Source Filmmaker might be useful? It's a bit more than what you're asking for since it's designed for animating cinematics, but if you ignore the animation part, posing imported models in a scene and lighting them and setting up cameras is what you do in it. I can't speak to how simple it is to use though. It's a free download in steam.
Basically any 3D modeling and rendering program will be able to do that stuff though, if you ignore the parts you don't need. Blender, etc. The only problem is they're not really as simple as you're asking for.
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
When I was sixteen, I made an iron-on tshirt image of this for my girlfriend, because her nickname was "Pixie."
I don't want to crush anyone's dreams here, but I imagine it's hard to get into 3D modeling when you learn that someone else perfected the medium long before you arrived.
hey, is there a simple 3D placement and assets program that lets you import models, pose characters in environments, and then add some lighting and camera perspective?
I need a preferably free and very simple to use tool, this will mainly be used for composition
You might want to try DAZ 3D, if you're looking for ready to go, poseable people. There are premium models you can buy for it, but the free ones it comes with are pretty versatile. I'm pretty sure you can import other objects for environmental stuff as .OBJ or COLLADA .DAE (which I think the Google Sketchup Warehouse will export as, if you want to grab things from there). The render engine it uses is IRAY, which is an NVIDIA raytracing engine.
Our company's used Unity 3D for non-game purposes like making videos with, but since we already know Unity it's hard for me to say how simple that is compared to other stuff, to a newbie. But just plopping models and lights in is pretty simple I think.
One time in college I used Blender to make an animated intro for a friend's student film entry. Basically just the "studio" name text unrolling and orbiting a sphere with an Earth texture on it, spoofing the paramount intro. It is by far the most I've ever accomplished with Blender or really any sort of visual art. This has been my 1 story of non abject failure in rendering.
One time in college I used Blender to make an animated intro for a friend's student film entry. Basically just the "studio" name text unrolling and orbiting a sphere with an Earth texture on it, spoofing the paramount intro. It is by far the most I've ever accomplished with Blender or really any sort of visual art. This has been my 1 story of non abject failure in rendering.
There was a little challenge for node based rendering software called Nodevember last month and people made some really fancy things with just shader nodes applied to planes or spheres.
One time in college I used Blender to make an animated intro for a friend's student film entry. Basically just the "studio" name text unrolling and orbiting a sphere with an Earth texture on it, spoofing the paramount intro. It is by far the most I've ever accomplished with Blender or really any sort of visual art. This has been my 1 story of non abject failure in rendering.
Was the audio like a kazoo or something?
Nah just some audio clip of a trumpet fanfare that might have been the paramount one. But now I feel dumb for not using a kazoo.
Hey folks I've decided to completely start from scratch since I realized that I've forgotten pretty much everything so if anyone wants to join in you are welcome to do so
Gonna go down everything from this playlist first and then see where I can go from there.
Complete Beginners Guide to Blender 2.8 | Free course | Part 1 | The Interface18:24 https://youtu.be/7MRonzqYJgw
Here’s another 2.8 beginner’s guide that I started following recently. I used to know my way around Blender pretty decently about ... god, 11 years ago. Forgot almost everything other than “the mouse is set up in a way that is the opposite of everything you’ve ever done with it on a computer,” and I’m happy that is no longer the case. Anyways, go make yourself a donut! Worst part about this tutorial is knowing I don’t have nearly the super graphics card he does.
PwnanObrienHe's right, life sucks.Registered Userregular
I'm not about to switch over to Blender from any other program but I do find it really funny that over the course of about a year Blender's sculpting tools have gone from a shitty version of Maya's 2013's sculpting tools to a rudimentary version of Zbrush. It really makes me hope that in a few more years they'll either push the big companies to make a truly amazing product to stand out or the free alternative will just be industry standard.
Here’s another 2.8 beginner’s guide that I started following recently. I used to know my way around Blender pretty decently about ... god, 11 years ago. Forgot almost everything other than “the mouse is set up in a way that is the opposite of everything you’ve ever done with it on a computer,” and I’m happy that is no longer the case. Anyways, go make yourself a donut! Worst part about this tutorial is knowing I don’t have nearly the super graphics card he does.
