Nah, I'm done with Oculus once they brick my HMD for good with a Facebook login. Gonna bury it in the woods. Then it's either an Index or Index successor.
Nah, I'm done with Oculus once they brick my HMD for good with a Facebook login. Gonna bury it in the woods. Then it's either an Index or Index successor.
I've been using a WMR set for 18 months. While I miss the easy customization of Oculus Home, I do not miss literally anything else about the platform.
I mean, I get that Facebook is gonna Facebook, but VR isn't exactly mainstream yet. Folks who are tech-savvy enough to be confident in buying/setting up a VR device are pretty much the same crowd who would tell Facebook to fuck off with this stuff. It's gonna be a loser for them unless their plan is to sell HMDs at a significant loss and make up for it with data scraping.
So my start menu on Win 10 has started doing something annoying.
Previously when I used to launch, say, Discord. I'd hit 'Start', D, I, S and enter. The menu would automatically highlight the most likely candidate (Discord), allowing me to launch it. A couple of days ago this highlighting stopped, so I have to press down arrow twice to select my app. This is fucking with some seriously deep muscle memory, so I'm bouncing off it pretty hard every time.
The only thing I've changed recently was to fully index my file system, but turning that off again didn't seem to do 'owt. Tried leafing through the start menu settings, but there isn't anything relevant as far as I can see.
Anyone seen this before?
I'm not seeing it on my pc, and I'm current on updates. Hmm... do you have any controllers plugged in? I had an issue where a controller was sending input, so the menu was do something else while I was using the keyboard.
Whoops, meant to put this in the WIndows thread. Thanks for the advice though :redface:
Nah, I'm done with Oculus once they brick my HMD for good with a Facebook login. Gonna bury it in the woods. Then it's either an Index or Index successor.
I've been using a WMR set for 18 months. While I miss the easy customization of Oculus Home, I do not miss literally anything else about the platform.
I mean, I get that Facebook is gonna Facebook, but VR isn't exactly mainstream yet. Folks who are tech-savvy enough to be confident in buying/setting up a VR device are pretty much the same crowd who would tell Facebook to fuck off with this stuff. It's gonna be a loser for them unless their plan is to sell HMDs at a significant loss and make up for it with data scraping.
I'm just hoping there's a Quest competitor is a few years..
Nah, I'm done with Oculus once they brick my HMD for good with a Facebook login. Gonna bury it in the woods. Then it's either an Index or Index successor.
I've been using a WMR set for 18 months. While I miss the easy customization of Oculus Home, I do not miss literally anything else about the platform.
I mean, I get that Facebook is gonna Facebook, but VR isn't exactly mainstream yet. Folks who are tech-savvy enough to be confident in buying/setting up a VR device are pretty much the same crowd who would tell Facebook to fuck off with this stuff. It's gonna be a loser for them unless their plan is to sell HMDs at a significant loss and make up for it with data scraping.
I'm just hoping there's a Quest competitor is a few years..
That's the main area Facebook has an advantage and probably where they'll focus most
Nah, I'm done with Oculus once they brick my HMD for good with a Facebook login. Gonna bury it in the woods. Then it's either an Index or Index successor.
I've been using a WMR set for 18 months. While I miss the easy customization of Oculus Home, I do not miss literally anything else about the platform.
I mean, I get that Facebook is gonna Facebook, but VR isn't exactly mainstream yet. Folks who are tech-savvy enough to be confident in buying/setting up a VR device are pretty much the same crowd who would tell Facebook to fuck off with this stuff. It's gonna be a loser for them unless their plan is to sell HMDs at a significant loss and make up for it with data scraping.
I'm just hoping there's a Quest competitor is a few years..
I wonder if the bespoke breakout boxes for wireless connection offer better latency and throughput than just trying to piggyback on a 5Ghz Wifi signal. Which to be clear, does work suprisingly well, sometimes even better than occulus link, but I'm not sure about for a higher res headset
"The obligation to create a Facebook account [to access an Oculus headset] is legally extremely questionable, at least for those who have already bought a headset. Whether this also applies to new customers is definitely open to discussion. That should largely depend on the design of the contract, which we do not have."
The group goes on to cite the GDPR's so-called "coupling ban", which prohibits tying one side of a contract (say, the EULA needed to use an Oculus headset) to the sharing of specific personal data (say, the data included in a user's personal Facebook account).
