Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I don't really listen to many straight up "comedians talking to another comedian" podcasts, most of my subscriptions are at least nominally informative, but I just discovered Off Menu with Ed Gamble and James Acaster, and it's pretty good fun. A guest comes on and gives their choices for their ideal restaurant meal and a lot of nonsense gets discussed. Most recent ep is Paul F Tompkins.
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Kane Red RobeMaster of MagicArcanusRegistered Userregular
listened to Totally Reprise episode 139, it's a long one that's mostly about bad home improvement projects, it's great
"If I tell Zack what we're doing after we're done, can you bleep it out, Ashley?" "Yeah." "[BLEEP]" "Oh, Jesus!"
"What a specific beef, from years ago, like, I'm mad that I know what you're talking about." fortunately I don't know what it is
"Here's the thing: Power Rangers sucks shit!"
"Oh, yeah, why would you want to talk about good things?"
"and then he sent a skunk robot to Earth to make everyone too stinky to fuck each other." okay sounds like power rangers is gonna be getting pretty wild pretty soon
"I think wrestling might be stupid." "You're just now getting there?"
"You're gonna drive to your ivory tower high school with that classic car."
"I think all dads eventually become deck werewolves."
"When we moved into our house, it had 0 gazebos."
"We called it a creek, I think everyone in that town called it a creek, it was a drainage ditch."
"He did finish the pond with the waterfall, but he tends not to finish most projects."
"I have a fuckin' dad, I know how this works."
"So you have like 2.75 gazebos."
I can't even picture what's going on in this yard at all
"Well my dad is building three gazebos, clearly a monocle isn't out of order."
"He really wanted to make it look like a TGI Friday's" excuse me
"You gotta save it first, but then you can ruin it."
wait this villain was actually in another episode?
"The US government was just developing foot fetish AI."
"Let's go back and listen to that Catwoman one, see how that Yanny and Laurel joke plays now."
"Somebody just like, invented snakes, but they have legs now."
"WOOHP has its own prison, huh?" extremely
"Speaking of terrible things, is Alex of Asian descent?" "Nope!" "No." "No." "Okay, do you know why I'm asking that question?" "Yeah!" "Yep." totally spies really slipped some racism in there just out of fucking nowhere
"I feel like they almost tricked themselves into believing that she's Chinese."
"Yeah, these three spies get taken down by four Barbie dolls." well of course they're outnumbered, what can you do
pretty sure I've only heard of Small Soldiers in the context of podcast episodes about tv show episodes where toys attack people
very bothered by the whole seth toyman continuity situation
"So Jerry made a robot servant that has feelings, and then made it do all of his work, is what happened." yeah that sounds like something he'd do
"Sam's accessories are a gun and a man cowering in fear."
"Boy, I don't like the term 'WOOHP chute.'"
orange tictacs really are just candy
"Can I go?" "No. We're smoking the whole pack."
I am now listening to episode 139 of Totally Reprise. Getting close to having listened to every episode of TR, it will be the seventh Audio Entropy podcast I've either finished or am current on.
(I think it's seventh anyways, I might be forgetting one)
Finished (probably):
War & Beast
Digital Moncast
Let Me Tell You About Evangelion
Home for Infinite Losers
MCU Complete Me
Going Pear Shaped
All Along the Watchtower (this one feels like cheating but I did listen to every episode)
Caught up and ongoing:
Teenagers with Attitude
Let's Place
Where's Pod When I'm Scared
I don't really listen to many straight up "comedians talking to another comedian" podcasts, most of my subscriptions are at least nominally informative, but I just discovered Off Menu with Ed Gamble and James Acaster, and it's pretty good fun. A guest comes on and gives their choices for their ideal restaurant meal and a lot of nonsense gets discussed. Most recent ep is Paul F Tompkins.
I've listened to a few episodes of this now and it has been consistently great, a real tonic for these times. The PFT episode nearly had me in tears.
Maybe it's just current events putting me in a weird mood but I'd totally be into it if the Bombcast always had chill Genesis music in the background. I found it really soothing.
Bombcast this week convinced me to just get a refund on Doom Eternal
They complained about it for about 25 full minutes and then for 30 seconds at the end said "oh it's fun though" and you know, that's not enough for me right now
I've had it for a week and only had the drive to play the first level, all I'm doing is Animal Crossing anyway, I'll get it for real later when it's a lot cheaper
I never played Doom 2016 so I’m gonna start with that, but I’m sure I’ll like it and get Doom Eternal shortly after
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I never finished Doom 2016 and I am afraid to try now since my computer has decided to randomly freeze up games
Humor can be dissected as a frog can, but dies in the process.
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jaziekBad at everythingAnd mad about it.Registered Userregular
Yeah I'm incredibly underwhelmed with eternal.
