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Girls' Frontline [GFL]: Longitudinal Strain Story event is live

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    MillMill Registered User regular
    So looked over skills for HoCs again. I though M2's 2nd skill had some stat variety but it's just accuracy and evasion, so the skill is really damn close to not being worth investing in because there are units where more accuracy and evasion aren't what you need. I suppose it does have some synergy that keeps it from being an absolute waste though. It's a buff that can trigger AS Val Mod's second skill and if you're using python in an echelon where units could benefit from at least one stat. Apparently, an AS Val Mod comp does include Python. Only issue is that you're likely using M2 as the weaker AoE HoC and with AS Val likely being your best night AR, she isn't going to be in the same spot for people that don't dupe and I'm not sure we're in a spot where duping AS Val Mod is worth the investment. Her third skill boosts precision and it looks like it's boosted 1% per skill level, plus increased duration (can't remember if it's on chance). Anyways that's the second thing you level on M2 and really only to lvl 4. If it doesn't switch to fractions of percents, that would give you 24% precision when fully stacked. Given her role, she probably gets a bit more out of precision because you'll be bombarding tons of mooks that can dodge. I just don't think it's worth intermediate data if you have better things to spend it on and getting that past SL7 is probably mostly for whales. So M2 is the easiest to get to prepped because you only need to max out her first skill and maybe get her third skill to SL4.

    AT4 is either on par with AGS for prep or requires more intermediate data. I'd have to see what all we'd use her on that might make her second skill worthwhile. It decreases enemy accuracy but doesn't stack, so going to assume it doesn't play well with other sources of accuracy debuff. IIRC we do have a number of such sources, so this devalues it. That said, it would open the possibility to keep enemy accuracy under some level of nerfing full time. Whether it's worth taking it to SL7 depends on what all we fight, if we don't deal with enough enemy units that would eat that debuff for a long enough time (they'd have to survive the hit past a few seconds and not have perfect accuracy attacks), then it's not worth taking past SL4. If it's not worth taking past SL4, that puts her investment on par with AGS because you don't take her precision skill past SL4 unless you have intermediate data to spare and still maintain a stock for worthwhile future units. I will say if anyone has read the first skill for AT4, you want that at SL10 to remove RNG from it procing, otherwise you risk not getting benefit from it because you pop a dampening field and it doesn't proc on the one or two hits it took to take that shield down. I think BGM pretty much beats her on eating shields and demolishing buildings, but she probably brings better support for echelons that don't really have proper tanks or don't want too much damage on tanks since the AoE from her first skill (assuming you have the right shields to pop) and the DoT will help clean up most fodder escorts that loiter around the heavy armors long enough to get hit.

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    General_ArmchairGeneral_Armchair Registered User regular
    I abhor stacking CE for these boss fights since it's a huge pain shuffling everything around into different permutations just to see which ends up having the biggest score at the end. All that work and it just changes in a day or so. I'm not putting that much effort into it tonight. Wake me when we get to core 8 and I can set and forget my teams.

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    MillMill Registered User regular
    Debating on things go. I'm wagering that we hit Core either Monday or Tuesday. I wouldn't even be surprised if it was Wednesday, if Mica decided to do some behind scenes stuff to ensure that people can't whine about "we were in Core 8 for too long!" Hell, if I was Mica, I'd would have had a hidden cap on progress that would ensure that Core 8 doesn't unlock until Wednesday, just so no one can whine about how theater should have ended sooner because we were in core 8 for a week. Also has the nice benefit of ensuring more stuff can be turned in to ensure all building upgrades are done before core 8.

    Hard to say if they did do anything to artificially delay progress or speed it up. I'd wager player participation could very well be down for a myriad of reasons. Some that are disagreements with Mica's design and many others that have nothing to do with Mica (we're in a global pandemic and weather is a bit of an issue at this time of year). My money is that they probably did though because there was a fair bit of people complaining about the amount of time we were in core 8. I doubt Mica wanted to shorten theater, so the only other option is to throttle how quickly it can progress.

    I do think I'm at the point where I'm seeing the limits of CE stacking. It's possible they have a cap on a ton of stats for core 6, but if gamepress does have the correct max score, I only missed it by 107 points. I had a fair number of non-max level dolls, a a few empty equip slots, some white equips, a some blue, some green and ton of gold equips that are max calibrated or enhanced. Could have gotten some more shotguns & machineguns in. Likely, to the point of having 4 MGSG echelons, maybe five if the advantaged rifle could work for gundam slaying. A good MGSG can take everything that isn't a gundam if you can micro well enough. I imagine 4-5* fairies would make that pretty easy since it's more damage, more mitigation and less misses. Main thing I notice is there are some where you need to micro really well and also have something to take anything with any amount of evasion down fairly fast. SAT8 works brilliantly because she mitigates so much damage, not sure if you'd want her paired up with another SG that offer another group wide CD to reduce damage and alternate or if you'd want an SG that brings damage. You also get to the option to use all your fairy commands against any wave that isn't gundams or KCCO, so twin can do a fantastic job of stalling strelets and help to slowly kill them off. Anyways, really do think I'm close to hitting the limits of easy and cheap CE gains.

    Also saw Ceia in the top 100 today. I'm pretty sure he doesn't do the whole backstab thing of hoarding resources. So I'm pretty optimistic about my chances of being in top 10 because I'm less than 30K behind him. Top 5% might still be within reach because core 8 is probably going to weed out a ton of people. Ironically, if my luck with scouting wasn't so rubbish this time around, a couple wins could have put me on the leaderboard for a bit, but I've lost 3 and gotten a draw on everything else.

    I'm looing forward to using AS Val Mod in core 8. I'm pretty sure she might do an excellent job of making sure brutes and swap strikers go down before the tanks can take much damage.

    Honestly, really wish we weren't getting Calico mod because apparently her story is linked to the last major event on old servers, which is like 2-3 events ahead of us. Also she was a meta unit, so would have preferred them to give the mod upgrade treatment to a unit that was meta, ideal one that was either super niche or was in need of a redesign like JS05.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2020
    N-nani!?!?!?!

    tz19998kqblc.jpg

    Surely this won't last and there is a wealth of players who are hoarding their resources until the final day. Either that or a lot of wannabee tryhards tried to run one combat squad with everything else CE padding and faceplanted into core 8. I'm leaning towards the former though.

    edit:
    Yeah, I'm only top 9% for final battle. There's gotta be a ton of people who are refusing to spend their resources until the final day.

    Lets see if I can boost my score up a bit. Running a level 10 x2 linked K2 in one of the dummy echelons certainly didn't help. Honestly, with a bit of investment, she can probably serve in the striker team.

    edit2:
    Did some minmaxing. Managed to boost my final battle score from 32887 to 32920. I'm out of cores, but I can probably grind enough over a few days to get K2 to x5 links. Then she can replace K11 in my striker team I think. Throw enough combat reports to boost K2, Kar, and Suomi to 100 so that I can ditch QBU. That frees up space for two more shotguns/mgs. That should work.

    General_Armchair on
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    Mill wrote: »
    Honestly, really wish we weren't getting Calico mod because apparently her story is linked to the last major event on old servers, which is like 2-3 events ahead of us. Also she was a meta unit, so would have preferred them to give the mod upgrade treatment to a unit that was meta, ideal one that was either super niche or was in need of a redesign like JS05.

    i mean when it comes to mods we know what possible mods are available to us because they're just picking from the CN/KR pool of extant mods. They're not going to whip up a brand new mod for EN first and due to translations and other localization issues we aren't likely to get the most recent batch of mods either.

    Obviously getting Calico mod is kind of goofy but not like we really have any input unless they decide to do another voting event.

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    MillMill Registered User regular
    edited August 2020
    More of I wish they had picked another five star doll altogether over Calico because, nothing against Calico, she isn't a story doll and wasn't exactly lacking. As you said though, what's done on CN/KR is done at this point.

    Anyways clearing out mod stories since I need meme fragments.

    Uzi
    Uzi is an idiot and now we have to hop her military hardware was purged of it's resident AI, otherwise she'll either go Skynet on us or it'll continue to be Hal.

    Gr3
    Fairies aren't just insane, their jerks. Also have the mentality of children for the most part.

