Huh, the boss fight in Sam's Story is actually pretty competently done. There's pretty clear tells for every attack, pretty clear ways to avoid them or stop them, and enough time to do so but not so much that it's trivial. Like it's not amazing, but we all know how bad some FPS bosses can be so I wasn't really expecting DLC for some eurojank to deliver above average in that regard.
Playing Sam's Story and Wolfenstein: Youngblood back to back, I'm finding myself comparing them. Kinda weird games to do that with, granted, but oddly enough I feel like there's several things that I come to Metro for that Youngbloods is doing better? Like, first, tactical-feeling gunfights that you start in stealth, try and whittle down the enemies, and then when things go hot you need to stick to cover, outmaneuver the enemy, and aim for the head. They both do that, and while the stealth is probably more carefully crafted in Metro than in Wolfenstein, I think in general I preferred Wolfenstein. A bit better at giving you a lot of interesting ways to come at a problem and maneuver through a firefight, and it also has leaning. Peeking around cover feels a lot better in Youngblood thanks to that, while Metro had that issue of how reliably you could avoid damage varying significantly depending on how well your available cover happened to map to standing-height or crouching-height. Let you be more creative with your positioning in Youngblood than in Metro, and also having a dedicated lean button just feels extra "tactical".
Another area that they overlap is gun customization. While I'd like Metro: Exodus's gun customization to be a more practical feeling matter of trade-offs in handling, it's mostly just flat upgrades and being able to put a heavier barrel on a gun and now it deals more damage. (A lot of the parts that are flat upgrades to stability mention something about making the gun heavier, but weight isn't listed as a stat and I've never noticed any difference when using them) While Youngblood's customization is even more fanciful than Exodus's, I feel like if gives a lot more interesting choices to make and ways to completely change the feel of a weapon. Doesn't scratch the itch of like, realistic practical feeling, but Exodus doesn't either, so at least Youngblood's is more fun.
Lastly, they both have elements of searching the environment for resources, and while I think the first two Metro games did a great job of this, I think Exodus was a step back in this area. A lot less interesting little environmental puzzles, a lot more "Does this ruined car have anything in it? No. Does this ruined car have anything in it? No. This one? Yes." While Sam's Story has more of the interesting kind of looting than the base game did, it still has a lot of exploration that goes unrewarded, or just amounts to poking your head into a room, opening the three lockers in it, and leaving. Meanwhile, I really like the way Youngbloods gets you to look around for alleys and open windows and ways you can platform up to higher elevations, and pretty consistently rewards this with caches of ammo or coins or the like. It rewards paying attention to the environment, but not in a way that I'm like, hugging walls looking for an interact prompt. I'm just looking around the area for natural parts of the scenery that I can make use of.
They're still very different games, of course, one has a double jump and the other has a "wipe gas mask" button, but I still had a surprising amount of times where I was playing Sam's story and thought to myself "Youngbloods did this better".
Monster Hunter World looks cool but the hunters always handle like a brick.
That's just the style of game it is. It's not a "flashy slashy dodgey wodgey" game it's a "pick the right time and place to attack or get literally stepped on" game.
Monster Hunter World looks cool but the hunters always handle like a brick.
That's just the style of game it is. It's not a "flashy slashy dodgey wodgey" game it's a "pick the right time and place to attack or get literally stepped on" game.
This explains the behavior of longsword/dual wield players so much
Trying to move my Steam stuff onto a bigger drive. I can just copy the files, delete all the Steam executable support files, run Steam and be in business, yes? Or did I manufacture that option in a fever dream?
Trying to move my Steam stuff onto a bigger drive. I can just copy the files, delete all the Steam executable support files, run Steam and be in business, yes? Or did I manufacture that option in a fever dream?
I think you need to also add the new drive as a library location. You also may need to "install" the games to force Steam to verify all the files.
Monster Hunter World looks cool but the hunters always handle like a brick.
There are some more mobile weapon types. Insect Glaive involves a lot of aerial movement and Lance can involve charging around a lot. But it is a more methodical approach to combat than most games.
Monster Hunter World looks cool but the hunters always handle like a brick.
That's just the style of game it is. It's not a "flashy slashy dodgey wodgey" game it's a "pick the right time and place to attack or get literally stepped on" game.
This explains the behavior of longsword/dual wield players so much
While both have relatively quick swings, needing to get off consecutive hits for combos or to make efficient use of demon mode does tend to plant one's feet.
Trying to move my Steam stuff onto a bigger drive. I can just copy the files, delete all the Steam executable support files, run Steam and be in business, yes? Or did I manufacture that option in a fever dream?
I think you need to also add the new driver as a library location. You also may need to "install" the games to force Steam to verify all the files.
If anything, Steam built moving files from one disk to another into the UI, as opposed to just manually moving files around and hoping.
Trying to move my Steam stuff onto a bigger drive. I can just copy the files, delete all the Steam executable support files, run Steam and be in business, yes? Or did I manufacture that option in a fever dream?
I think you need to also add the new driver as a library location. You also may need to "install" the games to force Steam to verify all the files.
If anything, Steam built moving files from one disk to another into the UI, as opposed to just manually moving files around and hoping.
That's one game at a time, though, yes? Can you do it in-UI for the whole kit and caboodle?
Monster Hunter World looks cool but the hunters always handle like a brick.
There are some more mobile weapon types. Insect Glaive involves a lot of aerial movement and Lance can involve charging around a lot. But it is a more methodical approach to combat than most games.
Monster Hunter World looks cool but the hunters always handle like a brick.
That's just the style of game it is. It's not a "flashy slashy dodgey wodgey" game it's a "pick the right time and place to attack or get literally stepped on" game.
