webguy20I spend too much time on the InternetRegistered Userregular
Woo built the foundation for my new steel factory and got some of the smelters up and running. Time to build the next floors up to get steel pipe production back going again, and encased steel beams. I do have a decent stockpile of beams at least, so that will keep me going with the Mk4 conveyors I just unlocked. Should have jetpack and trains too. I'll have to get rotor/motor production back up and running here soon though, just about out of motors... Just enough to get through some milestones.
Assuming you are trapped in your home with unlimited bandwidth and you've already spent all your sex energy is Ghost Recon Breakpoint worth the price of zero dollars and zero cents
Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.
If you enjoyed Wildlands it is much the same. I got it for $13 off of Epic and am enjoying it. I don't even really care about the main story, just run around till I find stuff to or a base to sneak into and murder everyone.
According to Epic, it will be covering up to 100 percent of development costs, including salaries, QA, localisation and marketing, but developers won't have to give up ownership of their games or creative control in the bargain. As for the profit split, developers will get at least 50 percent after Epic has recouped costs.
I'm not sure what's worse: how bad that deal sounds or that it's likely very good compared to other publishers.
I don't see how that deal sounds bad at all? You own your ip, all of your costs are covered, and then you get half of the profits after dev costs are paid?
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
No gear level system might make Breakpoint better, but overall I think it would still be a bad game. I won't know though, I already finished it and i'm not going back Jim.
Yeah that honestly seems like a really good publishing deal, epic is taking on all of the risk if it works as advertised there. I imagine what they get out of it is pushing the epic game store with more exclusives that will not be on steam 1 year later.
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
There's new DLC for Cities Skylines today, "Sunset Harbor".
Which introduced me to the concept of Second Release Date.
The release date of Sunset Harbor was this morning, I bought it this morning, I downloaded it this morning, but I won't actually be able to play it until the mods it breaks are updated. So now I'm waiting...
I don't see how that deal sounds bad at all? You own your ip, all of your costs are covered, and then you get half of the profits after dev costs are paid?
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
It'll pay for the game, but it looks like, to my layman's eyes, that it makes it a lot harder to make a long-term profit. It's nice if your game doesn't do so great, but if you get a big success Epic is going to siphon off most of the revenue.
Like I said, I don't think it sounds good, but it's likely better than anything else offered elsewhere.
Something I missed from the article earlier.
Like Epic's strategy with its store, however, there's the question of its sustainability. Epic's been throwing its money around to net exclusive launches and weekly free games to tempt people into installing another platform, and in April last year Sweeney predicted that investments in freebies and exclusives would exceed the store's net profits for the year. And that certainly seems to have been the case. In January, Epic announced that $680 million had been spent on the store, but when you factor in the revenue split, which nets Epic 12 percent, and the cost of the exclusive deals, including more than $10 million for Control, it looks like it took a loss.
So the EGS is operating at a loss right now.
I'm curious how much longer Epic will keep that up.
I don't see how that deal sounds bad at all? You own your ip, all of your costs are covered, and then you get half of the profits after dev costs are paid?
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
It'll pay for the game, but it looks like, to my layman's eyes, that it makes it a lot harder to make a long-term profit. It's nice if your game doesn't do so great, but if you get a big success Epic is going to siphon off most of the revenue.
Like I said, I don't think it sounds good, but it's likely better than anything else offered elsewhere.
Something I missed from the article earlier.
Like Epic's strategy with its store, however, there's the question of its sustainability. Epic's been throwing its money around to net exclusive launches and weekly free games to tempt people into installing another platform, and in April last year Sweeney predicted that investments in freebies and exclusives would exceed the store's net profits for the year. And that certainly seems to have been the case. In January, Epic announced that $680 million had been spent on the store, but when you factor in the revenue split, which nets Epic 12 percent, and the cost of the exclusive deals, including more than $10 million for Control, it looks like it took a loss.
So the EGS is operating at a loss right now.
I'm curious how much longer Epic will keep that up.
well sure, that's the point. Epic takes the risk that you can even make a profitable game.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I don't see how that deal sounds bad at all? You own your ip, all of your costs are covered, and then you get half of the profits after dev costs are paid?
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
It'll pay for the game, but it looks like, to my layman's eyes, that it makes it a lot harder to make a long-term profit. It's nice if your game doesn't do so great, but if you get a big success Epic is going to siphon off most of the revenue.
Like I said, I don't think it sounds good, but it's likely better than anything else offered elsewhere.
Something I missed from the article earlier.
Like Epic's strategy with its store, however, there's the question of its sustainability. Epic's been throwing its money around to net exclusive launches and weekly free games to tempt people into installing another platform, and in April last year Sweeney predicted that investments in freebies and exclusives would exceed the store's net profits for the year. And that certainly seems to have been the case. In January, Epic announced that $680 million had been spent on the store, but when you factor in the revenue split, which nets Epic 12 percent, and the cost of the exclusive deals, including more than $10 million for Control, it looks like it took a loss.