Every hour I’ve spent wrangling with GDPR and CCPA compliance in my day job, I have done cheerfully and diligently with the full expectation that it would be used for good. And hey, look, here it is: being used for good. I am content.
Yeah, No Man's Sky definitely works better now that I've accepted that it's not made for room-scale, 360° play, and the more I'm understanding how the game works and how its UI is designed, the more I'm enjoying it as a relatively easy-going, relaxing VR experience.
Though I can't help but look at this and Subnautica and wonder how great a VR experience these could be if more time and effort had gone into the VR user experience. The potential is there, and I loved playing especially Subnautica in VR, but it's always at least in part in spite of the VR integration. I understand that neither developer wanted to put the resources into benefiting a small subsection of the overall player base, but these games could have been *fantastic* VR experiences rather than just adequate ones. Subnautica especially, because the space you're traversing is much more three-dimensional: looking down into the murk (rather than just moving your mouse to look down) is scary AF, and looking up and wondering if you'll make it to the surface before you run out of air is supremely tense. A Subnautica that is adapted as smartly to VR as Lone Echo was designed for it would be amazing.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Nothing quite compares to sitting down chilling inside your spacecraft with a superheated rainstorm outside.
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webguy20I spend too much time on the InternetRegistered Userregular
I know it's never coming, but I would still love a good sit down designed experience for Planet Coaster. I've gotten back into the game in a big way and being able to ride a fully themed mega coaster in VR would just be amazing.
Important to mention when you pulled out the grenade, that was the best part!
At the end of the mission, after we had spent an hour completing all the tasks, inside the vault directly underneath the casino floor, with nothing loaded in the van yet. Amazingly close to disaster, but we managed to put the pin back in and everything was good.
EDIT: I'll add the specs leaked, no mention of tethering, but I can't imagine they won't include that. I'm just praying it's a wireless tether.
"Almost" 2K pixels per eye, a 50 percent increase
6GB RAM, a 2GB increase from the first Oculus Quest
Qualcomm Snapdragon XR2 processor
Improved controller ergonomics
64GB or 256B storage space
I'll be curious to see how the Quest 2 compares to the Rift S in tethered mode. If it's better in many respects and not worse in ways that are important to me, I might get a Quest 2 to replace both my original Quest and the Rift S.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Very excited, tomorrow the HP Reverb G2 goes on preorder for Australia so I'll finally be able to replace my launch CV1 with something new and shiny.
Not sure if I'll treat myself to a GPU upgrade too, my 1080Ti is three years old at this point but I don't know if it will be necessary.
Very excited, tomorrow the HP Reverb G2 goes on preorder for Australia so I'll finally be able to replace my launch CV1 with something new and shiny.
Not sure if I'll treat myself to a GPU upgrade too, my 1080Ti is three years old at this point but I don't know if it will be necessary.
Just put in my preorder as well. A 1080 (non-Ti) is minimum spec for running the G2 at full resolution, so more horsepower might be a good idea. Should probably wait until after the 3000-series rush calms down and prices get back to something resembling MSRP, of course.
Very excited, tomorrow the HP Reverb G2 goes on preorder for Australia so I'll finally be able to replace my launch CV1 with something new and shiny.
Not sure if I'll treat myself to a GPU upgrade too, my 1080Ti is three years old at this point but I don't know if it will be necessary.
Has the near field tracking of the G2 been improved? Last I heard it was fine, but not super great. Also the controllers aren't as nice as the Index's.
...just not sure that and the display differences (slightly lower refresh rate and FOV vs better image clarity) are worth $150. Maaaybe?
Anybody have any apples to apples testing of the controllers?
The only way to get PC based VR from "Oculus" going forward will be with compressed video coming out of a headset designed to be mobile -- Tested confirmed as much in their impressions video.
The writing was on the wall whenever they lowered the refresh rate on the Rift S to keep the same specs as the CV1 -- it was pretty obvious from the demonstrations that they just really weren't into PC VR as much anymore post Luckey and Iribe.
Facebook dropped a fortune on Oculus and VR kinda landed with a thud, so it's not surprising they're in the process of absorbing the company more directly and narrowing the line to what it thinks will bring in the most money.
One of the reasons I was against the facebook acquisition in the first place.
Discontinuing the Rift S that fast? Are they trying to simplify down to just one SKU? Get everybody on a Quest 2 and pray it becomes the iPhone of VR?
So I suppose you could say I'm something an an enthusiast for games, being on these forums and all.
With that said, I honestly haven't been following the VR scene. If you were to ask me to name VR, uh, options then I would say "Oculus and whatever Valve's thing is". And the only reason I know about Valve's is because it was plastered all over their store front for awhile.
So if a somewhat in the know gamer as myself really only knows about the Oculus and that the new one is a crazy cheap $300, well I think they are going to be the iPhone of VR now.
VR enthusiasts my scoff at the Quest 2 (and I get it), but to the vast majority of consumers out there all they see is a super cool VR thing for not that much money that also doesn't require a very expensive PC to run.
To be the King of Waffle Town you don't need to provide the absolute best waffles, you just need to provide decent waffles at a great price.
A Capellan's favorite sheath for any blade is your back.
Discontinuing the Rift S that fast? Are they trying to simplify down to just one SKU? Get everybody on a Quest 2 and pray it becomes the iPhone of VR?
So I suppose you could say I'm something an an enthusiast for games, being on these forums and all.
With that said, I honestly haven't been following the VR scene. If you were to ask me to name VR, uh, options then I would say "Oculus and whatever Valve's thing is". And the only reason I know about Valve's is because it was plastered all over their store front for awhile.
So if a somewhat in the know gamer as myself really only knows about the Oculus and that the new one is a crazy cheap $300, well I think they are going to be the iPhone of VR now.
VR enthusiasts my scoff at the Quest 2 (and I get it), but to the vast majority of consumers out there all they see is a super cool VR thing for not that much money that also doesn't require a very expensive PC to run.
To be the King of Waffle Town you don't need to provide the absolute best waffles, you just need to provide decent waffles at a great price.
You're essentially just describing the console vs PC dilemma, though. PC gaming has always been more expensive than console gaming (from a hardware standpoint), and yet it exists and is doing very well. It doesn't exist because crazy people just love throwing extra money at stuff for no reason -- it exists because if you're passionate about the content, and have a modest amount of disposable income, you can get a better experience at a higher price.
The issue, of course, is Facebook. They didn't pay billions of dollars for Oculus to eventually turn a modest and stable profit -- they want the Next Big Thing, and they want it all in their (abhorrent, to me) walled garden.
I guess we'll see where this one winds up. There were dark days for PC gaming in the past while people were figuring all of that stuff out -- terrible janky Xbox 360 ports if we were lucky to have one at all! -- but we wound up in a really good place. The "iphone of VR" analogy is interesting, because I survived that one and I hope to survive this one! I've not touched an Apple product since days of yore when I was forced to use Quicktime for random videos, and I'm no worse for it. There are plenty of competitors with a different ethos that have served my needs much better than the app store, and I'm happy for it. There are still numerous major players interested in PC VR, and in the near future we seem to be in solid shape.
I mean, it doesn't sound too terrible in terms of specs. The single panel change sucks, I heard lots of people complain about that on Rift S.
I'm more interested in whether you still have the option to use a PC to drive it, specifically over WIFI or with some dongle, like what the HTC one has.
I loved using my friends Quest and being tethered is a big turn off for myself. It's a weird quirk, I'm surprised it even bugs me.
Wow that review runs counter to every single other review that I've seen so far. Not even just opinion, but he's making claims about functionality that are the exact opposite to what other reviewers have stated. Also leading the review with a diatribe about Facebook as well as dedicating a significant portion of the review to it is pretty telling. If you have an issue with what Facebook is doing by requiring FB accounts to log in going forward, that's fine, and if that has turned you off to ever getting an Oculus product that's fair. It's also reasonable to mention it in a review for the Quest 2 and highlight why it could be an issue for people and outline privacy concerns. But it just feels like this guy used it as a jumping off point to hammer the hell out of a headset that all the other reviewers are saying is an amazing step forward in most categories, yet as @Phoenix-D said, this guy is saying that it's mostly worse!
IGN: 9/10 "The Oculus Quest 2 improves an already amazing VR headset with better resolution, refresh rate, and a lower price tag."
NYT: "Facebook has nailed the Oculus hardware, but it still has a long way to go with content." <-Moron reminds me of old complaints of X system has no games ignoring the bevy of amazing titles.
The Verge: 8/10 "Better, cheaper VR. The new default for VR, if you’re okay with Facebook"
techradar: 4.5/5 "Lightweight, comfortable, and powerful enough to run impressively detailed virtual reality experiences, the Oculus Quest 2 is the best VR headset that Oculus has made so far. And, depending on your perspective on raw power versus portability and comfort, it might just be the best VR headset ever, too."
Engadget: 89/100 "The $299 VR headset to rule them all. It's a huge upgrade in every way."
Wired: 9/10 "Sometimes the sequel is better: The Quest 2 is a virtually flawless improvement on the original."
TechCrunch: "Facebook’s Oculus Quest 2 is outstanding"
UploadVR: "The New King Of VR, If You Don’t Mind Facebook"
RoadToVR: "The Best Standalone Headset Gets Better in (Almost) Every Way"
I could keep going, but just look at the consensus. That Ars guy can miss me with his HaterAid.
P.S. His IPD complaints are completely valid and relevant to the review. But if he wanted to tank the whole review over FB integration and IPD issues then I feel that he should have just handed it off to someone more objective, and either allowed them to or provided an excerpt for them to include in the review talking about those issues.
Worth noting that there aren't any actual falsehoods in his review as far as I can tell. There's a lot of discussion about him saying that there are less LED lights on the controllers -- Facebook representatives were telling everyone that. Tested's review backed that up. There actually aren't less LEDs on the controller (though it sounds like they flicker more to save battery life, which could cause issues), but he didn't make that claim up.
Also stuff like "huge upgrade in every way" is going to be hyperbole in the other direction -- it objectively has less battery life, and the strap they included is of really poor quality. There's also a narrower range of IPD options than the Quest 1, and "IPD doesn't match my head" is one of the biggest complaints I've seen with their newer headsets. It's the only time I've had a guest get sick in "easy" VR stuff too -- we didn't have her IPD dialed in correctly and it made her really nauseous after 10 minutes or so.
That review is definitely heavy on "fuck Facebook" though, and clearly shows up throughout the entire review. Whether you have the same concerns or not is going to come down to how you feel about Facebook. It sounds like if you don't share those specific concerns, and love the Quest 1, you're going to love the Quest 2 (after spending $50 for the pro headstrap).
Fiatil on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Worth noting that there aren't any actual falsehoods in his review as far as I can tell. There's a lot of discussion about him saying that there are less IR sensors on the controllers -- Facebook representatives were telling everyone that. Tested's review backed that up. There actually aren't less sensors on the controller (though it sounds like they flicker more to save battery life, which could cause issues), but he didn't make that claim up.
Also stuff like "huge upgrade in every way" is going to be hyperbole in the other direction -- it objectively has less battery life, and the strap they included is of really poor quality.
That review is definitely heavy on "fuck Facebook" though, and clearly shows up throughout the entire review. Whether you have the same concerns or not is going to come down to how you feel about Facebook. It sounds like if you don't share those specific concerns, and love the Quest 1, you're going to love the Quest 2 (after spending $50 for the pro headstrap).
As far as falsehoods are concerned one thing he mentioned was that the lightbleed is worse in the Quest 2 and I've seen other reviewers saying the exact opposite, though to be fair if he already has a funky IPD he could just have a Picasso face in general that lets in more light. There were a few other minor things like saying the audio quality from the built in strap was much improved while other reviewers were saying it's exactly the same audio quality, but I guess we wouldn't get a solid answer one way or the other on that one without direct testing or asking Oculus.
I agree with the reviews that put "mostly" when claiming that it is a huge upgrade over the original. There are obvious and clearly apparently downgrades in some instances, but the vast majority of changes are fairly significant upgrades.
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I've been using a WMR set for 18 months. While I miss the easy customization of Oculus Home, I do not miss literally anything else about the platform.
I mean, I get that Facebook is gonna Facebook, but VR isn't exactly mainstream yet. Folks who are tech-savvy enough to be confident in buying/setting up a VR device are pretty much the same crowd who would tell Facebook to fuck off with this stuff. It's gonna be a loser for them unless their plan is to sell HMDs at a significant loss and make up for it with data scraping.
Whoops, meant to put this in the WIndows thread. Thanks for the advice though :redface:
http://steamcommunity.com/id/pablocampy
I'm just hoping there's a Quest competitor is a few years..
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That's the main area Facebook has an advantage and probably where they'll focus most
I wonder if the bespoke breakout boxes for wireless connection offer better latency and throughput than just trying to piggyback on a 5Ghz Wifi signal. Which to be clear, does work suprisingly well, sometimes even better than occulus link, but I'm not sure about for a higher res headset
https://arstechnica.com/gaming/2020/09/facebook-halts-oculus-quest-sales-in-germany-amid-privacy-concerns/
"The obligation to create a Facebook account [to access an Oculus headset] is legally extremely questionable, at least for those who have already bought a headset. Whether this also applies to new customers is definitely open to discussion. That should largely depend on the design of the contract, which we do not have."
The group goes on to cite the GDPR's so-called "coupling ban", which prohibits tying one side of a contract (say, the EULA needed to use an Oculus headset) to the sharing of specific personal data (say, the data included in a user's personal Facebook account).
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Good. Fuck facebook
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Though I can't help but look at this and Subnautica and wonder how great a VR experience these could be if more time and effort had gone into the VR user experience. The potential is there, and I loved playing especially Subnautica in VR, but it's always at least in part in spite of the VR integration. I understand that neither developer wanted to put the resources into benefiting a small subsection of the overall player base, but these games could have been *fantastic* VR experiences rather than just adequate ones. Subnautica especially, because the space you're traversing is much more three-dimensional: looking down into the murk (rather than just moving your mouse to look down) is scary AF, and looking up and wondering if you'll make it to the surface before you run out of air is supremely tense. A Subnautica that is adapted as smartly to VR as Lone Echo was designed for it would be amazing.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Despite a brief scare when I accidentally pulled a grenade off my belt, but we got it under control
Possible leak for Quest 2, videos on some Facebook support platform
I can replace my cv1 with something wireless yay
EDIT: I'll add the specs leaked, no mention of tethering, but I can't imagine they won't include that. I'm just praying it's a wireless tether.
"Almost" 2K pixels per eye, a 50 percent increase
6GB RAM, a 2GB increase from the first Oculus Quest
Qualcomm Snapdragon XR2 processor
Improved controller ergonomics
64GB or 256B storage space
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Not sure if I'll treat myself to a GPU upgrade too, my 1080Ti is three years old at this point but I don't know if it will be necessary.
Just put in my preorder as well. A 1080 (non-Ti) is minimum spec for running the G2 at full resolution, so more horsepower might be a good idea. Should probably wait until after the 3000-series rush calms down and prices get back to something resembling MSRP, of course.
...just not sure that and the display differences (slightly lower refresh rate and FOV vs better image clarity) are worth $150. Maaaybe?
Anybody have any apples to apples testing of the controllers?
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Also, apparently the Quest 2 has been announced at $299 and the Rift S will be discontinued in the Spring.
The only way to get PC based VR from "Oculus" going forward will be with compressed video coming out of a headset designed to be mobile -- Tested confirmed as much in their impressions video.
The writing was on the wall whenever they lowered the refresh rate on the Rift S to keep the same specs as the CV1 -- it was pretty obvious from the demonstrations that they just really weren't into PC VR as much anymore post Luckey and Iribe.
One of the reasons I was against the facebook acquisition in the first place.
So I suppose you could say I'm something an an enthusiast for games, being on these forums and all.
With that said, I honestly haven't been following the VR scene. If you were to ask me to name VR, uh, options then I would say "Oculus and whatever Valve's thing is". And the only reason I know about Valve's is because it was plastered all over their store front for awhile.
So if a somewhat in the know gamer as myself really only knows about the Oculus and that the new one is a crazy cheap $300, well I think they are going to be the iPhone of VR now.
VR enthusiasts my scoff at the Quest 2 (and I get it), but to the vast majority of consumers out there all they see is a super cool VR thing for not that much money that also doesn't require a very expensive PC to run.
To be the King of Waffle Town you don't need to provide the absolute best waffles, you just need to provide decent waffles at a great price.
https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/
You're essentially just describing the console vs PC dilemma, though. PC gaming has always been more expensive than console gaming (from a hardware standpoint), and yet it exists and is doing very well. It doesn't exist because crazy people just love throwing extra money at stuff for no reason -- it exists because if you're passionate about the content, and have a modest amount of disposable income, you can get a better experience at a higher price.
The issue, of course, is Facebook. They didn't pay billions of dollars for Oculus to eventually turn a modest and stable profit -- they want the Next Big Thing, and they want it all in their (abhorrent, to me) walled garden.
I guess we'll see where this one winds up. There were dark days for PC gaming in the past while people were figuring all of that stuff out -- terrible janky Xbox 360 ports if we were lucky to have one at all! -- but we wound up in a really good place. The "iphone of VR" analogy is interesting, because I survived that one and I hope to survive this one! I've not touched an Apple product since days of yore when I was forced to use Quicktime for random videos, and I'm no worse for it. There are plenty of competitors with a different ethos that have served my needs much better than the app store, and I'm happy for it. There are still numerous major players interested in PC VR, and in the near future we seem to be in solid shape.
But I get what you meant, yeah.
Edit: Although lollll apparently the Quest 2 just sucks, so much for that excitement :P
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I'm more interested in whether you still have the option to use a PC to drive it, specifically over WIFI or with some dongle, like what the HTC one has.
I loved using my friends Quest and being tethered is a big turn off for myself. It's a weird quirk, I'm surprised it even bugs me.
https://www.youtube.com/watch?v=mtkJkQ3JztY
A (timed) Quest 2 exclusive. I hope facebook gave them more money than facebook will get out of their 30% cut of lifetime sales in that garden.
Wow that review runs counter to every single other review that I've seen so far. Not even just opinion, but he's making claims about functionality that are the exact opposite to what other reviewers have stated. Also leading the review with a diatribe about Facebook as well as dedicating a significant portion of the review to it is pretty telling. If you have an issue with what Facebook is doing by requiring FB accounts to log in going forward, that's fine, and if that has turned you off to ever getting an Oculus product that's fair. It's also reasonable to mention it in a review for the Quest 2 and highlight why it could be an issue for people and outline privacy concerns. But it just feels like this guy used it as a jumping off point to hammer the hell out of a headset that all the other reviewers are saying is an amazing step forward in most categories, yet as @Phoenix-D said, this guy is saying that it's mostly worse!
IGN: 9/10 "The Oculus Quest 2 improves an already amazing VR headset with better resolution, refresh rate, and a lower price tag."
NYT: "Facebook has nailed the Oculus hardware, but it still has a long way to go with content." <-Moron reminds me of old complaints of X system has no games ignoring the bevy of amazing titles.
The Verge: 8/10 "Better, cheaper VR. The new default for VR, if you’re okay with Facebook"
techradar: 4.5/5 "Lightweight, comfortable, and powerful enough to run impressively detailed virtual reality experiences, the Oculus Quest 2 is the best VR headset that Oculus has made so far. And, depending on your perspective on raw power versus portability and comfort, it might just be the best VR headset ever, too."
Engadget: 89/100 "The $299 VR headset to rule them all. It's a huge upgrade in every way."
Wired: 9/10 "Sometimes the sequel is better: The Quest 2 is a virtually flawless improvement on the original."
TechCrunch: "Facebook’s Oculus Quest 2 is outstanding"
UploadVR: "The New King Of VR, If You Don’t Mind Facebook"
RoadToVR: "The Best Standalone Headset Gets Better in (Almost) Every Way"
I could keep going, but just look at the consensus. That Ars guy can miss me with his HaterAid.
P.S. His IPD complaints are completely valid and relevant to the review. But if he wanted to tank the whole review over FB integration and IPD issues then I feel that he should have just handed it off to someone more objective, and either allowed them to or provided an excerpt for them to include in the review talking about those issues.
Origin ID: Discgolfer27
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Also stuff like "huge upgrade in every way" is going to be hyperbole in the other direction -- it objectively has less battery life, and the strap they included is of really poor quality. There's also a narrower range of IPD options than the Quest 1, and "IPD doesn't match my head" is one of the biggest complaints I've seen with their newer headsets. It's the only time I've had a guest get sick in "easy" VR stuff too -- we didn't have her IPD dialed in correctly and it made her really nauseous after 10 minutes or so.
That review is definitely heavy on "fuck Facebook" though, and clearly shows up throughout the entire review. Whether you have the same concerns or not is going to come down to how you feel about Facebook. It sounds like if you don't share those specific concerns, and love the Quest 1, you're going to love the Quest 2 (after spending $50 for the pro headstrap).
As far as falsehoods are concerned one thing he mentioned was that the lightbleed is worse in the Quest 2 and I've seen other reviewers saying the exact opposite, though to be fair if he already has a funky IPD he could just have a Picasso face in general that lets in more light. There were a few other minor things like saying the audio quality from the built in strap was much improved while other reviewers were saying it's exactly the same audio quality, but I guess we wouldn't get a solid answer one way or the other on that one without direct testing or asking Oculus.
I agree with the reviews that put "mostly" when claiming that it is a huge upgrade over the original. There are obvious and clearly apparently downgrades in some instances, but the vast majority of changes are fairly significant upgrades.