The VG247 review – A step backwards 3/5
Eurogamer – “The Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.”
PC Gamer – 58/100
PCGamesN – 7/10
USGamer – 3.5/5
IGN – 9/10
GameSpot – 6/10
Techradar – 4.5/5
The Verge – “It feels more like an expansion to 2 than an entirely new game.”
Polygon – “Capcom’s latest remake is once again excellent, but safe and short.”
Ars Technica – “What we are left with is a game that concludes at the 6.5-hour mark with little incentive to retread.”
Cnet – “…it doesn’t offer the same value as the second game’s remake.”
At this point I assumed Resident Evil 3 would be one long, tense game of cat and mouse against a dynamic and unpredictable enemy. But, sadly, this is far from the case. That first run-in with the Nemesis is not only more scripted than it first appears, but basically a one-off set-piece in disguise. And for the remainder of the game the creature is promptly relegated to cutscenes and pedestrian boss battles, which is deeply disappointing.
OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
It coming so soon after RE2 should've been a red flag.
OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
As mentioned, I have a terrible memory, but I certainly don't remember RE3 being a better game back in the day than RE2/1. This seems unsurprising going just off gameplay. Still I was never going to get this for the single player campaign, and am hopeful for the multiplayer.
All of those reviews basically sounds like reviews of OG RE3. A good game that comes after a great game, maybe a bit short, feels more like a side story than a full thing, etc.
The VG247 review – A step backwards 3/5
Eurogamer – “The Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.”
PC Gamer – 58/100
PCGamesN – 7/10
USGamer – 3.5/5
IGN – 9/10
GameSpot – 6/10
Techradar – 4.5/5
The Verge – “It feels more like an expansion to 2 than an entirely new game.”
Polygon – “Capcom’s latest remake is once again excellent, but safe and short.”
Ars Technica – “What we are left with is a game that concludes at the 6.5-hour mark with little incentive to retread.”
Cnet – “…it doesn’t offer the same value as the second game’s remake.”
At this point I assumed Resident Evil 3 would be one long, tense game of cat and mouse against a dynamic and unpredictable enemy. But, sadly, this is far from the case. That first run-in with the Nemesis is not only more scripted than it first appears, but basically a one-off set-piece in disguise. And for the remainder of the game the creature is promptly relegated to cutscenes and pedestrian boss battles, which is deeply disappointing.
OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
It looks to be exactly like RE2’s remake, which tracks with RE3 being exactly the same as RE2, for better or worse
OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
As mentioned, I have a terrible memory, but I certainly don't remember RE3 being a better game back in the day than RE2/1. This seems unsurprising going just off gameplay. Still I was never going to get this for the single player campaign, and am hopeful for the multiplayer.
From what I remember, RE2 was always the superior game, but RE3 had Nemesis, and him chasing you through certain areas and the story decisions you could make made RE3 stand out on its own. The RE3Make sounds like it is ditching a lot of the levels from the original, like the clock tower, the decision making is gone, and Nemesis doesn't actually chase you outside of scripted scenes and is more of a glorified boss rather than the Xenomorph in Isolation.
RE3 was the game rushed out of the door using the RE2 assets and engine because the latter was such a ridiculous breakout hit.
I'm upset that Nemesis isn't as much of a threat to many, and as someone who never played but has watched the original, the decision-making had me curious, but I'll wait to play it myself before figuring out any impressions.
All of those reviews basically sounds like reviews of OG RE3. A good game that comes after a great game, maybe a bit short, feels more like a side story than a full thing, etc.
It's partly this but some of the problem seem very particular to the remake.
After RE2's remake expanded the role of Mr. X and the extra Hunk/Tofu bonus modes from the original game, it's very disheartening to hear that Nemesis seems like a downgrade and that they've apparently removed the Mercenaries mode entirely. It's almost certainly going to leave 3 feeling very barebones in comparison to both 2's remake and the original 3.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I felt like something was up ever since the RE3make art leaked revealing Nemesis with that goofy crooked nose thing going on.
As someone who never actually played RE3 more than the first 20 minutes or so, these criticisms don't really land with me. Sounds like something I might grab when it goes on sale.
I think part of the response is expectations. RE2 remake was a massive change for the franchise, and you can't recapture that a second time because everyone's expecting it now.
And I always hesitate about the play length that reviews report because they never match with my play lengths. It just means 'you can finish this game in six hours if you're a reviewer who has to complete it and then write 2500 words by a deadline'. Given this is an RE game, I'm expecting a speed goal for top rank that I won't be within sight of on my first run, and speedrunners will have it an hour under that bar within a week.
Even now, I couldn't tell you how long RE2 remake will last a player, because it depends on the player.
I don't replay the games a lot. I replayed RE2 Remake more than I have replayed the others.
But for me, part of the fun of the RE series is the tension and terror. Once I know when and where the jump scares are coming, it loses a lot of appeal for me. My first playthrough is always my favorite, and if I ever replay the same game again, there's usually a long period of time (years) in between playthroughs. RE2 was the exception. After completing Claire A and Leon A, I did Claire A a second time, trying for a faster score, and then I jumped in on Leon B. Never finished it. But even that much is more than I usually do.
Watched a review that said their first time all the way through, not even attempting a speed run was done in 5 hours, and that multiple areas from the original were cut.
Oh shit. I just learned that they took out those timed reaction choices! Why would they do that? That would have added so much to the replay value if they made major differences in the locations and routes you go.
Oh shit. I just learned that they took out those timed reaction choices! Why would they do that? That would have added so much to the replay value if they made major differences in the locations and routes you go.
Its not like they had to be implemented the same way either with the slow down that would interfere with game flow. I imagine the post mortem on this one will be interesting.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I'm bummed they seemed to rush this one out. I know RE3 has never commanded the same kinda love as RE2 among fans, but it's far and away my favorite of the classic games.
Ah well, sure I'll still have plenty of fun. Just feeling wary of how much is repurposed from RE2make
Spoilers from Eurogamer's review
they showed Carlos heading into the RPD, Jill in the sewers and a mention of "NEST2" which makes me think they're straight up reusing all 3 locations from the previous game, maybe with some details swapped around for that last one...
At this point its more like Resident Evil 3 is the free thing coming with your purchase of Resident Evil Resistance. The tacked on single player to their new multiplayer Dead by Daylight/Friday the 13th clone.
There have been so many game's in the past that i gave a miss to because some review said it was butts then randomly went back and played and was like "What the crap this game is tits!"
And the game length thing annoys me because historically every resident evil game is short. Hell my first run of RE2 Remake was like 7 hours and i felt like i poked and prodded every little detail i could.
There have been so many game's in the past that i gave a miss to because some review said it was butts then randomly went back and played and was like "What the crap this game is tits!"
And the game length thing annoys me because historically every resident evil game is short. Hell my first run of RE2 Remake was like 7 hours and i felt like i poked and prodded every little detail i could.
The reviews aren't even saying the game is butts, just that it's short and Nemesis is slightly disappointing.
I've only played the tutorial (something is up with matchmaking on PC), but can honestly tell RE: Resistance is where I'm going to be spending most of my time, if I even play the campaign.
I had a blast with the demo so I know I'll at least enjoy the game, but I think I need the game to come out and hear some completion times and stuff from the public.
The demo was like 15 minutes long, and it took me about 45 minutes. But I realized I missed a bunch of shit and played it again and it took me closer to an hour to find everything. Not including the bobble heads.
But from the sounds of it, the level design might become way more linear the further you get so we'll see. If it's super linear but really fun with a bunch of dope set pieces that make me want to play through it more than once, then it's worth it.
The VG247 review – A step backwards 3/5
Eurogamer – “The Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.”
PC Gamer – 58/100
PCGamesN – 7/10
USGamer – 3.5/5
IGN – 9/10
GameSpot – 6/10
Techradar – 4.5/5
The Verge – “It feels more like an expansion to 2 than an entirely new game.”
Polygon – “Capcom’s latest remake is once again excellent, but safe and short.”
Ars Technica – “What we are left with is a game that concludes at the 6.5-hour mark with little incentive to retread.”
Cnet – “…it doesn’t offer the same value as the second game’s remake.”
At this point I assumed Resident Evil 3 would be one long, tense game of cat and mouse against a dynamic and unpredictable enemy. But, sadly, this is far from the case. That first run-in with the Nemesis is not only more scripted than it first appears, but basically a one-off set-piece in disguise. And for the remainder of the game the creature is promptly relegated to cutscenes and pedestrian boss battles, which is deeply disappointing.
Funny, I might actually play it this time around. I'm one of the weird ones I guess in that I hate the AI chases you stuff. Mr. X ruined all tension in RE2 remake as it turns into a mad dash to lose him before you can continue on with the game.
My friend sent this to me last week when we were talking about RE3 and I pretty much died laughing:
Original RE3 clocked in at a similar 4-5 hour mark (or, once you knew what you were doing, 2-3 hours; now, if you're a speed runner, apparently under 1 hour). So the time isn't a problem to me. But it is a bit disappointing to learn the sets and locales are less ambitious than the original. The opening to RE3 was always great, especially with the location and item randomization.
There have been so many game's in the past that i gave a miss to because some review said it was butts then randomly went back and played and was like "What the crap this game is tits!"
No game epitomizes this for me like Alpha Protocol, which to this day is still criminally underrated in offline circles.
There have been so many game's in the past that i gave a miss to because some review said it was butts then randomly went back and played and was like "What the crap this game is tits!"
No game epitomizes this for me like Alpha Protocol, which to this day is still criminally underrated in offline circles.
The reviews for Alpha Protocol are probably fair because it is pretty broken, and to some that won't make it worth it, and there are significant flaws there, but it is a fantastic game all the same.
Resistance feels pretty broken right now, at least on Steam. Tutorial is bugged and unfinishable, matchmaking doesn't seem to be working. Not really a great sign when the game's officially releasing in three days.
Personally I’m excited because I’m very happy with what is essentially more REmake 2. I hope they support it post-release more, but Capcom seems pretty meh about doing DLC in general.
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OpenCritic's giving it an average of 82 currently, but the individual reviews are all over the place. Definitely disappointing; I was hoping this would be more on par with RE2's remake.
It coming so soon after RE2 should've been a red flag.
As mentioned, I have a terrible memory, but I certainly don't remember RE3 being a better game back in the day than RE2/1. This seems unsurprising going just off gameplay. Still I was never going to get this for the single player campaign, and am hopeful for the multiplayer.
I'll still play it because I got it on the cheap via GMG.
It looks to be exactly like RE2’s remake, which tracks with RE3 being exactly the same as RE2, for better or worse
No wait, remake the entire Ace Attorney series in the RE2make/RE3make engine.
From what I remember, RE2 was always the superior game, but RE3 had Nemesis, and him chasing you through certain areas and the story decisions you could make made RE3 stand out on its own. The RE3Make sounds like it is ditching a lot of the levels from the original, like the clock tower, the decision making is gone, and Nemesis doesn't actually chase you outside of scripted scenes and is more of a glorified boss rather than the Xenomorph in Isolation.
I'm upset that Nemesis isn't as much of a threat to many, and as someone who never played but has watched the original, the decision-making had me curious, but I'll wait to play it myself before figuring out any impressions.
It's partly this but some of the problem seem very particular to the remake.
Wait...
As someone who never actually played RE3 more than the first 20 minutes or so, these criticisms don't really land with me. Sounds like something I might grab when it goes on sale.
And I always hesitate about the play length that reviews report because they never match with my play lengths. It just means 'you can finish this game in six hours if you're a reviewer who has to complete it and then write 2500 words by a deadline'. Given this is an RE game, I'm expecting a speed goal for top rank that I won't be within sight of on my first run, and speedrunners will have it an hour under that bar within a week.
Even now, I couldn't tell you how long RE2 remake will last a player, because it depends on the player.
But for me, part of the fun of the RE series is the tension and terror. Once I know when and where the jump scares are coming, it loses a lot of appeal for me. My first playthrough is always my favorite, and if I ever replay the same game again, there's usually a long period of time (years) in between playthroughs. RE2 was the exception. After completing Claire A and Leon A, I did Claire A a second time, trying for a faster score, and then I jumped in on Leon B. Never finished it. But even that much is more than I usually do.
Man. That is a letdown.
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Its not like they had to be implemented the same way either with the slow down that would interfere with game flow. I imagine the post mortem on this one will be interesting.
Ah well, sure I'll still have plenty of fun. Just feeling wary of how much is repurposed from RE2make
Spoilers from Eurogamer's review
There have been so many game's in the past that i gave a miss to because some review said it was butts then randomly went back and played and was like "What the crap this game is tits!"
And the game length thing annoys me because historically every resident evil game is short. Hell my first run of RE2 Remake was like 7 hours and i felt like i poked and prodded every little detail i could.
The reviews aren't even saying the game is butts, just that it's short and Nemesis is slightly disappointing.
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The demo was like 15 minutes long, and it took me about 45 minutes. But I realized I missed a bunch of shit and played it again and it took me closer to an hour to find everything. Not including the bobble heads.
But from the sounds of it, the level design might become way more linear the further you get so we'll see. If it's super linear but really fun with a bunch of dope set pieces that make me want to play through it more than once, then it's worth it.
Funny, I might actually play it this time around. I'm one of the weird ones I guess in that I hate the AI chases you stuff. Mr. X ruined all tension in RE2 remake as it turns into a mad dash to lose him before you can continue on with the game.
My friend sent this to me last week when we were talking about RE3 and I pretty much died laughing:
For me, we are still too far away AI wise for this to provide horror or scary moments; the AI is just too dumb.
https://youtu.be/a6NK0lCbTVo
Apparently all of the portions of the game that take place on the city streets is in the demo, the rest is enclosed areas.
No game epitomizes this for me like Alpha Protocol, which to this day is still criminally underrated in offline circles.
The reviews for Alpha Protocol are probably fair because it is pretty broken, and to some that won't make it worth it, and there are significant flaws there, but it is a fantastic game all the same.