Ignatz suffers by having Claude as his closest comparison on the Golden Deer team, I think. I mean... Clause is fucking unstoppable, as are all the house leaders. If you need an archer to do something, you send Claude to clean up.
In comparison poor Ignatz seems terribly fragile, even if that's not fair.
Actually I think Ignatz has better growths overall (Bernie has two 25 or lower growths), but Bernie has a crest that occasionally lets her get an extra attack in (of course, one of her worst stats is luck).
Personally I've never had a Bernie with good stats, Shamir & Leonie always ended up my strongest archer/snipers (not counting Claude, that's just cheating)
Ignatz has, like, the same growth rates as Bernadetta, and everybody loves her and says she's a murder blender.
Bernadetta's biggest competition as an archer is Petra, who you probably want to make a melee/flying unit regardless. Bern also has a really great personal skill, while I... can't recall what Ignatz's is, actually
To be clear I think Ignatz is a pretty good unit, he was a nerdy murder machine rolling Assassin in my Verdant Wind playthrough, but he has the double-whammy of "being an archer on the same team as Claude" and "personality that a lot of players don't find engaging most of the time" holding him back in that particular contest
Ignatz has, like, the same growth rates as Bernadetta, and everybody loves her and says she's a murder blender.
Bernadetta's biggest competition as an archer is Petra, who you probably want to make a melee/flying unit regardless. Bern also has a really great personal skill, while I... can't recall what Ignatz's is, actually
To be clear I think Ignatz is a pretty good unit, he was a nerdy murder machine rolling Assassin in my Verdant Wind playthrough, but he has the double-whammy of "being an archer on the same team as Claude" and "personality that a lot of players don't find engaging most of the time" holding him back in that particular contest
Bernie learns Pass, which allows her to move through enemies at will. She also gets Deadeye for massive bow range. Add in high accuracy and more passive accuracy from archer classes, range up from Sniper/Bow Knight... her main thing is she becomes a hyper mobile assassin who picks people off and runs away to safety. She threatens 7 spaces away before moving as a Bow Knight. And has Canto.
Apparently I can make someone a Dancer this month. Should I do that? Who? (Deer)
Yes. You should absolutely do that.
As for who... well, anyone you like, really. Anyone you intend on using, anyway. Dancer is a really good support class that can also use some magic.
The character you make a dancer also gets sword avoid+20, which can be hilarious in the right situation. They have awful growths aside from charm though. Also make sure to boost the candidate's charm a bit that month (tea time, etc) if you can. There's a target amount to win the contest, though it's not too hard to hit.
Apparently I can make someone a Dancer this month. Should I do that? Who? (Deer)
Yes. You should absolutely do that.
As for who... well, anyone you like, really. Anyone you intend on using, anyway. Dancer is a really good support class that can also use some magic.
The character you make a dancer also gets sword avoid+20, which can be hilarious in the right situation. They have awful growths aside from charm though. Also make sure to boost the candidate's charm a bit that month (tea time, etc) if you can. There's a target amount to win the contest, though it's not too hard to hit.
Whoever you choose as your Dancer will get the following benefits:
- Sword Avoid +20: An Ability that gives them 20% avoid while equipped with a Sword. This is the only thing that can be used outside of the Dancer class.
- A Combat Art whose name I've forgotten that attacks using the Charm stat instead of Strength.
- A special move, Dance, that allows a unit to act again after taking its turn.
- Upon class mastery, they'll get an Ability called Special Dance that improves various stats on the target, like a Rally.
- Better skill growth in Swords and Authority.
The Dancer is sufficiently multifunctional that a lot of different archetypes can benefit from becoming the Dancer. However, you should also keep in mind that the Dance move is their most powerful ability, which consumes their turn. If you've got a character who isn't really keeping up, it can be useful to make them your Dancer so you get, effectively, a second copy of the nearest more useful character.
My favorite musical instrument is the air-raid siren.
Petra Dancer was a very fun run. Just let everything attack her and miss because Petra with even more evasion is stupid. (NG+ so I could just slap Alert Stance+ and Defiant Avoid on her too)
Petra Dancer was a very fun run. Just let everything attack her and miss because Petra with even more evasion is stupid. (NG+ so I could just slap Alert Stance+ and Defiant Avoid on her too)
While the dancer passives are very nice, it can't really be stated enough how stupid broken the dance ability itself is, which is why I like giving it to someone who is struggling to remain relevant rather than just making an already good unit even better. Especially with all the broken stuff in this game like stride/warp/Canto/Wyvern Lords, having an extra turn for your truly busted units enables some pretty funny stuff
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2020
I will say one thing that playing fe3h made me realize. Given the nature of the battle system its kind of hard if not impossible to have epic 1-on-1s. Because you never want any fight to last longer than 1 engagement.
