Mostly because it'll be padding for all my big dinos.
You could do the 8 STEGADONS* list that is up on the Warhammer community website as well.
*Contains at least 1 bastiladon.
Honestly, I think it's possible to build a list with Carnosaurs, Stegadons as battleline, and then a couple bastiladons. I think there is a decent monster mash list in there.
Good luck trying to explain why a 1+ save means you ignore rend to your opponent though.
Mostly because it'll be padding for all my big dinos.
You could do the 8 STEGADONS* list that is up on the Warhammer community website as well.
*Contains at least 1 bastiladon.
Honestly, I think it's possible to build a list with Carnosaurs, Stegadons as battleline, and then a couple bastiladons. I think there is a decent monster mash list in there.
Good luck trying to explain why a 1+ save means you ignore rend to your opponent though.
Yeah, I read that 1+ save thing and still don't really understand how it works.
The rule of 1 means the 1 always fails a save, right? Why is that complicated? it's basically a built in 'ignore rends of -1' like the army had on a bunch of models, right?
The rule of 1 means the 1 always fails a save, right? Why is that complicated? it's basically a built in 'ignore rends of -1' like the army had on a bunch of models, right?
It would have made more sense to just give it a 2+ save with a rule that let it ignore rends of -1 instead of doing some weird anti-game stuff.
The rule of 1 means the 1 always fails a save, right? Why is that complicated? it's basically a built in 'ignore rends of -1' like the army had on a bunch of models, right?
See, this is the problem with it.
A natural one, always fails.
But because rend lowers the roll on the dice, and one is the minimum, a natural one is the only way to fail a save.
So an example.
Geoff the bastilladon takes a wound. You roll the save. You get a natural one. He loses a wound.
He takes another, this time with -3 on the rend. You roll a 3. The rules state a lowest the dice can do is a 1. So you deduct three, to get a roll of a one. But its not a natural one. Its a modifed one. The big turtle fucker has a 1+ save, so RAW, makes it.
Anyone know which underworlds warbands are actually good in their respective armies? A lot seem really overpriced (points wise) and very underwhelming.
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Gashrak's Despoilers are the gold standard, with a +1 to hit spell that applies to any Chaos units. The kharadron arent horrible either cos they have basically all the KO keywords in one squad. Most of them are just flavourful little squads though, yeah.
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Most of the warcry bands are a bit weak in AoS, with the notable exception of the untamed beasts who are an awesome screening unit. The issue with proxying them is that they're all on different base sizes within the same unit and come in unusual unit sizes. If you can get them on 25s they'd make cool marauders. Or just run them as is and stick them on an objective if you dig the models.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Most of the warcry bands are a bit weak in AoS, with the notable exception of the untamed beasts who are an awesome screening unit. The issue with proxying them is that they're all on different base sizes within the same unit and come in unusual unit sizes. If you can get them on 25s they'd make cool marauders. Or just run them as is and stick them on an objective if you dig the models.
I like the Splintered Fang for summoning as a Ravagers player. It's ten models, one of which is effectively a two wound bullet soak that comes back every turn, and they cause mortals on unmodified 6s to hit.
I also like Theddra because her spell really helps keep StD units alive just a little bit longer. I wish they would have FAQed her and the Darkoaths to be Undivided so they could benefit from Aura of Chaos, but eh... minor quibble.
The fact that none of the war cry stuff and like half the darkoath stuff can't take marks (or doesn't at least have undivided) makes them far less palatable to take since they don't interact with the main allegiance ability.
Anyone know which underworlds warbands are actually good in their respective armies? A lot seem really overpriced (points wise) and very underwhelming.
I like using Garrek's Reavers as a 60 point throwaway unit to sacrifice with a Slaughterpriest to get Blood Tithe points faster.
Magore's Fiends are nice to have since Riptooth is pretty fast and is one more model that can deny spells if you're up against a magic heavy army. Also, having more Blood Warriors never hurts.
The Stormcast ones are all pretty ok, but are also good as fillers to break up your army if you have a lot of ETB dudes. Also, Steelheart's Champions gives you two special weapons if you need them for Liberator squads.