    Also that the most of the t-dolls are dumber than I thought and much more insane. Ch 9 night really drove that point home, but the mods stories are making it a it clearer. Not to mention mod stories really are a mixed bag on quality. Some are pretty good and do a good job of maintaining consistency. Others are kind of meh and you see cases where it's "shouldn't one of these units be sporting a mod because no matter how I look at things the stories don't seem to be concurrent or there is a point where one is going to be ahead of the other, so someone should have the mod look." Point in case the nagant sisters seem to have that issue.

    On the scoreboard. It's hard to say if people are hoarding or not. Currently, my spot in ranking is 5% and my score on final battle put me in 9%. Final battle score was 32884 IIRC, twentyish points better than what I had for theater one. I'll see where 32898 puts me tomorrow. I think I have a shot at maybe hitting 32900 tomorrow since I decided to work on getting more levels on BAR mod and I also spend time getting more levels on M200 because she'll see more use. Glad to because taking her from level 90 to 94 has resulted in her getting 4 more base damage, so if that is multiplied by five and then that gets doubled on her skill shot. I'm looking at a decent boost in damage on uhlans, new setup means they sometimes outlast the taunt dummy, so making them dead quicker is ideal. Tomorrow we get the mods, so I'll see where that puts things. I might try AS Val Mod 2 without the PEQ because event though Fury is suboptimal performance wise for an ARSMG, it's the best CE boost for them in my current setup and my ARSMG does well enough (all units have SL10 and include M4 mod 3, STAR mod 3, Suomi, RO & RFB. RO and RFB are the only two non-max level units at lvls 94 and 95 respectively IIRC. Anyways really hoping AS Val Mod lets me burn down the brutes before strikers can do much because I see the trail of misses on them as they charge in and if AS Val can make one or two units dead before strikers acquire a target that'll reduce damage quite a bit. I've gotten the trick for kiting them right down with double SMG. Let Suomi go forward, wait for strikers to acquire her as the target, soak some hits retreat. During this time RO moves to the the center to eat a few hits once Suomi is no longer the target. Retreat RO usually they die at that point. Maybe time things so ARs take some ticks of damage. Granted, I feel like either the CE ARs brings is some non-existent that it doesn't matter if they get reduce to two links or Mica has adjusted things behind the scenes. In my second run I manage to keep like 4 links on Suomi and 3 on RO and got 32895, but the first run I got 32898 and that was with RO and Suomi being reduced to two links and bad time resulted in Mk23 being reduced to 4 links. I guess maybe the boss round has some RNG in the form of crits. I think I'll leave calico on the gundam team, might pull 5-7 for Python though. Not sure if that's a good idea or if that will result in better damage and probably help against strelets in rodelero waves. Kar and NTW mod aren't exactly the best things for mobbing strelets, python would at least clear them faster so that Calico takes less hits. Granted only use the anti-gundam team if I need to conserve fairy commands. If I have the commands to spare, then the uhlan teams faces them because I can pop taunt and shuffle Mk23 out of the center lane.

    Anyways, I see Ceia on the board and he is less than 30K ahead of me. I know he isn't hoarding resources, at most he might keep 1K to minimize menu hopping, since they dump you into the scouting screen first. I don't know how much min/maxing he is doing, but he is likely close the the expected optimal score for combat stuff and thus material turn ins. about 15K of the difference can be attributed to my screwing up on the day that we had the bonus elementary 8 node. Maybe 1-2K can be attributed to him getting a higher score from CE stacking. I do want to say that mica seems to have capped more than armor on nodes before core 8 or they have a differently formula that ensures diminishing returns grows much quicker for nodes below core 8. The rest is scouting. I don't think Core 8 has gone on long enough to really filter people. We're probably at a point where scouting has allowed really lucky people, that can't clear core 8 still stay ahead of people that can. Also that CE will probably be noticeable because I want to say I had sub-30K score for some of my early Core 8 completions. A difference of 1K will be noticed after awhile and we're potentially look at a difference of 3K+ between the top and the bottom on final battle score. 9 days of that, plus materials is really going to add up to the point where the person getting the top score would probably need to lose every scout attempt, while the person with the lower score wins every scout attempt. Even then, that might be at a point where it's insurmountable.

    Edit: Also you'll get some plateaus with CE and score. There are going to be people that can't for the full bonus because they lack advantaged dolls. Others that have to take a sizable CE hit because they don't have three at lvl 100. Others that take both a CE hits and still don't have the full bonus because they only have one or two of the advantaged units. CE stacking also means have enough unique shotguns and MGs to make multiple teams. This essentially, means being willing to level non-meta units and forgo some duping chances. There is also how we have two MGs that are modded, but the good one isn't high priority because of cost and MG needs and the other is really bad (great if you want to CE stack). It's a boost in CE, but there are probably plenty of players forgoing those two. Then there is oathing, which a fair number probably don't d. Finally, there is the whole mess equips and fairies. In short there are probably a decent number of players that can field echelons that will crush core 8 but they really don't have the means to field more than maybe one MGSG echelon. Even if they can do more than one team, chances are most of the units are around 90 with middling gear.

    Also final battle is pretty deceptive, since it only includes those that can clear core 8.

    Mill on
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    General_ArmchairGeneral_Armchair Registered User regular
    Why the hell are the servers down? I get back from work and sit down to do theater, and I can't even get in.

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    MillMill Registered User regular
    No idea, the weirder thing is that it didn't kick people that were already logged in.

    I'm hoping they get this resolved ASAP so that not too many people get screwed out time sensitive events. Granted it likely has already screwed people out of getting data, really should change it so we can have 12 combat sim charges and likely has or will impact theater ranking if it goes on long enough. Pretty sure there are some people where this time frame is the only time they'll be able to log in today.

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    General_ArmchairGeneral_Armchair Registered User regular
    I lucked out and it got resolved maybe 20 minutes after I complained. Got my theater run in, apparently I'm higher on the scoreboard now. Still not expecting that to last. I've risen to top 6% for final battle score. I'm going to try replacing one of the HGs in my double jupiter team with a useless stat padding SG tomorrow. See if they still have enough firepower to clear.

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    MillMill Registered User regular
    Yeah, there might be enough people hoarding to impact the scoreboard, assuming they remember to cash in. Seems like Core 8 filtering is happening. We're still in the spot where gambling is probably the biggest factor. I'd probably see how far ahead Ceia is of you because he doesn't seem fond of the whole backstab thing. So at worse he's sitting on 960-1100 materials for the next day's worth of scouting to avoid some menu hopping. If you've had really good look with Scouting and are fairly close, you might have a decent shot of staying on the leaderboard, assuming scouting luck holds relative to everyone that still has a means to pass you.

    I decided to change some things up because for some reason Uhlans seemed harder yesterday. Not sure if I should kick myself or not because the changes could have been done day one for maybe another 20-100 points on my final score. Mainly if I kick myself it would be for passing up some better security for bad runs and making Uhlans kind of a major joke. I moved QBU back to anti-Gundam duty and with Calico slowing things down, gundam wave is mostly a joke now and QBU is probably helping to give Calico some staying power since she has better mobbing potential than NTW. I dropped NTW into the Uhlan team and her skill shots are seeing far more use. Also switched out Mk23 for P22. Moved SAT8 to position 6 and KSG on 5. Then all I have to do is move P22 to 4 and drop SAT8 into 3, to avoid grenade damage on her. I can pretty much keep shields up full time. Probably could be full time if I dropped M22 into 4 to get more CD reduction on P22, give P22 is on auto. Other option is to manual P22's skill. I have SAT8's on manual, I probably could do the run without fairy support. Anyways, the setup pretty much means the taunt dummy survives the fight or if it dies, SAT8 only has to eat one grenade blast with shields up, while KSG moves to 2. Not sure if the setup results in Uhlans dying faster or if just results in the strelets being cleared out quicker. I think it's mostly strelets dying faster and Uhlan death being accelerated by a touch. Also with full HoC support and fairy support, this group can deal with the night trash wave, probably if I had retreated M200, I could have kept a link on her, but it only resulted in a one point reduction. Only other chance I could think of is switching RFB out for AN94 and see if that results in striker wave being less painful. I do see that AN94 is recommended over RFB and I suspect that's because RFB's skill kicks in right as the last brute dies. I suppose I could try the SG kite right to and leave RO at the base.

    On the other hand, I seem to have hit a point where link losses aren't that noticeable. I think each link is maybe costing me like one point on my score, if even that. So either I'm at the CE threshold where combat echelons can sustain some link losses and the demerits for doing so are negligible or Mica redid the calculations to make that less punishing. I'm pretty much out of quick & cheap CE boost options. I have a couple equips I could probably dump 500-100 resources into for another maybe 50-200 CE and they would get use, but we're talking like three points. Probably could get some more points if I level the MGs to max, but that would take time. Only units I'm using in theater that I'm bother to do that with are M200 and P22 because they'll see more use. Gains on P22 are probably negligible but I figure why not, makes her harder to kill and in some fights her damage can add up to be noticeable. M200 has gotten a point of FP every level up since I started leveling her from 90, she is at 96. Haven't looked to see if I've capped her FP, but if she is do for 2-4 more points, it's worth it. I suppose I could try to find some ways to get Calico's affection to 190, but doubt that gets enough CE to get me another point. Oathing might be the biggest gain of CE, since I only have 6 oathed units in my theater lineup, but not going to whale for that. Training skills up on SGs and the few MGs that haven't gotten skill training (mostly BREN who is garbage and BAR who isn't bad, but probably won't get it because there are better options for training data), would be another huge boost in all probability, but again that involves whaling, which I'm not going to do. This is probably in an area where most established players have an edge on me because I game in at the very end of the glory days for SGMG formations. I only have a ton of lvl 100 SGs from dragging. A player that has played longer than me probably has a few more SGs with decent skills levels and maybe gotten all the useful MGs to lvl 100 with a minimum of SL8. I suspect there are a fair few pad echelons with these players making use of Negev (also first world probably, used Isomer mask to get her, two days after the shop closes, get Negev from crafting and yesterday I got another dupe of her. I guess discounted linking is nice, but would prefer to get Mg36 and be done crafting MGs. Might wonder to consider quitting crafting them and just wait for a true core, then craft ARs for K2 & ADS before worrying about the 4* PP-90 smg, who might show up next time I farm for cores in 10-4E). Fairies are likely the last big area for CE, getting 4* and 5* ones would help a ton, but that doesn't seem to be in the cards for theater. Artillery is the closest, but I doubt RNG would get me three more. I suppose getting skills are armor is an option, but IMO her skill doesn't strike me as worth it. Either you hit the needed armor without the skill or you don't, since chances are pretty good you want it without her skill, since those are likely last longer than her armor buff.

    Then again, I just hit 32910 today, so I'm pretty happy about that. I'm only 167 points away from the top scorer, which isn't something I'll ever reach in all likelihood, given you'd have to whale for it. Not sure if that will move me to 7%, my score of 32905 yesterday didn't move me out of 8%. Also that tells you how packed final battle score is. My total score ranking, which is what I care about most is 4%, not sure I'm comfortable in that spot, since there might be enough hoarders to bump me out. Though I suspect with some decent scout luck (mine has been meh thus far) and getting consistent score for the last 5 days of theater might keep me in the top 5%.

    I do have a theory that some of what we're seeing is less a result of material hoarding and more people having different priorities. Scouting has probably turned a fair number off of being super focused on total score because there is a point where you're rank is at the mercy of chance. Final battle doesn't have that, it's can you figure out how to stack more CE than others, keep our echelons intact and also is probably the one spot in the game right now that is most pay to win. Even if the rewards aren't great, the only rewards that total score has that you can't whale for are AT4 data, people might be opting to score high in that even at the risk of bumping total score. Also probably getting a fair case of people that either miss days or get overzealous with CE chasing. I know there is the swiss army knife echelon, but that requires tons of resets and depending on things go, I could see someone brick because either the last enemy hammers one of their units right as it dies (thus reset made impossible) or they botch the retreats and it slips through before they can reset. Also seems like we had a decent number of people that raised things well enough to do Core 6 and advance 8, but were short of being able to handle core 8. Honestly, really would like to see Mica implement something in theater to discourage hoarding, even if it only kicks in for the last 2-3 days. First 18, I could deal with not being sure on score because that's usually where things are still fairly in flux for for regular ranking. By day 18, I want to be in a rough ballpark of where I'm going to land, not have to worry that I might fall 1-3% because of people going "lololololol, I'm going to be a dick and backstab!"

    P.S. I can now confirm with my own eyes that HoC CE matters not. So if someone has a lvl 60 4* AT4, it's likely better to use her over AGS. I can confirm that the results for a lvl 100 AT4 at 4* with SL10, SL4 & SL8 for skills 1-3 and 500 pierce is going to give better results than a lvl 100 5* AGS with 8 iterations and a setup of SL10 SL4 SL10 for skills 1-3. AT4 just performs so much better on Uhlans, not just because of pierce but her AoE seems to bring strelets down better than AGS does. AGS is ever so slightly more useful against Strikers. Though I have to wonder if I could get better results with either another star of rarity or more lethality, I'm only at 224 because pierce was my main priority and there is tons of room to get more on her. HoC chip revamp, when Mica?

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    General_ArmchairGeneral_Armchair Registered User regular
    Mill wrote: »
    Yeah, there might be enough people hoarding to impact the scoreboard, assuming they remember to cash in. Seems like Core 8 filtering is happening. We're still in the spot where gambling is probably the biggest factor. I'd probably see how far ahead Ceia is of you because he doesn't seem fond of the whole backstab thing. So at worse he's sitting on 960-1100 materials for the next day's worth of scouting to avoid some menu hopping. If you've had really good look with Scouting and are fairly close, you might have a decent shot of staying on the leaderboard, assuming scouting luck holds relative to everyone that still has a means to pass you.
    Well, I hadn't really be caring that much about try harding with the investigation mindgames. I just went all-in on the P90 "Rush B!" memes, so I've maximized my vote for 'B' for every single day so far. I almost never won, however I've also almost never lost. It's been sitting very consistently in second place, and apparently the average amount of points consistently coming in second place is pretty good. I was surprised to see myself in this position. I suppose I should minmax my teams some more to not squander this opportunity, but my options are limited since I'm down to like ~20 cores. I've also been kinda busy these past few weeks and haven't had time to do much grinding. I'm worried that might bite me in the ass by not having enough friend points to buy all of the gunslinger girl backgrounds.


    I don't think that most people have to worry about last minute backstabbers. While I suspect that there may be enough to upset the top 100, I don't think that there are enough to upset most of the percentage rankings. Also, I wonder if a large percentage of the people with the backstabber mindset are wannabe tryhards who talk a big talk but don't but can't back up their boasts.

    I don't like the swiss army knife approach and instead prefer to insure that my teams can handle any worst case opposition. I'm fairly sure that my teams can endure facing any of the enemy compositions even if I were forced to fight it ten consecutive times. Although I must admit, if one were intentionally shooting for top 100, then the ideal way would gambit on being "lucky" with a swiss army team and loads of stat padding.


    One more point, I'm not sure just how big of an impact the old SG/MG ranking meta is impacting CE stat padding. At the MG front, most of the old armory from those veteran players will be dupes of the big 4. They might have an assort of whatever shotguns that they could scrape together though.

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    MillMill Registered User regular
    On the backstab thing, that could very well be true. Most might not be that good or are the people to bungle a run because they pad way too much.

    On the CE stuff, I'll need to screenshot my current comp so I can easily reference it for theater 3. I'm hoping the new stuff in theater three makes it less viable to have a swiss army knife echelon and reward people more for having diverse echelons. I think even if I had the K2 and enough MGs & SGs for a 4th MGSG echelon, I'd still run with two separate echelons for dealing with Uhlans and Gundams. I like having the insurance. Anyways, I'm hoping maybe one of the whales will be nice enough to do a break down on where the points are for the three viable theater setups that are trying to maximize score. There is a point where it's not worth it for people that can't piss away money because that's the point where you're oathing all the units and then maxing out the skills on everything be used, along with getting zodiac fairy to max both in level and skill.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2020
    I ended up sinking some combat reports into QBU, Suomi, and Kar to boost them to 100. Then I removed K2 for M2HB in my dummy padding echelon, and replaced Clear with M37 in my Double Jupiter team. That boosted my combat effectiveness against Judge to 21654 and ranking final battle score score to 32954. I'm also officially out of leveled/linked Shotguns and MGs to put into squads.

    I'm not sure how much higher I can get it. For tomorrow's run, I'm going to try replacing IWS2000 in my Double Jupiter team with NTW20. That boosts my double jupiter's combat effectiveness up a bit higher.

    The real weak link in my CE padding is the anti-striker team, which clocks in at 1476 CE while everything else boasts ~3.8k to 4.5k CE

    I'm hesitant to change that team since striker waves are so potent. I suppose, if I can scrape together enough cores to link another doll, I can try replacing RO with a shotgun to see if the slow retreat can buy time for Suomi's skill to come online.

    I suppose that I could hedge my bets. Compromise the anti-striker team for more CE, make my runs on the gambit that I won't run into strikers or bulk strikers. In the event that I do run into strikers to disastrous effect, abort with my free reset and restore the known team that I believe can clear ten strikers. That seems like the smart plan IF I HAD THE CORES.

    edit:
    If anyone cares, these are my current theater teams.

    w2p83xlzajem.jpg

    Team 1: Anti-gundam
    Team 2: anti-strelet swarm/anti-rodelero
    Team 3: Padding
    Team 4: Anti-striker/anti-prowler and dinergate
    Team 5: Anti-Uhlan
    Team 6: Padding

    I suppose that I can also try shuffling some fairies around to see if they produce better score combinations.

    edit:
    From what I've heard, calico mod3 is good against the strikers too. I don't have first experience since mine is presently only mod 1 due to lack of cores.

    General_Armchair on
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    MillMill Registered User regular
    From what I heard the comp people recommend for strikers is RO, Suomi, STAR, K2 and M4 IIRC. Replace K2 with AN94 if you don't have her. Not sure what you'd replace M4 with if you run double Jupiter, but STAR is pretty solid dps wise even without M4. So if you want to pad, you could slot in STAR.

    I wish we had a sim setup because the problem with theater that many run into is that they decide to an experimental team and then the game decides to either never throw that at you when you're thinking about it or to give you the worst waves, which still aren't what you looking for, that you can't really test it. I'd love to see how Calico mod works in theater because my anti-gundam team of Kar, QBU, Calico, 5-7 and Px4 Storm might be able to handle strikers waves. Calico would slow down the brutes quite a bit with her debuff tiles and that probably would keep them clustered close enough to the strikers to eat damage from QBU's first AoE. Again problem is there is a way to test it without possible using a retreat if things go south and I'd rather save that for when things don't go well. Granted, if it does work, that would open the options of sitting RO out for another SG and using that echelon for rodelero waves. M980 might have enough in her skill that manual control would allow me to have her soak the lasers, likely retreat Suomi and retreat whoever is on 7 (probably another SG actually) and just nuke things with M4. Granted, there is one possible flaw with this idea and it has to do with the dual nature of Calico's skill. It's not clear on how she treats nodes in theater. If at any point they are considered hostile nodes, it falls apart because she won't be slowing those brutes down and the greater RoF for 5s and super speed probably aren't what you want. My guess is when here skill works, the arrangement would be undefeated nodes count as hostile and defeated count as friendly.

    Anyways, did some quick math. Currently, I have 638433 on the ranking board (don't worry, my current score is higher). Ceia is sitting at 668554 for the current board. That puts me 30121 behind him. If we factor in the 15K ballpark of points I lost for not running the profitable elementary 8 run. I would be sitting at 653433 roughly. That would put me 15121 behind Ceia. It would be about 5044 behind the person currently sitting on a rank 100. Christ, if I had messed up, I might have been in the running for top 1% if not top 100. So yeah, if your scouting luck holds, you might stay in the top 100. Actually, do the math just shows how crazy packed the top 5% is because if we get some freak happenstance where a bunch of people ahead of me end up have terrible luck with scouting and I have really good luck, I could claw my way onto the board for a bit. I'm only a little over 20K behind rank 100. That is an amount easily covered by having really good luck with scouting. At this point I've decided to just make B my bed, it's where I've mostly stuck and half the times I've moved off resulted in a loss, while other half resulted in neutral results. All like three wins I've gotten, I think it's three, have been for B. Honestly, this does make me a little worried about staying in top 5% because bad run with scouting and enough backstab could knock me out of it. Though I want to say my CE stacking efforts are probably helping me claw my way ahead of some that were ahead of me. A rough 1K more a day than someone else can easily be erased by scouting, but that requires them to win more scouting attempts than me and in a way that actually gets them enough points to stay ahead of that 1K combat score bump.

    Anyways current round of CE padding puts me at 19128. Calico is currently working on getting SL7and I broke down decided to give armor fairy a few skill ups, so she's on SL3. I suspect maybe there will be a case where I want her skill active to survive a rush of mooks. Figure I'll enhance a few scopes on MGs for the daily for enhancement. So that might go up some more. Not sure how much further that'll put me ahead of my current best of 32910. I'll say it is totally worth raising M200 to max because for the past 8 lvls she has gotten one point of FP, I figure lvls 99 and lvl 100 seem like they'll be the same story. Also can confirm CE against bosses in theater has some weird rules. If I put M200 on 4 that would raise my anti-uhlan echelons normal CE by almost a 100, but it that has no impact on CE for bosses in theater. You'd think it would since that's bring the CDR on P22's skill down 32%. If I didn't have to move P22 out of ram range, I'd probably go with it and just not use the echelon for rodeleros, but I feel that's just not worth the trouble and pretty sure if I get 7 or more uhlans waves, that I could handle it now because I'm pretty sure I'll always have a shield for big attacks (still would rather not though.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited August 2020
    I ended up sinking some combat reports into QBU, Suomi, and Kar to boost them to 100. Then I removed K2 for M2HB in my dummy padding echelon, and replaced Clear with M37 in my Double Jupiter team. That boosted my combat effectiveness against Judge to 21654 and ranking final battle score score to 32954. I'm also officially out of leveled/linked Shotguns and MGs to put into squads.

    I'm not sure how much higher I can get it. For tomorrow's run, I'm going to try replacing IWS2000 in my Double Jupiter team with NTW20. That boosts my double jupiter's combat effectiveness up a bit higher.

    The real weak link in my CE padding is the anti-striker team, which clocks in at 1476 CE while everything else boasts ~3.8k to 4.5k CE

    I'm hesitant to change that team since striker waves are so potent. I suppose, if I can scrape together enough cores to link another doll, I can try replacing RO with a shotgun to see if the slow retreat can buy time for Suomi's skill to come online.

    I suppose that I could hedge my bets. Compromise the anti-striker team for more CE, make my runs on the gambit that I won't run into strikers or bulk strikers. In the event that I do run into strikers to disastrous effect, abort with my free reset and restore the known team that I believe can clear ten strikers. That seems like the smart plan IF I HAD THE CORES.

    edit:
    If anyone cares, these are my current theater teams.

    Team 1: Anti-gundam
    Team 2: anti-strelet swarm/anti-rodelero
    Team 3: Padding
    Team 4: Anti-striker/anti-prowler and dinergate
    Team 5: Anti-Uhlan
    Team 6: Padding

    I suppose that I can also try shuffling some fairies around to see if they produce better score combinations.

    edit:
    From what I've heard, calico mod3 is good against the strikers too. I don't have first experience since mine is presently only mod 1 due to lack of cores.

    why use the strelet squad for anti-rodelero duty? p22 + SAT-8 can shield almost everything when it comes to fighting rodeleros and Uhlans alike (and can even shield the regular gundam attacks if you really need to). imo taunt is wasted on on strelets/rodeleros and better off used against the strikers to buy you those extra seconds for you to take out the brutes. especially considering the Rodelero fights are in daytime, you should honestly be able to run a single team that can fight Uhlans, Gundams, and Rodeleros with little to no difficulty. Granted, it's not like doing the extra padding is strictly necessary since CE padding is so marginal past certain points but it is very easy to set up 1 combat echelon for strikers, 1 for Uhlans/Gundams/Rodeleros, and use your SGMG padding teams to take on the occasional strelet swarm and not have to worry so much about comping.

    btydarrd1tbc.png

    i use the top team for strikers and the bottom team is my force shield/rodelero killers. like i said, practically any SGMG team can fight the strelet swarm because they're inconsequential.

    m16 is there to mostly pad due to her armor but also to stun strikers after i move up Suomi and have her retreat after taunt goes down
    i would normally use a better SMG but Suomi is advantaged so c'est la vie

    Orphane on
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    General_ArmchairGeneral_Armchair Registered User regular
    Orphane wrote: »
    I ended up sinking some combat reports into QBU, Suomi, and Kar to boost them to 100. Then I removed K2 for M2HB in my dummy padding echelon, and replaced Clear with M37 in my Double Jupiter team. That boosted my combat effectiveness against Judge to 21654 and ranking final battle score score to 32954. I'm also officially out of leveled/linked Shotguns and MGs to put into squads.

    I'm not sure how much higher I can get it. For tomorrow's run, I'm going to try replacing IWS2000 in my Double Jupiter team with NTW20. That boosts my double jupiter's combat effectiveness up a bit higher.

    The real weak link in my CE padding is the anti-striker team, which clocks in at 1476 CE while everything else boasts ~3.8k to 4.5k CE

    I'm hesitant to change that team since striker waves are so potent. I suppose, if I can scrape together enough cores to link another doll, I can try replacing RO with a shotgun to see if the slow retreat can buy time for Suomi's skill to come online.

    I suppose that I could hedge my bets. Compromise the anti-striker team for more CE, make my runs on the gambit that I won't run into strikers or bulk strikers. In the event that I do run into strikers to disastrous effect, abort with my free reset and restore the known team that I believe can clear ten strikers. That seems like the smart plan IF I HAD THE CORES.

    edit:
    If anyone cares, these are my current theater teams.

    Team 1: Anti-gundam
    Team 2: anti-strelet swarm/anti-rodelero
    Team 3: Padding
    Team 4: Anti-striker/anti-prowler and dinergate
    Team 5: Anti-Uhlan
    Team 6: Padding

    I suppose that I can also try shuffling some fairies around to see if they produce better score combinations.

    edit:
    From what I've heard, calico mod3 is good against the strikers too. I don't have first experience since mine is presently only mod 1 due to lack of cores.

    why use the strelet squad for anti-rodelero duty?

    I don't use the fairy skill them. AA-12 just dodges baits and dodges the laser and the mgs clean up. They're just one of my CE padding teams that happens to be good at killing both squads.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited August 2020
    Orphane wrote: »
    I ended up sinking some combat reports into QBU, Suomi, and Kar to boost them to 100. Then I removed K2 for M2HB in my dummy padding echelon, and replaced Clear with M37 in my Double Jupiter team. That boosted my combat effectiveness against Judge to 21654 and ranking final battle score score to 32954. I'm also officially out of leveled/linked Shotguns and MGs to put into squads.

    I'm not sure how much higher I can get it. For tomorrow's run, I'm going to try replacing IWS2000 in my Double Jupiter team with NTW20. That boosts my double jupiter's combat effectiveness up a bit higher.

    The real weak link in my CE padding is the anti-striker team, which clocks in at 1476 CE while everything else boasts ~3.8k to 4.5k CE

    I'm hesitant to change that team since striker waves are so potent. I suppose, if I can scrape together enough cores to link another doll, I can try replacing RO with a shotgun to see if the slow retreat can buy time for Suomi's skill to come online.

    I suppose that I could hedge my bets. Compromise the anti-striker team for more CE, make my runs on the gambit that I won't run into strikers or bulk strikers. In the event that I do run into strikers to disastrous effect, abort with my free reset and restore the known team that I believe can clear ten strikers. That seems like the smart plan IF I HAD THE CORES.

    edit:
    If anyone cares, these are my current theater teams.

    Team 1: Anti-gundam
    Team 2: anti-strelet swarm/anti-rodelero
    Team 3: Padding
    Team 4: Anti-striker/anti-prowler and dinergate
    Team 5: Anti-Uhlan
    Team 6: Padding

    I suppose that I can also try shuffling some fairies around to see if they produce better score combinations.

    edit:
    From what I've heard, calico mod3 is good against the strikers too. I don't have first experience since mine is presently only mod 1 due to lack of cores.

    why use the strelet squad for anti-rodelero duty?

    I don't use the fairy skill them. AA-12 just dodges baits and dodges the laser and the mgs clean up. They're just one of my CE padding teams that happens to be good at killing both squads.

    yeah, but if you aren't using the taunt fairy on rodeleros then you don't need them for the strelets either. imo taunt fairy would absorb a lot more fire from strikers than shield fairy would.
    then again if you're out of SGs/MGs it doesn't really matter as long as you're clearing strikers without taking too much damage, since by Judge's very nature any AR team is automatically going to be weak regardless since their performance suffers so heavily against her in the system's CE judgement.

    these are my teams:

    unknown.png
    unknown.png

    1, 4, 5, 6 are all padding really. any one of my MG teams can fight strelets as mentioned before. 2 is my night fighting team for the striker and prowler echelons, and 3 takes on every Paradeus echelon. i use 2b, BGM, and AT-4.
    squeezing m16 into your striker team is worth quite a bit of CE because of her equips allowing her to get armor. it's dumb but hey, the system loves that you have any armor in a normally armorless echelon so you get a lot of CE for it.
    this puts me at 2% for final battle performance and more attempts to squeeze out CE would mostly be marginal due to not bothering to keep a huge amount of 5* Slugs on hand because theater padding is essentially all they're good for aside from 1-2 niche SG users.
    i'm actually languishing at 4% in overall ranking because i forgot to swap advantaged dolls day 1 on core 8, so i lost a huge amount of points and haven't been doing too great on betting either, but the one error aside my daily points gain is consistent and i don't have to work terribly hard when doing the runs when i only use 2-3 echelons to fight on any given day

    that being said anything past 1-5% is just e-peening and 30 AT-4 patches is really all that I need. I mean, really, I just need 10 patches since anything over is just iteration fodder but I'll take it where i can get it.

    maybe eventually with the actual combat simulation they're rolling out in CN/KR they could change how points are actually scored in Theater on the boss by actually making it a sim instead of an animated number crunch with skewed values, but it's probably wishful thinking

    Orphane on
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    General_ArmchairGeneral_Armchair Registered User regular
    When I do use the shield fairy skill, not a single point of damage from the striker mob hits my echelons.

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    MillMill Registered User regular
    Slotted AN94 for Striker team, might be a touch better on them and is a touch better on the other night trash group. Curious on how well a 3* twin works against Uhlans. If it works just as well or better, might be able to squeeze in some more CE. Twin on Uhlan team would be a hit to CE, but that might open some new options for slotting stuff in. One that frees up taunt to go on the anti-gundam team, definitely not for gundams, but so that the team can deal with strikers. I decided to give it a shot and good lord does Calico's 2nd skill at SL7 slow things. Taunt would be more for trying to keep stuff clumped for AoE and delay brutes from hitting melee range. Granted I could probably manage without taunt and stick with artillery because that's what I did with the trail run. Then throw M16 into the ARSMG team and only really use them against the one wave with dinergates, M16 might actually work better her too than RO. I'm just a little hesitant on this because brutes did manage to do some damage to Px4Storm. Shame my artillery isn't 4* because everything would probably go done quicker. On the hand I don't have any more MGs around lvl 90 and I only have one other 90+ SG that isn't being used. So not sure it'll do much. Plus on 4 days left, equaling 8 runs, I'm not sure it's worth bothering with because I'm thinking slotting in M16 or M890 is only going to get me about 500 CE roughly, and slotting both in by removing an AR probably ends up being a wash. 500 more CE is roughly 10 more points. So that's about around 80 more points to my final score at the end. Not sure that's going to make much of a difference. I'm still in 4% and I doubt that 80 points will be the difference between staying in top 5% or not. Scouting is probably the bigger factor, along with people either botching a run or forgetting to run once or twice for the last four days.

    Other thing I tried was using anti-Uhlan team for strelets and rodeleros. It worked fantastic because SAT8 with P22's shield takes no damage from strelets. Then can use her shield for rodelero attacks or alternate it to really make sure strelets get no damage in. Plus rodeleros attacks don't do much and they tend to die really quick, given that they are on the priority list for NTW's second skill and one pack gets targeted by the rifles from the get go. Given the arrangement of the team, probably a terrible ideal for Gundams, assuming I had the MGSGs for a fourth echelon and assuming switching M200 out for Kar didn't result n a huge hit to performance (don't think it would). I suppose if I retreated SAT8 fast enough she wouldn't allow for the first gundam to do much.

    I think for the last four days, I'll focus on raising BREN slowly towards 115 because I do want to mod 3 her for collection purposes and she is like one of the best CE pads. Also work on further enhancing crit scopes since those get used and I need more at enhancement 10 and also have like 1 or 2 that need to be calibrated. Actually, I need more calibration tickets. Probably should save up enough to finally get my HoCs setup with their final chip setups. I'm a bit loathed to do it because it's still a ton of micro work and double checking to make sure I have the right chip with the calculator and the app one doesn't let you exclude chips. Then there is the fact that the devs have stated they don't like what has happened with chips, so the current setup isn't long for the world. So calibration tickets spent on them would be for temporary gains, where tickets on fairies and equips would be more long lasting (unless they decide to revamp fairy talents as part of the fairy revamp). SL4 is the most I'm going to go for Armor fairy. Maybe quick train one of NTW's skills, since apparently, she's supposed to be advantaged in future theater runs.

    Anyways, got 32914 as my final score for both runs. So probably going to be stuck in 8% for final boss battle, but that's fine. It's less base resources, but I'd rather get in top 5% for total score since that's a touch more data, special combat reports and AT4 data for iterations.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    I really wish the waves weren’t random. Lost 2 of my 3 runs today because of horrible enemy spawns. I got 7 swap strikers in a row from the last attempt, just a free loss I can’t do anything about.

    Idk gfl really pushing me away hard, I haven’t had almost any desire to play for a while, might be the end for me because that’s going to kill any chance I have at top 20% in the ranking.

    aeNqQM9.jpg
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    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2020
    I'm sorry to hear that. Strikers are pretty much the most brutal squad, and IMO are worth a dedicated squad to counter them if you're not shooting for top 100. Two dedicated squads if your main one doesn't ace the fight.

    At the very least, AT4 will be added to the normal HOC data pool at some point after the theater event, so it's not like you'll be permanently locked out of upgrading her.

    It's a bit late at this point, but do you want any critiques for improving your anti-striker team? You basically want to combine high evasion and exploit the fact that they'll keep shooting at a retreating tank until it leaves range. So a tank retreating from 6 will help prevent more damage from overflowing to the off tank than a tank retreating from 5.

    General_Armchair on
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    MillMill Registered User regular
    Question, is it theater pushing you away? The pace with the rapid release of events? The daily grind?

    If it's the first one, you can always ease up on that. I managed top 10% with some pretty rubbish performance, missing the 24% score bonus for like a third of core IIRC, using 2 pure HGRF, I had two echelons devoted to dealing swap strikers, which are the worst thing in theater. I'd have to check, but just maintain consistent clears of core 8, even if you're not maxing out CE will usually get you in the top 5%-15% depending on the server and whether you have advantaged units or not. As Armchair said, if you post your echelons people can give you feedback on any possible improvements you might have. Worth remembering that every 50 CE for theater is 1 point, the difference between my ARSMG and my highest CE squad (ironically, my anti-uhlan team has the highest CE despite being 2SG2RF1HG & taunt 3* at lvl like 84 IIRC) is less than 3K. If that's rounded up to 3k, it's only 60 points being last or 120 score a day. I'd say that's a worthwhile sacrifice if you aren't trying your very best or just having issues. Sadly, Mica didn't give us the bad luck protection that they've added in for later theaters on old servers. Hopefully, from 3 on we have that and I think that prevents getting 7 of any of the hard waves, not sure how far it reduces it down.

    As for AT4 Data she does come back. If you have her at a decent rarity, she is more than enough for story content and low effort ranking. Plus, she will be added to the general pool. My hope, is if we can extrapolate from the last developer stream, which people were kind enough to translate, they have admitted RNG is becoming an issue. So in addition to upping drop percent on banner dolls, they'll also do the same with HoC central data and maybe even give us a weekly thing to target specific data, like how they plan to handle equips. Even just 1 guaranteed central data for a specific HoC a week would do wonders for those that are trying to catch up.

    Incidentally, at some point they'll do a rework of chips, which will hopefully solve the worse issue with HoCs. HoC doom Tetris sucks and apparently, unless you use the PC chip calculator, the other ones can give you sub-optimal suggestions because they can only display so much.

    If the issue is pacing. I agree that Mica needs to give people a bit of a breather or do some free handouts to make the resource crunch that people are feeling non-existent or less severe. It's actually my second big worry with SF Capture, is that it uses sim energy, which puts the resources for it in competition for t-doll data, meme frags and calibration tickets. That's bound to feel very newbie unfriendly, when they'll essentially need all of that for various things and SF look like they'll be pretty useful in whatever content they're allowed in (bit of a problem that even Mica doesn't seem to know if they'll allow SF in ranking or not). Anyways, they are going to need to do something because there are a ton of garbage players and developers, that are very vocal, who think the endless treadmill is a good idea. The endless treadmill is fucking garbage design pushed for by fools and crooks. The player should be allowed to get caught up and rest on the laurels, enjoying the fruits of their efforts for a bit before having to hop back onto a new treadmill. This isn't really an endless treadmill because it stops and lets people breath. The other issue the endless treadmill is it easily creates a situation where players get discouraged because no matter how much effort they put in, they fall further and further behind and and many will rightly "nope" the fuck out of the game. So if someone wants a game to be successful, they really need to avoid that issue. At present the two areas where I can see people really feeling a crunch on their ability to cope is mods & anything that requires tons of calibration tickets to setup. Spare me the whole, you don't have to get them all spiel, it should be possible with some time investment. I also think people that throw that line out, forget that EN is on an accelerated pace and the game design isn't built around that. Right now I can see how that feeds into discouraging new players because mods are a huge investment, some are game changing (M4) and they've been rapidly adding them in lately (IMO the last batch was probably too soon). Sure we'll catch up to a point with old servers, translation is probably going to ensure we're always a month or two behind on story driven events, and that allow people to start catching up. It's just going to be of little consolation to people struggling to breath because they feel so overwhelmed by the content. The mod library has the issue of impacting anything that needs lots of calibration tickets because if you'd farming meme frags, then you aren't farming those tickets. One thing they could probably do is cut out some of the garbage RNG with calibrating gear and fairies; especially, fairies because good lord is fairy calibration unpleasant most of the time. I know they said they want to look at dealing with toning done the grind, which is another issue with mods because they need levels, so hopefully, we get some good setups for these soon. I want the game to continue to do well, which means it needs to retain players and bring in ones. As of right now, I can really see how this is going to become daunting for a newbie and even if it's fairly easy to get into a good spot if one wants to do well because I've pulled it off myself. There is the issue where at first things can feel really overwhelming.

    If it's the dailies getting on your nerves. I'd suggest just taking a break from those or limit yourself to just the build ones. I've done a few days here and there where I ignore daily stuff because I'm feeling burnout and that really helps.

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    General_ArmchairGeneral_Armchair Registered User regular
    I was surprised that we jumped right into theater after the big story event. I was hoping that things would calm down with just a simple summer event and not a summer event running in parallel with theater.

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    MillMill Registered User regular
    Upside, road map for September dropped and next month will let us get a breather.



    We have a bingo event, which is going to be a little annoying. A general rate up. A new batch of tdolls. Apparently, we're getting the new armor gacha banner. I'm hoping we get some images for that soon because I'd probably pop tokens for that. Also a new client, no one is sure if it's going to be the one JP has, the one CN had before their current one or somehow skip to the most recent one. So next month we should be getting the updated daily and weekly stuff maybe, still now idea what the payout looks like on those or if they changed any majorly. This also means we probably see the gunslinger girls collab either in October or November. Probably get SF before the end of the year (bit bitter that we have to catch ouroboros and architect, like both of those should have been free units, given they are already trapped or at least architect, since some story stuff indicates that ouroboros is still looking for ways to escape.

