BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I saw some sort of text chat show up on a game last year and I had to alt-tab out to google it to confirm it was some kind of PC mod and that I wasn't incorrectly running under the assumption that ME3 didn't have text chat when it did for the last 7 years lmao
I was just playing thorugh the series and am at the point that 3 is all but buttoned up except Citadel and despite me being WAY over whats needed for
the extra scene for the correct Red ending
I wante dtoplay multi to get my ting up to 100% to just blot out the stars with the number of N7s ive promoted. No ruskies encountered on audio, anytime i saw a krogan i swapped to krogan so we could be headbutt buddies.
Speaking of Citadel... the kitchen is amazing but WTF is wiht the cook top space! Convert like 1/3 of the countertop to additional cooktop please wtf is this hellscape future.
God, I cant help but just blow raspberries and double deuce past the catalyst directly to the red ending ... enjoy sniffing your own farts asshole! Gunna go blow all your babies to hell real quick,
Gamedev is fucking wild and the creativity gymnastics that creators have to do to cross the finish line is constantly awe-inspiring and terrifying as fuck lmao
Game Maker's Toolkit just put out a video about ME. Specifically, about how you the player and BW collectively write the personality and actions of Shepard. The video posits that ME fits the middle ground between "blank slate" protagonists (Elder Scrolls, FO: New Vegas) and fully pre-defined protagonists (The Witcher 3, Deus Ex: HR) in RPGs. Sometimes unsuccessfully, but mostly very well.
Worth giving a watch if you have an hour to spare.
Sic transit gloria mundi.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited June 2020
Going to try modding Andromeda which looks promising. Definitely looks like smoothing out some of the mechanical and visual rough edges might go an extremely long way
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
Tonight was the first time I've given ME: Andromeda's multiplayer a whirl. Holy crap, I have to recalibrate my expectations for my human Vanguard and the recharge rate on her powers when just starting.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Going to try modding Andromeda which looks promising. Definitely looks like smoothing out some of the mechanical and visual rough edges might go an extremely long way
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
Modding Andromeda is easier than the OT, hands down. The graphics are still pretty good, so all that there is to do is some gameplay stuff.
Perfect example, in my recent playthrough ME3 needed something like 35GB space for mods and Andromeda needed like... 700MB.
Going to try modding Andromeda which looks promising. Definitely looks like smoothing out some of the mechanical and visual rough edges might go an extremely long way
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
wait.. there's mods for andromeda? Can you tell me which are good and where you got them?
I'd love to replay it with a few of the more annoying things fixed!
Going to try modding Andromeda which looks promising. Definitely looks like smoothing out some of the mechanical and visual rough edges might go an extremely long way
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
Modding Andromeda is easier than the OT, hands down. The graphics are still pretty good, so all that there is to do is some gameplay stuff.
Perfect example, in my recent playthrough ME3 needed something like 35GB space for mods and Andromeda needed like... 700MB.
Blimey, and ME3 vanilla isn't anywhere close to 35GB even with all the DLC. I'm assuming a sizeable chunk of that was higher res textures?
Going to try modding Andromeda which looks promising. Definitely looks like smoothing out some of the mechanical and visual rough edges might go an extremely long way
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
wait.. there's mods for andromeda? Can you tell me which are good and where you got them?
I'd love to replay it with a few of the more annoying things fixed!
Nexus seems to host a great glut of stuff for Andromeda - the majority of it is (actually really, really nice) cosmetic retexturing/specular/mapping changes but there are a handful of custom model replacements for things like hair and outfits.
A smaller portion of mods appear to also be substantial rebalances to player progression, combat, interface, camerawork and animations which seem to have a lot of praise. There's stuff like bottomless inventory but even smaller things like "your weapons no longer all dropoff to nothingness outside encounter range" or "your player character changes direction more quickly without as much of the in-between animations" are quality of life adjustments I'm extremely excited to try out.
Also I kinda expected this given the modding options for Inquisition, but there's a fair few nice-looking Reshade presets that add a subtle but surprising amount of detail into what I felt was sometimes an oddly visually flat and muted aesthetic.
I have about 3GB of stuff downloaded but a bunch of these probably overlap and override each other so I'm going to start up this Mod Manager and see how long it takes me to get this game a nice makeover. What scares me a little is a lot of posts for these mods talk a lot about the game just breaking if they're not running a specific version of Andromeda, so fuck knows how any of this will turn out lol
All you need is Frosty Mod Manager, and everything kind of takes care of itself. It shows you what mods you're running and if they overlap with others. The only catch I saw was that I needed to run the game from the mod manager every time, but that's not much if you know how to make a shortcut icon.
edit: Here's a list of the ones I ran, though you'll have to download them on Nexus yourself.
-Balanced Guns
-Better Squad
-Faster Kadara Doors
-MEA Fixpack
-Melee Weapon Boost
-Powers Balanced/Boosted
-Shorter Landing & Departure
-Shut up Addison (removes her ambient dialog every time you enter Ops)
-Shut up SAM (stops telling you how cold Voeld is unless it affects your health)
-Skip BioWare logo
-Tempest Superstore
-Weapon Range Increase
-Weight Cooldown
Sorce on
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited June 2020
I definitely have a good portion of those, since those provide some significant mechanical changes. I loaded up the Fixpack up at the very start though
The good news is that mod managers seem to have come a long way since I last dabbled in it, and Frosty's seems very user friendly (if not completely idiot-proof) for most situations. The biggest thing is being smart about load orders, and/or extremely confusing documentation by mod creators who have a thousand variants of the same file to download separately except you have to pick and choose.
Blech.
BRIAN BLESSED on
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
So as an update, I've had a pretty rough time with instability actually getting Mass Effect Andromeda to run via Frosty's after moving the install folder to SSD after I thought doing so would help with the game just completely locking up during the opening cutscene. Fixed that by clearing the \ModData subfolder and re-applying the mod, but now the game is about 40 minutes in and completely locks up attempting to reload a save on Habitat 7.
It was pretty slick when it was working and I haven't had actual in-game crashes while playing, just loading problems that stop the game from actually starting up which is a real bummer
Andromeda is as patched as it's going to get at this point. I think the MP doesn't work anymore though, so you won't be able to do that.
Why would you think that? It doesn't use Gamespy and, say what you will about EA, they tend to keep their multiplayer servers for their older games running.
Also, literally 10 posts I mentioned I just started playing multiplayer. Matchmaker was real quick, too, and over the course of 6-8 matches, never ran into repeat team members unless we stuck around and intentionally continued on to the next round with the same party.
EDIT - and I don't mean that to sound as snarky as it sounds when I re-read it...I do wonder why you would think multiplayer was switched off or if there was rumblings that it was being planned to switched off.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Posts
Speaking of Citadel... the kitchen is amazing but WTF is wiht the cook top space! Convert like 1/3 of the countertop to additional cooktop please wtf is this hellscape future.
kshhhk PAYDAY!
Don't let Niftu Cal hear that:
~ Buckaroo Banzai
Honestly its a problem, I want to save everyone... except those who are clearly Working Too Hard.
https://www.youtube.com/watch?v=QSokGHjChCs
Origin: theRealElMucho
I feel SWTOR did a decent job with this, by adding [Flirt] or [Lie] or whatever in the paraphrases.
Of course, this was not the point to start doing that in ME.
:winky:
Gamedev is fucking wild and the creativity gymnastics that creators have to do to cross the finish line is constantly awe-inspiring and terrifying as fuck lmao
I mean, I remember the Consort automatically banging the player if you mildly dislike her monologue, but not that. That's kind of hilarious.
It still sounded interesting!
Game Maker's Toolkit just put out a video about ME. Specifically, about how you the player and BW collectively write the personality and actions of Shepard. The video posits that ME fits the middle ground between "blank slate" protagonists (Elder Scrolls, FO: New Vegas) and fully pre-defined protagonists (The Witcher 3, Deus Ex: HR) in RPGs. Sometimes unsuccessfully, but mostly very well.
Worth giving a watch if you have an hour to spare.
...
what?
Definitely had something in both my eyes.
Oof, my best buds in ME2
I'm not sure why (given I modded Inquisition pretty extensively) but actually implementing mods in Andromeda feels more daunting despite having what looks like impressively robust tools. I guess I always considered Frostbite games to be very impenetrable
Perfect example, in my recent playthrough ME3 needed something like 35GB space for mods and Andromeda needed like... 700MB.
wait.. there's mods for andromeda? Can you tell me which are good and where you got them?
I'd love to replay it with a few of the more annoying things fixed!
Blimey, and ME3 vanilla isn't anywhere close to 35GB even with all the DLC. I'm assuming a sizeable chunk of that was higher res textures?
Steam | XBL
Nexus seems to host a great glut of stuff for Andromeda - the majority of it is (actually really, really nice) cosmetic retexturing/specular/mapping changes but there are a handful of custom model replacements for things like hair and outfits.
A smaller portion of mods appear to also be substantial rebalances to player progression, combat, interface, camerawork and animations which seem to have a lot of praise. There's stuff like bottomless inventory but even smaller things like "your weapons no longer all dropoff to nothingness outside encounter range" or "your player character changes direction more quickly without as much of the in-between animations" are quality of life adjustments I'm extremely excited to try out.
Also I kinda expected this given the modding options for Inquisition, but there's a fair few nice-looking Reshade presets that add a subtle but surprising amount of detail into what I felt was sometimes an oddly visually flat and muted aesthetic.
I have about 3GB of stuff downloaded but a bunch of these probably overlap and override each other so I'm going to start up this Mod Manager and see how long it takes me to get this game a nice makeover. What scares me a little is a lot of posts for these mods talk a lot about the game just breaking if they're not running a specific version of Andromeda, so fuck knows how any of this will turn out lol
edit: Here's a list of the ones I ran, though you'll have to download them on Nexus yourself.
-Better Squad
-Faster Kadara Doors
-MEA Fixpack
-Melee Weapon Boost
-Powers Balanced/Boosted
-Shorter Landing & Departure
-Shut up Addison (removes her ambient dialog every time you enter Ops)
-Shut up SAM (stops telling you how cold Voeld is unless it affects your health)
-Skip BioWare logo
-Tempest Superstore
-Weapon Range Increase
-Weight Cooldown
The good news is that mod managers seem to have come a long way since I last dabbled in it, and Frosty's seems very user friendly (if not completely idiot-proof) for most situations. The biggest thing is being smart about load orders, and/or extremely confusing documentation by mod creators who have a thousand variants of the same file to download separately except you have to pick and choose.
Blech.
It was pretty slick when it was working and I haven't had actual in-game crashes while playing, just loading problems that stop the game from actually starting up which is a real bummer
Somehow, I totally missed this.
I remember it took me forever to beat ME1.
Is Andromeda pretty much patched up now?
I played last year and didn't have any major issues. I'd say it's pretty stable.
Why would you think that? It doesn't use Gamespy and, say what you will about EA, they tend to keep their multiplayer servers for their older games running.
Also, literally 10 posts I mentioned I just started playing multiplayer. Matchmaker was real quick, too, and over the course of 6-8 matches, never ran into repeat team members unless we stuck around and intentionally continued on to the next round with the same party.
EDIT - and I don't mean that to sound as snarky as it sounds when I re-read it...I do wonder why you would think multiplayer was switched off or if there was rumblings that it was being planned to switched off.