Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
I enjoyed playing Anthem, the flying felt pretty good and my robot mage was a lot of fun to fight with, but once you beat the main game there just kinda wasn't anything to do.
I'd at least be interested in giving it another look if they actually re-release it.
Meanwhile I don't think I've managed to remember Crucible was a thing for longer than 10 mins after seeing anything about it. It just disappears from my brain.
Anthem is a really good combat engine in search of a game. The “Bioware” parts were too on rails and generic to be satisfying, and the world was gorgeous but empty and too small for the flying mechanic, even with the overheating feature limiting flying time.
Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
Apparently there was some point in the past where I acquired the knowledge "Amazon is going to make a video game through its own in-house development studio for some incomprehensibly stupid reason", and then that thread got no additional input until I saw a single New World trailer a couple weeks ago, and I just assumed they were the same concept. At no point during the intervening time was I aware that Crucible existed in any form.
speaking of games that need more time in the oven, what's left of Starbreeze did an investor presentation earlier today, and shockingly it's entirely about Payday 3 (since that's basically all they have at this point)
They were hoping to get a publishing agreement and date in 2020, but due to COVID and other factors it's being pushed back, according to the presentation they're looking at a 2022-2023 release, simultaneous on PC and console unlike PD2. This current iteration of PD3 officially started development back in October, running on Unreal instead of their in-house Diesel engine. The presentation shows a Steam logo but not Epic, but that probably doesn't mean much considering how far out it is.
Comparing Crucible to FF14 or Anthem feels wrong- those are both big PVE-first games with lots of content that needs to be reimagined or recreated from scratch. Crucible is more like, well, every Ubisoft competitive game that failed at release and then they spent a year making it better until people liked them.
Personally I really like the game. It's the blend of shooter and objective based MOBA that clicks for me, much like Battleborn did. I hope they can get their shit together, fix up the issues and actually promote the game next time around, because team based matchmaking just doesn't really work with ~100 players and I'm not good enough to play against streamers.
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PiptheFairFrequently not in boats.Registered Userregular
Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
Apparently there was some point in the past where I acquired the knowledge "Amazon is going to make a video game through its own in-house development studio for some incomprehensibly stupid reason", and then that thread got no additional input until I saw a single New World trailer a couple weeks ago, and I just assumed they were the same concept. At no point during the intervening time was I aware that Crucible existed in any form.
they have one or two others in development too I believe
I'm still not quite sure I believe they're going to re-release Anthem
I just don't see how they could make it make financial sense. There's no way they'll want to put in that effort just for it to be a free update, but charging people money for the game again would be a massive shit show.
FF14 pulled it off, but a subscription MMO has a way financial model where you can make it up in the long run.
New World just kind of has a terrible name and premise.
Like nobody higher up on the team went, "ummm, do we really to make want an MMO set in the 1600s about the players colonizing a place explicitly modeled off of colonial America? You know, given the association with genocide and ethnic cleansing?"
Ya I think that came up after they announced the game so they changed stuff around so they could go "It's a brand new land with no people living here. It's all cool. You're not displacing anybody." despite still heavily pulling from colonial imagery, and all the historical baggage that comes with it, for their art style.
I played a tiny bit. Mostly just the tutorial. You play a malevolent spirit that can resurrect different adventures and possess. It has a dual reality mechanic where some enemies and puzzle can only be dealt with as the spirit and some as your adventurer in the main world. It didn't seem bad but also didn't grab me at the time.
Maybe I should have read more about it before getting Troubleshooter. I don't think I really have it in me to play as a private police corporation that has enforcement powers to execute people in a fascist state. Especially one with an anime whimsy covering it, and a poor translation to top things off. Even if I can name it DirtyCopsInc.
It seems like an ok xcom-like but there's so many mechanics piled on top of each other and the tutorial was so poorly explaining any of them I didn't want to bother. Going to refund this.
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
I have a friend who played a lot of the New World beta for a while. And, whatever its good points, that is the most icky-feeling game setting I have seen in a very long time. Playing Sid Meiers: Colonization feels less colonialist.
