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[Magic The Gathering Arena] Kamigawa; where Keanu plays some sort of Cyborg Rat Ninja

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Posts

  • ElbasunuElbasunu Registered User regular
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    Steam ID: Obos Vent: Obos
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    Humor can be dissected as a frog can, but dies in the process.
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    admanb wrote: »
    This ban is a real boon to me because I already had Temur Adventures crafted, so all I had to do is craft some Pathways (which are "free" because they're rare lands) and four Omnaths (which is free because lmao) and I've got myself a Tier 0.5 deck.

    Nope this is extremely boring. Back to Historic I go.

  • FiskebentFiskebent DenmarkRegistered User regular
    Temur Adventures actually takes some skill to play well, so that's positive I guess...

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  • discriderdiscrider Registered User regular
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    *sighs and reaches for Doom Foretold*

  • Phoenix-DPhoenix-D Registered User regular
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    If the clover is powerful enough that people want to ban it maybe more decks should consider artifact removal?

  • discriderdiscrider Registered User regular
    edited September 2020
    There isn't any that I could see that was decent in W (or B) aside Doom Foretold though.
    There's banishing light too I guess, but it folds to Ugin.

    There's that Rogue now I guess.

    discrider on
  • morgan_cokemorgan_coke Registered User regular
    edited September 2020
    Fiskebent wrote: »
    Temur Adventures actually takes some skill to play well, so that's positive I guess...

    Eh, I've honestly never played it before. Just ran from Mythic 85% to Mythic 95% with my only loss being to a Dimir Rogues deck that drew 4 lands, 3 of the 3/2 deathtouch guys, and nothing else but Drowns, Mystics, and Acts while milling away all my removal, and it was still really close.

    Power > Skill methinks.

    morgan_coke on
    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Phoenix-D wrote: »
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    If the clover is powerful enough that people want to ban it maybe more decks should consider artifact removal?

    Because not many decks run artifacts, because it’s an enabler not a win-con, and because artifact removal is limited to color base

    Humor can be dissected as a frog can, but dies in the process.
  • VyolynceVyolynce Registered User regular
    discrider wrote: »
    There isn't any that I could see that was decent in W (or B) aside Doom Foretold though.
    There's banishing light too I guess, but it folds to Ugin.

    There's that Rogue now I guess.

    I've been running a couple Heliod's Intervention. It's slightly inefficient when only blowing up one thing but scales up nicely and worst-case scenario undoes a few hits you've taken.

    nedhf8b6a4rj.jpgsig.gif
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
  • KorrorKorror Registered User regular
    Phoenix-D wrote: »
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    If the clover is powerful enough that people want to ban it maybe more decks should consider artifact removal?

    Single target removal is a limited mechanic. If you're answering your opponents threat and not gaining a mana or a card advantage, you're behind. You might be able to pick off a clover but if you disenchant it, you spent as many resources as they did playing it and they might have even gotten use out of it before you could draw/play your disenchant. The rest of their deck still works without clover and you now have a dead card in your hand when they don't draw it.

    Best answer is probably Embereth Shield Breaker or Wilt which are going to be only awkward and not unplayable against the rest of the field.

    Battlenet ID: NullPointer
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    That green disenchent with cycling saw SCG play

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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Phoenix-D wrote: »
    The only thing that bugs me about clover is that it copies the spell on cast not on resolution, so there is no interaction with it once it hits the board unless you have artifact removal, which most decks don’t.

    If the clover is powerful enough that people want to ban it maybe more decks should consider artifact removal?

    Clover is powerful, but it's a powerful value-enabler in a deck that is based around value. The Adventures deck is based around getting consistent 2-3 for 1s, which Clover is one possible way to do. But Innkeeper, Omnath, a powerful wishboard, and the Adventures themselves are all other ways the deck generates value. You can't beat a deck based around generating that much value by trading 1-for-1.

  • milskimilski Poyo! Registered User regular
    Abrade would be great because it kills any of the three value engines the deck plays T1 or T2, so it's at least not a dead card in almost any matchup, but any artifact-only removal is super bad because it does nothing against an innkeeper/cobra start.

    I ate an engineer
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Yep. Which is part of the more general criticism leveled by Ari Lax: the answers in the format are so much worse than the threats.

  • milskimilski Poyo! Registered User regular
    edited September 2020
    Creature answers are generally great, besides the counterspell suite. It's just that all threats are mullgoyfs.

    milski on
    I ate an engineer
  • MugsleyMugsley DelawareRegistered User regular
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    I actually agree that Uro should have been banned but this is still funny

  • RanlinRanlin Oh gosh Registered User regular
    He definitely deserved it, but he wasn't enough of an answer on his own.

  • tbloxhamtbloxham Registered User regular
    Ranlin wrote: »
    He definitely deserved it, but he wasn't enough of an answer on his own.

    I think the problem is that there is no way to turn value into pain in a useful way.

    Some kind of horrible artifact like this perhaps.

    (3) Circle of the Fair - Permanents and spells other than Circle of the Fair may not cause you to draw cards.
    Each turn, if your opponent draws a second card. You draw two cards.
    The first time your opponent copies a spell each turn, place two counters on Circle of the Fair
    (1) - Remove a counter from circle of the fair, copy target spell. You may choose new targets for the copy. Copied permanent spells become Tokens.
    Indestructible.

    Effectively, its a 'I get all the value you get as well' artifact. It punishes opponents for excessive value finding play.

    "That is cool" - Abraham Lincoln
  • discriderdiscrider Registered User regular
    tbloxham wrote: »
    Ranlin wrote: »
    He definitely deserved it, but he wasn't enough of an answer on his own.

    I think the problem is that there is no way to turn value into pain in a useful way.

    Some kind of horrible artifact like this perhaps.

    (3) Circle of the Fair - Permanents and spells other than Circle of the Fair may not cause you to draw cards.
    Each turn, if your opponent draws a second card. You draw two cards.
    The first time your opponent copies a spell each turn, place two counters on Circle of the Fair
    (1) - Remove a counter from circle of the fair, copy target spell. You may choose new targets for the copy. Copied permanent spells become Tokens.
    Indestructible.

    Effectively, its a 'I get all the value you get as well' artifact. It punishes opponents for excessive value finding play.

    2961sqkttarq.jpeg?

  • discriderdiscrider Registered User regular
    Magnara might actually be pretty damn good in cleric.dek.

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Well, that was riveting. Draft game in which both of us played a first turn Ruin Crab and then a bunch of defensive creatures. Nobody attacked the entire game and I won by playing Lullmage's Domination to steal their Ruin Crab when we both had 5 or 6 cards left.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    discrider wrote: »
    Magnara might actually be pretty damn good in cleric.dek.

    Except that cleric decks are kinda low power in standard right now because of Omnath, sure.

    Humor can be dissected as a frog can, but dies in the process.
  • BoomerAang SquadBoomerAang Squad Registered User regular
    Ketar wrote: »
    Well, that was riveting. Draft game in which both of us played a first turn Ruin Crab and then a bunch of defensive creatures. Nobody attacked the entire game and I won by playing Lullmage's Domination to steal their Ruin Crab when we both had 5 or 6 cards left.

    Hell is Other Mill Crabs.

  • nexuscrawlernexuscrawler Registered User regular
    my rogues deck is very fun

    might even be better now that I don't have to worry about fueling Uro with the Mill

  • tbloxhamtbloxham Registered User regular
    discrider wrote: »
    tbloxham wrote: »
    Ranlin wrote: »
    He definitely deserved it, but he wasn't enough of an answer on his own.

    I think the problem is that there is no way to turn value into pain in a useful way.

    Some kind of horrible artifact like this perhaps.

    (3) Circle of the Fair - Permanents and spells other than Circle of the Fair may not cause you to draw cards.
    Each turn, if your opponent draws a second card. You draw two cards.
    The first time your opponent copies a spell each turn, place two counters on Circle of the Fair
    (1) - Remove a counter from circle of the fair, copy target spell. You may choose new targets for the copy. Copied permanent spells become Tokens.
    Indestructible.

    Effectively, its a 'I get all the value you get as well' artifact. It punishes opponents for excessive value finding play.

    2961sqkttarq.jpeg?

    He's a creature and not indestructible. Unfortunately, he falls too easily to a wide variety of the removal that 'value' decks already run. You put him out, he's just going to die. He's a good card to be sure, and he's in my cleric deck, and he buffs it up nicely against quite a few decks, but not against the top tier ones which just obliterate him (and everything else I can put out)

    If I can keep creatures on the board and life totals matter, I'm already winning. Its just that you can't do that against all the top tier stuff.

    "That is cool" - Abraham Lincoln
  • tbloxhamtbloxham Registered User regular
    Oh, shall I tell you whats a very annoying new trend I've seen. The WINNING player starting to 'good game' me before I decide to concede. Err, shut the heck up you goof. You are winning, or at least you think you are. When you say 'Good Game' that means, "You have beaten me and I give up, I concede". You don't say it when you think you have won.

    "That is cool" - Abraham Lincoln
  • VyolynceVyolynce Registered User regular
    tbloxham wrote: »
    Oh, shall I tell you whats a very annoying new trend I've seen. The WINNING player starting to 'good game' me before I decide to concede. Err, shut the heck up you goof. You are winning, or at least you think you are. When you say 'Good Game' that means, "You have beaten me and I give up, I concede". You don't say it when you think you have won.

    Oh that trend isn't new.

    nedhf8b6a4rj.jpgsig.gif
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
  • DanHibikiDanHibiki Registered User regular
    tbloxham wrote: »
    Oh, shall I tell you whats a very annoying new trend I've seen. The WINNING player starting to 'good game' me before I decide to concede. Err, shut the heck up you goof. You are winning, or at least you think you are. When you say 'Good Game' that means, "You have beaten me and I give up, I concede". You don't say it when you think you have won.

    Or, and hear me out, they think that the match was a fun experience and hope your enjoying it too... That or Settle the Wreckage is in rotation somehow.

  • milskimilski Poyo! Registered User regular
    I may be a bad person, but I will usually "good game" when I have lethal and an opponent is tapped out, as a proxy for not being able to reveal my hand and say "go to game 2?"

    I ate an engineer
  • KorrorKorror Registered User regular
    There are people who haven't disabled emotes?

    For all I know, people have been emoting at me since beta but I wouldn't know. Best decision I ever made in MTG.

    Battlenet ID: NullPointer
  • discriderdiscrider Registered User regular
    Just report anyone who emotes

  • MugsleyMugsley DelawareRegistered User regular
    I say Hello at the start of every match and the ones who don't reciprocate bother me the most

  • VyolynceVyolynce Registered User regular
    milski wrote: »
    I may be a bad person, but I will usually "good game" when I have lethal and an opponent is tapped out, as a proxy for not being able to reveal my hand and say "go to game 2?"

    If you are winning on board, your opinion on the quality of the game is not objective and it looks like rub-ins regardless of your intention. Let the person who is DOB initiate always.

    nedhf8b6a4rj.jpgsig.gif
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
  • Phoenix-DPhoenix-D Registered User regular
    edited September 2020
    Vyolynce wrote: »
    milski wrote: »
    I may be a bad person, but I will usually "good game" when I have lethal and an opponent is tapped out, as a proxy for not being able to reveal my hand and say "go to game 2?"

    If you are winning on board, your opinion on the quality of the game is not objective and it looks like rub-ins regardless of your intention. Let the person who is DOB initiate always.

    Case in point: last time I had someone about to swing with 50 scute vs my 4 blockers. "Good game"

    Pause for Reflection, crackback. Swings again. Pause for Reflection, make 90 scutes.

    Phoenix-D on
  • VyolynceVyolynce Registered User regular
    Phoenix-D wrote: »
    Vyolynce wrote: »
    milski wrote: »
    I may be a bad person, but I will usually "good game" when I have lethal and an opponent is tapped out, as a proxy for not being able to reveal my hand and say "go to game 2?"

    If you are winning on board, your opinion on the quality of the game is not objective and it looks like rub-ins regardless of your intention. Let the person who is DOB initiate always.

    Case in point: last time I had someone about to swing with 50 scute vs my 4 blockers. "Good game"

    Pause for Reflection, crackback. Swings again. Pause for Reflection, make 90 scutes.

    On a related note, why am I punished with a draw when my idiot opponent is the one generating so many Scutes that Arena overflows?

    nedhf8b6a4rj.jpgsig.gif
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
  • RanlinRanlin Oh gosh Registered User regular
    Resolving too many effects, like multiplying scute swarm: if it can't be sped up, substantially, it should only count against the owner's time and just cut off mid resolution and end their turn. If we're not down with that, then the current draw trigger should just be a concede for the person forcing that situation to happen.

  • milskimilski Poyo! Registered User regular
    edited September 2020
    Vyolynce wrote: »
    milski wrote: »
    I may be a bad person, but I will usually "good game" when I have lethal and an opponent is tapped out, as a proxy for not being able to reveal my hand and say "go to game 2?"

    If you are winning on board, your opinion on the quality of the game is not objective and it looks like rub-ins regardless of your intention. Let the person who is DOB initiate always.

    Nobody's opinion on the quality of the game is objective, and I'm not saying I do it when I have lethal on board; that's usually obvious. I will GG when I have lethal, i.e. when the cards in my hand guarantee a win, as a proxy to typical Magic play, where "I've got the win, roll onto the next game" is (IME) pretty normal unless you're in a format and matchup where you expect free counterspells.

    You/Phoenix also seem to be projecting this onto me like... GGing when I'm attacking into open mana, which I never do. That's dumb. But unless I'm playing against a Historic ramp-deck, I can feel exceedingly confident when I have lethal against somebody with no open mana (alas, pact of negation exists now).

    milski on
    I ate an engineer
  • VyolynceVyolynce Registered User regular
    I'm not projecting anything on to you; using "you" in my post was lazy and I apologize for any unintended offense.

    Anyway, I hold this opinion of anyone "gg"ing in a winning position and practice it myself. If the losing player doesn't initiate the gg(/offer the handshake if in person), the winner should not. It's just bad manners.

    nedhf8b6a4rj.jpgsig.gif
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
  • tbloxhamtbloxham Registered User regular
    DanHibiki wrote: »
    tbloxham wrote: »
    Oh, shall I tell you whats a very annoying new trend I've seen. The WINNING player starting to 'good game' me before I decide to concede. Err, shut the heck up you goof. You are winning, or at least you think you are. When you say 'Good Game' that means, "You have beaten me and I give up, I concede". You don't say it when you think you have won.

    Or, and hear me out, they think that the match was a fun experience and hope your enjoying it too... That or Settle the Wreckage is in rotation somehow.

    There's a "Nice!" emote. People who are having fun say that. I like

    I don't mind Good Game with lethal and I'm tapped out. What annoys me is when people are just doing well and then start good gaming when it's blatantly not over.

    "That is cool" - Abraham Lincoln
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