And Black&White2's Habitat List is one feature that I'll always complain about being dropped. It was so useful to a player who likes to catch all the pokemon in an area before progressing.
And Black&White2's Habitat List is one feature that I'll always complain about being dropped. It was so useful to a player who likes to catch all the pokemon in an area before progressing.
I miss the Pokemon World Tournament in Black2/White2. You could go there to have randomly-picked rematches with gym leaders and champions from that and previous games, using a team of 6, from which you picked I think 3 or 4 for each fight. It was a fun challenge, well beyond what you normally see in the games, and lovely fanservice for people who have been playing the games through the years.
I think it would've been fun and easy to implement in later games, with a bigger roster.
I've never 120 star Mario 64 before, so I decided that would be the first thing I did with the new collection.
Going back to 64's camera system in 2020 is rough. The game is still a lot of fun, but like 80% of the difficulty so far has been trying to wrangle the camera into looking where I want it to.
I'm pretty sure the camera lakitu is drunk with how much the damn thing just moves around on its own all the time.
They changed the inversion. So hitting right on the stick makes the camera look towards the right, but it's still that same thing where you can only move it in specific intervals instead of having full 3d control. Also it still does the "naw I'm not gonna move this direction anymore so here's an annoying buzzing sound". And like sometimes it's cause there's a wall and I get it, but sometimes there is literally nothing in the camera's way, it just doesn't want to move over there.
I went to look up the differences, and wtf I had completely forgotten that you start SM64DS as Yoshi instead of Mario. I know it's been like 15 years but I definitely played that game a bunch and you'd think that would stick out.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
And Black&White2's Habitat List is one feature that I'll always complain about being dropped. It was so useful to a player who likes to catch all the pokemon in an area before progressing.
I love those games with my whole heart.
Speaking of, I started Mario Galaxy and every little detail I'm reliving is joy.
I grabbed Mario 3D All Stars so j can forget about it and live my life.
I’m away from home all weekend, and didn’t bring the switch because that’s kind of a crap thing to do on a social weekend, but I’ll probably load it up tomorrow.
I was going to try to sweet talk the wife into picking up a copy of All Stars this weekend. Then I got a text from a local shop that I had an order that had shipped...apparently I pre-ordered a record in April and had forgotten. So I think I probably won't ask for a game on top of that this week!
I was going to try to sweet talk the wife into picking up a copy of All Stars this weekend. Then I got a text from a local shop that I had an order that had shipped...apparently I pre-ordered a record in April and had forgotten. So I think I probably won't ask for a game on top of that this week!
It is with a heavy heart I announce I am enjoying Mario Sunshine
It’s got a bunch of fiddly bullshit but playing it in such close proximity to 64 shows that that game has plenty of its own fiddly bullshit too, so I can’t really knock it for that
It looks really really nice and has a bunch of great worlds and I am having a great time
I've always enjoyed Sunshine, but playing it right after beating 64 really puts into perspective just how poorly 64 has aged. You can see all the lessons Nintendo learned from 64 about making 3d games being applied in Sunshine.
Even if you don't like FLUDD, which I do enjoy it, Mario's movement still feels better and more precise than in 64. Wall jumps and side jumps were finicky as hell in 64 and I feel they can be pulled off way more reliably in Sunshine. The biggest thing by far though is the camera. While there are still some issues with Sunshine's camera it's 1000x better than the garbage that 64's camera is. Especially in this version of the game since they uninverted it. It is kinda dumb how there isn't an option to go back to the inverted camera for people who want it to work like the GC version I'll admit.
Honestly by the time I get through Galaxy I think 64 might be my least favorite 3d mario. It was a super important game, but 3d platforming has come such a long way since then that going back to it feels kinda rough even if it is still a well put together and fun game.
DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
I've always kinda thought that Sunshine Mario should be his own Smash Bros character
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So I never owned Mario 64. My brother and I saved up to get a used N64 and Goldeneye and never took Goldeneye out of that console. The most I played it was at the demo kiosk at Target.
I am currently playing Mario 64.
This is a pretty good game.
Going to try and play all three of these. never played sunshine and when I tried playing Galaxy back in the day it immediately gave me motion sickness, so we'll see how I do now.