I have a bunch of other warbands, but don't have the armies to run them with.
Anyone know which underworlds warbands are actually good in their respective armies? A lot seem really overpriced (points wise) and very underwhelming.
I like using Garrek's Reavers as a 60 point throwaway unit to sacrifice with a Slaughterpriest to get Blood Tithe points faster.
Magore's Fiends are nice to have since Riptooth is pretty fast and is one more model that can deny spells if you're up against a magic heavy army. Also, having more Blood Warriors never hurts.
The Stormcast ones are all pretty ok, but are also good as fillers to break up your army if you have a lot of ETB dudes. Also, Steelheart's Champions gives you two special weapons if you need them for Liberator squads.
I have a bunch of other warbands, but don't have the armies to run them with.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Choosing what kind of base to do is difficult. I'm not feeling the cracked earth look I did on my test plague monk anymore so I'm trying to figure out what would look good and Skaveny. Kind of want to use something I can add grass tufts to.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
edited March 2020
Question for those playing Warcry - I built my terrain different than on the terrain cards (because GW’s instructions don’t match that for some reason)
How big of a deal do you think this is? I still have the same number of pieces, roughly the same size (1 of them actually matches exactly too).
Worth trying to break the glue bonds and reassemble? It’s already primed and partially painted.
My gut is no as given the alternative terrain generation methods in the Tome of Champions. I never do matches play either, all campaign so it seems like I could always translate the battlefield cards if needed.
Thoughts?
Vanguard on
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I have never used the terrain cards, just set it up in a way that looks cool and everyone's happy with, I wouldn't worry about trying to break stuff apart and reassemble just to match the cards.
So talking with a friend of mine in wow about things to do outside the game. They got into AoS last year because of like me they wanted to play a certain army but found it silly with how it was in Warhammer. The Fyreslayers.
So they asked about what I had for the DoK. in telling them and what I plan on getting sometime down the road. They remarked I only have two cauldrons one I was going to turn into the medusa shrine. I also have the old pushcart one. But they recommended I get another cauldron so I can run two in a game. I plan on getting 3 more witch boxes and 3 more medusi.
Just I never thought of when I get my army fully built running two caldrons
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Follow up question. My main gaming partner just moved away so I'm going to try and introduce my boardgame/rolepaying crew to Warcry as it kind of sits in the middle of the two. I have enough factions that I could just bring whatever, but I'm trying to think about how to modify the game for multiplayer. Anyone have resources for this? I have some basic thoughts (for games of 4+ need two boards, all symmetrical missions played as FFAs whereas the other mission cards could be team based).
There’s a bunch of 3-4 player rules already in the core rule book.
Sorry, meant to say beyond those. Definitely enough there to get them started but thinking about the long haul here.
How about using the campaign rules?
That’s kinda what I want guidance on - how to handle group play using campaign rules. Converges probably need to be 2 players no matter what, but it would be cool to see a similar thing in group play.
Maybe I’ll home brew that.
Anyway, I based my Chimera this morning and just sprayed that as well as the Crusher and Arkham the Black for my Bonereapers, got a ton of hobby projects while I’m quarantined.
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I've not played enough warcry to really help you out with suggestions, but the convergence campaign missions are definitely geared towards 1 vs 1 play, you could probably hack them for multiplayer though, the rules seem pretty flexible for that sort of thing. Games above 4 players might get a little clunky, you may need to experiment to see which mission types/deployments work best in that scenario, or have two games running simultaneously if you've got enough terrain and stuff I guess.
I'd sure love some giants. That old kit is so good but the rules are so bad, and they're one of the only allies I can take with ogres (the other being trolls, which are just... worse ogres).
Posts
Honestly, I think it's possible to build a list with Carnosaurs, Stegadons as battleline, and then a couple bastiladons. I think there is a decent monster mash list in there.
Good luck trying to explain why a 1+ save means you ignore rend to your opponent though.
Yeah, I read that 1+ save thing and still don't really understand how it works.
Gamertag - Khraul
PSN - Razide6
Yeah, I fully expect it to be errated so the bastiladon has a 2+ save and reduces rend by 1.
