You know...I feel like I'd enjoy a DK tank quite a bit, if I didn't aggressively dislike the aesthetic of the armor skill.
Which is sort of a consistent problem I have across a few different classes, now that I think about it.
I realize they want easy to process visual information for PvP reasons, but like...give me skins or toggles for PvE, guys.
Do you mean the spiked armor / magma armor type skills?
Pixie - I've never leveled up a Sorc (mine is 12), but my Necro is a stamina/dual-wield and it's a good time. First time I've ever done a stam build. I mostly enjoy the side perk of being able to sprint for sooooo long =p.
Sorc is what I THINK I will level of next, but I want to do a heal sorc, which seems a ridiculous idea since I don't think they have any heal skills.
I'd like to be able to customize a lot of our skills. I feel like to this day only Champions Online and CoH really did that (to my knowledge).
Even just let me tweak the colors a little, SOME thing.
Pixie - is the pattern that you make a lot of alts?
Yeah, I have a dual-wield stam necro... a dual-wield stam warden... a dual-wield stam DK... a dual-wield stam NB...
There's a pattern here, but I can't quite put my finger on it.
DW always feels worse to me than 2H for stamina. Or even S&B.
Though I pretty much always play Magicka, and thus stave now that DW magicka is dead, because in the back of my head I know that if I ever do run group content I'll want to be a healer like I am in every game.
I gave VMA a shot as a non-sorc character and managed to get in the top 10 of the dragonknight weekly leaderboard!
405 points. I'm both proud and deeply ashamed.
+3
Options
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I'm leveling my stam Sorc right now, having a good time. I'm still trying to figure out the overall structure of the game a bit. I just did the main line Morrowind story but skipped a lot of the side quests. Is it viable to level by doing just the mainline stories of the different zones? Or should I be finishing off side quests? XP doesn't seem to be coming terribly fast at level 27, but also not unbearably slow?
So I'm leveling my stam Sorc right now, having a good time. I'm still trying to figure out the overall structure of the game a bit. I just did the main line Morrowind story but skipped a lot of the side quests. Is it viable to level by doing just the mainline stories of the different zones? Or should I be finishing off side quests? XP doesn't seem to be coming terribly fast at level 27, but also not unbearably slow?
The way the game is structured you can basically do it however you want. There's still reasons to get experience after max level, but yeah, you can pretty easily get to 50 without touching much of the side stuff. The game is basically "do whatever you want in any order you want really" so if you want to be a completionist later there's nothing stopping you from coming back and doing the side quests, really. I will note that mainline quests do give more XP than side quests do, generally.
0
Options
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2020
Yeah, I pretty much figured this out through play at this point. I'm level 42 now, making my way to 50. I did do most of the Summerset content, side and main, and now I'm on to Elswyr.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Got level 50 yesterday. Up to CP 25 or so. Trying to decide if I get some gear crafted for me now or wait until I'm CP 160 before I worry about gear too much.
I'm still not a huge fan of how you appear to get less powerful as you level or gain CP. I know it's just the way the scaling works, but it really does make you feel like leveling up backslides your power level instead of increases it.
Apparently ESO's joining in on the "hey, want something to do? Come play our game!" club due to fucking COVID-19.
Starting Wednesday, the 1st, and continuing for two weeks (until the 13th), all content will be unlocked for all players. This includes expansions, but it didn't say if you would get anything else, like free crates or crafting bag or whatever.
Sounds like a great time to jump back in or check things out!
Apparently ESO's joining in on the "hey, want something to do? Come play our game!" club due to fucking COVID-19.
Starting Wednesday, the 1st, and continuing for two weeks (until the 13th), all content will be unlocked for all players. This includes expansions, but it didn't say if you would get anything else, like free crates or crafting bag or whatever.
Sounds like a great time to jump back in or check things out!
Newly created accounts also get 500 funpoints. I don't think returning accounts do.
Apparently ESO's joining in on the "hey, want something to do? Come play our game!" club due to fucking COVID-19.
Starting Wednesday, the 1st, and continuing for two weeks (until the 13th), all content will be unlocked for all players. This includes expansions, but it didn't say if you would get anything else, like free crates or crafting bag or whatever.
Sounds like a great time to jump back in or check things out!
L Ron HowardThe duckMinnesotaRegistered Userregular
I guess I didn't realize there was an ESO thread about.
I don't think I can play with anyone, because on the XBox version.
I've been playing since they had a free premium week back in November, I want to say. Been running through all the things all over the place, having fun.
Is anyone else on the Xbox, or is everyone here pretty much just on PC?
ok i started playing this game quick what do I need to know
Get a mount and upgrade it every day.
