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The Thread to discuss [JRPGs]

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Posts

  • MadicanMadican No face Registered User regular
    PiptheFair wrote: »
    Madican wrote: »
    Mr. G wrote: »
    Problem is I still have to go into the equip menu cause I wanna know HOW much better it is

    Also by what metric is it better? It might have more damage but what if the weapon I'm using has more of a sub-stat I want to keep? Not applicable to Persona but JRPG's in general it tends to be more complicated than the big damage number on the weapon.

    Games with flat upgrade weapons tend to be pretty boring, it's much better if the gear either builds towards different possible builds or has benefits and drawbacks to consider.

    I agree in principle, but there are too many weapons in xenoblade that are just not worth it, and having to go into the menu every 7 minutes to see if this new one that dropped might actually be good

    Yeah if I have to bust out a calculator to figure percentages modifying weapon speed, damage, accuracy, bonuses etc. etc., I'd really rather not, and just have a flat upgrade. You can still have different weapon styles suited to different character builds, and it significantly streamlines the whole process and also significantly the amount of time spent in the menus comparing little red and green numbers, and thus more time enjoying the gameplay.

    Doesn't need to be that in-depth. Taking Xenoblade for example, if you had a weapon with three slots filled with AGL gems and you found a weapon with higher damage rating, but no AGL bonuses, it would be better to keep the original weapon because AGL is king for basically everyone up until it hits the cap, which is a flat number and you can see when it stops going up.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    I like it when I walk into a new town and they have a better sword than the last one did so I buy it.

    Modern games have got me at the point where I feel exhaustion when I see a % on a stat page.

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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Yeah, I don’t wanna have to bust out the graphing calculator to figure out if two bloobin %s are better than half a dingle chopper.

    Just, number go up? That’s all I want! Number go up!

    Humor can be dissected as a frog can, but dies in the process.
  • KanaKana Registered User regular
    Especially since like at least half the games that do have complex character stats or onhits then fail to properly explain how the hell those numbers work anyway, and next thing you know you're looking up gamefaqs like its 2005 again.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • Desert LeviathanDesert Leviathan Registered User regular
    I like games where stat variance between weapons is minimal, but weapons have different effects that rarely exceed nice perk levels. Noticeable, but not overwhelming. This knife increases the drop rate of treasure! This one gives a small chance to inflict Poison! This one boosts your spells while you're holding it! But they all cut and stab about the same, and ideally all stay competitive with each other until endgame, so that you never NEED a specific weapon to complete specific content. That way I feel like less of a chump for choosing based on aesthetics alone.

    Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
  • NeveronNeveron HellValleySkyTree SwedenRegistered User regular
    I like games where stat variance between weapons is minimal, but weapons have different effects that rarely exceed nice perk levels. Noticeable, but not overwhelming. This knife increases the drop rate of treasure! This one gives a small chance to inflict Poison! This one boosts your spells while you're holding it! But they all cut and stab about the same, and ideally all stay competitive with each other until endgame, so that you never NEED a specific weapon to complete specific content. That way I feel like less of a chump for choosing based on aesthetics alone.

    The worst thing is when you need to choose between cool extra effects and raw stats. This is especially bad with stuff that looks cool but has bad stats.

  • EnlongEnlong Registered User regular
    IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.

  • MadicanMadican No face Registered User regular
    Enlong wrote: »
    IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.

    Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    This weapon has 40 attack. This weapon has 50 attack. This weapon has 45 attack but it's on fire and we're headed for the ice caves dungeon.

    It's the perfect way to do it! Anything more complicated is just a drag on enjoyment.

    Games are so hell bent on always having MORE that nothing they have is meaningful. Finding a rad fire sword in a chest is an upgrade. Slotting a grublin in your weapons materia hole for 2% crit is busy work.

    X22wmuF.jpg
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Madican wrote: »
    Enlong wrote: »
    IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.

    Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.

    Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Madican wrote: »
    Enlong wrote: »
    IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.

    Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.

    Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.

    true, but the ultimate weapon mini-games are universally shit or take eons to finish so it's better

  • shoeboxjeddyshoeboxjeddy Registered User regular
    7 Remake's weapon system was quite good, save the menu bloat of entering the weapon level up dimension. I like how every weapon has a unique skill to learn for your first playthrough and then a unique purpose to its kit for New Game+ and Hard Mode purposes.

  • MadicanMadican No face Registered User regular
    Madican wrote: »
    Enlong wrote: »
    IIRC, Final Fantasy X doesn’t have any raw stats on weapons, and all damage boosts are from effects weapons have. And there was a crafting system to add effects to weapons.

    Yeah, but this had the side effect of making the Ultimate Weapons and their aggravating collection requirements pointless because the real ultimate weapons were the four slot empties you shoved Double/Triple Overdrive, Break Damage Limit, Armor Piercing, and Evade+Counter into. Then following up with armor that has Auto-Haste, Auto-Phoenix, Auto-Protect, and Ribbon to become a demigod.

    Well, it's still a huge collection requirement to get the stuff to put all those on weapons and armor.

    Oh of course, but still easier and more fun to do so than some of the requirements for those Celestial Weapons.

    Goddamn chocobos

  • sponospono Mining for Nose Diamonds Booger CoveRegistered User regular
    I've been playing FF9 on the switch. Couple of things:

    When starting it up from a suspended state, you sometimes need to press A twice to get through each dialogue bubble, which is annoying as fuck. Shutting down the game and restarting it fixes this.

    There's a high-speed mode accessible from the pause menu that speeds up everything, just like the FF 12 rerelease. I love it so much. There are also toggles in there to give you 9999 damage and to put your whole party in trance, which is real dumb

    640qocnq4ske.gif
  • EnlongEnlong Registered User regular
    Yeah, some of these ports of FF games just added a bunch of cheat modes. I guess if you want to just see the story and blow past all the game, that’s a thing you can do?

    I would’ve much preferred an option to make Trance something you manually activate on your turn, because the Trance system as-is is massively flawed when compared to something like FFVII’s Limit Breaks. Or even Trance in FFVI.

  • sponospono Mining for Nose Diamonds Booger CoveRegistered User regular
    Yeah the trance system is garbage

    I remember years ago playing this for the first time, I would do a bunch of battles trying to get the trance gauge juuust below full, then save and head in to fight a boss

    640qocnq4ske.gif
  • IronKnuckle's GhostIronKnuckle's Ghost Registered User regular
    Trails in the Sky is the starting point for the Trails series, right?

  • TcheldorTcheldor Registered User regular
    Trails in the Sky is the starting point for the Trails series, right?

    Yes.

    You can get away with starting any of the 3 series:

    Trails in the Sky
    Trails of Azure/Zero (Vita games and I don't think a legit release in english, though fan patches exist that are easy to get)
    Trails of Cold Steel

    Without having played any of the others. Only Cold Steel 3 will make you feel like you're missing some stuff if you haven't played the others, but it's not super important and you can easily get away with context clues.

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
  • EnlongEnlong Registered User regular
    Queen Brahne was quite impressed.

  • KrathoonKrathoon Registered User regular
    I started playing Xenogears yesterday. Also tried some Lunar 1 and 2. Lunar 2 has a cooler beginning.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Lunar 2 has a cooler everything, except maybe antagonist

  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Maddoc wrote: »
    Lunar 2 has a cooler everything, except maybe antagonist

    Agreed, Ghaleon was a pimp.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    PiptheFair wrote: »
    hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery

    What, Montana?

    Humor can be dissected as a frog can, but dies in the process.
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I love Lunar 2 so much for how it handles the ending and credits roll.
    Your hero goes FUCK THAT I DON'T ACCEPT THIS!

    And psych, the game isn't actually over. Epilogue unlocked.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    PiptheFair wrote: »
    hey so whoever designed this mountain zone with basically no fast travel points and tons of little paths and blinding white everywhere is a piece of shit and I hope they get dysentery

    What, Montana?

    xb1 mountain place

  • DaebunzDaebunz Registered User regular
    i assume you are talking about valak mountain?

    if you mainline it you get through it relatively quickly if you hate it that much, iirc

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  • SeptusSeptus Registered User regular
    I'm there now, and the nighty night lazer beams are cool, but otherwise it seems interminable.

    PSN: Kurahoshi1
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Septus wrote: »
    I'm there now, and the nighty night lazer beams are cool, but otherwise it seems interminable.

    yeah, it's real pretty like the rest of the environments

  • KrathoonKrathoon Registered User regular
    Lunar 2 starts with a bang and a naked lady.

  • KrathoonKrathoon Registered User regular
    I should play some Valkyrie Profile for good measure. I have collected too many PS1 games.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    I love Lunar 2 so much for how it handles the ending and credits roll.
    Your hero goes FUCK THAT I DON'T ACCEPT THIS!

    And psych, the game isn't actually over. Epilogue unlocked.

    Regarding Lunar 2's ending
    Yeah, getting the OTP back together is a MUCH stronger rationale for fighting post game bosses than 90% of other RPGs ever deliver.

  • KrathoonKrathoon Registered User regular
    edited September 2020
    I did try Vagrant Story too. That one has some elaborate dialogue and storytelling.

    Krathoon on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Maddoc wrote: »
    Lunar 2 has a cooler everything, except maybe antagonist

    Agreed, Ghaleon was a pimp.

    He's also in 2, though.


    Are we talking about the inferior PS1 versions or the Sega CD ones?

    wVEsyIc.png
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    ah yes the superior sega cd version where you had to pay ability points to save in 2 and Ghaleon turned into a weird bug monster at the end of 1

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  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    cj iwakura wrote: »
    Maddoc wrote: »
    Lunar 2 has a cooler everything, except maybe antagonist

    Agreed, Ghaleon was a pimp.

    He's also in 2, though.


    Are we talking about the inferior PS1 versions or the Sega CD ones?

    The Saturn and PS1 versions are the ones I've played and own. I've watched some playthroughs of the SegaCD version and it never clicked for me to want to do a full play myself.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    turtleant wrote: »
    ah yes the superior sega cd version where you had to pay ability points to save in 2 and Ghaleon turned into a weird bug monster at the end of 1

    They also had larger world maps, more content, higher difficulty, etc. The Magic Guild trial in the remake is a joke. It has no random battles and tiny maps, and you bring the whole party with you.

    The original actually feels like a trial. You have to take it on solo, with multiple boss fights, sprawling dungeons, the works.


    And you mean a badass demon form.
    LUNAR_578.jpg

    wVEsyIc.png
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    nah I meant what I said

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  • KrathoonKrathoon Registered User regular
    Oh. Did they make the PS1 versions of Lunar 1 & 2 easier?

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I should sit down and play through Lunar 2 one of these days with the Unworked Design patch

    I have fond memories of that game, but WD kind of made it a tedious miserable grind

This discussion has been closed.