feels right now, even if the Aetherflow system is a bit light (basically functioning as a charge system for Fester that you have to manually charge). Trances going to a 55 second cool down opened up some fun opportunities for optimization where, depending on fight/phase length, you can either stick to a strict 2 minute cycle to keep demis aligned with party buffs, or rush trances asap to get an extra summon per fight.
You cast Ruin III a lot, yes, but any casts in Trance are instant (or converted into an instant spell, with Firebird). Play it right and you get to skip a lot of cast time.
But then I may be blanking on my many hardcasts of Ruin III due to how bread-and-butter it is.
Enlong on
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turtleantGunpla Dadis the best.Registered Userregular
Roegadyn
I mean you also get four ruin 4's per minute too.
If you're managing them correctly it's pretty rare a fight will force you into casting ruin 2. And ruin 2 ain't that much of a potency loss anymore anyway.
Still feels bad when I have that realization that I’m not going to have 4 stacks of Further Ruin for Bahamut. It feels like missing a Heat Blast on MCH.
Still feels bad when I have that realization that I’m not going to have 4 stacks of Further Ruin for Bahamut. It feels like missing a Heat Blast on MCH.
It's not though, since it's not a potency loss, unlike missing Heat Blast because weaving oGCDs in is super tight timing...
Yeah, I'm not arguing that SMN doesn't have tons of ways to deal with movement, I'm just saying that R3 spam is a pretty huge part of our DPS, only behind DOTs and Phoenix for how much it contributes. Nearly 1/4 to 1/3 of your casts will be hardcast r3 (and ideally more, but panic r2 is gonna happen).
This mostly matters in that downtime after Baha/Phoenix where you want to manage your r4 procs so that you have 4 going into your next Baha phase.
I wouldn't even call SMN a DoT class, it's just the only class that like, has noticeable DoTs. I'd actually really like if FF14 had a real DoT class but they don't seem to be interested
I wouldn't even call SMN a DoT class, it's just the only class that like, has noticeable DoTs. I'd actually really like if FF14 had a real DoT class but they don't seem to be interested
It used to be pretty heavily one. But there's issues when your DPS is all slow to ramp up and adds need to die.
I wouldn't even call SMN a DoT class, it's just the only class that like, has noticeable DoTs. I'd actually really like if FF14 had a real DoT class but they don't seem to be interested
Preliminary patch notes are out. No real combat info, but there’s info on crafting changes:
Ingenuity is gone. Innovation now buffs only Touch actions by 50% instead of both by 20%. New skill Veneration buffs Synthesis by 50%. New Synthesis skill that increases progress at double the usual durability cost (and loses potency if you try to use it when the remaining durability is below its cost)
Preliminary patch notes are out. No real combat info, but there’s info on crafting changes:
Ingenuity is gone. Innovation now buffs only Touch actions by 50% instead of both by 20%. New skill Veneration buffs Synthesis by 50%. New Synthesis skill that increases progress at double the usual durability cost (and loses potency if you try to use it when the remaining durability is below its cost)
Reuse is gone.
Also math reworks, difficulty changes, etc to account for it.
The current actions are a little dumb with the difference between buffed and not buffed... so hopefully it's a little less monotonous.
And Reuse was dumb in the end, especially since it was basically the rich get richer.
They actually did a good with genderlocked gear for once!
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IlpalaJust this guy, y'knowTexasRegistered Userregular
Miqo'te
Good:
Solo players can advance company crafting
Spiritbound gear not consumed when converting to materia now
Eight waymarks! Waymark sets!!
Fishing animation improvements and multi-purpose lures
Bad:
I got like...unreasonably excited for the dice command, thinking Eorzea could have death rolls now but it looks like there's no modifying the dice command to set the range, so...
