Welp. Patrol time. Before I fight the Imps, what did the market flip present? Also how many dice will the Imp patrol roll?
sneaky space lizard:
2d87 [2d8=2, 5]
Chrysis on
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
@Mrbody What is the new gear item, and how many dice for the imperial patrol?
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
5 for the patrol
And <Bluey_Bandit_Whereareyougoing?Wejustwanttoloveyou_rocket_ship.gif> to the Imp patrol
Well I hope my market flip turns up something useful.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Ok, not what I wanted, but it is an upgrade on the knife so I'll trade up. Swap knife and 2000 for the axe.
Now to fight the patrol.
Geth roll 5d8 for shooting TIEs.
Geth roll 5d8 for getting shot.
shooting TIEs:
5d825 [5d8=7, 5, 5, 1, 7]
getting shot:
5d826 [5d8=6, 2, 8, 7, 3]
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
@mrbody that seems to be 5v5, so attacker wins. Is that me? I hope so, as that will complete my ship goal.
I still get wrecked though, so fingers crossed it's MAD.
Chrysis on
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Hooray! Ship goal complete and I have the cash to repair it.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Planning - patch up the ship.
Action - nothing for me, I'm a touch broke now.
Encounter - the other contact. I'll find my target one day.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
@mrbody
Damnit, not stealth again.
Geth roll 2d8 for sneaky.
Success!
sneaky:
2d815 [2d8=8, 7]
Chrysis on
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Posts
Geth roll 2d8 for sneaky space lizard.
Welp. Patrol time. Before I fight the Imps, what did the market flip present? Also how many dice will the Imp patrol roll?
And <Bluey_Bandit_Whereareyougoing?Wejustwanttoloveyou_rocket_ship.gif> to the Imp patrol
Well I hope my market flip turns up something useful.
I think there's the armour in there that will flip.
Otherwise, there's the shield mod (+1 ship health)
... It's all I got
Also, I can't edit
Now to fight the patrol.
Geth roll 5d8 for shooting TIEs.
Geth roll 5d8 for getting shot.
I still get wrecked though, so fingers crossed it's MAD.
Move 6 to the dot in space one left of Nal Hutta.
No Market action
Encounter Space
@MrBody
+1 fame for ship mission, +1 fame for defeated stage 2 Imperial patrol
Total 5
-3000 credits for defeat (4000 left), all secrets discarded
New ship ability:
Long Range Ion cannon: When you defeat a patrol, do not lose reputation with that faction.
Only path for Rebel patrol is moving to one space above Lothal.
6
@MrBody
@jdarksun
I don't think there's much point attempting to fly through lvl 1 patrols to try and shoot the Syndicate one.
* +2,000c
Action:
* nothing i can think of
Encounter:
* Work the Kessel Run.
Geth, roll 2d8t5 for Influence
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth, roll 2d8t5 for Tactics
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth, roll 2d8t5 for Piloting
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Hold up. Have to encounter your space.
I already did...
It's what allowed me to move to under Ryloth after repairing
Planning - patch up the ship.
Action - nothing for me, I'm a touch broke now.
Encounter - the other contact. I'll find my target one day.
Damnit, not stealth again.
Geth roll 2d8 for sneaky.
Success!
Move to Ryloth (upper path should be clear).
Flip Bounty Card in Market
Encounter the unflipped contact (Grey one I believe)
@MrBody