It really is that bad.
Attacked by tweeeeeeees!
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
I have a friend who played a lot of the New World beta for a while. And, whatever its good points, that is the most icky-feeling game setting I have seen in a very long time. Playing Sid Meiers: Colonization feels less colonialist.
It really is that bad.
god damn that's an anti-endorsement if I've ever seen one
Do you think it's plausible that Jeff Bezos once idly suggested that Amazon should have its own Esports game in a three hour meeting about unrelated matters, and this trickled down the chain of people responsible with more and more urgency until some group was frantically working on a project with no clear direction because nobody above them had a clear idea of how little canceling the project would actually matter
Wait, Amazon made an in-house esports game that nobody cares about? I thought Crucible was the in-house MMO that nobody cares about.
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
I have a friend who played a lot of the New World beta for a while. And, whatever its good points, that is the most icky-feeling game setting I have seen in a very long time. Playing Sid Meiers: Colonization feels less colonialist.
It really is that bad.
god damn that's an anti-endorsement if I've ever seen one
At least in Colonization you have the option of not fucking over the natives.
Of course, a game about people violently sieging a foreign land in the 1600s has raised eyebrows. Its core idea seems to be based on real-life European imperialism, with undead creatures as a stand-in for indigenous peoples. In response to this perspective, Amazon Games studio head Patrick Gilmore told Polygon in February, "That's not really been a focus at all. The lore of the game is that there's a tainted aspect to this world, that it's a garden of Eden that has fallen from grace." In-game, the undead are former settlers who've been corrupted by the island, Aeternum, itself.
Soooo... Kind of what Europeans imagined the Americas to be?
Of course, a game about people violently sieging a foreign land in the 1600s has raised eyebrows. Its core idea seems to be based on real-life European imperialism, with undead creatures as a stand-in for indigenous peoples. In response to this perspective, Amazon Games studio head Patrick Gilmore told Polygon in February, "That's not really been a focus at all. The lore of the game is that there's a tainted aspect to this world, that it's a garden of Eden that has fallen from grace." In-game, the undead are former settlers who've been corrupted by the island, Aeternum, itself.
Soooo... Kind of what Europeans imagined the Americas to be?
yeah. and it's kind of hard to think of any other interpretation when your character is walking around looking exactly like Francisco Pizzaro in 16th century Spanish armor.
I have reached the summit! Mercifully I didn't miss any strawberries in the final stretch. Final tally was 165/175; I've now bumped that up to 170.
Another b-side awaits, but ... first I think I would like a nudge for the Emerald. The gems seem to map to each sub-section, which means it's in the chapter 3 sequence ... but I've been back and forth a few dozen times and can't begin to see what I'm missing. Any help is appreciated.
I don't understand the bounty/wanted system in RDR2. I robbed a secret business today. Had on a totally new outfit and a bandana, and still got identified. But then only got an $11 bounty for killing 4 people (or maybe 5? I'm not clear on if pistol whipping is lethal) and blowing a room up with dynamite
The thing i heard is that cops will always be able to identify you when they see you, and so you'll get a bounty. The mask and outfit is just for the civilian witnesses who see you do stuff
I don't understand the bounty/wanted system in RDR2. I robbed a secret business today. Had on a totally new outfit and a bandana, and still got identified. But then only got an $11 bounty for killing 4 people (or maybe 5? I'm not clear on if pistol whipping is lethal) and blowing a room up with dynamite
The player bounty system and the cops in general in RDR2 are both totally buggered, they spend so much time with realistic this and that but when it comes to crime its all inexplicable NPC awareness and spawning cops on top of you and also inecplicably oblivious NPCs and ten dollar penalties for mass homicide
Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.
