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Twilight Imperium - Game 6: Round 9 - Game Over!

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Posts

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    discrider wrote: »
    Phyphor wrote: »
    Well fuck that was staggeringly unlucky all around. 5/6 hit. I guess I'm fucked for the game now too

    Pass

    We just declare Sol the winner turn 2 and then restart right?
    That's how all my Alpha Centauri games go at least.

    Honestly? Yes, but it's possible jol nar who can now tech with impunity pulls it out

  • MrBodyMrBody Registered User regular
    edited June 2020
    Sol gives permission for everyone to declare him emperor.

    MrBody on
  • MrBodyMrBody Registered User regular
    Phyphor wrote: »
    discrider wrote: »
    Phyphor wrote: »
    Well fuck that was staggeringly unlucky all around. 5/6 hit. I guess I'm fucked for the game now too

    Pass

    We just declare Sol the winner turn 2 and then restart right?
    That's how all my Alpha Centauri games go at least.

    Honestly? Yes, but it's possible jol nar who can now tech with impunity pulls it out

    I've always thought that the single best improvement they could make to the game was simply outright removing all the tech objectives. They take no effort if you have the right ones. There's nothing you can do if you don't have the right ones regardless of how rich you are. They're the single biggest factor in race imbalance (the number of starting techs is the most consistent factor in race rankings).

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited June 2020
    MrBody wrote: »
    Phyphor wrote: »
    discrider wrote: »
    Phyphor wrote: »
    Well fuck that was staggeringly unlucky all around. 5/6 hit. I guess I'm fucked for the game now too

    Pass

    We just declare Sol the winner turn 2 and then restart right?
    That's how all my Alpha Centauri games go at least.

    Honestly? Yes, but it's possible jol nar who can now tech with impunity pulls it out

    I've always thought that the single best improvement they could make to the game was simply outright removing all the tech objectives. They take no effort if you have the right ones. There's nothing you can do if you don't have the right ones regardless of how rich you are. They're the single biggest factor in race imbalance (the number of starting techs is the most consistent factor in race rankings).

    When I saw they “patched” a few of the cards I thought these would be gone or changed too. I’m thinking of running my next game without them.

    A Half Eaten Oreo on
  • MrBlarneyMrBlarney Registered User regular
    I feel like changing the public objectives distribution would require coming up with additional objectives, since having only eight in each pool (taking out the two tech objectives from each stage) feels a little too predictable. I haven't put much thought into the matter though, so my opinions can probably be safely ignored.

    Just waiting on objective claims from @38thDoe and @MrBody before the next steps of the Status Phase.

    4463rwiq7r47.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    No claims.

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  • MrBodyMrBody Registered User regular
    Sol claims secret objective Fuel the War Machine (Status Phase, 1 VP): Have 3 Space Docks on the game board.

  • MrBlarneyMrBlarney Registered User regular
    The top card of the public objective deck is drawn:

    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.

    Each player draws action cards and gains command counters for allocation:
    The Naalu Collective: 2 Action Cards; 2 Command Counters
    Universities of Jol-Nar: 2 Action Cards; 3 Command Counters
    The Ghosts of Creuss: 1 Action Card; 2 Command Counters
    The Winnu: 1 Action Card; 2 Command Counters
    Nekro Virus: 1 Action Card; 2 Command Counters
    Federation of Sol: 2 Action Cards; 3 Command Counters

    4463rwiq7r47.png
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited June 2020
    4 existing counters + 3 new ones, let's go 2/3/2.

    Ketar on
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    2/3/3

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  • MrBodyMrBody Registered User regular
    Sol
    2/2/2

  • MrBodyMrBody Registered User regular
    Question

    When you activate a system with 2 of your space docks, can you buy 2 infantry and place 1 on each planet? Or does it have to be 1-2 infantry on one dock per 1 resource spent?

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    A very sad 1/2/1

  • discriderdiscrider Registered User regular
    edited July 2020
    Looks like you can split them.
    When a player produces ground forces, he must place those unit
    on planets that contain a unit that used its “Production” ability.

    And the cost per system can be totalled before any is paid, so I don't think there's any selective activation of particular unit.

    I think the only limitation is that you must have production capacity.
    So you can't make 6 infantry on a 2R planet, even if your system production is that high.

    If the active player has multiple units in the active system
    that have the “Production” ability, he can produce a
    number of units up to the combined total of all of his units’
    production values in that system.

    discrider on
  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    Question

    When you activate a system with 2 of your space docks, can you buy 2 infantry and place 1 on each planet? Or does it have to be 1-2 infantry on one dock per 1 resource spent?
    What discrider says is correct. In 4th edition, the production limit simply pooled between multiple production units, and so produced units can be placed at those production sources freely after payment.