Join the Mages Guild and Fighters Guild to get those skill lines and access to the Pursuade and Intimidate options in conversations.
If you have access to the (edit) Dark Brotherhood DLC, do the first quest to unlock the Blade of Woe, useful for stealth killing NPCs.
If you own a "chapter" DLC, the game will start you off in a DLC zone instead of the main zone. I recommend instead starting the main quest (Soul Shriven in Coldharbour) which will eventually take you to the "starting island" for your faction. After that's done, go explore the world as you see fit.
ok i started playing this game quick what do I need to know
Get a mount and upgrade it every day.
Join the Mages Guild and Fighters Guild to get those skill lines and access to the Pursuade and Intimidate options in conversations.
If you have access to the Thieves Guild DLC, do the first quest to unlock the Blade of Woe, useful for stealth killing NPCs.
If you own a "chapter" DLC, the game will start you off in a DLC zone instead of the main zone. I recommend instead starting the main quest (Soul Shriven in Coldharbour) which will eventually take you to the "starting island" for your faction. After that's done, go explore the world as you see fit.
So I recently picked this up after eyeing it for a while and it’s a lot more fun than I was expecting? It definitely does things in a very different way from anything out there, it feels like they bolted an MMO onto Skyrim and it works way better than it should.
That said, a lot of the systems are super unintuitive? And any guide I’ve looked at really seems focused on the end game play and not helping people learn basic mechanics. Like I picked a nightblade because I generally like stealthy classes. I started dual wielding daggers because it seemed like that’s what the abilities were tailored to (at least thematically?). I was putting points in magicka because my abilities all seemed to use magicka, and then wearing medium armor because it seemed appropriate. But then guides said as a magicka nightblade I should actually be using wands and light armor instead, and that magicka abilities actually scale with spell damage and not weapon damage. But then my spell damage is higher with my daggers equipped than with a wand equipped?
I’m just super confused and not sure how best to start understanding what the deal is.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2020
So the first major and unintuitive thing you're bumping up against is how the primary stats work. Your damage with a particular kind of ability is directly based on your maximum value in that stat. So by dumping all your points in magicka you are bumping up your mana pool, but also adding no damage to the style of abilities you want to use. It sounds like you want to build a Stamina Nightblade. Here's a guide to get you started: https://dottzgaming.com/build/eso-nightblade-leveling-build/#stamina
Along those lines for a lot of classes you will get morphs that change the resource/damage type of an ability. My main is a Stamina Sorcerer that uses DW/bow and a lot of my morphs are changing my abilities from being Magicka based to Stamina based. I still use Magicka abilities, especially for things like sustain and buffing, but almost all my DPS comes from stamina abilities (which the weapon abilities for DW and bow are).
So I recently picked this up after eyeing it for a while and it’s a lot more fun than I was expecting? It definitely does things in a very different way from anything out there, it feels like they bolted an MMO onto Skyrim and it works way better than it should.
That said, a lot of the systems are super unintuitive? And any guide I’ve looked at really seems focused on the end game play and not helping people learn basic mechanics. Like I picked a nightblade because I generally like stealthy classes. I started dual wielding daggers because it seemed like that’s what the abilities were tailored to (at least thematically?). I was putting points in magicka because my abilities all seemed to use magicka, and then wearing medium armor because it seemed appropriate. But then guides said as a magicka nightblade I should actually be using wands and light armor instead, and that magicka abilities actually scale with spell damage and not weapon damage. But then my spell damage is higher with my daggers equipped than with a wand equipped?
I’m just super confused and not sure how best to start understanding what the deal is.
When you level up, and you're looking at skills, there should be a thing at the top that says "Skills Advisor".
If you select that, you can review different suggestions. By default it must have chosen a magicka stealth build. There is pretty much one choice of each role (damage, healing and tanking) and I think it lets you choose between Stamina or Magicka as your primary resource stat. That way, when you level up, the skills advisor will help you choose its recommended one. Or you can even just turn it off, if you so choose (it took me waaaay too long to figure that out).
So I have this Delve that's become my nemesis. I swear to god I've covered every inch of this place, and I can't complete it. To be fair, I went through there 3 times before I realized there was a quest outside I'd never picked up. 4th time through, finally have the quest, awesome! Right before I finish my dungeon queue pops. Get in there a 5th time, clear it, complete the quest, thank god.
L Ron HowardThe duckMinnesotaRegistered Userregular
You have to kill the boss for the delve to be considered clear. Make sure you're killing them.
Which delve in which zone is it?
+1
Options
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Sometimes the named monster will be dead when you pass though, but they respawn quick. Generally they are going to be in predictable places in the delve.
The UESP website has a map of each delve. It will show you the location of the boss, skyshard, and any related quest. http://en.uesp.net/wiki/Online:Delves
I really wish the beast races didn't have serious Dark Helmet vibes with a lot of (mostly older) headgear.
I also wish that I weren't 99% sure the necromancer scythe morphs are outclassed by something else on any and all builds, but hey it has a self-heal so I can pretend it isn't and use it for questing and soloing stuff.
Sometimes the named monster will be dead when you pass though, but they respawn quick. Generally they are going to be in predictable places in the delve.
Yeah it turns out that it was just dead every time I went through. I got it finally. It’s weird that delves seem to be set aside as “single player content” but aren’t instanced? Not sure how I feel about that. On a similar note, how does loot in containers work? Is it player specific, shared, or first come first serve with a respawn?
It’s a super interesting decision to make everything max level and just scale the player to content; nothing is ever “dead content,” and you could level multiple characters in different areas and not repeat content for a very long time. Kind of loving that.
Sometimes the named monster will be dead when you pass though, but they respawn quick. Generally they are going to be in predictable places in the delve.
Yeah it turns out that it was just dead every time I went through. I got it finally. It’s weird that delves seem to be set aside as “single player content” but aren’t instanced? Not sure how I feel about that. On a similar note, how does loot in containers work? Is it player specific, shared, or first come first serve with a respawn?
It’s a super interesting decision to make everything max level and just scale the player to content; nothing is ever “dead content,” and you could level multiple characters in different areas and not repeat content for a very long time. Kind of loving that.
Almost all of it is first come, first served, with respawn. Exceptions are rewards for group events that will spawn one chest with instanced loot for everyone.
I see a lot of tips to have a single character dedicated to crafting; if I'm not planning to super hardcore min/max or anything, is it a huge issue if my character puts points in 1-2 crafting skills? Or will that crush me in the endgame?
I see a lot of tips to have a single character dedicated to crafting; if I'm not planning to super hardcore min/max or anything, is it a huge issue if my character puts points in 1-2 crafting skills? Or will that crush me in the endgame?
you'll honestly have enough points to fill out ALL The crafting skills. My current main has a full DPS setup (as a dragonknight magicka DPS) *and* everything but Jewelcrafting, the latter ONLY bc it released late so it's taking me longer to level it.
My personal plan is to max crafting on my stam sorc, and sort of use him as my "hub" character. He's going to have a relatively SP light, very PvE/solo focused build, with maxed crafting. I'll use him to do a lot of general/solo content, and then use him to craft gear for more specialized characters I create who will have no points in crafting. That way they can have more flexibility to have multiple skill and gear builds and hone in on whatever I want that character to be focused on (PvP, dungeons, etc).
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited April 2020
Trying to get the hang of this game again, this time with a controller.
Anyone know how the hell to sheathe your weapon? All google results mention holding left on the D-Pad but it does nothing for me aside from weapon swapping.
Giving this a whirl and it seems to be running a lot worse than I'd expect for the horsepower I've got (2080 Super/Ryzen 3900X). Did not expect a 6 year old MMO to be the one I might have to drop the resolution on :bigfrown:
Posts
Do you mean the spiked armor / magma armor type skills?
Pixie - I've never leveled up a Sorc (mine is 12), but my Necro is a stamina/dual-wield and it's a good time. First time I've ever done a stam build. I mostly enjoy the side perk of being able to sprint for sooooo long =p.
Sorc is what I THINK I will level of next, but I want to do a heal sorc, which seems a ridiculous idea since I don't think they have any heal skills.
...or maybe my Warden...
There's a pattern here, but I can't quite put my finger on it.
Yeah, that.
Even just let me tweak the colors a little, SOME thing.
Pixie - is the pattern that you make a lot of alts?
DW always feels worse to me than 2H for stamina. Or even S&B.
Though I pretty much always play Magicka, and thus stave now that DW magicka is dead, because in the back of my head I know that if I ever do run group content I'll want to be a healer like I am in every game.
Necro require Elswyier correct?
Yes, it's part of Elsweyr for now. I assume eventually it'll be available on its own.
405 points. I'm both proud and deeply ashamed.
The way the game is structured you can basically do it however you want. There's still reasons to get experience after max level, but yeah, you can pretty easily get to 50 without touching much of the side stuff. The game is basically "do whatever you want in any order you want really" so if you want to be a completionist later there's nothing stopping you from coming back and doing the side quests, really. I will note that mainline quests do give more XP than side quests do, generally.
I'm still not a huge fan of how you appear to get less powerful as you level or gain CP. I know it's just the way the scaling works, but it really does make you feel like leveling up backslides your power level instead of increases it.