3+ save ignore all rend and 4++ feel no pain.
It would have made more sense to just give it a 2+ save with a rule that let it ignore rends of -1 instead of doing some weird anti-game stuff.
See, this is the problem with it.
A natural one, always fails.
But because rend lowers the roll on the dice, and one is the minimum, a natural one is the only way to fail a save.
So an example.
Geoff the bastilladon takes a wound. You roll the save. You get a natural one. He loses a wound.
He takes another, this time with -3 on the rend. You roll a 3. The rules state a lowest the dice can do is a 1. So you deduct three, to get a roll of a one. But its not a natural one. Its a modifed one. The big turtle fucker has a 1+ save, so RAW, makes it.
I do use Skritch as a stand in for a clawlord since his model is much nicer.
Will likely end up using the Tzeentch Magister as the same since he as a character doesn't seem that great.
Using a tzeentch magister as a clawlord is a novel choice :P
Ah, shame. Thanks for the advice, though.
But also just as planned... Yes-yes.
I also like Theddra because her spell really helps keep StD units alive just a little bit longer. I wish they would have FAQed her and the Darkoaths to be Undivided so they could benefit from Aura of Chaos, but eh... minor quibble.
I like using Garrek's Reavers as a 60 point throwaway unit to sacrifice with a Slaughterpriest to get Blood Tithe points faster.
Magore's Fiends are nice to have since Riptooth is pretty fast and is one more model that can deny spells if you're up against a magic heavy army. Also, having more Blood Warriors never hurts.
The Stormcast ones are all pretty ok, but are also good as fillers to break up your army if you have a lot of ETB dudes. Also, Steelheart's Champions gives you two special weapons if you need them for Liberator squads.
I have a bunch of other warbands, but don't have the armies to run them with.
I like using Garrek's Reavers as a 60 point throwaway unit to sacrifice with a Slaughterpriest to get Blood Tithe points faster.
Magore's Fiends are nice to have since Riptooth is pretty fast and is one more model that can deny spells if you're up against a magic heavy army. Also, having more Blood Warriors never hurts.
The Stormcast ones are all pretty ok, but are also good as fillers to break up your army if you have a lot of ETB dudes. Also, Steelheart's Champions gives you two special weapons if you need them for Liberator squads.
I have a bunch of other warbands, but don't have the armies to run them with.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
How big of a deal do you think this is? I still have the same number of pieces, roughly the same size (1 of them actually matches exactly too).
Worth trying to break the glue bonds and reassemble? It’s already primed and partially painted.
My gut is no as given the alternative terrain generation methods in the Tome of Champions. I never do matches play either, all campaign so it seems like I could always translate the battlefield cards if needed.
Thoughts?
So they asked about what I had for the DoK. in telling them and what I plan on getting sometime down the road. They remarked I only have two cauldrons one I was going to turn into the medusa shrine. I also have the old pushcart one. But they recommended I get another cauldron so I can run two in a game. I plan on getting 3 more witch boxes and 3 more medusi.
Just I never thought of when I get my army fully built running two caldrons
Follow up question. My main gaming partner just moved away so I'm going to try and introduce my boardgame/rolepaying crew to Warcry as it kind of sits in the middle of the two. I have enough factions that I could just bring whatever, but I'm trying to think about how to modify the game for multiplayer. Anyone have resources for this? I have some basic thoughts (for games of 4+ need two boards, all symmetrical missions played as FFAs whereas the other mission cards could be team based).
Finally done with this shit. Only one more of these to do and I'm not looking forward to it.
Spoiler'd for big shitty pictures
Sorry, meant to say beyond those. Definitely enough there to get them started but thinking about the long haul here.
How about using the campaign rules?
That’s kinda what I want guidance on - how to handle group play using campaign rules. Converges probably need to be 2 players no matter what, but it would be cool to see a similar thing in group play.
Maybe I’ll home brew that.
Anyway, I based my Chimera this morning and just sprayed that as well as the Crusher and Arkham the Black for my Bonereapers, got a ton of hobby projects while I’m quarantined.