    I'm hoping we aren't on light speed for the rest of the year, but IIRC they usually don't consider collabs to be major events and they did say we might have one more before the end of the year. SC is probably going to November at the earliest or January at the latest. I want to say we're only two events behind Shattered Connection, Polarized Light and eventually we'll be three behind with Random Duality. Assuming I'm not missing an event. So at some point towards the end of next year or early 2022, we probably catch up with CN.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    I was surprised that we jumped right into theater after the big story event. I was hoping that things would calm down with just a simple summer event and not a summer event running in parallel with theater.

    to be fair once theater settles down it's literally just 2 daily runs and turning in mats for things which isn't a whole lot of commitment
    it's just the initial week where advantaged is constantly changing and you have to pay attention to emergency support and what you're turning in construction mats for etc.

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    MillMill Registered User regular
    Well one more day of theater stuff. Don't think I'll beat 32922 as my final score. My CE is 19590 currently, so with plans to get more lvls on RO, Armor fairy and some of MGs today, I might break 19560, but this round of theater has really enjoyed giving me god awful striker waves.

    Assuming no BS. I'll probably be in the top 4% for total score and top 7% for final battle unless 32920 was on a threshold between 6% and 7%. The resources from final battle rank will actually be quite useful for the various rate-ups in September, so just every so slightly bummed that 5% is out of reach, not a huge deal. At this point, I'd need to hit 4* fairies because that's really the best investment of resources for me with theater CE, given that fairy rarity will always be relevant. Probably a 100-200 CE available via equip enhancement and calibration, which is a mixed bag because I'll get the worthwhile equips taken care and just have slugs and I'm not sure I want to calibrated any of my four gold slugs or really enhance them further given how little use those see (half are at 4 and the other half are at 5). Same deal with skills, some of what I'm using would likely see value outside of theater with further training and basic data will hit a point where it's worth getting more skill levels on shotgun skills and seldom or never used MGs, just it's going to be a long time before that's not a waste with intermediate data and probably never with advance data. Then there are oaths, where unless it's modded, not happening. Finally, if I had to take a stab out thing, looking at MGs used for padding right now, along with RO, I think it's a total of 21 levels between RO and 5 MGs. Some of those levels are worth getting because RO definitely has a confirmed mod and some of the MGs are used for sims and maybe be relevant again. Even so, my hunch is that for tdoll levels, there is probably is less than 50 CE to be had. I guess I should forget fairy levels, but fairies being used are all hitting a point where it takes like a day just to get one level, granted it kind of counts as part of rarity until you hit the threshold for 5*.

    I think I'll stop constructing MGs until general rate-up. Lets me build up resources quicker and I'll have a better shot at the last MG I can get from construction. With luck if people's predictions about the new doll prove right, which is 1 HG, 2 ARs & 1 SMG. I'll get either ADS, K2 or both during that rate up. If not, probably what I focus on after I get the last MG if I'm satisfied with my resources reserved for fairies. Probably go for combo fairy, thinking best option is to slow down my usually craft rate and make sure I get more equipment contracts and cores (so 10-4E will need to happen after xp week, even if it's a bit resource intensive. My experience with T3 Heavy Construction is that it's worth the extra cost if you can afford the cores and contracts, so pairing it with a fairy rate-up is probably the best setup to go chase combo fair with. I'll need to see if ranking calls for other fairies. I don't have a construction fairy and I probably want one. Figure that combo, landmine (have one) and construction will get the paradrop treatment, get them, level them and accept that they'll need calibration and take forever to get to 5*.

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    General_ArmchairGeneral_Armchair Registered User regular
    If I remember correctly, landmine is a fairy that you want skilled up for either SC or PL ranking. I want to say that it enables taking down a doomstack. This assumes that you have your bases covered and are moving towards "this is a bad idea, but it's worth more points so I'm going to do it anyway " territory

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    MillMill Registered User regular
    Which I'm a long ways off from. Still probably worth getting them soon than later. I need to check but I think the only two fairies I haven't seen are rocket and construction. Not sure if rocket doesn't show up in 500x4 or if I'm being mostly lucky because that's the worst fairy.

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    General_ArmchairGeneral_Armchair Registered User regular
    Rocket isn't in the 500x4 pool.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MillMill Registered User regular
    Well managed to get every unit I was using to at least lvl 100. Got lucky with crafting and got a gold armor that went on Spas and netted me like 100ish CE. Final theater CE was 19781. First run didn't go as well as I liked with some damage on SAT 8 and lost links on ARSMG team, for a score of 32923. Second run got botched on a striker wave (I hate strikers). Third run went really well with only two striker waves, so gundam team handled one since it was the 9th wave. Didn't lose any links and got a final battle score of 32925 and I'll take that for my second theater since my goal was to hit or exceed that today.

    Currently at 4% still in total score and 7% for final score. I'll see where my total score ultimately lands after scouting, right now I have 1160157 total score. I'm a bit optimistic that I secure in top 5%, just hoping asshole hoarders are in enough numbers to annoy me. Now to clear stuff off of units and decide if I want to keep some stuff in reserve for theater 3. I'm hoping to have nothing but 4* fairies in my third theater and to maybe have shield fairy for that. Also hate scouting because I'm pretty bad at it, only 3 perfect infiltration thus far and like 5 or 6 losses (don't feel like getting the exact count). Next theater is suppose to have new enemies, so that's probably going to shake things up. Some has been floating a list of the advantaged dolls for CN and I'm hoping we get that same list because a good chunk of it is what was advantaged this time around. I do like how theater is quicker per day than story event ranking and that it does give a slight advantage to no dupers, since we're more likely to have invested in some of the units that come up advantaged, where heavy dupers might not have bothered. Granted, doesn't always work out when they select something like JS05, but if we get what CN had, then JS05 gets kicked off in favor of NTW.

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    MillMill Registered User regular
    edited August 2020
    So if I'm doing the math right, that's 2.81% players that cleared the final map, but failed to either collect or spend their true core. I'm leaning towards spend because that thing was mailed out. I'll have to track down SC stuff to see how the numbers look. One thing I'm curious about is how they define players for purposes of these statistics. Is that total unique IDs? At which point you'll never see close to 80% participation. Do they only count active players and where is the cutoff for being no longer active? It's a bit interesting that 53.57% players got P22, so trying to figure out if a good chunk of players only cared about p22 or if Judge and possibly M16 were that much of a road block to event completion. Judge is pretty brutal if you don't have a very specific setup and for Isomer, there was no, "I'll just go grab a friend's echelons for this." I could maybe see how M16 was sort of block because that is a bit of long fight that needs a decent bit of micro. Also dawns on me the rhythm bike games could have been another huge filter because I wasn't exactly good at that and found that to be the most annoying part of the event.

    Also for those that didn't see the road map, new mandatory client update in September. I'm hoping it's going to be early September because we'll very likely get the revamped daily stuff, even if SF capture is months off. That's pretty much how it played out for the Japan server and they didn't get the SF capture system at the same time that they got the revamped quests. I did finally get to see what the rewards were for those. Even without the SF capture, the new setup will result in someone that goes above and beyond the minimum to get stuff done for the day, getting more resources. Amount of tokens, tickets and contracts appears to be the same. If you did the minimum, you'll actually accrue resources faster now because there is even less. Finally, get a ton more stuff from weekly quests, since that has been expanded.

    https://gamepress.gg/girlsfrontline/monthly-roadmap-september-2020

    -Sample analysis quests now give commander xp and resources, this is how they boosted the total gains despite removing two things.
    -Repair quests for repairing 10 t-dolls & repairing 15 t-dolls has been removed. The first tier of this chain, repair 3 t-dolls, still remains and has had it's rewards buffed from what I can tell, but doesn't reward a token. This is probably the biggest QoL change because this was the most tedious of the daily stuff and it's not hard to get three damaged units for repairs.
    -Enhance 3 equips, now rewards a token. This is how they kept the daily token rewards at 5 tokens.
    -The quests for clearing stages have been adjusted. Tier two only requires 2 victories and tier three only requires 3 victories. So only need 6 map victories. Notice how that neatly lines up with holiday event currency rewards.
    -The quests for completing logistics have also been adjusted. Tier 3 no only requires 5 logistics mission completions. Small quality of life change and make things easier if something prevents you from doing a ton.
    -The use 5 friend echelons quest has been removed. Not sure how much of this is a result of it not working well with events and how much could be a sign that they have a solid idea on what they want to do with the co-op part of the game.
    -New daily quest, like 5 dorms. Same rewards as the removed use 5 friend echelons quest.

    Then we get to the weekly stuff.
    -Removed the fairly calibration quest. Of the skipped ones, this was the only one removed. If I had to guess it was because it didn't give people a good benchmark on how often you should calibrate fairies. The answer being you only do this if you need to because fairy calibration sucks.
    -Kill quests for armored and unarmored units have been adjusted. Machine and humanoid designation no longer matters. Hopefully, they've removed the SF tag requirement as well. BTW, this also applies to daily intel quests that have kill X.
    -Kill unarmored humanoid and machine quests have been merged and has two tiers. Kill 100 for tier one, then kill 200 for tier two.
    -Kill armored humanoid and machine quests have been merged and has two tiers. Same deal as above. This means people will complete all the armor kill quests.
    -Removed repair 100 tdolls.
    -Added retire 50 tdolls
    -Added complete 20 data sample tasks. (not the current weekly tasks of 20 analysis or use 20 chips on enhancement, both of which now gives resources and commander xp)
    -Added complete 3 expeditions (this also has the non-resource reward of one sugar bomb, so easier time getting more expedition currency, you might not roll a snowfield when it gets used.

    Outside of revamped daily and weekly quests there are lots of other potential changes. One that is worth being aware of though is that we might get the total echelon count and dorm count boost, that brings things up to 14. You still have to spend gems on those. For anyone that does ranking, the 4 additional echelons is going to be a must. Ideally, they don't increase the echelon count for tdolls past 10 because it would be nice to still have logistics mission going. The additional dorms is likely more optional because unless they adjust stuff for batteries, it's going to be a very minimal batter gain, it'll help long term if you get enough exp. Only thing I dread is that they don't cap batteries from friend dorms at 10. I mean, on one hand 140 batteries from dorms is decent, but I really want to be at a point where I don't have to care about how many dorms people have.

    Mill on
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    General_ArmchairGeneral_Armchair Registered User regular
    At least according to some of the lamenting posts on Twitter, some of players procrastinated and ran out of time while watching the final cutscenes of the last few story nodes.

    It sucks but they give us about a month to clear the story events.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    Knight_Knight_ Dead Dead Dead Registered User regular
    seems like i managed to barely hold on to 20% when all was said and done, got really good scouting luck at the end which probably let me hold on. couldn't break 50 for the final battle ranking though, i didn't have two of the advantaged dolls.

    i saw you finished like 50th armchair, that's impressive.

    aeNqQM9.jpg
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    General_ArmchairGeneral_Armchair Registered User regular
    Thanks, but I'm not sure if it has updated yet. The leader board on my end hasn't updated. I scored two points higher on my final run, and that improved final battle score isn't shown on the final battle score leaderboard that I presently see. Also I was rank 59 yesterday and I'd expect to fluctuate either up or down instead of remaining static. If you see it saying that I'm 50th, then you are golden and it's probably a bug for me that I'm not seeing the updated leaderboard.

    I suspect that you'll probably be safe though. I'm not expecting people to shift much in the percentage brackets. I'll be excited if I stay within the top 100, but getting there was largely luck. Sure there's a bit of a skill component in crafting teams that aren't at risk of wiping, but after that it's just a competition to see who has the best collection of dolls and gear for stat padding, and the final mile is investigation RNG. My teams scored in the top 2% for final battle, so a sizeable chunk of players had teams that were scoring objectively higher than me but investigation failures dropped their total scores behind me.

    I didn't even have a big brain investigation strategy. I just decided to not care about investigation and followed the "Rush B" meme the whole time. Which, coincidentally, ended up being competitive since B almost never came in last place.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MillMill Registered User regular
    I'm sensing that most of the backstab types probably struggle to do well. Already seeing people on the reddit board lamenting about forgetting to cash in their point hoard. So going to take a stab and assume they do other bone headed stuff like forgetting to check that teams are setup right, forgetting to run or do other stuff that costs them.

    It's kind of cool to see that, as much as I hate scouting, people can get into the top 100 without being a massive whale. Also armchair doesn't have any five star fairies.

    I'm kicking myself for not just sticking with B for the entire time, don't know if that would have gotten me into 3%, assuming that's not where my final score puts me. I know it's going to come down to A and B a ton because the most risk adverse players that still scout go with C, since if it gets enough wins & neutral outcomes, you beat construction.

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    General_ArmchairGeneral_Armchair Registered User regular
    Scoreboard finally updated and I got knocked out of the top 100. I guess B performed poorly on the final investigation.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    Knight_Knight_ Dead Dead Dead Registered User regular
    somehow went from 20 to 16 on the final day.

    really wish i didn't fail that one day, might have gotten 15.

    aeNqQM9.jpg
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    MillMill Registered User regular
    Went from 4% to 5%. I'm okay with this since I didn't leave my current bracket. Kicking myself for not doing the Elementary 8 support run because I probably would have gotten top 3%. Thanks to scouting though, top 5% probably does require CE stacking to a certain point. I have a feeling, you'd need to stack enough to come in around 32.7 or 32.8 consistently on core 8. Also probably have to get what you can in CE stack generated points for non-core 8 days. I probably missed out on a potential 400-800 points here, not counting the major mistake I made. Upside is that this is doable with 3* fairies.

    Getting into the top 100 probably just requires getting 4* fairies, having 3 MGSG echelons that are CE pad and having two SGs on the anti-uhlan team at a minimum. Think that would let someone consistently hit 32.940 on Core 8. At that point, it just comes down to luck with scouting. You have enough from CE stacking that you'd have a tied score with people in the top 100 if scouting didn't exist, but since it does you have shot at doing really well. That's also probably the point where more CE does a trivial amount for your score because scouting makes it mostly a non-factor. You could get consistent clears at 330777, but if you always come in neutral, you likely won't get into the top 100. Likewise you could be at the minimum score and if for some reasons you always picked A and always won, you would be in the top 100, possible in first place. Like if I did my napkin math right, you get materials equal to 10% of your score and then you divide that by 10 followed by multiplying it by 30 for the material score. So there is a point where more score doesn't net you more materials and more materials doesn't net you more score because you don't have a unit of ten to turn in. Obviously, it all adds up, but there is a point where the returns just aren't worth it; especially, with scouting. Only spot where max CE stack matters is final battle and that's mostly for bragging rights because chances are, if you can get 33077 as a score, you probably have all the units, all the gold equips and SPEQs worth using at max optimization, all your units equipped with those equips and SPEQs, all your units at SL10 for all their skills, have an oath on all of them and some of those are going to be largely useless mods like BREN and depending on how SPEQs factor into CE, you might have two really useless SPEQs and one SPEQ that is debatable, that are maxed (BREN's red dot, can't remember the stats might have setup to beat crit scope, I don't think it does but can't remember the stats on it and then BARR has a drop that is considered garbage that might boost total CE, also her SPEQ is debatable here).

    Anyways, we are going to get the latest client for GFL either the second or third week of September. I'm hoping for the second. Downside is this likely means SF Capture is going to happen sooner rather than later. Still holding out hope that we see additional changes to the system before it goes live on EN. Good news is that the energy it uses is separate from sim energy. Going to take a stab and assume that when people said they used the same stuff, that they probably use surplus energy.

    Also gunslinger girl collab is next event and then we get SC either towards the end of the year or early next year. Depends on how quickly SC gets dropped after gunslinger girl collab and depends on when the collab drops as well. I'm leaning towards October, but might be in November if they opt to do another Halloween event (or repeat last years).

    Also we know that they have fixes in mind for HoC Tetris and some overhauls for fairies regarded as garbage (rocket, sniper, defense and barrier seem very likely, but others could also see changes. I'd wager the more niche fairies probably are on the radar). They haven't made any announcements on possible changes, but it does mean that as long as those changes don't require a new client, we won't have to wait long to get them when they do release them.

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    Dongs GaloreDongs Galore Registered User regular
    edited September 2020
    I just booted up GFL for the first time since... fall 2018 or so? they added a lot of stuff wow

    i like the exploration thing

    Dongs Galore on
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