    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    Query_timelimit_exceeded
    1/2/2

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    2/3/3

  • MrBlarneyMrBlarney Registered User regular
    edited July 2020
    Round 2: Start of Agenda Phase

    Score Objectives
    Federation of Sol: Claim secret objective "Fuel the War Machine". (VP 1 --> 2)
    Reveal Public Objective
    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.
    Gain Action Cards and Command Tokens; Redistribute Command Areas
    The Naalu Collective: AC 2 --> 4; TP 1 --> 2, FP 2 --> 3
    Universities of Jol-Nar: AC 5 --> 7; TP 0 --> 2, FP 4 --> 3, SP 0 --> 2
    The Ghosts of Creuss: AC 2 --> 3; TP 0 --> 1, SP 0 --> 1
    The Winnu: AC 3 --> 4; TP 0 --> 1, SP 1 --> 2
    Nekro Virus: Ac 2 --> 3; FP 4 --> 3, SP 0 --> 3
    Federation of Sol: AC 3 --> 5; TP 0 --> 2, FP 3 --> 2, SP 0 --> 2



    The first Agenda of the Agenda Phase is drawn from the top of the deck:

    Minister of Commerce (Law)
    Elect Player: The elected player gains this card. After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.

    Voting Order
    Universities of Jol-Nar (Ketar): Up to 14 votes
    The Ghosts of Creuss (A Half Eaten Oreo): Up to 6 votes
    Nekro Virus (Phyphor): Cannot vote due to Galactic Threat
    Federation of Sol (MrBody): Up to 12 votes; must be an even number
    The Naalu Collective (38thDoe): Up to 9 votes
    The Winnu (discrider): Up to 14 votes; Speaker

    At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then. For simplicity when voting, you can just list a number of votes to apply to the vote without listing planets.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Proposed: I think everyone should vote for me!

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Construction Rider
    After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

    We will wish Winnu wins wealth.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Hey that’s what we did last game with predictable results.

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  • discriderdiscrider Registered User regular
    For what it's worth, assassinations play before riders, so just want to point out that riders may have their targets changed if I somehow wind up mercilessly stabbed.
    I'm not playing any ACs though.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Riders aren’t cancelled by killings though are they?

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  • discriderdiscrider Registered User regular
    No, but it would mean I couldn't vote, and would make it far less likely that I'd win the vote.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Ah I didn’t see the post that key at made at the same time as me heh!

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  • discriderdiscrider Registered User regular
    edited July 2020
    Actually, I can't find that errata.
    @MrBlarney wasn't that timing changed so that assassinates went before riders?
    I think it went from After to When on the card.

    discrider on
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I mean, if anyone believes that either this agenda or blocking a construction rider would be worth using that on, by all means they should do so :P

  • MrBlarneyMrBlarney Registered User regular
    discrider wrote: »
    Actually, I can't find that errata.
    MrBlarney: wasn't that timing changed so that assassinates went before riders?
    I think it went from After to When on the card.
    You're thinking of the action card Veto, which had its timing changed from "After an agenda is revealed" to "When an agenda is revealed". So Veto will trigger before the Rider cards. The card you might be thinking of, Assassinate Representative, still shares the same timing as Rider cards. But as mentioned, even if a player is targeted by an assassination after they are targeted by a Rider, this won't negate the Rider's trigger condition. It just makes it more unlikely that the trigger condition to be fulfilled due to lost votes.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    That's 24 hours, so I think it's ready to start getting things ready for voting. I'll need Sabotage calls all around for Jol-Nar's Construction Rider play. I also realized that Nekro's Galactic Threat ability has the same timing as Rider cards, so if Phyphor wants to use it on this agenda, then he should mention it before voting starts.

    4463rwiq7r47.png
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I will be doing nothing on this agenda

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'll pass on sabotage.
    I think we should vote for mermaid commerce. Sea shells for all!

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  • MrBodyMrBody Registered User regular
    Obviously this should go to Sol, for we have already revealed out secret objective and it is better to go with the devil you know than the devil you don't.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Compelling!

    38thDoE on steam
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  • MrBlarneyMrBlarney Registered User regular
    Just need @A Half Eaten Oreo and @discrider to chime in with Sabotage play/pass verifications and we're ready to start voting.

    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    Oh sorry.
    No Sab

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    No sab


    Er...yeah, sure...let's just go with that.

  • discriderdiscrider Registered User regular
    <~<
    You're not sabbing your own card?
    And Nekro isn't trying for a free Tech?

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    discrider wrote: »
    <~<
    You're not sabbing your own card?
    And Nekro isn't trying for a free Tech?

    They can only do it once per Agenda phase. Presumably this one is not predictable enough for their liking so they'd rather take a chance on the second agenda.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Oh sorry. No sab

  • MrBlarneyMrBlarney Registered User regular
    Let us proceed with voting. As a reminder of what's at stake:

    Minister of Commerce (Law)
    Elect Player: The elected player gains this card. After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.

    Voting Order
    Universities of Jol-Nar (Ketar): Construction Rider, predicting Winnu
    The Ghosts of Creuss (A Half Eaten Oreo): Up to 6 votes
    Nekro Virus (Phyphor): Cannot vote due to Galactic Threat
    Federation of Sol (MrBody): Up to 12 votes; must be an even number
    The Naalu Collective (38thDoe): Up to 9 votes
    The Winnu (discrider): Up to 14 votes; Speaker

    @A Half Eaten Oreo, you're up first.

    4463rwiq7r47.png
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