Yeah except nothing was wrong with druids. Their aoe was bad but that was because starfall was nerfed to a bad button press from legion. Which they went and fixed for bfa only to ruin the rest of the class.
I don’t think at any point spriest complaints were being weak. It was how weak they were in short fights and how horribly frustrating they were to play in those. That’s my opinion anyway. When I had to go disc just to do solo content I was done with a class where my only option was healing dps. That is why I like enhance so much. Walk up and blow up shit.
But like, I don’t think anyone was complaining about the balance playstyle? The loss of two azerite traits making the cd fun was going to be the bad part. But they could have come back as conduits... maybe?
I dunno I do agree too many times blizz takes the easy way out and removes something interesting to go with what just works. Got lucky they actually did something interesting with shamans instead. Enhance might not be perfect but everyone loves the concept anyway because they went with something much more complicated over the super simple legion - bfa model.
Nothing is wrong with druids but why also turn spriest into a class that gets a bunch of damage from it's cool down like every other class when it had a actual sweet mechanics and you could feel you self getting better
Balance druid kinda has that but celestial is the dps dump and aside from watching your stacks streaking stars made it barely tolerable
It's actually pretty fun learning how to extend your void form of squeezing more damage out of combustion (as op as the spell is) compared to most classes dps cool downs
We’ve updated a number of existing affixes, with the goal of making them better fit with Shadowlands dungeons and adding more opportunities for class utility to shine.
Bursting
Now a Magic effect that can be dispelled.
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Developers’ notes: While % damage made this affix feel very consistent, it also led to an odd interaction where having more Stamina felt like a penalty instead of a bonus.
Volcanic
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Added functionality: Players hit are now knocked high into the air.
Developers’ notes: As responsibility for this affix is often placed Healers, it felt appropriate to shift its emphasis from damage to disruption.
Sanguine
Duration reduced to 20 seconds (was 60 seconds)
Developers’ notes: While players have many options to deal with Sanguine, we recognize that it can feel rough in dungeons with many tight corridors. Reducing the duration of Sanguine pools should make their placement feel less restrictive in those dungeons (especially the aptly-named Sanguine Depths ).
Grievous
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Added Functionality: Non-periodic heals now remove 1 application of Grievous Wound.
Developers’ notes: This allows healers to more reliably triage the effect while dealing with heavy group damage, and adds more texture to the choice between fast and efficient heals.
Explosive
Now appear slightly farther away from enemies that summon them.
Developers’ notes: The goal here is to make Explosives easier to see and target, as they’re less likely to be directly on top of other enemies.
Sanguine good change. Season 1 is shaping up to be pretty easy, especially compared to season 1 in BFA which was easily the worst
I dicked around a liiiiitle bit with shadow on the PTR and it doesn't feel as bad as I thought, but the damage windows feel weird. Shadow Word Pain does less than a third of the damage of VT, so it's like basically only usable for the insanity generation, which you then use to either VF or drop a DP, and...that feels like being a Moonkin. Except instead of rotating between two spells, you have Mind Blast on a cooldown and Mind Flay, so it's basically like being a Moonkin but with less mobility. I can't speak on whether or not it's less damage, but it sure seems like it would be for single target.
Kai_SanCommonly known as Klineshrike!Registered Userregular
It is sooner than expected.
Also saw in the other thread prepatch hits sept 15th which is exactly where most predicted it based on the final cloak upgrade. That says to me they always had this release date planned.
"The Old God N'Zoth has been defeated, and Azeroth is safe from his treachery. Now it is time to pursue Sylvanas Windrunner to Icecrown Citadel, and brave the realms beyond. We've announced during the gamescom livestream that the next World of Warcraft expansion, Shadowlands, arrives October 26, 2020 4 p.m. PDT. Find out the exact time you can start playing in your part of the world on our website."
October 26 for us cool americans according to this email they sent me.
I've been ignoring warfronts, but I just learned that they have nightsabers that Horde can use in there. Only a heroic darkshore warfront I just missed and 220 service medals stand between my troll and sandy kitteh.
Dyshow am I even using this gunRegistered Userregular
I'm trying to think of what animation skeleton the caterpillar would even use.
Either it would be a real big version of the caterpillars we already know from Pandaria, or they would re-skin one of those spiky worms that hunters can tame and stick a saddle on it.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Posts
Nothing is wrong with druids but why also turn spriest into a class that gets a bunch of damage from it's cool down like every other class when it had a actual sweet mechanics and you could feel you self getting better
Balance druid kinda has that but celestial is the dps dump and aside from watching your stacks streaking stars made it barely tolerable
It's actually pretty fun learning how to extend your void form of squeezing more damage out of combustion (as op as the spell is) compared to most classes dps cool downs
crab gang
crab gang!
A pity.
How is that different from regular crab magic?
https://www.wowhead.com/news=317378/venthyr-covenant-bonus-in-sanguine-depths-dungeon-stacking-5-damage-and-healing-
https://www.wowhead.com/news=317371/kyrian-covenant-bonus-in-necrotic-wake-dungeon-haste-movement-damage-reduction-a
https://www.wowhead.com/news=317350/night-fae-covenant-bonuses-in-mists-of-tirna-scithe-dungeon-activate-checkpoints
info on the first seasonal affix for shadowlands m+
Another round of Shadow Priest adjutments, now LotV has the ramping haste component and other stuff.
Kite a pride near a boss, kill it, pull boss immediately for that sweet 30% damage buff
Bursting
Now a Magic effect that can be dispelled.
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Developers’ notes: While % damage made this affix feel very consistent, it also led to an odd interaction where having more Stamina felt like a penalty instead of a bonus.
Volcanic
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Added functionality: Players hit are now knocked high into the air.
Developers’ notes: As responsibility for this affix is often placed Healers, it felt appropriate to shift its emphasis from damage to disruption.
Sanguine
Duration reduced to 20 seconds (was 60 seconds)
Developers’ notes: While players have many options to deal with Sanguine, we recognize that it can feel rough in dungeons with many tight corridors. Reducing the duration of Sanguine pools should make their placement feel less restrictive in those dungeons (especially the aptly-named Sanguine Depths ).
Grievous
Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
Added Functionality: Non-periodic heals now remove 1 application of Grievous Wound.
Developers’ notes: This allows healers to more reliably triage the effect while dealing with heavy group damage, and adds more texture to the choice between fast and efficient heals.
Explosive
Now appear slightly farther away from enemies that summon them.
Developers’ notes: The goal here is to make Explosives easier to see and target, as they’re less likely to be directly on top of other enemies.
Sanguine good change. Season 1 is shaping up to be pretty easy, especially compared to season 1 in BFA which was easily the worst
That feels...sooner then expected
Also saw in the other thread prepatch hits sept 15th which is exactly where most predicted it based on the final cloak upgrade. That says to me they always had this release date planned.
maybe if you're european.
"The Old God N'Zoth has been defeated, and Azeroth is safe from his treachery. Now it is time to pursue Sylvanas Windrunner to Icecrown Citadel, and brave the realms beyond. We've announced during the gamescom livestream that the next World of Warcraft expansion, Shadowlands, arrives October 26, 2020 4 p.m. PDT. Find out the exact time you can start playing in your part of the world on our website."
October 26 for us cool americans according to this email they sent me.
almost Shadowlandin'
Never doing islands again.
What if......they put another mount in there
https://us.forums.blizzard.com/en/wow/t/poll-choose-the-next-shadowlands-mount/632756
Assuming this thread even knows what a book is
Got em
Either it would be a real big version of the caterpillars we already know from Pandaria, or they would re-skin one of those spiky worms that hunters can tame and stick a saddle on it.