This explains the behavior of longsword/dual wield players so much
While both have relatively quick swings, needing to get off consecutive hits for combos or to make efficient use of demon mode does tend to plant one's feet.
Yeah, and I like watching Dan Floyd playing with a bow most, where you have to pick when to dodge, and when you're in range to fire a volley of arrows or the big long shot one that goes straight through a monster, etc.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Alright, so copying the files, deleting everything in the Steam folder itself except the Steam executable, and then running the executable worked a treat. I'm in business, with room to breathe!
Kori Odan proved interesting as we moved through the last of the tutoriap chapter and had a series of "Hey, Listen!" moments with the wife that transitioned from nagging to character development.
Also got a better read on the magic system.
You unlock aspects from your ancestors. Main character started out with "Honor"
His first rival had, "Revolution"
The first boss outside the intro had "Perversion"
You sync with an ancestor, get power
Posts
A few days left
Thank you so much, buddy!
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
3:27 for the peak of my night
http://www.fallout3nexus.com/downloads/file.php?id=16534
Ah green envelopes, must be the chit chats I had last night.
Wait...what the...
A Killer Deer sent to slay me?! Well too bad I know kung fu!
I never got past the stairs...
Thanks @Heatwave you jerk!
Still works
http://www.fallout3nexus.com/downloads/file.php?id=16534
Royce, don't ever change.
NOW IT WONT MAKE SENSE WITHOUT THE CONTEXT! :surprised:
Goo goo g'joob!
I have to make do with less awesome colors.
You are weird and those colors are beautiful.
/opinions
Another area that they overlap is gun customization. While I'd like Metro: Exodus's gun customization to be a more practical feeling matter of trade-offs in handling, it's mostly just flat upgrades and being able to put a heavier barrel on a gun and now it deals more damage. (A lot of the parts that are flat upgrades to stability mention something about making the gun heavier, but weight isn't listed as a stat and I've never noticed any difference when using them) While Youngblood's customization is even more fanciful than Exodus's, I feel like if gives a lot more interesting choices to make and ways to completely change the feel of a weapon. Doesn't scratch the itch of like, realistic practical feeling, but Exodus doesn't either, so at least Youngblood's is more fun.
Lastly, they both have elements of searching the environment for resources, and while I think the first two Metro games did a great job of this, I think Exodus was a step back in this area. A lot less interesting little environmental puzzles, a lot more "Does this ruined car have anything in it? No. Does this ruined car have anything in it? No. This one? Yes." While Sam's Story has more of the interesting kind of looting than the base game did, it still has a lot of exploration that goes unrewarded, or just amounts to poking your head into a room, opening the three lockers in it, and leaving. Meanwhile, I really like the way Youngbloods gets you to look around for alleys and open windows and ways you can platform up to higher elevations, and pretty consistently rewards this with caches of ammo or coins or the like. It rewards paying attention to the environment, but not in a way that I'm like, hugging walls looking for an interact prompt. I'm just looking around the area for natural parts of the scenery that I can make use of.
They're still very different games, of course, one has a double jump and the other has a "wipe gas mask" button, but I still had a surprising amount of times where I was playing Sam's story and thought to myself "Youngbloods did this better".
That's just the style of game it is. It's not a "flashy slashy dodgey wodgey" game it's a "pick the right time and place to attack or get literally stepped on" game.
CorriganX on Steam and just about everywhere else.
This explains the behavior of longsword/dual wield players so much
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Im blown away by how little hand holding there is in the game. You actually do detective work to the point where you start to feel like a detective.
I mean a bad one, but still...
Also the less you know going into it the better, since the exposition your skills give you is fantastic.
I think you need to also add the new drive as a library location. You also may need to "install" the games to force Steam to verify all the files.
Steam ID: Good Life
There are some more mobile weapon types. Insect Glaive involves a lot of aerial movement and Lance can involve charging around a lot. But it is a more methodical approach to combat than most games.
While both have relatively quick swings, needing to get off consecutive hits for combos or to make efficient use of demon mode does tend to plant one's feet.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
If anything, Steam built moving files from one disk to another into the UI, as opposed to just manually moving files around and hoping.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
That's one game at a time, though, yes? Can you do it in-UI for the whole kit and caboodle?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Yeah, and I like watching Dan Floyd playing with a bow most, where you have to pick when to dodge, and when you're in range to fire a volley of arrows or the big long shot one that goes straight through a monster, etc.
@ReverseCreations did a thing.
Thanks for Florence!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
This may explain why I'm kinda burning out on it despite enjoying it greatly and not having played that much so far.
Just want to explore but then I have a huge conversation with some two random old men and I feel exhausted and don't want to play more.
If you are feeling overwhelmed I think you can talk to Kim for refreshers? Some characters you could just talk to again if you need to.
But most of the game unfolds through conversation so if you arent digging it thats ok.
I dunno, I appreciate it but it's just...too intense for me it seems.
When I started I was in the right mind set but then it's just...overwhelming.
I know what I'm doing but it's like, I just wanted to chit chat with a dude, not have an existential crisis in the process.
Which I get, it's that kind of game, I'm just not sure how much I am really enjoying it.
Finally back on Nier Automata after my 24 hour stream and it's...alright. I fight some dudes and am not completely bored.
Everything you're saying here makes me doubly glad I decided against the game, to be honest.
I should pick one of my games and just play it, but I've also been sick for days and I have no brain.
I continue to make do with what I get.
Also got a better read on the magic system.
You unlock aspects from your ancestors. Main character started out with "Honor"
His first rival had, "Revolution"
The first boss outside the intro had "Perversion"
You sync with an ancestor, get power
http://www.fallout3nexus.com/downloads/file.php?id=16534
I want the Rocksteady game.
http://www.fallout3nexus.com/downloads/file.php?id=16534