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Star Wars Outer Rim PbP - Perform rim jobs for credits

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    discriderdiscrider Registered User regular
    edited May 2020
    @Jdarksun to move rebel patrol (although it might only continue to Kessel at this point?)
    @Chrysis for next turn

    discrider on
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    jdarksunjdarksun Struggler VARegistered User regular
    discrider wrote: »
    @Jdarksun to move rebel patrol (although it might only continue to Kessel at this point?)
    Thanks discrider!

    I think, since the Rebel patrol can get to me, it has to move to Cantonica.

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    ChrysisChrysis Registered User regular
    I'm not sure where everything is, so I'll have to be vague.

    @MrBody please move me as close to Nal Hutta as possible, landing on a non-hutt patrol if possible. Then encounter the patrol or space.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    discriderdiscrider Registered User regular
    edited May 2020
    jdarksun wrote: »
    discrider wrote: »
    @Jdarksun to move rebel patrol (although it might only continue to Kessel at this point?)
    Thanks discrider!

    I think, since the Rebel patrol can get to me, it has to move to Cantonica.

    I think you're 5 away?
    Chrysis wrote: »
    I'm not sure where everything is, so I'll have to be vague.

    @MrBody please move me as close to Nal Hutta as possible, landing on a non-hutt patrol if possible. Then encounter the patrol or space.

    It looks like the syndicate patrol is like 2 spaces from Kessel.

    Otherwise the level 2 Imp patrol is next to Nal Hutta on the lower route (if you want to try the Maelstrom)

    discrider on
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    discriderdiscrider Registered User regular
    I keep confusing the syndicate patrol with the Rebel patrol.
    I'm not really sure why, but the ship just looks like a rebel ship.

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    ChrysisChrysis Registered User regular
    edited May 2020
    If that's the case, then take the top route out of Kessel and stop on the Syndicate Patrol. Encounter them, and maybe blow them up? My ship thirsts for blood.

    The choice of a Z-95 was perhaps not the best for a patrol in this game. At a distance it looks too similar to a closed S-Foil X-Wing, which is the rebel poster boy.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    MrBodyMrBody Registered User regular
    Do you want to encounter the patrol or the space? Encountering a patrol is an automatic combat. Not sure if you're saying that's what you want.

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    ChrysisChrysis Registered User regular
    edited May 2020
    @MrBody yes please, let's blow up the syndicate patrol.

    Geth roll 5d8 for ship bloodlust.

    2 hits isn't great. Could be better.

    ship bloodlust:
    5d8 20 [5d8=7, 6, 4, 1, 2]

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    discriderdiscrider Registered User regular
    Technically, it seems @AustinP0027 rolls for the syndicate patrol here (level 1 looks to be 3d8 combat value), as play is proceeding clockwise and any non-player combat is rolled by the player to your left.

    Otherwise I've just been rolling my own @Chrysis

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    ChrysisChrysis Registered User regular
    edited May 2020
    discrider wrote: »
    Technically, it seems @AustinP0027 rolls for the syndicate patrol here (level 1 looks to be 3d8 combat value), as play is proceeding clockwise and any non-player combat is rolled by the player to your left.

    Otherwise I've just been rolling my own @Chrysis

    I considered that, but realized I didn't know how much they should roll. Three dice sounds right, so I'll roll it and @Mrbody can fix my mistakes :)

    Geth roll 3d8 for Syndicate patrol.

    Hmmm, 1 Crit so 2 hits. Attacker wins ties, which I assume is me in this case, so I take 2 ship damage, the patrol is destroyed, the Syndicate hate me and I get their reward.

    Syndicate patrol:
    3d8 12 [3d8=3, 1, 8]

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    MrBodyMrBody Registered User regular
    Looks good.

    @AustinP0027

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    AustinP0027AustinP0027 Registered User regular
    Patrol's kind of limit me here, so I guess I'll head the other way.

    Move to Maelstrom
    Encounter Maelstrom

    @MrBody

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    discriderdiscrider Registered User regular
    edited May 2020
    Patrol's kind of limit me here, so I guess I'll head the other way.

    Move to Maelstrom
    Encounter Maelstrom

    @MrBody

    Currently there's a Hutt patrol on Mon Cal and the Imp patrol left of Nal Hutta.
    The syndicate patrol has been upgraded to level 2 and is back on the far right side of the board.

    "Updated" patrols:
    kbsgd2btcvgg.png
    Looks like the rebel patrol lands next to Jdark regardless of route.

    discrider on
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    MrBodyMrBody Registered User regular
    Syndicate patrol respawn is far left side of the board.

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    discriderdiscrider Registered User regular
    MrBody wrote: »
    Syndicate patrol respawn is far left side of the board.

    :( Ok.
    Guess I don't have the option of blowing them up then

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    MrBodyMrBody Registered User regular
    edited May 2020
    qz6wvl49gzdk.jpg

    No patrols adjacent.

    MrBody on
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    discriderdiscrider Registered User regular
    MrBody wrote: »
    qz6wvl49gzdk.jpg

    No patrols adjacent.

    Um.
    I don't think the patrol needs to be adjacent

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    AustinP0027AustinP0027 Registered User regular
    I'm not going to fight one anyways, so I'll test Piloting.

    Geth, roll 2d8 for Do something

    Do something:
    2d8 3 [2d8=1, 2]

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    AustinP0027AustinP0027 Registered User regular
    That's a fail.

    So, move 1 space to the other side of the Maelstrom, and take 3 ship damage.

    @MrBody for tracking
    @discrider for next

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    discriderdiscrider Registered User regular
    Move to ring of Kafrene.
    Deliver stolen hyperfuel.

    Geth roll 1d8

    1d8 2 [1d8=2]

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    discriderdiscrider Registered User regular
    edited May 2020
    Stolen hyperfuel delivered thanks to secret compartments.
    +9K credits and +1 fame.
    Market action, I will buy the shield upgrade, 1K + bartering the other cargo for 2K => leaving me with 10K.
    Use the shield upgrade - 4 damage on ship.
    Encounter the Ring @MrBody

    discrider on
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    discriderdiscrider Registered User regular
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    MrBodyMrBody Registered User regular
    xxf8cxizgyci.jpg
    vbyi09lkapuv.jpg

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    MrBodyMrBody Registered User regular
    New market. Move Imperial patrol 3 (one space left of Nal Hutta).
    7khzjag6596j.jpg

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    discriderdiscrider Registered User regular
    I guess we Barter the shield mod for the Ion Cannon, leaving us with 9K.
    Wasn't buy fame though :(

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    discriderdiscrider Registered User regular
    And put the Imp patrol on the Navpoint below Tatooine.
    @Jdarksun 's turn

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    jdarksunjdarksun Struggler VARegistered User regular
    Planning:
    * Move to Ord Mantell

    Action:
    * Deliver Droid Parts (+7,000c and +1 Syndicate reputation)
    * Market - Buy Saw Gerrera Bounty

    Encounter:
    * Encounter Ord Mantell

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    discriderdiscrider Registered User regular
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    MrBodyMrBody Registered User regular
    ncwvbpqgl0bt.jpg

    Move Hutt patrol

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    jdarksunjdarksun Struggler VARegistered User regular
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    discriderdiscrider Registered User regular
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    MrBodyMrBody Registered User regular
    mbbpcjovrvru.jpg

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    discriderdiscrider Registered User regular
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    jdarksunjdarksun Struggler VARegistered User regular
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    discriderdiscrider Registered User regular
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    ChrysisChrysis Registered User regular
    Alright. I've got 9000 creds by my reckoning, 4,000 + 5,000 for wrecking the patrol.

    @MrBody

    Planning: Move to Nal Hutta
    Action: First, character action to heal 2 damage from the ship. Then flip the Armoured Vest in the market.
    Encounter: Encounter Nal Hutta.

    Sorry. Thought I'd posted this but apparently it was just saved to drafts.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    MrBodyMrBody Registered User regular
    w4nq5ox55k01.jpg

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    MrBodyMrBody Registered User regular
    YSokQKr.jpg


    Market
    pwvf7oe1s81d.jpg


    Discrider
    h7sgc011q7z6.jpg

    jdarksun
    3v5wpjns1b0z.jpg

    Chrysis
    8xn3d4oz94g4.jpg

    AustinP0027
    vzenpj09iuaq.jpg

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    ChrysisChrysis Registered User regular
    @Mrbody Not going to buy anything, and we'll hang onto Ponda so nothing from the encounter. I shouldn't have those Stolen Supplies any more, I delivered them on Kessel.

    @AustinP0027 You're up.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    AustinP0027AustinP0027 Registered User regular
    Move to Mon Calamari
    Flip Bounty Card in Market
    Encounter Planet

    @MrBody

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