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
edited February 2020
Roegadyn
yay new fishing stu- wait I just got fishing to 80 I don't need to- THIS ONE MUST FISH new lures should be nice, I won't have to take up half my chocobags with bait
I'm actually a little bummed about Company crafting solo, but only because I liked when someone needed help and I could go hang with some people while they built a castle or airship or whatever
Depressperado on
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turtleantGunpla Dadis the best.Registered Userregular
Roegadyn
New beast tribe is for gatherers only so best get leveling if you aint got one I guess. Need to be 70.
Posts
and I get that they want to stop chicken little pre-patch freakouts from redditors who don't actually understand the numbers, but unfortunately this does prevent hardcore player from mathing things out to see if their rotation needs to change
I'll 99% keep raiding with SMN unless they overreact and accidently nerf it into the ground/make it boring, in which case I'll swap to, I dunno, some random melee DPS or something.
Now if RDM is the top dps then that’s just good balance though
Edit: last I checked SMN is behind BLM and SAM on every fight except e1s, where it gets to AOE pad really easily with ahk morn/Phoenix cleaves on adds/meteors.
But yeah, we kinda got overtuned... ok, we really got overtuned. But just nerf DOTs back durn down to 40 and that should be fine.
Would make sense to me though.
You don’t even get any build towards your trances or Bahamut by using Fester anymore.
Would probably be for the best. Another class can do DoT focus then maybe. Although DoTs as a focus has issues dealing with adds and phases and crap, which is one reason SMN has moved away. You'd need some kind of discharge thing where it tears all your DoTs off to do their remaining damage? (kind of like how BLM's thunder procs work, but not quite)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And Bane is so bad now you wouldn't even cast it if it wasn't free and off the GCD.
Honestly the weirdest thing to me about SMN (very much not complaining mind) is that you have only 3 spells with a cast time. Ruin 1/3, Outburst, and Miasma 1/3. And Outburst is just AOE ruin and Miasma as I said you only cast once every 2 minutes or so a lot of the time. AND dreadwyrm trance makes them instant cast and firebird trance replaces them with other instant cast spells. We're almost as mobile as the physical ranged DPS.
You cast Ruin III a lot, yes, but any casts in Trance are instant (or converted into an instant spell, with Firebird). Play it right and you get to skip a lot of cast time.
But then I may be blanking on my many hardcasts of Ruin III due to how bread-and-butter it is.
If you're managing them correctly it's pretty rare a fight will force you into casting ruin 2. And ruin 2 ain't that much of a potency loss anymore anyway.
It's not though, since it's not a potency loss, unlike missing Heat Blast because weaving oGCDs in is super tight timing...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
This mostly matters in that downtime after Baha/Phoenix where you want to manage your r4 procs so that you have 4 going into your next Baha phase.
Got one-shot a few times by the meteor until I realized Loom doesn't have a cooldown and I could cast it twice back-to-back.
Now I can get started on leveling Blue Mage from 50-60 and learning the new spells. Hopefully getting the dungeon ones won't be too big of a pain.
It used to be pretty heavily one. But there's issues when your DPS is all slow to ramp up and adds need to die.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
there's also bard
These days, yeah.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Reuse is gone.
https://na.finalfantasyxiv.com/lodestone/topics/detail/643f1014c2583e2a9526a094549e4d8aaee018da
I like the idea of a raid questline that continues throughout an expansion even when the raids themselves don't
The current actions are a little dumb with the difference between buffed and not buffed... so hopefully it's a little less monotonous.
And Reuse was dumb in the end, especially since it was basically the rich get richer.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Also, there's this piece of glorious news:
They actually did a good with genderlocked gear for once!
Solo players can advance company crafting
Spiritbound gear not consumed when converting to materia now
Eight waymarks! Waymark sets!!
Fishing animation improvements and multi-purpose lures
Bad:
I got like...unreasonably excited for the dice command, thinking Eorzea could have death rolls now but it looks like there's no modifying the dice command to set the range, so...
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I'm actually a little bummed about Company crafting solo, but only because I liked when someone needed help and I could go hang with some people while they built a castle or airship or whatever
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy