The Throne stands empty.
Note: We've started worldbuilding for the game, but sign-ups are still open! Post !Signup if interested, and we'll add you to the game.Godbound
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
is a game of divine heroes in a broken world, individuals who have seized the tools that have slipped from the hands of the gods. Bound by seeming chance to the Words of Creation, these new-forged titans face a world ravaged by the ambitions of humanity and the cruel legacy of their folly.
In short, there came a time when the old gods died, and you are the gods that shall take their place.Gameplay notes:
This game is going to exist in two phases. Because Godbound
is a game that benefits from having a world for you to change through epic deed, we're going to start with some collaborative worldbuilding, loosely based on A Spark In Fate Core
, which will give us both a world, with faces and places, and some story and aesthetic themes we'd like to explore in play.
Then, once we know our world, we'll make our gods and go about changing that world.Anything I should know about the rules?
The rules for Godbound
are available for free online, as is A Spark In Fate Core
. The rules are largely based on old-school D&D with some interesting twists around utilizing Words Of Creation to create Miracles and enact great deeds.
We'll largely be playing by the rules with one exception:
Anything I need to know about the story we'll be telling?
- Ascending Armor Class: I don't like descending DC. When looking at Armor Class in the book, or recording your own AC, subtract the number listed in the book from 20. And when rolling an attack, roll above that number.
As far as scenes go, I'll be playing slightly epic in scale. I'm not as concerned with each individual blow in a battle, and it's assumed you'll be succeeding most things you do, so keep that in mind as you play. I want to see you do cool godly stuff.Anything I need to know as a player?
We'll be covering safety content prior to the game (Lines and Veils), and will be using X, N, and O cards throughout.
- X-Card: If at any time an element in play makes you uncomfortable and you want it removed, merely reply invoking the X-Card and we'll remove it from play, no questions asked.
- N-Card: If a given scene is getting intense and you need it to slow down, reply by invoking the N-Card, and we'll find a way to quickly wrap up and move into something else.
- O-Card: If you're really feeling a scene, and want to vocalize that you'd like to see more of it, reply by invoking the O-Card, and we'll keep that in mind and work to include more of it.
And in the interest of keeping play moving, I'm asking you post at least once a day in the game. That said, life happens, and some days you might not be able to. What I'd propose to the group is, in a group play scenario, after 24 hours, the group may elect to make your character's action for you, with the knowledge that your character will never fully destroy themselves while this is happening. That way, play keeps going, and we all have the flexibility of needing to take some time as needed.
And if we truly need to take a few days, we can always pause the game.Sounds great, how do I sign up?
Reply to this post with !Signup, and when we have four to six players, we'll begin the worldbuilding process.Players