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[Fire Emblem] THIS THREAD IS DEAD! POST IN THE NEW ONE!

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    PolaritiePolaritie Sleepy Registered User regular
    Can confirm Ashen Wolves Hard is serious mode. Can't reclass into broken combos. Through chapter 6 without losing anyone. MVP that map?
    Retribution. Fuck that line of Bolting mages. 2 dead on the first turn to Byleth and Dimitri doubling their asses back.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    Maz-Maz- 飛べ Registered User regular
    Polaritie wrote: »
    Can confirm Ashen Wolves Hard is serious mode. Can't reclass into broken combos. Through chapter 6 without losing anyone. MVP that map?
    Retribution. Fuck that line of Bolting mages. 2 dead on the first turn to Byleth and Dimitri doubling their asses back.

    That was probably the only time I ever used Pure Water in a Fire Emblem game

    Add me on Switch: 7795-5541-4699
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    PolaritiePolaritie Sleepy Registered User regular
    edited March 2020
    Maz- wrote: »
    Polaritie wrote: »
    Can confirm Ashen Wolves Hard is serious mode. Can't reclass into broken combos. Through chapter 6 without losing anyone. MVP that map?
    Retribution. Fuck that line of Bolting mages. 2 dead on the first turn to Byleth and Dimitri doubling their asses back.

    That was probably the only time I ever used Pure Water in a Fire Emblem game

    I just had Linhardt heal through it, but I was strongly considering that.

    Working through Ch. 7 now, but its a much easier map overall.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    Romantic UndeadRomantic Undead Registered User regular
    Using cheese tactics in a strategy game on its hardest difficulty setting is the one time I don't feel guilty doing it. It's an understood fact that the AI is going to be using cheese on you, so why the hell should I not leverage every advantage I have to win? I've already beaten the game once on Hard sans cheese, so now, it's all or nothing.

    You literally can't hurt my Byleth, AI? On your hardest setting? Well then I guess you shoulda cheesed harder, sucka!

    3DS FC: 1547-5210-6531
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2020
    I randomly got the urge to pick Three Houses back up this week. Tho I decided instead of continuing my Blue Lions run I'd restart with Golden Deer on Maddening :3 (no new game+, I want yellow title screen). I was a bit worried it would be crazy hard or something but so far it has been.. Not that bad at all? I was especially worried about the mock battle and the Kostas chapter right after since you barely get to train your students for them, but they went mostly fine. Like one restart each (mock battle because holy shit Hubert does a ton of damage!) and the next just because I got overwhelmed (ironically it went waaaaay smoother when I rushed it a bit and didn't turtle as much.. Getting ahead of the waves of guys was the way to go).

    It's been so fun so far though. Right now I'm up to the chapter where you go to get back the Lance of Ruin or whatever from Sylvaine's brother. Hoping I can recruit everyone before the time skip, but I'm sure with enough gift spamming it should be good. I've been spamming heavy armor ranks on Byleth to get Ferdinand since he's dumb and doesn't have his b rank until after the time skip.

    It's also been interesting to play with all the DLC active. I kinda sorta played with Anna out but I haven't touched it since the Abyssal stuff came out. Neat how everything is sprinkled more throughout the early chapters now. TBH I was a little apprehensive of doing the Abyssal stuff on my Blue Lions playthrough since it was already post time skip, so this will be a better intro to it all.

    I'm probably gonna have to look up some tips on making guard adjutants soon. I've been trying to groom Cyril as one and eventually Ferdinand too. I'll have to see if there are certain characters that are more suited for it tho.

    P.S. - Holy shit is Lysithia trash on this difficulty! I know Mangs and Chaz were hating on her in their let's play and now I can see why. She's somewhat ok *now* as just a reliable source of magic damage, but she's still frail as hell. I can't attack much unless she's finishing them off. She can't take any hits at all. That's fine tho, she is one of my least favorite characters so I can maybe bench her when I recruit some better alternatives :3 We'll see, dark spikes may be useful.