I mainly realized this when you'd fight a former student.
Its all
"I knew this day would come professor, let us finish this."
"..."
*Byleth one shots them*
Me: Well that was anti-climatic
Also not gonna lie I really don't understand the point of having a silent protagionist at this stage of the game except it saving money. Byleth's dead stare and the constants "..." didn't make me feel like the character as much as it took me out of the dialogue.
I love that Lysithea is just a “fuck you” cannon to point at the Death Knight
Is it even possible she doesn’t 1-shot him?
if you're playing at highest difficulty he will absolutely obliterate her.
For the first encounter I generally find this to be true as well. She can put a hurt on him but you gotta be careful. After that though she just murders him. If not a OHKO then so much damage that you just throw one or maybe two gambits to get to a kill. She is just a ridiculously strong murder machine.
Well the issue on Maddening is that Death Knight is able to counterattack from any range and has a personal skill that gives big avoid and damage reduction against gambits. Also he moves even in his first appearance. (Although only if you get in range of him or attack him.) If you wanna kill him gambits are the way to go but it's hardly a certain thing.
Well the issue on Maddening is that Death Knight is able to counterattack from any range and has a personal skill that gives big avoid and damage reduction against gambits. Also he moves even in his first appearance. (Although only if you get in range of him or attack him.) If you wanna kill him gambits are the way to go but it's hardly a certain thing.
This is what I did on both of my Maddening runs. It takes a bit of work to get the placements just right, but you can manage. The first time really sucks, but the second time just requires you to set up outside the door just right.
Also not gonna lie I really don't understand the point of having a silent protagionist at this stage of the game except it saving money. Byleth's dead stare and the constants "..." didn't make me feel like the character as much as it took me out of the dialogue.
I think the reasoning behind a silent protagonist is that when you read multiple dialogue options it's awkward to then hear one spoken.
Of course, there's... basically no point at which I think the dialogue options in this game actually mattered. Or were generally superior to just writing dialogue for Byleth.
I picked up FE Fates a few days ago for the first time since it came out. I'd finished Conquest and was 2/3 through Birthright. Went ahead and started Revelations.
I'd forgotten just how dumb the plot was. And I think I figured out while Corrin rubbed me the wrong way. He's just such a passive character! He doesn't do things: things happen to him and he reacts however the person nearest him suggests. Revelations has been slightly less bad about that, I guess, but it's still bad. He doesn't seem to be forming any sort of real plan, he just kinda runs around and begs people not to fight him. The passivity even extends into his Supports, which all seem to focus on the most superficial aspects of the other character and the overwhelming majority have the other character profess their love for him rather than vice versa. That the game frontloads all the typical Super Special Protagonist stuff (Oh! He's beloved by both sides! Oh! He's the only person in the world who can turn into a dragon! Oh! He gets a legendary sword because he's the Chosen One too!), which all feels completely unearned, is the cherry on top.
Robin, as a contrast, is a much better implementation, and I find him to be a far more interesting character. Aside from his unique class getting a comment about it being super useful, there doesn't seem to be anything great about him at first other than his mind. He takes the role of Tactician and he's all about planning and schemes, and those plans he comes up with are set up and paid off in-story. His Supports are far more diverse and are often about him finding a way to help his friends, which almost always cuts below the surface level traits of both characters. He doesn't even get a unique weapon of his own.
Byleth feels somewhere in between. He's certainly more palatable than Corrin, but much less active than Robin, and of course has a third of the personality. I appreciate what they were going for trying to make him an emotionless person as a plot point, but it seems like a mistake to put that trait on the character we're supposed to identify with. At the very least, it should have been something he grew out of as the story progressed. They already have gated Supports so there's no worry about emotionless Byleth suddenly opening up in Rank A with, say, Claude, and then immediately becoming taciturn again in the next story mission. It might have taken some clever writing to compensate for those occasions where the situation is reversed, but it seems doable. I also wish they'd had the guts to not make Byleth an amnesiac again. It makes no sense in the story and it should be easy enough to pick up on the things we need to know from context clues.
Anyway, that's my opinions on Fire Emblem Avatars. Thanks for coming to my TED Talk.
