VOYAGE OF "THE WHISPERED CURSE": A D&D 5E TREASURE ISLAND ADVENTURE
“(slams tankard down) Ay, ye haven’t heard, then? Word has it, an ancient treasure map was discovered along the shoreline of Far Aeston…”The Last Light of the West”, right, *that* Far Aeston…so the Govenor and some other rich pig muckity-mucks are hiring out a vessel to track it down. *Which* vessel, you ask? (laughs) Why, The Whispered Curse, the one and only! You’ve heard of It, surely? Crew of miscreants, and mad as hatters, the lot! (cackles). Well of course! Why do you think someone right and proper like Great-Golden-Govenor Mitchell hired them? Headed out at* this* time of year? Into The Twilight Expanse
? It’s a death wish
for even the most *seasoned* crew. Unknown waters…fierce sea beasts…and that famous paling of magic sitting over the entire sea, like some *accursed* turtle’s shell. You’ve got maybe *a month* before the tropical storm season starts up, and it won’t let up for nearly the year! (laughing, to coughing, to wheezing- breaks to drink deeply) Oh sure, they’re supposed to be paying *very* well up front, offering shares upon recovery, upon safe return… spending *very* handsomely indeed. But for my money? (looks around conspiratorially, *spits*) That ship never makes it back to port
Ahoy, matey, and welcome! Do you like pirates and high seas adventure? Did you enjoy Treasure Island, or the first Pirates of the Carribean movie? Do you wish you could swing heroically from the top sail, sight land ahead, and batten down the hatches? Are you the type of person to be patient with someone learning to DM 5e roughly as they go along, and is more interested in telling a rollicking tale of swashbuckling adventure with a crew of fellow scallywags? Then, *Avast, ye mateys!*WHAT/WHEN/WHERE
This is my own homebrew campaign using D&D 5e. It will be utilizing a Play-by-Post format. The setting for this adventure will be The Twilight Expanse, which roughly describes the unexplored waters west of the town of Far Aeston, contained in one of the many multi-verses of D&D (that we will be world-building as we go along).
The tone of the game will be more-or-less PG-13. Yes, these *are* pirates, and yes, they *are* bastards, but this is a 13+ forum, and an Evil pirate game could get really gross really *quick*. That doesn’t mean don’t act like a pirate! For instance, you could tie up and interrogate a prisoner, even *harshly*…but disfigurement and brutal torture are off the table. Your character could be a bit of a lech, even a creep! But not a rapist or abuser. Like everything else in this game, if you’re unsure about something, feel free to shoot the DM a PM!HOW
You will be tasked with creating a Level One character of any reasonable class and background (if you have a question about what constitutes reasonable, feel free to ask!). You will likely be questioned by the DM about your character’s rough background and motivation, in the hopes of working personal stories in with the general plot whenever possible. Additionally, when creating your character, please include in their inventory one of the following items, or an item of similar utility/flavor (once approved by the DM): Scrimshaw Tools, A Musical Instrument, Chess Set, Deck of Playing Cards, Fishing Pole, Dart Set, anything of similar hobby/recreational value that would fit within the setting.
Stats will be determined via the Point Buy method. Every player starts with an 8 in each ability, then are given 27 points to distribute as they see fit among the 6 abilities. Each ability score costs a different number of points (check table below). Ability scores cannot exceed 15 via this method. All points must be spent!
[ ABILITY SCORE POINT COST
8= 0 points, 9= 1 point, 10= 2 points, 11= 3 points, 12= 4 points, 13= 5 points14= 7 points, 15= 9 points
Challenge rolls will be resolved via Geth. Not every action will require a roll, and in fact, many won’t: if the action is uncontested or your PC is highly proficient in the skill set involved, I’ll likely let it proceed.
Geth, roll 1d20 for "Find my Sea Legs"
Critical Failures and Critical Successes rest on 1 and 20, setting off either a catastrophic (the DM hurts you *good*) or legendarly (“How would you like to do this?”) result.
Occasionally, challenges may present themselves which function by altered/different rules than standard 5e. In these situations, the rules will be presented in the post introducing the challenge, and the second post of this thread will be updated to inform similar challenges in the future.
Note out of character posts by posting them in limegreen.
If your character has finished their business in a certain area (the PCs have finished their conversation, you are done investigating this room, your business in the Galley is concluded, ECT) but has not otherwise been moved along by the DM, please note this by posting ellipsis in limegreen at the end of your segment.
The first few days will be for filling any availabilities in the roster, character creation and finalization, general discussion, establishing any previous relationships between PCs if requested, open questions on the lore and/or setting, and any general questions for the DM or other players. Once everyone is ready, I will be posting a map of the island Far Aeston and you will choose a place in town to begin your journey.
“Now, me hearties, let’s weigh anchor, and hoist the mizzen!”