Problem is I still have to go into the equip menu cause I wanna know HOW much better it is
Also by what metric is it better? It might have more damage but what if the weapon I'm using has more of a sub-stat I want to keep? Not applicable to Persona but JRPG's in general it tends to be more complicated than the big damage number on the weapon.
Games with flat upgrade weapons tend to be pretty boring, it's much better if the gear either builds towards different possible builds or has benefits and drawbacks to consider.
I agree in principle, but there are too many weapons in xenoblade that are just not worth it, and having to go into the menu every 7 minutes to see if this new one that dropped might actually be good
Yeah if I have to bust out a calculator to figure percentages modifying weapon speed, damage, accuracy, bonuses etc. etc., I'd really rather not, and just have a flat upgrade. You can still have different weapon styles suited to different character builds, and it significantly streamlines the whole process and also significantly the amount of time spent in the menus comparing little red and green numbers, and thus more time enjoying the gameplay.
Doesn't need to be that in-depth. Taking Xenoblade for example, if you had a weapon with three slots filled with AGL gems and you found a weapon with higher damage rating, but no AGL bonuses, it would be better to keep the original weapon because AGL is king for basically everyone up until it hits the cap, which is a flat number and you can see when it stops going up.
0
turtleantGunpla Dadis the best.Registered Userregular
I like it when I walk into a new town and they have a better sword than the last one did so I buy it.
Modern games have got me at the point where I feel exhaustion when I see a % on a stat page.
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, I don’t wanna have to bust out the graphing calculator to figure out if two bloobin %s are better than half a dingle chopper.
Just, number go up? That’s all I want! Number go up!
Humor can be dissected as a frog can, but dies in the process.
Especially since like at least half the games that do have complex character stats or onhits then fail to properly explain how the hell those numbers work anyway, and next thing you know you're looking up gamefaqs like its 2005 again.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I like games where stat variance between weapons is minimal, but weapons have different effects that rarely exceed nice perk levels. Noticeable, but not overwhelming. This knife increases the drop rate of treasure! This one gives a small chance to inflict Poison! This one boosts your spells while you're holding it! But they all cut and stab about the same, and ideally all stay competitive with each other until endgame, so that you never NEED a specific weapon to complete specific content. That way I feel like less of a chump for choosing based on aesthetics alone.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
I like games where stat variance between weapons is minimal, but weapons have different effects that rarely exceed nice perk levels. Noticeable, but not overwhelming. This knife increases the drop rate of treasure! This one gives a small chance to inflict Poison! This one boosts your spells while you're holding it! But they all cut and stab about the same, and ideally all stay competitive with each other until endgame, so that you never NEED a specific weapon to complete specific content. That way I feel like less of a chump for choosing based on aesthetics alone.
The worst thing is when you need to choose between cool extra effects and raw stats. This is especially bad with stuff that looks cool but has bad stats.
IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.
IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.
Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.
0
turtleantGunpla Dadis the best.Registered Userregular
This weapon has 40 attack. This weapon has 50 attack. This weapon has 45 attack but it's on fire and we're headed for the ice caves dungeon.
It's the perfect way to do it! Anything more complicated is just a drag on enjoyment.
Games are so hell bent on always having MORE that nothing they have is meaningful. Finding a rad fire sword in a chest is an upgrade. Slotting a grublin in your weapons materia hole for 2% crit is busy work.
IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.
Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.
Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.
IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.
Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.
Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.
true, but the ultimate weapon mini-games are universally shit or take eons to finish so it's better
7 Remake's weapon system was quite good, save the menu bloat of entering the weapon level up dimension. I like how every weapon has a unique skill to learn for your first playthrough and then a unique purpose to its kit for New Game+ and Hard Mode purposes.
IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.
Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.
Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.
Oh of course, but still easier and more fun to do so than some of the requirements for those Celestial Weapons.
Goddamn chocobos
0
sponoMining for Nose DiamondsBooger CoveRegistered Userregular
I've been playing FF9 on the switch. Couple of things:
When starting it up from a suspended state, you sometimes need to press A twice to get through each dialogue bubble, which is annoying as fuck. Shutting down the game and restarting it fixes this.
There's a high-speed mode accessible from the pause menu that speeds up everything, just like the FF 12 rerelease. I love it so much. There are also toggles in there to give you 9999 damage and to put your whole party in trance, which is real dumb
Yeah, some of these ports of FF games just added a bunch of cheat modes. I guess if you want to just see the story and blow past all the game, that’s a thing you can do?
I would’ve much preferred an option to make Trance something you manually activate on your turn, because the Trance system as-is is massively flawed when compared to something like FFVII’s Limit Breaks. Or even Trance in FFVI.
+3
sponoMining for Nose DiamondsBooger CoveRegistered Userregular
Yeah the trance system is garbage
I remember years ago playing this for the first time, I would do a bunch of battles trying to get the trance gauge juuust below full, then save and head in to fight a boss
Trails in the Sky is the starting point for the Trails series, right?