So the EGS is operating at a loss right now.
I'm curious how much longer Epic will keep that up.
well sure, that's the point. Epic takes the risk that you can even make a profitable game.
I understand the concept, I still think the final numbers sound bad.
I don't see how that deal sounds bad at all? You own your ip, all of your costs are covered, and then you get half of the profits after dev costs are paid?
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
It'll pay for the game, but it looks like, to my layman's eyes, that it makes it a lot harder to make a long-term profit. It's nice if your game doesn't do so great, but if you get a big success Epic is going to siphon off most of the revenue.
Like I said, I don't think it sounds good, but it's likely better than anything else offered elsewhere.
Something I missed from the article earlier.
Like Epic's strategy with its store, however, there's the question of its sustainability. Epic's been throwing its money around to net exclusive launches and weekly free games to tempt people into installing another platform, and in April last year Sweeney predicted that investments in freebies and exclusives would exceed the store's net profits for the year. And that certainly seems to have been the case. In January, Epic announced that $680 million had been spent on the store, but when you factor in the revenue split, which nets Epic 12 percent, and the cost of the exclusive deals, including more than $10 million for Control, it looks like it took a loss.
So the EGS is operating at a loss right now.
I'm curious how much longer Epic will keep that up.
I'm not sure what the industry norm is for publisher cut of sales; but that 50% is coupled with a great deal of safety for the developer if they don't score a mega-hit which is like 95% of indie games.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
What I wonder about with the Epic deal is where "full creative freedom" will butt heads with them having to pay the bill for development costs. How they intervene with cost control and influencing projects will be big in how well the relationship with devs actually goes. But like, that's not anything new for the production/development setup
Posts
https://www.pcgamer.com/generation-zero-developer-teases-a-new-game-under-a-new-name/
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I wonder if they track data on how players pick settings.
I'd be interested to see how many players turned the gear level system off.
https://www.paypal.me/hobnailtaylor
i kissed my cat on the lips and then needed a lie down does that count
https://www.paypal.me/hobnailtaylor
https://www.paypal.me/hobnailtaylor
dunno if I'd call it a good game still, but holy shit it is so much better without the gear system.
SnowRunner - Explore. Gear Up. Achieve.
https://www.youtube.com/watch?v=AQHT-0WGXKU
https://youtu.be/-xHLvvXUOjw
I'm not sure what's worse: how bad that deal sounds or that it's likely very good compared to other publishers.
EDIT: Speaking of EGS, World War Z is currently a freebie.
Like, at the end of the day if your game doesn't make a profit, you come out even and Epic is the one eating the costs. That's a huge benefit for a small developer
Game isn't purchasable on GMG yet but feel free to grab my codes.
Bannerlord Codes:
Loading...?
Sadly their copy function isn't working, hopefully I copied them right.
--And hopefully I didn't repeat any from the Steam thread
Makes good sense to me.
Which introduced me to the concept of Second Release Date.
The release date of Sunset Harbor was this morning, I bought it this morning, I downloaded it this morning, but I won't actually be able to play it until the mods it breaks are updated. So now I'm waiting...
It'll pay for the game, but it looks like, to my layman's eyes, that it makes it a lot harder to make a long-term profit. It's nice if your game doesn't do so great, but if you get a big success Epic is going to siphon off most of the revenue.
Like I said, I don't think it sounds good, but it's likely better than anything else offered elsewhere.
Something I missed from the article earlier.
So the EGS is operating at a loss right now.
I'm curious how much longer Epic will keep that up.
New puzzles though right? It'd be rather silly to get it for VR just to have it be a repeat.
To be fair I've only played the first one twice, loved it both times.
I'm pretty sure it's a brand new game.
well sure, that's the point. Epic takes the risk that you can even make a profitable game.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I understand the concept, I still think the final numbers sound bad.
I'm not sure what the industry norm is for publisher cut of sales; but that 50% is coupled with a great deal of safety for the developer if they don't score a mega-hit which is like 95% of indie games.
Yeah. It is all turn of the 19th century themed.
it's a good jank telltale style detective game with some rpg elements
thanks dude, I'm really excited for bannerlord!
Tormentor x Punisher: https://www.epicgames.com/store/en-US/product/tormentor-x-punisher/home
World War Z: https://www.epicgames.com/store/en-US/product/world-war-z/home
Figment: https://www.epicgames.com/store/en-US/product/figment/home
Next week is Hob and Gone Home.
I can't think of a more appropriate game to play while social distancing.
It's more of an indictment of the industry than anything.
PSN: Robo_Wizard1