I think the core of sunshine is rock solid, it's got a great moveset and the first few levels are great
But there's just sooooo much finicky bullshit
yeah but I just got to the last set of levels in 64 and they are all nightmares
Tiny-Huge Island, Tall Tall Mountain, Tick Tock Clock, and Rainbow Ride are all gigantic pains in the ass
this is not to say there are no sins in Sunshine, there are many, but I think having these games back to back show none of them are innocent and they're more of a piece than people liked to think
I always feel super impressed with 64, even now, because I think about how it was their FIRST TRY with truly 3d gameplay. It's been refined a lot since then in many other games, sure, but they had to write the book on how to do this kind of game themselves with basically no prior work to look to for guidance except 2d games, while all the games that followed had Mario 64. And it came out that well!
I will say that maybe my favorite thing of Sunshine is how it makes Delfino Isle feel like an actual location.
The levels aren't a collection of random things like in 64 and the galaxy games. You have a harbor, a theme park, a beachside resort hotel. You can stand in one level and see another level off in the distance. Delfino Plaza is easily my favorite hub in any of the Mario games.
I only played Mario 64 for small periods of time back in the 90s. The controls are pretty clunky to me now, but the sheer number of features they just threw in there is pretty impressive. I also forgot about the 100-coin bonus star so when I got it steps away from the Thwomp boss it took me by surprise.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I only played Mario 64 for small periods of time back in the 90s. The controls are pretty clunky to me now, but the sheer number of features they just threw in there is pretty impressive. I also forgot about the 100-coin bonus star so when I got it steps away from the Thwomp boss it took me by surprise.
Merely having controls for the camera was fucking innovative, it's mind boggling.
Humor can be dissected as a frog can, but dies in the process.
Ya I remember when I was a kid going to the store's demo booth and just running around the field outside the castle in utter amazement. It was probably the biggest "holy shit this is what video games are now" moments I've ever had.
I've always kinda thought that Sunshine Mario should be his own Smash Bros character
Mario did get kind of a significant change in Brawl, with Fludd replacing his old down-special.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Ya I remember when I was a kid going to the store's demo booth and just running around the field outside the castle in utter amazement. It was probably the biggest "holy shit this is what video games are now" moments I've ever had.
It is really hard to emphasize how game changing it was. People did NOT have that shit figured out. Then Nintendo comes along and says "Hey, what if we made the camera into a character that you controlled" and changed everything.
Then they did it again with Z targeting.
Two of the most fundamental aspects of 3D gaming by one company in a short time frame.
Humor can be dissected as a frog can, but dies in the process.
Ya I remember when I was a kid going to the store's demo booth and just running around the field outside the castle in utter amazement. It was probably the biggest "holy shit this is what video games are now" moments I've ever had.
It is really hard to emphasize how game changing it was. People did NOT have that shit figured out. Then Nintendo comes along and says "Hey, what if we made the camera into a character that you controlled" and changed everything.
Then they did it again with Z targeting.
Two of the most fundamental aspects of 3D gaming by one company in a short time frame.
Yea, Mario 64 and Zelda we're basically the foundation of 3d 3rd person action and platforming.
I will say that maybe my favorite thing of Sunshine is how it makes Delfino Isle feel like an actual location.
The levels aren't a collection of random things like in 64 and the galaxy games. You have a harbor, a theme park, a beachside resort hotel. You can stand in one level and see another level off in the distance. Delfino Plaza is easily my favorite hub in any of the Mario games.
It's just real neat.
I agree that that is what they were going for, and that they succeeded with that, but I just felt the theme never felt particularly Mario-y to me, and if anything was the main reason that the game never really jived with me.
I learned this morning that the Chinese Mario Galaxy port for the nvidia shield lets you control the pointer with the right stick and now I'm mad all over again
I learned this morning that the Chinese Mario Galaxy port for the nvidia shield lets you control the pointer with the right stick and now I'm mad all over again
I'm honestly totally okay with the gyroscope + Pro Controller experience, but this option would be nice to have
So apparently the port of 64 has a fix for an exploit speedrunners use to build up speed on stairways and use it to clip through doors to skip to the last bowser world before collecting 70 stars. But don't worry! There's an alternate method!
I don't think that is likely to catch on, it's far too hard to execute without tool assistance. They'll probably just keep running the non-switch versions.
Posts
It did kinda come back as the DexNav in ORAS.
I miss the Pokemon World Tournament in Black2/White2. You could go there to have randomly-picked rematches with gym leaders and champions from that and previous games, using a team of 6, from which you picked I think 3 or 4 for each fight. It was a fun challenge, well beyond what you normally see in the games, and lovely fanservice for people who have been playing the games through the years.
I think it would've been fun and easy to implement in later games, with a bigger roster.
Going back to 64's camera system in 2020 is rough. The game is still a lot of fun, but like 80% of the difficulty so far has been trying to wrangle the camera into looking where I want it to.
I'm pretty sure the camera lakitu is drunk with how much the damn thing just moves around on its own all the time.
They added a lot of things to DS and none of them are in the Switch version.
I love those games with my whole heart.
Speaking of, I started Mario Galaxy and every little detail I'm reliving is joy.
the japanese collector's edition of the new monster hunter comes with THIS:
and ours doesn't
... and suddenly I want wolf link version of that.
You can appparently buy it for100 stand alone
I’m away from home all weekend, and didn’t bring the switch because that’s kind of a crap thing to do on a social weekend, but I’ll probably load it up tomorrow.
Buuuuut what record tho? Give us the tunesss.
It’s got a bunch of fiddly bullshit but playing it in such close proximity to 64 shows that that game has plenty of its own fiddly bullshit too, so I can’t really knock it for that
It looks really really nice and has a bunch of great worlds and I am having a great time
Satans..... hints.....
Even if you don't like FLUDD, which I do enjoy it, Mario's movement still feels better and more precise than in 64. Wall jumps and side jumps were finicky as hell in 64 and I feel they can be pulled off way more reliably in Sunshine. The biggest thing by far though is the camera. While there are still some issues with Sunshine's camera it's 1000x better than the garbage that 64's camera is. Especially in this version of the game since they uninverted it. It is kinda dumb how there isn't an option to go back to the inverted camera for people who want it to work like the GC version I'll admit.
Honestly by the time I get through Galaxy I think 64 might be my least favorite 3d mario. It was a super important game, but 3d platforming has come such a long way since then that going back to it feels kinda rough even if it is still a well put together and fun game.
But there's just sooooo much finicky bullshit
http://www.audioentropy.com/
I am currently playing Mario 64.
This is a pretty good game.
Going to try and play all three of these. never played sunshine and when I tried playing Galaxy back in the day it immediately gave me motion sickness, so we'll see how I do now.
yeah but I just got to the last set of levels in 64 and they are all nightmares
Tiny-Huge Island, Tall Tall Mountain, Tick Tock Clock, and Rainbow Ride are all gigantic pains in the ass
this is not to say there are no sins in Sunshine, there are many, but I think having these games back to back show none of them are innocent and they're more of a piece than people liked to think
The levels aren't a collection of random things like in 64 and the galaxy games. You have a harbor, a theme park, a beachside resort hotel. You can stand in one level and see another level off in the distance. Delfino Plaza is easily my favorite hub in any of the Mario games.
It's just real neat.
Merely having controls for the camera was fucking innovative, it's mind boggling.
Mario did get kind of a significant change in Brawl, with Fludd replacing his old down-special.
It is really hard to emphasize how game changing it was. People did NOT have that shit figured out. Then Nintendo comes along and says "Hey, what if we made the camera into a character that you controlled" and changed everything.
Then they did it again with Z targeting.
Two of the most fundamental aspects of 3D gaming by one company in a short time frame.
Yea, Mario 64 and Zelda we're basically the foundation of 3d 3rd person action and platforming.
I agree that that is what they were going for, and that they succeeded with that, but I just felt the theme never felt particularly Mario-y to me, and if anything was the main reason that the game never really jived with me.
Satans..... hints.....
http://www.audioentropy.com/
I'm honestly totally okay with the gyroscope + Pro Controller experience, but this option would be nice to have
https://youtu.be/Dl2Ww6q9EXA
I don't think that is likely to catch on, it's far too hard to execute without tool assistance. They'll probably just keep running the non-switch versions.
But then again...