Yes.
You can get away with starting any of the 3 series:
Trails in the Sky
Trails of Azure/Zero (Vita games and I don't think a legit release in english, though fan patches exist that are easy to get)
Trails of Cold Steel
Without having played any of the others. Only Cold Steel 3 will make you feel like you're missing some stuff if you haven't played the others, but it's not super important and you can easily get away with context clues.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Lunar 2 has a cooler everything, except maybe antagonist
Agreed, Ghaleon was a pimp.
No matter where you go...there you are. ~ Buckaroo Banzai
0
PiptheFairFrequently not in boats.Registered Userregular
hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery
What, Montana?
Humor can be dissected as a frog can, but dies in the process.
hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery
Lunar 2 has a cooler everything, except maybe antagonist
Agreed, Ghaleon was a pimp.
He's also in 2, though.
Are we talking about the inferior PS1 versions or the Sega CD ones?
The Saturn and PS1 versions are the ones I've played and own. I've watched some playthroughs of the SegaCD version and it never clicked for me to want to do a full play myself.
No matter where you go...there you are. ~ Buckaroo Banzai
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
ah yes the superior sega cd version where you had to pay ability points to save in 2 and Ghaleon turned into a weird bug monster at the end of 1
They also had larger world maps, more content, higher difficulty, etc. The Magic Guild trial in the remake is a joke. It has no random battles and tiny maps, and you bring the whole party with you.
The original actually feels like a trial. You have to take it on solo, with multiple boss fights, sprawling dungeons, the works.
And you mean a badass demon form.
0
turtleantGunpla Dadis the best.Registered Userregular
Posts
Doesn't need to be that in-depth. Taking Xenoblade for example, if you had a weapon with three slots filled with AGL gems and you found a weapon with higher damage rating, but no AGL bonuses, it would be better to keep the original weapon because AGL is king for basically everyone up until it hits the cap, which is a flat number and you can see when it stops going up.
Modern games have got me at the point where I feel exhaustion when I see a % on a stat page.
Just, number go up? That’s all I want! Number go up!
The worst thing is when you need to choose between cool extra effects and raw stats. This is especially bad with stuff that looks cool but has bad stats.
Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.
It's the perfect way to do it! Anything more complicated is just a drag on enjoyment.
Games are so hell bent on always having MORE that nothing they have is meaningful. Finding a rad fire sword in a chest is an upgrade. Slotting a grublin in your weapons materia hole for 2% crit is busy work.
Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.
// Switch: SW-5306-0651-6424 //
true, but the ultimate weapon mini-games are universally shit or take eons to finish so it's better
Oh of course, but still easier and more fun to do so than some of the requirements for those Celestial Weapons.
Goddamn chocobos
When starting it up from a suspended state, you sometimes need to press A twice to get through each dialogue bubble, which is annoying as fuck. Shutting down the game and restarting it fixes this.
There's a high-speed mode accessible from the pause menu that speeds up everything, just like the FF 12 rerelease. I love it so much. There are also toggles in there to give you 9999 damage and to put your whole party in trance, which is real dumb
I would’ve much preferred an option to make Trance something you manually activate on your turn, because the Trance system as-is is massively flawed when compared to something like FFVII’s Limit Breaks. Or even Trance in FFVI.
I remember years ago playing this for the first time, I would do a bunch of battles trying to get the trance gauge juuust below full, then save and head in to fight a boss
Yes.
You can get away with starting any of the 3 series:
Trails in the Sky
Trails of Azure/Zero (Vita games and I don't think a legit release in english, though fan patches exist that are easy to get)
Trails of Cold Steel
Without having played any of the others. Only Cold Steel 3 will make you feel like you're missing some stuff if you haven't played the others, but it's not super important and you can easily get away with context clues.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Agreed, Ghaleon was a pimp.
~ Buckaroo Banzai
What, Montana?
And psych, the game isn't actually over. Epilogue unlocked.
// Switch: SW-5306-0651-6424 //
xb1 mountain place
if you mainline it you get through it relatively quickly if you hate it that much, iirc
yeah, it's real pretty like the rest of the environments
Regarding Lunar 2's ending
He's also in 2, though.
Are we talking about the inferior PS1 versions or the Sega CD ones?
The Saturn and PS1 versions are the ones I've played and own. I've watched some playthroughs of the SegaCD version and it never clicked for me to want to do a full play myself.
~ Buckaroo Banzai
They also had larger world maps, more content, higher difficulty, etc. The Magic Guild trial in the remake is a joke. It has no random battles and tiny maps, and you bring the whole party with you.
The original actually feels like a trial. You have to take it on solo, with multiple boss fights, sprawling dungeons, the works.
And you mean a badass demon form.
I have fond memories of that game, but WD kind of made it a tedious miserable grind