I picked up FE Fates a few days ago for the first time since it came out. I'd finished Conquest and was 2/3 through Birthright. Went ahead and started Revelations.
I'd forgotten just how dumb the plot was. And I think I figured out while Corrin rubbed me the wrong way. He's just such a passive character! He doesn't do things: things happen to him and he reacts however the person nearest him suggests. Revelations has been slightly less bad about that, I guess, but it's still bad. He doesn't seem to be forming any sort of real plan, he just kinda runs around and begs people not to fight him. The passivity even extends into his Supports, which all seem to focus on the most superficial aspects of the other character and the overwhelming majority have the other character profess their love for him rather than vice versa. That the game frontloads all the typical Super Special Protagonist stuff (Oh! He's beloved by both sides! Oh! He's the only person in the world who can turn into a dragon! Oh! He gets a legendary sword because he's the Chosen One too!), which all feels completely unearned, is the cherry on top.
Robin, as a contrast, is a much better implementation, and I find him to be a far more interesting character. Aside from his unique class getting a comment about it being super useful, there doesn't seem to be anything great about him at first other than his mind. He takes the role of Tactician and he's all about planning and schemes, and those plans he comes up with are set up and paid off in-story. His Supports are far more diverse and are often about him finding a way to help his friends, which almost always cuts below the surface level traits of both characters. He doesn't even get a unique weapon of his own.
Byleth feels somewhere in between. He's certainly more palatable than Corrin, but much less active than Robin, and of course has a third of the personality. I appreciate what they were going for trying to make him an emotionless person as a plot point, but it seems like a mistake to put that trait on the character we're supposed to identify with. At the very least, it should have been something he grew out of as the story progressed. They already have gated Supports so there's no worry about emotionless Byleth suddenly opening up in Rank A with, say, Claude, and then immediately becoming taciturn again in the next story mission. It might have taken some clever writing to compensate for those occasions where the situation is reversed, but it seems doable. I also wish they'd had the guts to not make Byleth an amnesiac again. It makes no sense in the story and it should be easy enough to pick up on the things we need to know from context clues.
Anyway, that's my opinions on Fire Emblem Avatars. Thanks for coming to my TED Talk.
Byleth's not an amnesiac. He just doesn't know a lot about the world.
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Well, it's kept ambiguous, but fine, Byleth has been kept so in the dark regarding basic world history and his own past as to be functionally indistinguishable from an amnesiac.
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In comparison poor Ignatz seems terribly fragile, even if that's not fair.
Personally I've never had a Bernie with good stats, Shamir & Leonie always ended up my strongest archer/snipers (not counting Claude, that's just cheating)
Bernadetta's biggest competition as an archer is Petra, who you probably want to make a melee/flying unit regardless. Bern also has a really great personal skill, while I... can't recall what Ignatz's is, actually
To be clear I think Ignatz is a pretty good unit, he was a nerdy murder machine rolling Assassin in my Verdant Wind playthrough, but he has the double-whammy of "being an archer on the same team as Claude" and "personality that a lot of players don't find engaging most of the time" holding him back in that particular contest
Bernie learns Pass, which allows her to move through enemies at will. She also gets Deadeye for massive bow range. Add in high accuracy and more passive accuracy from archer classes, range up from Sniper/Bow Knight... her main thing is she becomes a hyper mobile assassin who picks people off and runs away to safety. She threatens 7 spaces away before moving as a Bow Knight. And has Canto.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It is what makes her a very competitive unit. And Ingnatz personal skill is pretty good, but it isn't free extra damage all the time good.
Yes. You should absolutely do that.
As for who... well, anyone you like, really. Anyone you intend on using, anyway. Dancer is a really good support class that can also use some magic.
The character you make a dancer also gets sword avoid+20, which can be hilarious in the right situation. They have awful growths aside from charm though. Also make sure to boost the candidate's charm a bit that month (tea time, etc) if you can. There's a target amount to win the contest, though it's not too hard to hit.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And his personal skill basically gave him +20 Hit which is functional if not amazing.
But yeah, him basically fitting the same niche is Claude who is gonna be busted cause he's a Lord does reflect poorly on him.
You should absolutely make Raphael or Flayn your dancer, if you plan on using that unit for an extended period of time.
Whoever you choose as your Dancer will get the following benefits:
- Sword Avoid +20: An Ability that gives them 20% avoid while equipped with a Sword. This is the only thing that can be used outside of the Dancer class.
- A Combat Art whose name I've forgotten that attacks using the Charm stat instead of Strength.
- A special move, Dance, that allows a unit to act again after taking its turn.
- Upon class mastery, they'll get an Ability called Special Dance that improves various stats on the target, like a Rally.
- Better skill growth in Swords and Authority.
The Dancer is sufficiently multifunctional that a lot of different archetypes can benefit from becoming the Dancer. However, you should also keep in mind that the Dance move is their most powerful ability, which consumes their turn. If you've got a character who isn't really keeping up, it can be useful to make them your Dancer so you get, effectively, a second copy of the nearest more useful character.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oooooooooh I hadn’t thought of that, sounds juicy
Is it even possible she doesn’t 1-shot him?
The biggest problem with making Dorothea a dancer is she'll lose casts of Meteor.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
So!
She gets it at low enough Reason to have it for your first encounter with him
You would have to recruit her (or be GD) and bench her/not train her
if you're playing at highest difficulty he will absolutely obliterate her.
You absolutely want to set it up to pile gambits onto him if possible. He's not fun to deal with in any route on the higher difficulties.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Its all
"I knew this day would come professor, let us finish this."
"..."
*Byleth one shots them*
Me: Well that was anti-climatic
Also not gonna lie I really don't understand the point of having a silent protagionist at this stage of the game except it saving money. Byleth's dead stare and the constants "..." didn't make me feel like the character as much as it took me out of the dialogue.
Mainly cause having a kid does a lot to humanize them.
Also I realized the issue.
Robin still has dialogue because no one was voiced(outside of soundbites)
Byleth doesn't have dialogue in the traditional sense. But everyone else still does.
Which is a downgrade to me.
For the first encounter I generally find this to be true as well. She can put a hurt on him but you gotta be careful. After that though she just murders him. If not a OHKO then so much damage that you just throw one or maybe two gambits to get to a kill. She is just a ridiculously strong murder machine.
This is what I did on both of my Maddening runs. It takes a bit of work to get the placements just right, but you can manage. The first time really sucks, but the second time just requires you to set up outside the door just right.
I think the reasoning behind a silent protagonist is that when you read multiple dialogue options it's awkward to then hear one spoken.
Of course, there's... basically no point at which I think the dialogue options in this game actually mattered. Or were generally superior to just writing dialogue for Byleth.
But that was probably the reasoning.
Though I do like how Hapi calls Byleth "Chatterbox". She is good at nicknames.
I'd forgotten just how dumb the plot was. And I think I figured out while Corrin rubbed me the wrong way. He's just such a passive character! He doesn't do things: things happen to him and he reacts however the person nearest him suggests. Revelations has been slightly less bad about that, I guess, but it's still bad. He doesn't seem to be forming any sort of real plan, he just kinda runs around and begs people not to fight him. The passivity even extends into his Supports, which all seem to focus on the most superficial aspects of the other character and the overwhelming majority have the other character profess their love for him rather than vice versa. That the game frontloads all the typical Super Special Protagonist stuff (Oh! He's beloved by both sides! Oh! He's the only person in the world who can turn into a dragon! Oh! He gets a legendary sword because he's the Chosen One too!), which all feels completely unearned, is the cherry on top.
Robin, as a contrast, is a much better implementation, and I find him to be a far more interesting character. Aside from his unique class getting a comment about it being super useful, there doesn't seem to be anything great about him at first other than his mind. He takes the role of Tactician and he's all about planning and schemes, and those plans he comes up with are set up and paid off in-story. His Supports are far more diverse and are often about him finding a way to help his friends, which almost always cuts below the surface level traits of both characters. He doesn't even get a unique weapon of his own.
Byleth feels somewhere in between. He's certainly more palatable than Corrin, but much less active than Robin, and of course has a third of the personality. I appreciate what they were going for trying to make him an emotionless person as a plot point, but it seems like a mistake to put that trait on the character we're supposed to identify with. At the very least, it should have been something he grew out of as the story progressed. They already have gated Supports so there's no worry about emotionless Byleth suddenly opening up in Rank A with, say, Claude, and then immediately becoming taciturn again in the next story mission. It might have taken some clever writing to compensate for those occasions where the situation is reversed, but it seems doable. I also wish they'd had the guts to not make Byleth an amnesiac again. It makes no sense in the story and it should be easy enough to pick up on the things we need to know from context clues.
Anyway, that's my opinions on Fire Emblem Avatars. Thanks for coming to my TED Talk.
Byleth's not an amnesiac. He just doesn't know a lot about the world.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius