This take is so hot it burns to type! Castlevania 1 is a well made game for its time and I just completed it in a sitting. See you in another 15 years Castlevania 1!
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I backed Bloodstained on kickstarter, and after Curse of the Moon came out, I was completely satisfied. At that point I didn't really care if Ritual of the Night made it, so I'm a lot more excited to see CotM2 over RotN2.
I'm still mad Miriam doesn't use whips like a Belmont in ROTN.
smh.
Seriously. Her whip was the best in COTM, rivaled only by Gebel's bats for the best basic weapon (and even then, it was situational). ROTN whips? Ehhhh.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
Sony supposedly funded the PSP remake and it's very likely running Rondo and SotN inside said remake on Sony's emulators, which may have been ported to PS4 for the requiem collection. Could be a while before those show up anywhere else.
Is the redone voice work on SotN better? I kind of like the awful voice acting and writing of the original.
It's "better" in a superficial way, but profoundly worse in the sense that the original is memorable 23 years later, whereas the new take is just generic hero vs villain banter that is memorable to no one.
I forgot how cool Castlevania: Aria of Sorrow was. I got totally locked in on completing that one.
For some reason, I never really got into Portrait of Ruin and Order of Ecclesia. I think I have almost all of the Castlevainia games. I don't think I have that arcade one. Haunted Castle?
Oh, I don't have Castlevania: Dracula X since that is the crap version of Rondo of Blood.
Is the redone voice work on SotN better? I kind of like the awful voice acting and writing of the original.
It's "better" in a superficial way, but profoundly worse in the sense that the original is memorable 23 years later, whereas the new take is just generic hero vs villain banter that is memorable to no one.
Fight for the old voices, then. And die for their sins!
I picked up Bloodstained ROTN again on Steam, after first getting it on Switch. And oh my god the performance is night and day. I hit start and get to the menu immediately.
Definitely don’t get the Switch version. That port is so compromised it actively brings down the whole experience, sadly.
I picked up Bloodstained ROTN again on Steam, after first getting it on Switch. And oh my god the performance is night and day. I hit start and get to the menu immediately.
Definitely don’t get the Switch version. That port is so compromised it actively brings down the whole experience, sadly.
The mileage can kinda vary on load times with the PC version if you aren't on a fully modernized machine. Usually when I run the game after a fresh restart of the PC altogether, my load times are initially higher for each room and area. That said, really sad to hear the Switch version hasn't been fixed in that regard after all this time.
It's not so much the visuals as peformance issues. I experienced some really awful load times opening stuff in the menu or moving from one area of the castle to another. The diffference is stark when comparing to the PC version. And it's a pretty serious issue for a game as exploration-heavy as this; you want to be able to move between the parts of the castle without a lot of delays.
They definitely improved most of the loading times between areas, making farming and such a lot easier.
It'll never compare to the PC version, particularly on an SSD.
There was still one notable area on the Switch that even improved was abnormally long, that unless they fixed it with a more recent patch, is likely still there. IIRC it was going in the room above the large open area in the Garden of Silence. There was another one similar in the Livre ex Machina. The biggest problem with both of these, on top of their weirdly long load times (seriously, they were dramatically longer than anywhere else in the game and they weren't even splitting areas, just internal to an area), is that they were rooms that required you to jump up into, and the weird lag in loading would result in it being really easy to "miss" landing into the above rooms, meaning you'd fall back down, get another long load, then have to do it again. :rotate:
Making it clear that I played the whole game on Switch with no problems before any major patches, and even after playing the whole game on PC at ultra smooth frame rates and zero loading anywhere ever, and still enjoyed it a lot. I didn't experience the input lag a lot of people did (try turning on game mode on your TV. I never experienced at as a thing that mattered ever until playing XC1:DE recently on Switch and finding on my TV I couldn't ever hit the QTE for bursts and chain attacks. It was bizarre), so take what I'm saying for that grain of salt it is worth.
My ultimate stance is: Bloodstained on Switch is absolutely not the best way to play the game. In fact it is pretty objectively the worst way to play the game. If you have other options, and don't care about handheld, you probably should go with those other options; PC being ideal. However, it is still a lot of fun, and is still the whole game. It's just 30fps with some fuzzier visuals (also somewhat improved with patches), and missing a few effects (the aforementioned rain is only in the first area and if you hadn't played it elsewhere or seen video, you might not even notice. there is a rain effect, it's just drastically toned down from other versions) and some weirdness with load times. If you can deal with the lower frame rate and aren't bothered by what has now become the norm with Switch ports and the "soft" image, it is still a really good game. For some, though, 60fps in a platformer is absolutely required, and if that's a dealbreaker, then that's fair enough.
Is the redone voice work on SotN better? I kind of like the awful voice acting and writing of the original.
It's "better" in a superficial way, but profoundly worse in the sense that the original is memorable 23 years later, whereas the new take is just generic hero vs villain banter that is memorable to no one.
Fight for the old voices, then. And die for their sins!
The only one dying on the hill of the new voices will be you. Konami is laughable and has probably already forgotten they DID new voices. Or released that game to begin with.
(You are allowed to like them, this is non-serious banter.)
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SteevLWhat can I do for you?Registered Userregular
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Also, you can stand on each other’s heads.
Trailer in question:
https://www.youtube.com/watch?v=C5eVKsmguKY
Huh, look at that. You were right. CotM finally done.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Dark movie trailer voice: "A Corgi who pulverizes demons by controlling a magicked suit of armor."
The summer Steam sale brought this down to about a dollar a game.
Dominique and... Steve.
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smh.
Seriously. Her whip was the best in COTM, rivaled only by Gebel's bats for the best basic weapon (and even then, it was situational). ROTN whips? Ehhhh.
The Castlevania games I want still aren't on PC or Switch.
Was that the only english release of RoB?
I think we got RoB English (not Dracula X) in that Nintendo Switch collection?
It's "better" in a superficial way, but profoundly worse in the sense that the original is memorable 23 years later, whereas the new take is just generic hero vs villain banter that is memorable to no one.
For some reason, I never really got into Portrait of Ruin and Order of Ecclesia. I think I have almost all of the Castlevainia games. I don't think I have that arcade one. Haunted Castle?
Oh, I don't have Castlevania: Dracula X since that is the crap version of Rondo of Blood.
Fight for the old voices, then. And die for their sins!
https://youtu.be/pr2g4YGikhU
Definitely don’t get the Switch version. That port is so compromised it actively brings down the whole experience, sadly.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I had better check it later, so I’m not telling people to dismiss it if it has been improved.
It sounds like the PC and XBox One X versions are the best versions.
Really, the Switch version looked fine to me.
It'll never compare to the PC version, particularly on an SSD.
There was still one notable area on the Switch that even improved was abnormally long, that unless they fixed it with a more recent patch, is likely still there. IIRC it was going in the room above the large open area in the Garden of Silence. There was another one similar in the Livre ex Machina. The biggest problem with both of these, on top of their weirdly long load times (seriously, they were dramatically longer than anywhere else in the game and they weren't even splitting areas, just internal to an area), is that they were rooms that required you to jump up into, and the weird lag in loading would result in it being really easy to "miss" landing into the above rooms, meaning you'd fall back down, get another long load, then have to do it again. :rotate:
Making it clear that I played the whole game on Switch with no problems before any major patches, and even after playing the whole game on PC at ultra smooth frame rates and zero loading anywhere ever, and still enjoyed it a lot. I didn't experience the input lag a lot of people did (try turning on game mode on your TV. I never experienced at as a thing that mattered ever until playing XC1:DE recently on Switch and finding on my TV I couldn't ever hit the QTE for bursts and chain attacks. It was bizarre), so take what I'm saying for that grain of salt it is worth.
My ultimate stance is: Bloodstained on Switch is absolutely not the best way to play the game. In fact it is pretty objectively the worst way to play the game. If you have other options, and don't care about handheld, you probably should go with those other options; PC being ideal. However, it is still a lot of fun, and is still the whole game. It's just 30fps with some fuzzier visuals (also somewhat improved with patches), and missing a few effects (the aforementioned rain is only in the first area and if you hadn't played it elsewhere or seen video, you might not even notice. there is a rain effect, it's just drastically toned down from other versions) and some weirdness with load times. If you can deal with the lower frame rate and aren't bothered by what has now become the norm with Switch ports and the "soft" image, it is still a really good game. For some, though, 60fps in a platformer is absolutely required, and if that's a dealbreaker, then that's fair enough.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
There is a weird thing with a line running across the background, but it does not effect the game screen.
The only one dying on the hill of the new voices will be you. Konami is laughable and has probably already forgotten they DID new voices. Or released that game to begin with.
(You are allowed to like them, this is non-serious banter.)
What it does not have is the really bad untextured castle intro FMV, nor the one that reveals the inverted castle.
Also lacks "I Am the Wind" in the end credits.
Literally unplayable.