    I do need to get my horse slaying together for Death Knight.. Had to skip killing him first time cuz Byleth was literally the only one who could do anything to him.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    BrodyBrody The Watch The First ShoreRegistered User regular
    Why is picking a house so early in the game, I just started and I'm stuck.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    The WolfmanThe Wolfman Registered User regular
    Just pick whichever one speaks to you. I picked Blue Lion because they're from the north and I like snow. That was the extent of that line of thinking.

    This is my wild take on how to play the game for the very first time, and I'm not sure if many people will agree. But my suggestion is... don't recruit any students. Maybe one or two if you think they're really neat. But between your students, and the teachers you can get, that's more than enough characters to get by. Realistically you'll never use most of them and will probably stick to your house units, because that's who the plot is going to focus on anyways. Honestly, I think the story will play out much better your first time through if you do that.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    DidgeridooDidgeridoo Flighty Dame Registered User regular
    Choose whichever one you want-- if you end up really digging the game, you can always replay for a different route. Like me. I've played it, uh. Way too many times. Basically this:

    https://www.youtube.com/watch?v=ncwL6dqMS1E

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    TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Maz- wrote: »
    Polaritie wrote: »
    Can confirm Ashen Wolves Hard is serious mode. Can't reclass into broken combos. Through chapter 6 without losing anyone. MVP that map?
    Retribution. Fuck that line of Bolting mages. 2 dead on the first turn to Byleth and Dimitri doubling their asses back.

    That was probably the only time I ever used Pure Water in a Fire Emblem game
    Retribution! Shit, I forgot I had that. I just kept tanking them until they ran out of ammo by giving Linhart pure water and standing in range while clearing up the side paths with everyone else.

    7244qyoka3pp.gif
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    BrodyBrody The Watch The First ShoreRegistered User regular
    I ended up going with Golden Deer cause Claude is cute. Did alright on my first mock battle. I'm doing hard/casual, so the fact that Leonie died in the first enemy phase was annoying, but I guess I wasn't exactly expecting the other two groups to gang up on me. Everyone else made it through the battle, so Yay! I'll probably try and recruit Mercedes as my waifu, but other than that just use the characters available by default. My last non mobile FE game was Awakening, and its weird not having a huge pairing chart with a list of classes everyone has to jump through to pass down the right skills and everything.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    Maz- wrote: »
    Polaritie wrote: »
    Can confirm Ashen Wolves Hard is serious mode. Can't reclass into broken combos. Through chapter 6 without losing anyone. MVP that map?
    Retribution. Fuck that line of Bolting mages. 2 dead on the first turn to Byleth and Dimitri doubling their asses back.

    That was probably the only time I ever used Pure Water in a Fire Emblem game

    I used Pure Water to deplete an enemy's Bolting at least a couple times in Blazing Blade.

    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane Pokemon Scarlet Name: Carmen
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    BrodyBrody The Watch The First ShoreRegistered User regular
    How much should I be worrying about min/maxing with goals/lectures?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    KupiKupi Registered User regular
    Brody wrote: »
    How much should I be worrying about min/maxing with goals/lectures?

    In my experience (I'm no genius at the game), you generally aren't going to create some kind of super-busted hybrid by spreading your characters out. The stat minimums that the classes enforce are really the absolute bare minimum you could possibly have an be that class, so, for instance, when I spent a shit-ton of time and effort pumping Raphael's Faith (in addition to Heavy Armor, and Axes, and Fists), he only barely made Bishop by the end of the game, and improved his Resistance by a spectacular... 7. In the meantime, he also only barely made it to Fortress Knight in the same run, and had no hope of making War Master.

    You're really better off just focusing them on their strengths and accepting whatever becomes available by so doing. The only exception is that practically everything winds up on a horse at the final rank, and the things that don't wind up on a horse wind up on something that flies. This game will devour enough of your time without spending any more of it trying to decide what the best training path might be for every student.

    My favorite musical instrument is the air-raid siren.
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    TorgaironTorgairon Registered User regular
    the only hard rule I have for lectures is that if a character has a budding talent (the 3 star marker that fills as you rank it up) I pretty much always level that up because it unlocks a special ability or combat art. they're usually not gamebreaking or anything, but getting that skill to that point also takes it from unfavored to favored and makes it easier to level.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    edited September 2020
    Yeah, I guess I'm just also trying to figure out what skills I need to hit the classes, and who should be holding what, and learning what.

