Arthur turns after yelling at Namora and Rose, and start running as quickly as he can to get out of the castle. They had lost this fight, and failed in this mission, but this mysterious voice had told them they would have another chance. Though, without getting away, they may not be able to actually take it.
As he runs, however, he is caught under falling rubble and pinned, unable to move.
Like a feather on the wind, when it's time to escape, Namora emerges on the other side unscathed. But when she turns back and sees faces missing, she looks back and steels herself to make a move...
Geth roll 2d6+2 for Get Away
I'm gonna wait until Ferun and Rose make their escapes and then we can figure out who is rushing back in.
Dang I'm good. Also @brayster how does damage work with skills that that +2. Do you only roll with despair if you have taken damage there twice?
The +2 modifier only affects your rolls, not your damage received. A stat can only be damaged once, short of a custom move or other ability saying otherwise, regardless of whether it is +2 or -2. It will remain that way until healed via Rest or Fill Your Belly.
Edit: Remember folks, there are a couple of players pinned down.
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As he runs, however, he is caught under falling rubble and pinned, unable to move.
Geth, roll 2d6 for Get Away (Grace is +0)
Unfortunately, his body betrays him as a larger chunk of wall knocks him to the ground.
Geth, roll 2d6-1 for get away
I'm gonna wait until Ferun and Rose make their escapes and then we can figure out who is rushing back in.
PSN: TheBrayster_92
The +2 modifier only affects your rolls, not your damage received. A stat can only be damaged once, short of a custom move or other ability saying otherwise, regardless of whether it is +2 or -2. It will remain that way until healed via Rest or Fill Your Belly.
Edit: Remember folks, there are a couple of players pinned down.
PSN: TheBrayster_92