I don't understand the bounty/wanted system in RDR2. I robbed a secret business today. Had on a totally new outfit and a bandana, and still got identified. But then only got an $11 bounty for killing 4 people (or maybe 5? I'm not clear on if pistol whipping is lethal) and blowing a room up with dynamite
The player bounty system and the cops in general in RDR2 are both totally buggered, they spend so much time with realistic this and that but when it comes to crime its all inexplicable NPC awareness and spawning cops on top of you and also inecplicably oblivious NPCs and ten dollar penalties for mass homicide
Well you know ten dollars was a lot more back then.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I don't understand the bounty/wanted system in RDR2. I robbed a secret business today. Had on a totally new outfit and a bandana, and still got identified. But then only got an $11 bounty for killing 4 people (or maybe 5? I'm not clear on if pistol whipping is lethal) and blowing a room up with dynamite
The thing i heard is that cops will always be able to identify you when they see you, and so you'll get a bounty. The mask and outfit is just for the civilian witnesses who see you do stuff
I completely forgot which thread I was in for a moment and was heavily confused by this post.
Humor can be dissected as a frog can, but dies in the process.
I'm still not quite sure I believe they're going to re-release Anthem
I just don't see how they could make it make financial sense. There's no way they'll want to put in that effort just for it to be a free update, but charging people money for the game again would be a massive shit show.
FF14 pulled it off, but a subscription MMO has a way financial model where you can make it up in the long run.
I think they will because they likely want to release other games-as-service type things and they don't want the reputation that they're gonna just abandon projects immediately after they face any sort of strife. And the game sold...relatively well, at first, I believe? That's a lot of potential customers to reactivate if they figure it out
+1
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Someone on another forum just said "hey, I have a really specific weird request for a game" and I was tensing up for a description of like, he wants a visual novel about accountants who are also big-titted rabbit girls who fight zombies, but instead he goes "I was just rewatching The Goonies and Indiana Jones a couple weeks ago and I realized I wanted to play a game where you explore some kind of ruin and there are lots of traps and puzzles and riddles to solve. Not just physical stuff like dodging boulders but like, finding the right spot on the map, or moving mirrors around, or playing a tune on a piano to open a secret wall. I don't want a game of only one kind of puzzle like Portal, and I don't want some abstract game of puzzles without context, either."
And it occurred to me, reading that, that holy shit I have almost no idea where to find a game of that incredibly straightforward thing you find in fiction all the time.
Like, what is there? There's Indiana Jones and the Fate of Atlantis from thirty fucking years ago. Uncharted and Tomb Raider games are more action-y (or now, more survival-y). Ditto Prince of Persia. Heaven's Vault is a great game with the right kind of theme but it's mainly got the one kind of puzzle.
The Secret World had moments like this, where you had to do actual real-life research or happen to know Morse code or how to read music, but those (genuinely amazing) sequences had hours and hours and hours of the shittiest MMO combat imaginable in between them.
I can think of a few adventure games, like the Gabriel Knight series, that have parts that fit the bill, but those are just parts (and typically at the end of the game). Maybe the Broken Sword series? I never played those.
It's really weird. I'd never thought about this before and now the difficulty I'm having asnwering his question bugs the shit out of me.
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HacksawJ. Duggan Esq.Wrestler at LawRegistered Userregular
Posts
that's new world
which is apparently pretty neat but needs 3-6 more months in the oven
because Yoshi P was notable before he saved FFXIV
if only Amazon had someone who directed Dragon Quest: Monster Battle Road II Legend
if only
Steam Switch FC: 2799-7909-4852
Anthem is a really good combat engine in search of a game. The “Bioware” parts were too on rails and generic to be satisfying, and the world was gorgeous but empty and too small for the flying mechanic, even with the overheating feature limiting flying time.
They were hoping to get a publishing agreement and date in 2020, but due to COVID and other factors it's being pushed back, according to the presentation they're looking at a 2022-2023 release, simultaneous on PC and console unlike PD2. This current iteration of PD3 officially started development back in October, running on Unreal instead of their in-house Diesel engine. The presentation shows a Steam logo but not Epic, but that probably doesn't mean much considering how far out it is.
Personally I really like the game. It's the blend of shooter and objective based MOBA that clicks for me, much like Battleborn did. I hope they can get their shit together, fix up the issues and actually promote the game next time around, because team based matchmaking just doesn't really work with ~100 players and I'm not good enough to play against streamers.
they have one or two others in development too I believe
PSN: Robo_Wizard1
I just don't see how they could make it make financial sense. There's no way they'll want to put in that effort just for it to be a free update, but charging people money for the game again would be a massive shit show.