I just started watching this and I have to say, I am really glad that I didn't miss the first video because using the ~ key for view control is a major game changer. I really hated using the numpads for that, it's so cumbersome.
Blender Beginner Tutorial - Part 1
I didn't model anything at all just learnt how to set an available mesh on fire
I have to say despite both the apple and donut tutorials being made for total beginners, there is always something new introduced. I like that Blender guru tossed in some basic sculpting so early on, it's something I have not dared to touch for ages.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I am trying to 3D print a Doom Slayer helmet! The STL I have for the visor has all the details convex on the surface, because it's meant to be used as a vacuum form buck. In game the details appear to be on the inside of the glass. Buuut, I don't really have the ability to vacuum form a visor, so I was planning on resin casting it - so I need the opposite configuration, the same visor shape, but with all the details recessed into the surface.
Any ideas how I'd go about doing that? Is it achievable in Meshmixer?
I thought I have a relatively beefy laptop but it barely made it through the glass portion of the donut tutorial, so much slowdowns as well as crashes.
Still I am pretty happy to have actually made it all the way to the end. Not sure where to go from here, I am definitely much more familiar with the ui and shortcuts now but like before, if you ask me to just make something without any help, I probably wouldn't be able to pull it off.
edit: How To Model A Spoon In Blender (Beginner Tutorial)6:11
Cleared another tutorial from Blender Guru. This one was definitely more specific and dry in terms of scope. Learning how to set up a simple studio lighting at the end was really fun though.
That looks so cool but it's way out of my league for now haha, gonna put it on my backlog and go back to it later if I manage to keep my current momentum up and get better
Going through Grant Abbitt's beginner exercises now, I put in a barebones version of Blender Guru's lighting setup so I could post a simple render.
edit:
Continuation on the series. I am struggling with the camera out of all things, the slight off-tilt is killing me
edit:
Level 3 is really fun because I can pose them like toys after finishing
edit:
Level 4 of the series, hopefully it's not too dark to see
Decided to switch it up and learn sculpting today, I did have the chance to go through a zbrush crash course for 2 weeks a few years back and it's mindblowing how much a free software like Blender can manage to be so similar to it. Current thoughts are it's really fun and I hope to be able to do more of it in the future.
PwnanObrienHe's right, life sucks.Registered Userregular
Sculpting is real fun. In fact I decided to have a go at a 15 minute alien sculpt like in that tutorial, give or take a couple minutes because I accidentally unfocused which display my Cintiq was reacting to and accidentally opened a bunch of windows in the confusion.
Little project that I'm working on this weekend. Blender's sculpting tools keep improving and sculpting these planes is a lot easier than it was even a couple months ago.
Looking forward to the sculpt vertex painting tools that are supposed to be implemented in Blender 2.90. The regular old vertex painting setup is pretty weak.
It's a pretty bad tutorial and I wouldn't recommend any beginners to start with this. Pretty disappointing since it's something official from Blender. I tried to keep up with it for a couple of hours before giving up at the part where I have to unwrap uvs. Maybe next time.
Most fun I have today, no modeling skills required since it's mostly just using the software to manipulate and duplicate stuff. The stuff behind is a background image.
Not sure if I would fully recommend this because it uses an older version of Blender which could lead up to a lot of frustrating moments among moments throughout the entire course. It did run me through a ton of processes and features which I didn't know exist. I think this might be one of the few exceptions in which I recommend people to read youtube comments, it's pretty much impossible to proceed without their help.
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Basically any 3D modeling and rendering program will be able to do that stuff though, if you ignore the parts you don't need. Blender, etc. The only problem is they're not really as simple as you're asking for.
I don't want to crush anyone's dreams here, but I imagine it's hard to get into 3D modeling when you learn that someone else perfected the medium long before you arrived.
You might want to try DAZ 3D, if you're looking for ready to go, poseable people. There are premium models you can buy for it, but the free ones it comes with are pretty versatile. I'm pretty sure you can import other objects for environmental stuff as .OBJ or COLLADA .DAE (which I think the Google Sketchup Warehouse will export as, if you want to grab things from there). The render engine it uses is IRAY, which is an NVIDIA raytracing engine.