Starting Wednesday, the 1st, and continuing for two weeks (until the 13th), all content will be unlocked for all players. This includes expansions, but it didn't say if you would get anything else, like free crates or crafting bag or whatever.
Sounds like a great time to jump back in or check things out!
I can has cheezburger, yes?
Newly created accounts also get 500 funpoints. I don't think returning accounts do.
... GUESS IM REINSTALLING
https://podcast.tidalwavegames.com/
https://podcast.tidalwavegames.com/
I don't think I can play with anyone, because on the XBox version.
I've been playing since they had a free premium week back in November, I want to say. Been running through all the things all over the place, having fun.
Is anyone else on the Xbox, or is everyone here pretty much just on PC?
I might have just dropped $90 on a pack of 21,000 points... >.>
Join the Mages Guild and Fighters Guild to get those skill lines and access to the Pursuade and Intimidate options in conversations.
If you have access to the (edit) Dark Brotherhood DLC, do the first quest to unlock the Blade of Woe, useful for stealth killing NPCs.
If you own a "chapter" DLC, the game will start you off in a DLC zone instead of the main zone. I recommend instead starting the main quest (Soul Shriven in Coldharbour) which will eventually take you to the "starting island" for your faction. After that's done, go explore the world as you see fit.
You mean Dark Brotherhood DLC
That said, a lot of the systems are super unintuitive? And any guide I’ve looked at really seems focused on the end game play and not helping people learn basic mechanics. Like I picked a nightblade because I generally like stealthy classes. I started dual wielding daggers because it seemed like that’s what the abilities were tailored to (at least thematically?). I was putting points in magicka because my abilities all seemed to use magicka, and then wearing medium armor because it seemed appropriate. But then guides said as a magicka nightblade I should actually be using wands and light armor instead, and that magicka abilities actually scale with spell damage and not weapon damage. But then my spell damage is higher with my daggers equipped than with a wand equipped?
I’m just super confused and not sure how best to start understanding what the deal is.
Along those lines for a lot of classes you will get morphs that change the resource/damage type of an ability. My main is a Stamina Sorcerer that uses DW/bow and a lot of my morphs are changing my abilities from being Magicka based to Stamina based. I still use Magicka abilities, especially for things like sustain and buffing, but almost all my DPS comes from stamina abilities (which the weapon abilities for DW and bow are).
https://podcast.tidalwavegames.com/
When you level up, and you're looking at skills, there should be a thing at the top that says "Skills Advisor".
If you select that, you can review different suggestions. By default it must have chosen a magicka stealth build. There is pretty much one choice of each role (damage, healing and tanking) and I think it lets you choose between Stamina or Magicka as your primary resource stat. That way, when you level up, the skills advisor will help you choose its recommended one. Or you can even just turn it off, if you so choose (it took me waaaay too long to figure that out).
GnomeTank's link is also pretty good.
It's still showing as incomplete on my map.
!@#$#@$%$#@$%@#$
Which delve in which zone is it?
http://en.uesp.net/wiki/Online:Delves
I also wish that I weren't 99% sure the necromancer scythe morphs are outclassed by something else on any and all builds, but hey it has a self-heal so I can pretend it isn't and use it for questing and soloing stuff.
Yeah it turns out that it was just dead every time I went through. I got it finally. It’s weird that delves seem to be set aside as “single player content” but aren’t instanced? Not sure how I feel about that. On a similar note, how does loot in containers work? Is it player specific, shared, or first come first serve with a respawn?
It’s a super interesting decision to make everything max level and just scale the player to content; nothing is ever “dead content,” and you could level multiple characters in different areas and not repeat content for a very long time. Kind of loving that.
Almost all of it is first come, first served, with respawn. Exceptions are rewards for group events that will spawn one chest with instanced loot for everyone.
https://podcast.tidalwavegames.com/
you'll honestly have enough points to fill out ALL The crafting skills. My current main has a full DPS setup (as a dragonknight magicka DPS) *and* everything but Jewelcrafting, the latter ONLY bc it released late so it's taking me longer to level it.
https://podcast.tidalwavegames.com/
My personal plan is to max crafting on my stam sorc, and sort of use him as my "hub" character. He's going to have a relatively SP light, very PvE/solo focused build, with maxed crafting. I'll use him to do a lot of general/solo content, and then use him to craft gear for more specialized characters I create who will have no points in crafting. That way they can have more flexibility to have multiple skill and gear builds and hone in on whatever I want that character to be focused on (PvP, dungeons, etc).
Anyone know how the hell to sheathe your weapon? All google results mention holding left on the D-Pad but it does nothing for me aside from weapon swapping.
If you hold it for a second or so, you'll sheath it. That's just what I use on the Xbox.