I haven't played at all this season. If I jump on tonight and go talk to Ana Bray can I pick up the Felwinter's Lie quest or will I need to grind some stuff before it unlocks?
I’d genuinely love to know how this bug managed to not only slip through, but then be initially hard to reproduce.
They go together most likely. If it was easy to reproduce it probably would have been caught.
Yeah but I mean...it's not like it requires specific circumstances or anything the way many bugs do. It's 100% of cases. So is their internal test setup straight up not a good or accurate representative of the live environment? Because that would explain a hell of a lot. And doesn't inspire much confidence.
"Life before death, strength before weakness, journey before destination."
my guess would be that it's something to do with online load times, and that they probably don't try very hard to reproduce real world conditions or test edge cases for stuff like basic quest chain progression and mission loading because they just assume it works
So I had a thought about how The Lie will end because there has to be more then 'enter bunker, find shotgun' (at least I hope). It ties in to this one lore-piece here and what I think 'The Lie' could really mean (spoilers from The Liar lore-book and The Lie in box). Warning, I do get a bit wordy here:
Let's recap what we know thanks to the quest and yet-released lore-book.
Lord Felwinter of the Iron Lords had a secret. A secret he didn't even know about as a Lightbringer until he went rooting around in Rasputin's Earth bunkers. That secret being that he's at the very least a repository of knowledge normally meant for Warminds like Rasputin, released into the wild under a protocol called SIDDHARTHA GOLEM. It's not clear why though a lore-video covering The Liar suggests that perhaps Rasputin was using the Exo as a way to test his own morals. That doesn't quite matter. What does is that there's a lot of stuff in Felwinter's skull that Rasputin didn't want blundering about and presumably into the wrong hands. Eventually he discovered that Felwinter was trying to find SIVA to rebuild society and thus let him have the info in order to lure him into a trap and finally take him out. Then we as the Young Wolf take him out again when SIVA uses his body and two other Iron Lords' to fight us. Body dropped, SIVA-Nest self-destructs. That's it. Or is it?
Rasputin spent years if not decades or even a century or two to get Felwinter killed. Rasputin can program SIVA. Rasputin as we discovered this season also has his own Frames to act as his hands. Did we REALLY kill Felwinter? Or better yet, did we kill ALL of him? The Young Wolf had to leg it out of the SIVA-Nest quick. A place that belongs to Rasputin. He could have easily quick-burst a message to SIVA to shield Felwinter as the place was going up and/or sent Frames in afterward to confirm that Felwinter's fully dead, especially when Warmind happens and he properly wakes up on Mars. It's not like he tells Ana everything. Let's say Felwinter's head survived the explosion somehow. Rasputin needs to put it in a place where Guardians aren't treading much and oh look, he has a bunker on the Moon, a place that's been quiet Guardian-wise after the events of Oryx's intrusion into the system. Now this stays quiet until the events of the Almighty drop. Spending time with Ana, making some sort of peace with Zavala and the news of the Darkness being now in-system has brought Rasputin to the conclusion that he might wanna come clean with Felwinter's body. So after finding the best Guardian(s) at the moment and letting them discover some of the truth outside of Felwinter's Peak, he lets them into the secret hidey-hole in the Moon Bunker so they can see Felwinter for themselves and maybe decide what to do with all the secrets within.
And that's where the second trap is sprung and the ultimate meaning of The Lie is revealed.
Remember the lore-entry I linked above? One Sister left of the originally-thought-three behind the Sundial plot. To seek revenge for them when said plot is finally undone by the hated Guardians that decapitated the Red Legion's leadership again and again. So we know what that revenge is, yeah? Turn the Almighty around and throw it at the City. And that's where I thought "Man, that's a bit too simple. Effective but simple." And that's when I remembered that one of D1's Strikes was set around the Cabal trying to break into a Clovis Bray facility to get access to Rasputin's secrets. That the Sisters are the same kind of Psion Flayers that were sent in to get the data. That the Sisters had access to a time machine that let them see various futures. And that's where I went "Oh crap, we saw a Psion in the Worthy's opening cutscene but that doesn't mean it was Sister #4." What if #4 was told by her merged older siblings to set up a moment that would give the Red Legion and Cabal a victory nearly as bad as Ghaul's Light-capping? What if 'The Lie' is that the Almighty being flung towards Earth wasn't the big plan but the big distraction? The distraction to provoke a series of events seen in the Sundial that would let the Red Legion to claim a copy of what the Cabal tried to steal years ago, buried in the SIVA-twisted head of one Lord Felwinter? After all, we've made a lot of powerful tools for Rasputin now and the question that kept springing up this entire season was "What happens if he decides to turn this against us?"
Maybe it should be "what happens if someone takes the knowledge of how to use these new weapons and then turns it upon Rasputin AND us?"
The World Pool for Season 11 will consist of the following weapons:
Uriel's Gift
Elatha FR4
The Old Fashioned
Mos Epoch III
Hawthorne's Field-Forged Shotgun
Last Hope
Timelines' Vertex
Interference VI
Dire Promise
True Prophecy
Jian 7 Rifle
Enigma's Draw
Distant Tumulus
Escape Velocity
Honor's Edge
Gnawing Hunger
Arsenic Bite-4b
Main Ingredient
Outrageous Fortune
Truthteller
Nature of the Beast
Last Perdition
Bad Omens
Night Watch
Toil and Trouble
Wishbringer
Last Dance
Lonesome
Long Shadow
Steel Sybil Z-14
If you still need a weapon or weapon roll from the current Vanguard, Crucible, or Gambit playlists that isn’t on that list, go grab it now!
Upcoming Archetype Buffs
Next Season, we’re taking a quick pass on a few weapon archetypes that have been underperforming.
Slug Shotguns are underused in PvE, because they require crits to maximize damage, and didn’t reward that precision with higher damage per second.
Slug Shotgun PvE Damage + 30%.
High-Impact Pulse Rifles are underused in Crucible. While they have a very fast optimal TTK, that TTK was very hard to achieve, so we decided to soften that a little.
High-Impact Pulse Rifle damage per bullet from 21 to 22. This changes it from 6 crits to 5 crits/1 body to kill a Guardian in PvP at most Resilience values.
In analytics we see Bows are underused in challenging content, and locally we’ve observed that it feels terrible when a Bow leaves a red bar enemy at low health.
Bow PvE damage VS minors + 10%.
plus perk balance changes and a future weapon tuning preview
Boo nerf to Rapid Hit will make my Sacred Provenance/Traveler's Judgement less delightful. And that nerf is gonna affect the single-shot Rapid Hit hand cannons as well.
And I had just deleted an Outlaw version of Provenance. I mean, Rapid Hit will still get the Stability bonus so probably outweighs it in the long run, but ah well. I suppose this is the price of progress.
Hahaha that Sneak Bow buff may make me take out my old Tyranny of Heaven.
So I guess I'm confused. Do I need to recollect those new versions or do my old drops count?
You mean from the world pool?
That's just the guns that will be in there come next season. Anything not on that list that is currently in the pool is getting removed.
I guess I meant, are those new world drops Y4 versions, ones that will carry forward? I'm still a bit confused on what they mean by retirement. I get those are being taken out of the pool, but does that mean the ones left are the old, ready to go in the bin Y2/3 models?
So I guess I'm confused. Do I need to recollect those new versions or do my old drops count?
You mean from the world pool?
That's just the guns that will be in there come next season. Anything not on that list that is currently in the pool is getting removed.
I guess I meant, are those new world drops Y4 versions, ones that will carry forward? I'm still a bit confused on what they mean by retirement. I get those are being taken out of the pool, but does that mean the ones left are the old, ready to go in the bin Y2/3 models?
Ahh. Yeah, no clue there. I wonder if maybe it's gonna depend on the specific weapons. So some will be rotating out sooner then others or something like that.
I can't see any reason why that wouldn't be consistent for all versions of a specific weapon though. I would bet that a Uriel's Gift that dropped this season and one that dropped next season would both have the same max light level.
I'm not even sure what's objectionable about the changes honestly. They seem not that bad overall (although we'll have to see the in-game results to know for sure since the numbers are kinda meaningless) and some changes like Feeding Frenzy actually make them work the way I and I think a lot of people originally had thought they did back when they were released.
But the big thing is that at the end of the day the reason for the changes:
We’ve observed that players lean towards picking perks that increase their damage (e.g. Kill Clip) or reduce weapon downtime (e.g. Outlaw).
The damage perks were adjusted quite a while back, but reload perks still don’t feel like choices. This tuning pass aims to keep them feeling powerful without being so dominant that no other choices seem viable.
is what people have been saying almost since this game launched, and certainly since Forsaken launched and we got random rolls. Outlaw/Rampage or some equivalent is basically always the best roll on PvE primaries. There's no real choices involved. They've tried to shake it up for like 6 seasons now and it's never really worked because more damage and fast reloads is basically the best choice in most situations.
I'm not even sure these changes will effect that. They might still be too little and it might end up being like a lot of the most recent weapons where the only way to shake up the weapon perk meta is by just making it impossible to roll <reload perk>+<damage perk> combinations.
Thankfully I don't really care much about the minutiae of what goes in and out of the guns. As long as I can still make baddies dead with the right end of the gun pointed at them, I'm fine. Though I do hope that the IKELOS weapons get added if not 2.0 versions of themselves sometime during the next year so if I do any high-level-needed stuff, I can bring a max-level IKELOS shottie.
Every season gear from previous seasons will be added, and any gear that would no longer have a Max Power Level greater than or equal to the current Season cap will be cycled out to ensure that drops are Power relevant in the current Season.
They’re saying they’ll exclude gear only if doesn’t equal the power cap. They probably have to include all those old pieces in world drops, because otherwise the list would be very short.
It comes down to people wanting an "easy" list of desirable loot/perks. And those are always good perks because you should always been killing/reloading, you have to, so might as well make it work for you.
Recently I've gotten outside the godroll mentality, and yes some of them are very good and spicy, but I've found some fun guns with perks I'd have never used before. The Gnawing Hunger I like has Subsistence and Demonlishinist and still works almost as good as my Summoner, but also gives me grenade energy and reloads itself. It's dope.
Oh, and I finally got Jotunn, from the Black Armoury.
I really like it.
Jotunn is a really great Gambit weapon and all around a fun exotic. In PvP it will fuck lower skilled players up but probably do very little to better ones.
Posts
Huh mine was a 2-month trial for some reason. Still canceled.
That's a quick turnaround.
They go together most likely. If it was easy to reproduce it probably would have been caught.
until, whoops, it doesn't
https://medium.com/@alascii
Oh yes.
All 6 are up now.
Lord Felwinter of the Iron Lords had a secret. A secret he didn't even know about as a Lightbringer until he went rooting around in Rasputin's Earth bunkers. That secret being that he's at the very least a repository of knowledge normally meant for Warminds like Rasputin, released into the wild under a protocol called SIDDHARTHA GOLEM. It's not clear why though a lore-video covering The Liar suggests that perhaps Rasputin was using the Exo as a way to test his own morals. That doesn't quite matter. What does is that there's a lot of stuff in Felwinter's skull that Rasputin didn't want blundering about and presumably into the wrong hands. Eventually he discovered that Felwinter was trying to find SIVA to rebuild society and thus let him have the info in order to lure him into a trap and finally take him out. Then we as the Young Wolf take him out again when SIVA uses his body and two other Iron Lords' to fight us. Body dropped, SIVA-Nest self-destructs. That's it. Or is it?
Rasputin spent years if not decades or even a century or two to get Felwinter killed. Rasputin can program SIVA. Rasputin as we discovered this season also has his own Frames to act as his hands. Did we REALLY kill Felwinter? Or better yet, did we kill ALL of him? The Young Wolf had to leg it out of the SIVA-Nest quick. A place that belongs to Rasputin. He could have easily quick-burst a message to SIVA to shield Felwinter as the place was going up and/or sent Frames in afterward to confirm that Felwinter's fully dead, especially when Warmind happens and he properly wakes up on Mars. It's not like he tells Ana everything. Let's say Felwinter's head survived the explosion somehow. Rasputin needs to put it in a place where Guardians aren't treading much and oh look, he has a bunker on the Moon, a place that's been quiet Guardian-wise after the events of Oryx's intrusion into the system. Now this stays quiet until the events of the Almighty drop. Spending time with Ana, making some sort of peace with Zavala and the news of the Darkness being now in-system has brought Rasputin to the conclusion that he might wanna come clean with Felwinter's body. So after finding the best Guardian(s) at the moment and letting them discover some of the truth outside of Felwinter's Peak, he lets them into the secret hidey-hole in the Moon Bunker so they can see Felwinter for themselves and maybe decide what to do with all the secrets within.
And that's where the second trap is sprung and the ultimate meaning of The Lie is revealed.
Remember the lore-entry I linked above? One Sister left of the originally-thought-three behind the Sundial plot. To seek revenge for them when said plot is finally undone by the hated Guardians that decapitated the Red Legion's leadership again and again. So we know what that revenge is, yeah? Turn the Almighty around and throw it at the City. And that's where I thought "Man, that's a bit too simple. Effective but simple." And that's when I remembered that one of D1's Strikes was set around the Cabal trying to break into a Clovis Bray facility to get access to Rasputin's secrets. That the Sisters are the same kind of Psion Flayers that were sent in to get the data. That the Sisters had access to a time machine that let them see various futures. And that's where I went "Oh crap, we saw a Psion in the Worthy's opening cutscene but that doesn't mean it was Sister #4." What if #4 was told by her merged older siblings to set up a moment that would give the Red Legion and Cabal a victory nearly as bad as Ghaul's Light-capping? What if 'The Lie' is that the Almighty being flung towards Earth wasn't the big plan but the big distraction? The distraction to provoke a series of events seen in the Sundial that would let the Red Legion to claim a copy of what the Cabal tried to steal years ago, buried in the SIVA-twisted head of one Lord Felwinter? After all, we've made a lot of powerful tools for Rasputin now and the question that kept springing up this entire season was "What happens if he decides to turn this against us?"
Maybe it should be "what happens if someone takes the knowledge of how to use these new weapons and then turns it upon Rasputin AND us?"
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I have the gun, but oddly it’s not listed in my collections, although there was a symbol for new weapon added.
Be sure to read the lore, too, on the gun.
plus perk balance changes and a future weapon tuning preview
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
And I had just deleted an Outlaw version of Provenance. I mean, Rapid Hit will still get the Stability bonus so probably outweighs it in the long run, but ah well. I suppose this is the price of progress.
Hahaha that Sneak Bow buff may make me take out my old Tyranny of Heaven.
You mean from the world pool?
That's just the guns that will be in there come next season. Anything not on that list that is currently in the pool is getting removed.
I guess I meant, are those new world drops Y4 versions, ones that will carry forward? I'm still a bit confused on what they mean by retirement. I get those are being taken out of the pool, but does that mean the ones left are the old, ready to go in the bin Y2/3 models?
Ahh. Yeah, no clue there. I wonder if maybe it's gonna depend on the specific weapons. So some will be rotating out sooner then others or something like that.
I can't see any reason why that wouldn't be consistent for all versions of a specific weapon though. I would bet that a Uriel's Gift that dropped this season and one that dropped next season would both have the same max light level.
But the big thing is that at the end of the day the reason for the changes: is what people have been saying almost since this game launched, and certainly since Forsaken launched and we got random rolls. Outlaw/Rampage or some equivalent is basically always the best roll on PvE primaries. There's no real choices involved. They've tried to shake it up for like 6 seasons now and it's never really worked because more damage and fast reloads is basically the best choice in most situations.
I'm not even sure these changes will effect that. They might still be too little and it might end up being like a lot of the most recent weapons where the only way to shake up the weapon perk meta is by just making it impossible to roll <reload perk>+<damage perk> combinations.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
They’re saying they’ll exclude gear only if doesn’t equal the power cap. They probably have to include all those old pieces in world drops, because otherwise the list would be very short.
Recently I've gotten outside the godroll mentality, and yes some of them are very good and spicy, but I've found some fun guns with perks I'd have never used before. The Gnawing Hunger I like has Subsistence and Demonlishinist and still works almost as good as my Summoner, but also gives me grenade energy and reloads itself. It's dope.
4 weeks to the next season, I’m hoping we get some info in the next few weeks, I’m pretty much done with season in terms of stuff I want to do.
Unless we take out the Almighty this season ?
I really like it.
Jotunn is a really great Gambit weapon and all around a fun exotic. In PvP it will fuck lower skilled players up but probably do very little to better ones.