Have you seen these Lazy Tutorials for Blender? They're pretty good!
https://www.youtube.com/watch?v=U1f6NDCttUY
https://www.youtube.com/watch?v=Plw03MczF5s
https://www.youtube.com/watch?v=xWq-ZPMhai8
https://www.youtube.com/watch?v=imkSdlbXB_U
There are a few more on his Youtube channel.
Was the audio like a kazoo or something?
https://twitter.com/simonthommes
I recently tried my hand at making something with just nodes, as well!
Chocolate Butt Math!
Nah just some audio clip of a trumpet fanfare that might have been the paramount one. But now I feel dumb for not using a kazoo.
https://youtu.be/E5HnnGcGvmc
Finally it's time to reinstall Blender again
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Gonna go down everything from this playlist first and then see where I can go from there.
Complete Beginners Guide to Blender 2.8 | Free course | Part 1 | The Interface 18:24
https://youtu.be/7MRonzqYJgw
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Course teaser:
https://youtu.be/NyJWoyVx_XI
here is a little drone I've been building in Blender
I think that's the rear exhaust
... but you repeat yourself.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The entire thing took me like 3 days to go through but I think it might be the best free course available online. I really learned a lot from it.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I just started watching this and I have to say, I am really glad that I didn't miss the first video because using the ~ key for view control is a major game changer. I really hated using the numpads for that, it's so cumbersome.
Blender Beginner Tutorial - Part 1
I didn't model anything at all just learnt how to set an available mesh on fire
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I have to say despite both the apple and donut tutorials being made for total beginners, there is always something new introduced. I like that Blender guru tossed in some basic sculpting so early on, it's something I have not dared to touch for ages.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Any ideas how I'd go about doing that? Is it achievable in Meshmixer?
Them nodes are some magical wizardry stuff
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
The first time I made a procedural shader in Maya was the first time I thought "oh, so I guess The Matrix could be real."
I thought I have a relatively beefy laptop but it barely made it through the glass portion of the donut tutorial, so much slowdowns as well as crashes.
Still I am pretty happy to have actually made it all the way to the end. Not sure where to go from here, I am definitely much more familiar with the ui and shortcuts now but like before, if you ask me to just make something without any help, I probably wouldn't be able to pull it off.
edit:
How To Model A Spoon In Blender (Beginner Tutorial) 6:11
Tried out the fork, spoon and plate tutorial from his channel
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Cleared another tutorial from Blender Guru. This one was definitely more specific and dry in terms of scope. Learning how to set up a simple studio lighting at the end was really fun though.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://www.youtube.com/watch?v=dueSa_-KUwE
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Going through Grant Abbitt's beginner exercises now, I put in a barebones version of Blender Guru's lighting setup so I could post a simple render.
edit:
Continuation on the series. I am struggling with the camera out of all things, the slight off-tilt is killing me
edit:
Level 3 is really fun because I can pose them like toys after finishing
edit:
Level 4 of the series, hopefully it's not too dark to see
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Decided to switch it up and learn sculpting today, I did have the chance to go through a zbrush crash course for 2 weeks a few years back and it's mindblowing how much a free software like Blender can manage to be so similar to it. Current thoughts are it's really fun and I hope to be able to do more of it in the future.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Made a lasersword
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Looking forward to the sculpt vertex painting tools that are supposed to be implemented in Blender 2.90. The regular old vertex painting setup is pretty weak.
My haul for today:
Blender Beginner Tutorial 1/4 | Blocking Tutorial 5:45
It's a pretty bad tutorial and I wouldn't recommend any beginners to start with this. Pretty disappointing since it's something official from Blender. I tried to keep up with it for a couple of hours before giving up at the part where I have to unwrap uvs. Maybe next time.
Unwrapping & Placing 2d Textures | Blender 2.8 | Beginner 19:02
Trying to unwrap my mind and gain more experience about unwrapping textures
Creating Grass | the Cheap and Easy Way | Blender 2.81 19:08
Most fun I have today, no modeling skills required since it's mostly just using the software to manipulate and duplicate stuff. The stuff behind is a background image.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Not sure if I would fully recommend this because it uses an older version of Blender which could lead up to a lot of frustrating moments among moments throughout the entire course. It did run me through a ton of processes and features which I didn't know exist. I think this might be one of the few exceptions in which I recommend people to read youtube comments, it's pretty much impossible to proceed without their help.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully