i feel bad i missed the dreamscom event, i had thoughts of making a booth, but i've been so busy and TLOU2 took up my scant few gaming hours. maybe in the term break i'll finish up the characters i was working on for the island game
So, necrobump since this is currently 50% off in the PS Store (and slightly cheaper physically elsewhere).
Thinking of picking this up for mostly VR reasons, is it easy enough to find fun dreams to mess around in? Or is it a gaming equivalent of Netflix where I'm likely to spend more time picking out something to play than I do actually playing?
Edit: I'm not super interested in making things myself, more just checking out what other people have come up with, but given I have a decent backlog already wondering if I'll be better off sticking with professionally made titles instead of getting this.
McFodder on
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Yeah, but so what, you may be thinking? Dreams is dying because it sucks/is too complicated/not monetizable /_insert beef and/or pastrami_/ here; into this simulated waterfall of tears on the PS5:
I'm going to get back into this soon but tbh I really want too have a PS5 for it and I can't find one. It's sooo good sculpting in VR but it starts to drop a lot of frames and the old launch PS4 gets very noisy. Soon!
With Dreams being on a big discount on the store, I'm thinking I should finally jump in, and also seems like that would make it a good time to finally set up my second PSVR on the PS5 (my original one is on the PS4 in the front room where there is more room for flailing while playing Beat Saber, I won a second one as a prize).
Of course if I do that, I can almost guarantee it'll be on PS+ within the month, so maybe I'll at least wait for December's games to be officially announced instead of just leaked.
Switch Friend Code: SW-3944-9431-0318
PSN / Xbox / NNID: Fodder185
+1
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Only ~4 years in (including the beta period) and MM has stated that live service support for Dreams is ending, so no more updates, server changes etc:
Sad to see. So no PS5 update, multiplayer, or PSVR2 support.
It is such an amazing, utterly incredible tool/game/creation engine, for all kinds of creativity. The audio tool-chain alone is second to none in terms of how powerful it is.
Some games on Dreams could compete with PSN indie games, even retail games in terms of length and quality.
People have poured 1000's of hours into their passion projects. I did too (sadly unfinished and unreleased).
But Sony failed to market it thoroughly enough, or bundle it with the launch of the PS5 (it should have been pre-installed on every PS5 sold).
So it has died a slow death, just like Microsoft's Project Spark did a few years ago on the Xbox (although that may have been more to do with their overall greed/monetisation strategy).
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Aaand the co-founder at Media Molecule has 'quit'. Or has been forced out by Sony. Dreams was his baby. His lifelong passion. Hard to tell what the heck is going on.
Yeah this sucks. I hope it can survive somehow as like, a standalone monetizable engine on PC with a curation website. It's a legit interesting engine, but it was hard to get real invested with this weird game/engine/publisher limbo it existed in.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I feel like, ultimately, Dreams was both too complicated and too inflexible to really do that much with it. The graphical design aspect was great, but a lot of things were also really tedious or basic things were impossible. The vast majority of output ends up looking some variety of clay-mation-esque. Trying to code things was awful; I'm not even a programmer and I found it absolutely maddening to reliably code incredibly basic things like an ammo counter because of the convoluted in/out connection system and the fact that the coding was literally physically suspended inside whatever scene you were making. Had a great system for music and sound, but you basically had to be a music or sound person to properly utilize it. Any good idea would always have hundreds of shittier knockoff clones made, making it almost impossible to sift the good stuff from the low-effort duplicates. And at the end of the day, anything you made in Dreams also just stayed in Dreams so if anything happened (like the end of support for the game), all that time you put in would be gone.
An ambitious project, but I'm honestly surprised it lasted as long as it did.
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
An ambitious project, but I'm honestly surprised it lasted as long as it did.
@Ninja Snarl P One thing it does have that I haven't seen in any other game creation engine is it's powerful GIT-like object inheritance model (like a directed acyclic graph). You can not only search for a 'tree' asset (for example) and then rapidly bring that into your scene, but then you can also see the entire version history for that asset and all of it's remixes. Not only that, but if an asset gets updated you can then quickly pull that new version into your scene too! AFAIK Unity and Unreal (which admittedly I haven't touched for more than a year now, so I'm rusty) don't do anything like this (yet).
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digital landscaping is very relaxing
i feel bad i missed the dreamscom event, i had thoughts of making a booth, but i've been so busy and TLOU2 took up my scant few gaming hours. maybe in the term break i'll finish up the characters i was working on for the island game
haven't had a chance to try it out yet. soon!
Thinking of picking this up for mostly VR reasons, is it easy enough to find fun dreams to mess around in? Or is it a gaming equivalent of Netflix where I'm likely to spend more time picking out something to play than I do actually playing?
Edit: I'm not super interested in making things myself, more just checking out what other people have come up with, but given I have a decent backlog already wondering if I'll be better off sticking with professionally made titles instead of getting this.
PSN / Xbox / NNID: Fodder185
And Media Molecule do a Twitch stream every Thursday showcasing the best new community creations.
Also, coming up this weekend, it's Dream's second anniversary and awards show:
https://www.youtube.com/watch?v=jpjp95aoLe4
Y'all are missing out, there's so much great stuff in Dreams right now!
Yeah, but so what, you may be thinking? Dreams is dying because it sucks/is too complicated/not monetizable /_insert beef and/or pastrami_/ here; into this simulated waterfall of tears on the PS5:
:rotate: :P
it also added some comprehensive templates to kick-start creations. and it's on sale!
meanwhile i'm doing my obtuse own thing as usual...
Of course if I do that, I can almost guarantee it'll be on PS+ within the month, so maybe I'll at least wait for December's games to be officially announced instead of just leaked.
PSN / Xbox / NNID: Fodder185
https://docs.indreams.me/en-US/whats-happening/news/dreams-support-update
Sad to see. So no PS5 update, multiplayer, or PSVR2 support.
It is such an amazing, utterly incredible tool/game/creation engine, for all kinds of creativity. The audio tool-chain alone is second to none in terms of how powerful it is.
Some games on Dreams could compete with PSN indie games, even retail games in terms of length and quality.
People have poured 1000's of hours into their passion projects. I did too (sadly unfinished and unreleased).
https://www.youtube.com/watch?v=ZsHmCxomZvc
^(Whole music videos have been made in Dreams, including the vocals.)
But Sony failed to market it thoroughly enough, or bundle it with the launch of the PS5 (it should have been pre-installed on every PS5 sold).
So it has died a slow death, just like Microsoft's Project Spark did a few years ago on the Xbox (although that may have been more to do with their overall greed/monetisation strategy).
The Dream is dead, long live Dreams...
https://www.youtube.com/watch?v=Mr9Jn2FcH5M
Sony has the money to buy a whole new studio, but not to support the 10-year vision/planned support that MM had for Dreams? It's so short-sighted.
An ambitious project, but I'm honestly surprised it lasted as long as it did.
https://www.youtube.com/watch?v=3tBbyRm_jyk
I did end up buying a copy ages ago though!
PSN / Xbox / NNID: Fodder185