FF14 pulled it off, but a subscription MMO has a way financial model where you can make it up in the long run.
PSN: Robo_Wizard1
Like nobody higher up on the team went, "ummm, do we really to make want an MMO set in the 1600s about the players colonizing a place explicitly modeled off of colonial America? You know, given the association with genocide and ethnic cleansing?"
This sounds like a game you made up as a trick
I played a tiny bit. Mostly just the tutorial. You play a malevolent spirit that can resurrect different adventures and possess. It has a dual reality mechanic where some enemies and puzzle can only be dealt with as the spirit and some as your adventurer in the main world. It didn't seem bad but also didn't grab me at the time.
If it makes a difference, I think they were less "Puzzle Game" puzzles and more "RPG Dungeon" puzzles.
https://www.paypal.me/hobnailtaylor
Hexcells is an amazing puzzle series. Just serenely doing logic on a bunch of hexes.
I fire my phaser at the hexes
https://www.paypal.me/hobnailtaylor
Oddrealm.
Graphically and mechanically basically in the middle between dwarf fortress and rimworld. Set in medieval fantasyish
It seems like an ok xcom-like but there's so many mechanics piled on top of each other and the tutorial was so poorly explaining any of them I didn't want to bother. Going to refund this.
what have I got in my pocket?
It isn't fair, my precious, is it, to ask us what it's got in its nassty little pocketses?
I have a friend who played a lot of the New World beta for a while. And, whatever its good points, that is the most icky-feeling game setting I have seen in a very long time. Playing Sid Meiers: Colonization feels less colonialist.
It really is that bad.
god damn that's an anti-endorsement if I've ever seen one
At least in Colonization you have the option of not fucking over the natives.
yeah. and it's kind of hard to think of any other interpretation when your character is walking around looking exactly like Francisco Pizzaro in 16th century Spanish armor.
Another b-side awaits, but ... first I think I would like a nudge for the Emerald. The gems seem to map to each sub-section, which means it's in the chapter 3 sequence ... but I've been back and forth a few dozen times and can't begin to see what I'm missing. Any help is appreciated.
The thing i heard is that cops will always be able to identify you when they see you, and so you'll get a bounty. The mask and outfit is just for the civilian witnesses who see you do stuff
Steam // Secret Satan
The player bounty system and the cops in general in RDR2 are both totally buggered, they spend so much time with realistic this and that but when it comes to crime its all inexplicable NPC awareness and spawning cops on top of you and also inecplicably oblivious NPCs and ten dollar penalties for mass homicide
https://www.paypal.me/hobnailtaylor
Well you know ten dollars was a lot more back then.
https://www.paypal.me/hobnailtaylor
I completely forgot which thread I was in for a moment and was heavily confused by this post.
I think they will because they likely want to release other games-as-service type things and they don't want the reputation that they're gonna just abandon projects immediately after they face any sort of strife. And the game sold...relatively well, at first, I believe? That's a lot of potential customers to reactivate if they figure it out
And it occurred to me, reading that, that holy shit I have almost no idea where to find a game of that incredibly straightforward thing you find in fiction all the time.
Like, what is there? There's Indiana Jones and the Fate of Atlantis from thirty fucking years ago. Uncharted and Tomb Raider games are more action-y (or now, more survival-y). Ditto Prince of Persia. Heaven's Vault is a great game with the right kind of theme but it's mainly got the one kind of puzzle.
The Secret World had moments like this, where you had to do actual real-life research or happen to know Morse code or how to read music, but those (genuinely amazing) sequences had hours and hours and hours of the shittiest MMO combat imaginable in between them.
I can think of a few adventure games, like the Gabriel Knight series, that have parts that fit the bill, but those are just parts (and typically at the end of the game). Maybe the Broken Sword series? I never played those.
It's really weird. I'd never thought about this before and now the difficulty I'm having asnwering his question bugs the shit out of me.