It's good, but the previous game was absolutely fantastic, and it's just a shame they either couldn't replicate, or just didn't understand, what made the previous game great.
I think Doom Eternal is really great, even if I don't think it manages to capture the high of 2016
I also don't think it'd be possible to do that, though, since so much of the delight in that game was how surprising it was that it was good, let alone great
I also feel a little weird about Doom Eternal because I feel like a lot of the complaints I hear are about the difficulty
Not all of the complaints, I don't want to generalize that strongly, there are good criticisms of it for sure
But like, listening to the Beastcast, Vinny was describing the flow of the game as dying a bunch and learning the arena a little more each time, which was just...not my experience, since with the extra lives I don't think I saw a game over screen once
Or Rob on Waypoint describing feeling so much weaker than in 2016, when I've never had a game make me feel as cool as Eternal does
But I also think that most folks probably played it on Ultraviolence, since that was the "default" difficulty last time around, whereas I played on Hurt Me Plenty, the step below, so that might have something to do with it
I will say there probably are too many systems in this thing
I don't think the minute to minute gameplay suffers for it; the flame belch+chainsaw+glory kill economy is extremely fun, and I love that grenades are actually useful this time around
But boy, there's a lot of upgrades
And at this point in time I'm fine with that, it's good to have a meaty video game-ass video game to sink my teeth into
But from a critical standpoint a Doom game maybe doesn't need quite that much
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I can't really define why I don't like Eternal as much. One of the things I for sure think is a downgrade is stuff like weapons and ammo being big glowy arcade looking powerups and not found "in-world" which always made it feel more narrative in 2016.
I think just balance wise there is too big a gulf between medium and hard; where Doom 2016 had that balance a little closer. Medium your stacking extra lives - and can basically heal indefinitely off feeder enemies while dealing with bigger threats. Hard you burn the extra lives immediately before you even know what the majority of each encounter even is; and the chip dmg will kill you faster then sustain most fights unless you have a plan for each threat as they pop up.
The original humor of doom 2016 isn't there and is replaced with moody lore, which makes everyone give it much less slack
PSN SeGaTai
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I can't really define why I don't like Eternal as much. One of the things I for sure think is a downgrade is stuff like weapons and ammo being big glowy arcade looking powerups and not found "in-world" which always made it feel more narrative in 2016.
Yeah, I haven’t gotten past the second level but I definitely feel like this. There’s a slider to turn down the glow level but I haven’t seen it in action yet. The addition of 1ups is helping it feel like a video game-ass video game for sure. But I think my biggest bummer is they made it harder to rip and tear. Like in 2016 you could just hit melee twice and glory kill any of the fodder zombie dudes, in this game I died getting into a fist fight with one. Whenever I play again I need to reread the blood punch tutorial because I really don’t know what you’re doing with it.
turtleantGunpla Dadis the best.Registered Userregular
Wolfenstein, uhhhh, whatever the subtitle of the newest not co-op one was had some real fuckin bad difficulty problems too if you weren't playing on the easiest setting. And the co-op one has some real bad check pointing issues.
Maybe Id just ain't so hot at balancing their games.
I've been playing Eternal on Nightmare after clearing 2016 on the default difficulty and am enjoying it way more
I'm not super tuned in to the current Discourse on the game, but it feels really well tuned, difficulty wise? Every time I've died it's because I made an obvious mistake - I stopped moving, I ran out of ammo, I got myself stuck in a corner, etc. The Weakpoint system is super smart and means you can neutralize the stronger demons without straight killing them which allows you to keep fights manageable, and so far there haven't been any bullshit fights or enemies.
The story is whatever, but there are some fun moments.
IDK, personally I find the gameplay systems at play to be amazing and I can't imagine where someone would feel, mechanically, that this is a step down from 2016.
Wolfenstein 2's issue that it was a hard game combined with quite possibly the worst damage notification I've ever seen in a video game. It took me forever to figure out what was going on, but you could easily lose half or more of your health in an single attack and the game would just give a slight red fringe making you think it was superficial, and then you'd die to another minor attack and feel like the game 1-shot you for no reason. Only by watching my health like a hawk did I realize what was going on. I heard they fixed that in later versions, but I never bothered to go back and find out. Youngblood was better in that regard, but had the shitty armor/damage type system that wasn't any fun to interact with IMO.
In regards to Doom Eternal: the batshit crazy thing about it is that while it feels super complex, it's not that much more complex than Doom 2016. It has about the same amount of upgrades (2016 has less suit upgrades, but more weapon upgrades - you typically get 3 per weapon mod instead of 2 like in Eternal. 2016 had runes but they also had upgrade missions for them, whereas eternal doesn't have that shit.) All of the weapons have two modes, there's a bunch of weapons, the chainsaw for ammo and three grenade types, mantling and double jumping. Eternal adds dashing, the flame belch for armor, loweres it to two genade types and adds the blood punch (which I've still have failed to work into my routine and typically only use it to knock armor off cyber-manky's or when I fuck up a glory kill)
The big difference is in 2016, you start off kinda weak, get into a good groove and then by the time the last third of the game rolls around you are incredibly overpowered and even on Nightmare you can just destroy the game with the right build. (Infinite ammo armor build with the gause cannon siege mode or the chaingun turret mode will just fuck up anything in your path.) Even beyond that, you typically could just fine the 3-4 weapons that worked best for you and focus on them and have a good time.. In Eternal, it really feels like you need to master EVERYTHING otherwise you're going to get ruined. Over and over again.
Also there's a few mechanics (Marauders and purple slime) that are entirely antithetical to the design ethos of the game (speed and dumping ammo) that really drag the game down when they show up.
Combined with replacing the hilarious codex entries of 2016 with incredibly dry and boring ones in Eternal, and the fact the story went from 'Doomguy doesn't give a shit about the story' to 'Our story is so awesome and if you don't like it, just skip the cutscenes' and it's absolutely an inferior product to 2016. That doesn't mean it's bad, but it's just doesn't hit the same level that 2016 did.
When the game lands, it lands HARD though. Getting the skill to one-shot a slayers gate is pure joy and exhileration, and for a time I was just cruising through levels.. then I started to have to fight more and more Marauders and it slowed my progress down.. HL: Alyx is taking up my time now so I haven't finished the game, but I hear it's more of that. Guess I'll find out.
If it hasn't yet been noted the We Hate Movies fools are doing a new free Melrose Place/90210 rewatchchat that will end when if the lockdown is lifted and we can stop patiently sorting water purification tablets by their manufacturing dates
Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited March 2020
I get why they thought that adding in more permutations to the Glory Kill = Health;Chainsaw = Ammo dynamic from the first game would make it more fun
But oh boy, in practice it is frantic enough that I do not want to think about whether I need to be setting people on fire or freezing them or punching them or etc etc
I get why they thought that adding in more permutations to the Glory Kill = Health;Chainsaw = Ammo dynamic from the first game
But oh boy, in practice it is frantic enough that I do not want to think about whether I need to be setting people on fire or freezing them or punching them or etc etc
I still never bother iwth the ice grenade, but I also never bothered with the hologram or siphon grenades in 2016.
Once I added the flame belch to my skillset, the game got a lot more cool. The frequency you have to chainsaw shit, however, is kind of a bummer. In 2016 it was kind of a "in case of trouble, pull ripcord" power. Here it's something you'll wind up doing multiple times in a fight and it's less fun as a result.
Zemeckis would rule but I think I'm on board with the people who say it'd go too long.
That said, at least his career is extremely varied, has like at least 4 iconic films, will have great tech episodes on the early mocap stuff, and a Marwen ep.
Posts
I am now listening to episode 139 of Totally Reprise. Getting close to having listened to every episode of TR, it will be the seventh Audio Entropy podcast I've either finished or am current on.
(I think it's seventh anyways, I might be forgetting one)
can I ask what the others are?
Finished (probably):
War & Beast
Digital Moncast
Let Me Tell You About Evangelion
Home for Infinite Losers
MCU Complete Me
Going Pear Shaped
All Along the Watchtower (this one feels like cheating but I did listen to every episode)
Caught up and ongoing:
Teenagers with Attitude
Let's Place
Where's Pod When I'm Scared
Catching up:
Totally Reprise
Book of Mudora
Huh, I forgot about all kinds of podcasts.
Please, remain indoors.
I've listened to a few episodes of this now and it has been consistently great, a real tonic for these times. The PFT episode nearly had me in tears.
https://www.paypal.me/hobnailtaylor
They complained about it for about 25 full minutes and then for 30 seconds at the end said "oh it's fun though" and you know, that's not enough for me right now
I've had it for a week and only had the drive to play the first level, all I'm doing is Animal Crossing anyway, I'll get it for real later when it's a lot cheaper
It's good, but the previous game was absolutely fantastic, and it's just a shame they either couldn't replicate, or just didn't understand, what made the previous game great.
I also don't think it'd be possible to do that, though, since so much of the delight in that game was how surprising it was that it was good, let alone great
Not all of the complaints, I don't want to generalize that strongly, there are good criticisms of it for sure
But like, listening to the Beastcast, Vinny was describing the flow of the game as dying a bunch and learning the arena a little more each time, which was just...not my experience, since with the extra lives I don't think I saw a game over screen once
Or Rob on Waypoint describing feeling so much weaker than in 2016, when I've never had a game make me feel as cool as Eternal does
But I also think that most folks probably played it on Ultraviolence, since that was the "default" difficulty last time around, whereas I played on Hurt Me Plenty, the step below, so that might have something to do with it
Then...slide it down a notch?
I don't think the minute to minute gameplay suffers for it; the flame belch+chainsaw+glory kill economy is extremely fun, and I love that grenades are actually useful this time around
But boy, there's a lot of upgrades
And at this point in time I'm fine with that, it's good to have a meaty video game-ass video game to sink my teeth into
But from a critical standpoint a Doom game maybe doesn't need quite that much
My issues with the game are, all to do with the tone. The gameplay is pretty fantastic for the most part.
It works for me, but they definitely made A Choice
The original humor of doom 2016 isn't there and is replaced with moody lore, which makes everyone give it much less slack
Yeah, I haven’t gotten past the second level but I definitely feel like this. There’s a slider to turn down the glow level but I haven’t seen it in action yet. The addition of 1ups is helping it feel like a video game-ass video game for sure. But I think my biggest bummer is they made it harder to rip and tear. Like in 2016 you could just hit melee twice and glory kill any of the fodder zombie dudes, in this game I died getting into a fist fight with one. Whenever I play again I need to reread the blood punch tutorial because I really don’t know what you’re doing with it.
I need to put some more time into it.
Steam
Maybe Id just ain't so hot at balancing their games.
I'm not super tuned in to the current Discourse on the game, but it feels really well tuned, difficulty wise? Every time I've died it's because I made an obvious mistake - I stopped moving, I ran out of ammo, I got myself stuck in a corner, etc. The Weakpoint system is super smart and means you can neutralize the stronger demons without straight killing them which allows you to keep fights manageable, and so far there haven't been any bullshit fights or enemies.
The story is whatever, but there are some fun moments.
IDK, personally I find the gameplay systems at play to be amazing and I can't imagine where someone would feel, mechanically, that this is a step down from 2016.
My Steam
Steam
Honestly hoping whoever wins this wins it all.
Yeah I'd be way down with that. Or Zemeckis really.
In regards to Doom Eternal: the batshit crazy thing about it is that while it feels super complex, it's not that much more complex than Doom 2016. It has about the same amount of upgrades (2016 has less suit upgrades, but more weapon upgrades - you typically get 3 per weapon mod instead of 2 like in Eternal. 2016 had runes but they also had upgrade missions for them, whereas eternal doesn't have that shit.) All of the weapons have two modes, there's a bunch of weapons, the chainsaw for ammo and three grenade types, mantling and double jumping. Eternal adds dashing, the flame belch for armor, loweres it to two genade types and adds the blood punch (which I've still have failed to work into my routine and typically only use it to knock armor off cyber-manky's or when I fuck up a glory kill)
The big difference is in 2016, you start off kinda weak, get into a good groove and then by the time the last third of the game rolls around you are incredibly overpowered and even on Nightmare you can just destroy the game with the right build. (Infinite ammo armor build with the gause cannon siege mode or the chaingun turret mode will just fuck up anything in your path.) Even beyond that, you typically could just fine the 3-4 weapons that worked best for you and focus on them and have a good time.. In Eternal, it really feels like you need to master EVERYTHING otherwise you're going to get ruined. Over and over again.
Also there's a few mechanics (Marauders and purple slime) that are entirely antithetical to the design ethos of the game (speed and dumping ammo) that really drag the game down when they show up.
Combined with replacing the hilarious codex entries of 2016 with incredibly dry and boring ones in Eternal, and the fact the story went from 'Doomguy doesn't give a shit about the story' to 'Our story is so awesome and if you don't like it, just skip the cutscenes' and it's absolutely an inferior product to 2016. That doesn't mean it's bad, but it's just doesn't hit the same level that 2016 did.
When the game lands, it lands HARD though. Getting the skill to one-shot a slayers gate is pure joy and exhileration, and for a time I was just cruising through levels.. then I started to have to fight more and more Marauders and it slowed my progress down.. HL: Alyx is taking up my time now so I haven't finished the game, but I hear it's more of that. Guess I'll find out.
https://www.paypal.me/hobnailtaylor
But oh boy, in practice it is frantic enough that I do not want to think about whether I need to be setting people on fire or freezing them or punching them or etc etc
I still never bother iwth the ice grenade, but I also never bothered with the hologram or siphon grenades in 2016.
Once I added the flame belch to my skillset, the game got a lot more cool. The frequency you have to chainsaw shit, however, is kind of a bummer. In 2016 it was kind of a "in case of trouble, pull ripcord" power. Here it's something you'll wind up doing multiple times in a fight and it's less fun as a result.
That said, at least his career is extremely varied, has like at least 4 iconic films, will have great tech episodes on the early mocap stuff, and a Marwen ep.