Thanks all for the game, especially thanks @MrBody for running.
I had some great card luck, and some terrible dice luck that game, which left me out in front of jdark for ages and scared of Chrysis sitting on me (which would have got him to 9 on a planet, no sweat)
Seems like I shouldn't have spent any time chasing contacts whatsoever.
And very lucky I got two jobs that just cost damage instead of insta-failing, and drawing armour to pass b one, as well as whatever the Spice card did (it looks like it was played twice, once as a Maelstrom card and one as a Kessel card).
The game feels very push your luck with the jobs, illegal cargo and patrols.
Seemed that most people shouldn't focus on contacts until they can look at them for free, or should cycle bounty cards so that an open contact can be nabbed straight away.
In any case, seems a game of rolling the dice rather than steady building, and it probably plays better and faster when everyone has a handle on what the odds are for each action.
I do not understand bounty hunting in this game. I had assumed it would be more about going back and forth on the board to chase down contacts but it felt like there were just bounty cards with no people to be found.
Bounty Hunting seems like a trap. The amount of time and resources spent gearing up to stand a chance, tracking down a target, and then hauling it back to wherever only to get a relative pittance pales in comparison to doing jobs, which are somewhat predictable. Bounty Hunting is the gambling approach, but it's all risk and no reward. Not to mention how widely the character and ship abilities swing.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Were the secret cards worth it?
I never saw one, and it was the only thing that might've given me pause in my 'fly at things, die, rinse repeat' strategy.
Were the secret cards worth it?
I never saw one, and it was the only thing that might've given me pause in my 'fly at things, die, rinse repeat' strategy.
My one I got and subsequently lost to a patrol was to steal another players fame if we were in the same place and they had more than me. But I'd also lose reputation with the faction of my victim's choice. So realistically not great.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
The game feels very push your luck with the jobs, illegal cargo and patrols.
I think this hits the nail on the head. There's frequent decision making, but whether or not a lot of those decision are "correct" in hindsight feel based on luck.
My secrets were to steal a bounty contract if I was where the bounty was, one other (second page of PMs breaks for me), and then I just got one where if I kill an Imp patrol I could get 1 fame and rebel rep.
Yeah I'm not sure how bounty hunting is supposed to be a competitive option. You need a minimum of 3 pieces of gear to go after the more valuable targets, then spend all that time actually finding and moving to the targets.
Jobs, you're boned if you're lacking that crucial needed skill, but you're golden if you have it. Getting a crew member to plug that missing skill is a lot easier to pull off than bounty requirements.
Plus the decks are VERY thin. Like, base game Eldritch Horror thin.
Bounty hunting seems like it is meant to be the drag on smugglers/jobbers.
So you only take Bounties that target crew of the other players.
Then they have to choose between investing in winning or investing in defending themselves.
But.. I didn't need crew anyway?
And I doubt there was a bounty for the expensive deck crewmen, even in Nal Hutta's deck.
I think the most shocking thing about this game was how apparently the long-lipped singer of Jabba the Hut is the most powerful being in the Star Wars universe.
Posts
There is no unflipped contact on Ryloth. Just Greedo and an empty space. Do you want to move somewhere else?
You can tell unflipped contacts apart from empty spaces by the solid color outline on the unflipped.
@MrBody
next up
@discrider
Geth roll 6d8 for A fully operational battle station
I take 3 damage and move the Imp patrol one
@jdarksun
If I had gone to the planet and completed the face up job to win
You can ignore it; it didn't happen
* Move to Tatooine
Action:
* Market - Pick up Ziton Moj Bounty
Encounter:
* Encounter a Contact - Hera Syndulla, Bounty Hunting Mode
Plastoid Armor + Strength = 1 fewer die for Hera
Geth, roll 3d8t5 for Doctor Aphra & Crew
Geth, roll 4d8t5 for Hera Syndulla
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Can't remember what Hera's reward is though
Penny Arcade Rockstar Social Club / This is why I despise cyclists
And game.
I had some great card luck, and some terrible dice luck that game, which left me out in front of jdark for ages and scared of Chrysis sitting on me (which would have got him to 9 on a planet, no sweat)
Seems like I shouldn't have spent any time chasing contacts whatsoever.
And very lucky I got two jobs that just cost damage instead of insta-failing, and drawing armour to pass b one, as well as whatever the Spice card did (it looks like it was played twice, once as a Maelstrom card and one as a Kessel card).
The game feels very push your luck with the jobs, illegal cargo and patrols.
Seemed that most people shouldn't focus on contacts until they can look at them for free, or should cycle bounty cards so that an open contact can be nabbed straight away.
In any case, seems a game of rolling the dice rather than steady building, and it probably plays better and faster when everyone has a handle on what the odds are for each action.
Thanks for running @MrBody!
Bounty Hunting seems like a trap. The amount of time and resources spent gearing up to stand a chance, tracking down a target, and then hauling it back to wherever only to get a relative pittance pales in comparison to doing jobs, which are somewhat predictable. Bounty Hunting is the gambling approach, but it's all risk and no reward. Not to mention how widely the character and ship abilities swing.
I never saw one, and it was the only thing that might've given me pause in my 'fly at things, die, rinse repeat' strategy.
My one I got and subsequently lost to a patrol was to steal another players fame if we were in the same place and they had more than me. But I'd also lose reputation with the faction of my victim's choice. So realistically not great.
I think this hits the nail on the head. There's frequent decision making, but whether or not a lot of those decision are "correct" in hindsight feel based on luck.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
More like Dr. Aphradisiac!
Jobs, you're boned if you're lacking that crucial needed skill, but you're golden if you have it. Getting a crew member to plug that missing skill is a lot easier to pull off than bounty requirements.
Plus the decks are VERY thin. Like, base game Eldritch Horror thin.
So you only take Bounties that target crew of the other players.
Then they have to choose between investing in winning or investing in defending themselves.
But.. I didn't need crew anyway?
And I doubt there was a bounty for the expensive deck crewmen, even in Nal Hutta's deck.