    Edit: I don't know that I have anyone planned for Great Knight, or Pope. Is this going to be an issue long term?

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    TorgaironTorgairon Registered User regular
    imo the learning curve for battles has very little to do with perfectly optimized characters (at least on any difficulty that isn't maddening) and everything to do with figuring out:

    - which units counter which
    - how to move your units/read what enemy units are going to do when you pass the turn over

    specifically for master classes, on your first playthrough it's way more important to just pick a role for a character early on based on their strengths and worry about master classing when you have a comfortable squad. a fortress knight (advanced class) will tank physical attacks just as well as a great knight (master class), they'll just be slower for lack of horse. same for bishop into holy knight, or bishop into gremory; a healer is a healer, so long as they have a good mag stat and maybe a crest to go along with the role.

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    TerrendosTerrendos Decorative Monocle Registered User regular
    As another rule of thumb, flying units are very very good in Three Houses. You want at least one, preferably two or three. At least, that made VW a whole lot easier. In CF I only had 1 and wished I'd had a couple more in the endgame.

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    AnteCantelopeAnteCantelope Registered User regular
    A lot of characters are improved by putting them on a horse or pegasus, and so they need to have riding or flying lessons. Other than that, don't bother minmaxing on your first game.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    edited September 2020
    When people list class/class, are they multiclassing or something, or is it just suggesting one of the two, which are generally equal?

    Edit: Also, do I really need a dancer in this game?

    Also also, I feel like I'm going through a lot of Vulnerary's (sp). Should I recruit another healer, and maybe use that in place of a dancer?

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    TorgaironTorgairon Registered User regular
    edited September 2020
    Brody wrote: »
    When people list class/class, are they multiclassing or something, or is it just suggesting one of the two, which are generally equal?

    Edit: Also, do I really need a dancer in this game?

    Also also, I feel like I'm going through a lot of Vulnerary's (sp). Should I recruit another healer, and maybe use that in place of a dancer?

    dancers have two possible roles in my experience, depending on what you want:

    - the main dancer function is to "dance", which when next to a char that's already passed their turn grants them another one. I've only really used this in my current ng+ playthrough but I'm very happy with it overall. dancer is a magic-using class, so for this purpose you want to have your dancer be an established healer or at least a magic user. basically every turn you aren't healing, you're having them run behind another ranged character and give them another turn. this grants free xp, support ranks, etc. just like your typical heals and rallies do while also giving you more turns with your damage units.

    - when you unlock the dancer class, in addition to the "dance" command that's available when you're actively that class you also unlock a unique ability that grants +20 avoidance when you use a sword. this is incredible for characters that have stat growth already biased towards speed and sword builds. on my last black eagles playthrough I unlocked dancer for petra, kept her as an assassin and the vast majority of enemies had somewhere between 10-25% chance to hit her.

    as for healing you shouldn't be staying on vulnerary spam very long. you want at least one dedicated healer, and feel free to spend a few lectures leveling up your faith to D rank on your reason mages so they can off-heal.

    Torgairon on
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    TerrendosTerrendos Decorative Monocle Registered User regular
    Yeah, the opportunity cost of getting healing magic on all your casters is basically nil. You can let your non-specialist healers do topping off and such during lulls in battle and use your focused healer(s) for clearing away the big damage. That works both ways, of course: there's no reason not to cross-train your healers in a bit of Reason magic either.

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    WotanAnubisWotanAnubis Registered User regular
    Most of my magic users I just set to Faith/Reason and then forget about them. Sometimes a bit of Authority, maybe. With the DLC, Flying or Riding for the fun of it. But Faith/Reason is probably what you want for your casters.

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    Endless_SerpentsEndless_Serpents Registered User regular
    My first run was Deer. I recruited everyone, and trained them down the most obvious path.

    This time I’ve gone full Eagles. I’ve recruited no extras save Shamir, and I’m training them down their hidden talents... and I’m also painfully trying to get Hubert it be a flier because one line of dialogue suggests he wished he could be a pegasus knight. I can’t do that, so I’ll get what’s close.

    It makes for a much more dramatic, tragic telling. I had to kill Alois and Catherine!

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    KupiKupi Registered User regular
    edited September 2020
    Oh, you know what, that was the other thing I forgot to mention. Authority is a great thing to train on anyone. Battalions can give you a pretty hefty bonus to your stats. A character who is, say, already training in Axes will get way more out of training Authority to equip a stronger Battalion than they will, say, training Swords just to be effective with a different weapon type.

    EDIT: To rephrase, if you're looking to improve your characters' stats, you'll get more mileage out of training their Authority for better Battalions than training some other weapon to qualify them for a different class than the one they're in.

    Kupi on
    My favorite musical instrument is the air-raid siren.
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    BrodyBrody The Watch The First ShoreRegistered User regular
    My current plan is

    Claude: Barbarossa
    Hilda: Wyvern Lord
    Ignatz: Dancer? Probably actually Sniper
    Leonie: Bow Knight
    Lorenz: Dark Knight
    Lysithea: Gremory
    Marianne: Holy Knight
    Raph: War Master

    and I guess I'm not even sure what ends up happening with Byleth, but I see I have a hidden talent in healing, so maybe I'll go swords and off-heals for Byleth.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    TerrendosTerrendos Decorative Monocle Registered User regular
    My only suggestion is to make someone a Thief/Assassin for lockpicking. You can get by with keys but it's real convenient to have someone who doesn't need them.

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    Endless_SerpentsEndless_Serpents Registered User regular
    Honestly it sounds good having a thief, but a flier with keys can grab all the loot on a map in three turns.

    I did make Byleth a thief on my first run so I could keep his broken ass out of the fight, so that’s a thing.

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    StarZapperStarZapper Vermont, Bizzaro world.Registered User regular
    edited September 2020
    So what's the consensus on Three Houses then, pretty good? Mind, I really liked Awakening up to the point it became a mating sim, and the difficulty got really bullshit in the late game so eventually I tired of that. I tried Fates, but the characters and story I thought were garbage and I just couldn't do it. So, better than those two I hope? I want to like the Fire Emblem games I really do, they just give me alot of reasons not to. Oh, the GBA one was pretty good too, though I think that's probably cause my rose tinted memory has forgot all the times I restarted a battle to save that one character who dies.

    StarZapper on
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    TerrendosTerrendos Decorative Monocle Registered User regular
    Well, there's definitely some changes that fix many of those problems you mentioned:

    1. You do kind of set characters up with supports, but there's no child characters. It's more like the older GBA FE game supports, where characters who max supports get paired endings together.
    2. Early on you gain access to an ability that lets you "rewind time" a few times a battle if you screw up. I think I only had to completely restart a mission 3-4 times.
    3. At least on Hard difficulty, reinforcements do not attack on the same turn they appear.

    I really enjoyed it, but then I also liked Awakening and appreciated the amount of customization you could get in producing genetically optimized children. I think the characters are way better than the ones in Fates. It has a similar "you have to choose a side" thing but it never gave me the feeling that half the characters are completely braindead like Fates did.

    I think my biggest critique is that, although the open-ended nature of the class system in 3H is great for letting you build characters exactly how you like, it doesn't explain to you that you need to focus in on specializations pretty quickly and not dally about with other skills. This is most pronounced in one particular route because it's a fair bit shorter than the others. The rewards for maxing out skills are often very good, but to get your students there, you need to really push them, which, I mean, at least it's thematic.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Yeah, I'm a month or two in, and I feel like I might have messed shit up.

    I guess I'll probably take Ignatz down Thief into Sniper?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Brody wrote: »
    Yeah, I'm a month or two in, and I feel like I might have messed shit up.

    I guess I'll probably take Ignatz down Thief into Sniper?

    There's a lot of XP, gold, side missions, and class change opportunities that you shouldn't feel compelled to go one route with your characters. Unless you're looking for very specific builds, just go with the flow and change where needed.

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    TerrendosTerrendos Decorative Monocle Registered User regular
    Brody wrote: »
    Yeah, I'm a month or two in, and I feel like I might have messed shit up.

    I guess I'll probably take Ignatz down Thief into Sniper?

    Two months in isn't bad. As you gain Professor Rank and have more things to do on your day off, how you spend your time becomes more important. Honestly, as long as you're not trying to raise all of a character's skills equally for some reason (that is, make them equally good with every single weapon and magic and authority and heavy armor and flying and riding), you'll probably be fine.
    MNC Dover wrote: »
    Brody wrote: »
    Yeah, I'm a month or two in, and I feel like I might have messed shit up.

    I guess I'll probably take Ignatz down Thief into Sniper?

    There's a lot of XP, gold, side missions, and class change opportunities that you shouldn't feel compelled to go one route with your characters. Unless you're looking for very specific builds, just go with the flow and change where needed.

    While this is true, the best way to boost skill ranks in particular is through teaching, and there's a finite amount of that you can do on any given week.

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    AnteCantelopeAnteCantelope Registered User regular
    Brody wrote: »
    Yeah, I'm a month or two in, and I feel like I might have messed shit up.

    I guess I'll probably take Ignatz down Thief into Sniper?

    I think Ignatz works best as a doorstop. Maybe a dust collecter, if you really invest in him.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited September 2020
    The important thing is to get the terrifying wizard child Lysithea and the axe maniac Hilda if you want an easier time.

    Ignatz the dancer is probably viable, I've never tried that.

    Endless_Serpents on
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    LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    edited September 2020
    I think Ignatz works best as a doorstop. Maybe a dust collecter, if you really invest in him.

    By the final few chapters, my Ignatz was basically guaranteeing crits (Sniper growths, Killer Bow+, Hunter's Volley).

    Just make sure to give him any Energy Drops you get to boost his Strength, or take him through a Strength boosting class. (It was my third playthrough, so I had learned the value of Brigand's Death Blow and had funnelled anyone who could be funnelled through that class. As I was planning Ignatz to be a Sniper, I could do Axes/Bows until he was a C in the former, then switch to Bows/Authority for the rest of the game.)

    Edit: @Brody, on that thought, I found it good to make sure any magic users went through Mage even if I was planning on them being a healer. A Priest's Mastery Skill (Miracle - giving you a Luck% chance of surviving a killing attack with 1HP) is rarely useful, and you can just Divine Pulse anyway. Whereas the Mage's Fiendish Blow (+6 Magic when you attack) is much better.

    LordSolarMacharius on
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    TorgaironTorgairon Registered User regular
    I think Ignatz works best as a doorstop. Maybe a dust collecter, if you really invest in him.

    yeah, I'm deep into my golden deer playthrough and ignatz is the one character that just hasn't panned out. I went too hard on reason with him, realized that he was completely obsolete in a roster with lysithea and lorenz, then tried to pivot him back to archery and now his stats are spread about as evenly as possible for him to be maximally mediocre.

    when you have 10 activity points in ng+ and are burning through normal cooking ingredients for meal shares at hyperspeed, is there anything you can do to restock other than the greenhouse? now that I've accepted that seminars are mostly pointless and am doing 2-3 explores a month, my food cabinet cannot keep up with 7-8 meal shares a session.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited September 2020
    Beat my Black Eagle students only run and it was pretty dang fun! Made me really appreciate some characters even if they’re not the very best.

    Way more neutral unit casualties than I’d ever otherwise allow as the B.Es are most tuned to being on foot than the other houses.

    Warping El into the enemy lines is a must.

    Endless_Serpents on
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    AcheronAcheron Registered User regular
    I may be weird, but I did 3 "no recruit" runs of Three Houses. Eagles - Lions - Deer. Let me use all of the characters and it was more dramatic with the cross house conflict later on.

    My last run I went with Edelgard and recruited every single person, which was cool in its own way. Of course not everyone wants to put 150 hours into the same game, lol. At least it was spread out over 13 months.

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    Endless_SerpentsEndless_Serpents Registered User regular
    It’s far more dramatic. It honestly felt like how the game should be played in terms of story after my first run, which was Everybody’s Deer!

    Though that does suit the future Claude was after.

This discussion has been closed.