Tynnanseldom correct, never unsureRegistered Userregular
Hado whispers to the others, "if any of those wake up, or we encounter a creature the other direction, I can try talking to them. Maybe they can tell us more about whoever lives in the room behind us."
Luce clutches Gear’s hand as they cast Detect Magic.
“This is actually kinda scary right? Haha. Not that I’m worried. I just figured...”, she shrugs, “This is like, very spooky. I’ve got this sense I’m gonna be putting my healing spells into practice today.”
You don’t reply, at least not initially. You’re too overcome.
It’s all magic. It’s years old. You see four walls too, green to your eyes, a floor cutting through the cave, and an angled roof that extends into the cave ceiling. This is an advanced, personalised shelter spell.
You realise two things:
1. It should have run out by now.
2. It should bar you from entering it, or at least try to. It’s as if you’ve been allowed in by the caster, who must be long dead.
"cant you ltierally speak with animals though, Hado? a grub would count...."
Gear shrugs. "Well, look. We need to decide: Do you want me to scout past the creatures, or go investigate hte cricket noises? Cos if you dont get back to me soon, i'm going to go scout."
"No other plans then? Okay! I'm going to try and sneak past those creatures, and get a feel for what we're up against with them. If you hear Very Loud Swearing, assume i've failed at sneaking and i'm coming back with Murderkitties on my tail. Additionally, Luce should assume i'll need some of those healings spells she mentioned" Gear gives luce the fingerguns "Hmm. Wonder if these are similar murder kitties to the gods who made my armor? Guess i'll find out!" All that said, Gear heads off.
It's not long till she's back up by the cats. Taking a moment's thought, Gear crouches down touching her crossbow and concentrating - and the little mechanical Rogo-Rogo mounted on it comes to life, waves it's pincers happily, and settles into place like an underslung crab-flamethrower. Time for sneaking!
Geth roll 1d20+4 for stealth
((OOC: Gear has used up her free turret summon for the day. Mini-Rogo is now active for the next hour, so check in with me on that Endless when an hour is passed! Either way, i now need to spend spell slots or hit dice to summon more turrets)
Gear's attempts to sneak past the cats were going really well until something went crunch under foot. From the rest of the party, all that can be heard is a distant "Ah, FUCK" followed by a high speed Gear heading back towards them.
Geth roll 1d20+2 for init
((@Endless_serpents Hopefully i'm not taking too many liberties here - i dont want to magically distract the cats using my armor, and i figure that failing the stealth THAT badly means there are now loud angry murder cats headed after me. Disregard as necessary!))
One of the beasts wakes silently and stands. The others, their senses attuned to their sibling, awake quickly. Their gaze follows Gear as they continue to quietly make their way further into the cave.
The move out in practiced formation, and Gear only realises they’re following when the first lands on the cave floor.
Gear! Your time is limited, but you pick up on three things:
1. There’s a narrow path to the north. Worms aren’t lighting it up.
2. There is a large green gemstone exposed in a nearby rock. There is an arrow embedded in the gemstone.
3. Those cricket sounds you heard? Monsters. They haven’t heard you, can’t see, and aren’t moving towards you.
Geth roll 1d20+2 for A1
Geth roll 1d20+2 for A2
Geth roll 1d20+2 for A3
Geth roll 1d20+2 for A4
Geth roll 1d20+2 for A5
((ooc gear wants to head back towards the rest of the group, for obvious reasons. Inspecting crazy stuff can come later!
Can we have a map of where we are? Also how high is the ceiling in here? Could I fly over the cats without provoking opportunity attacks? Or is it time for some kitty roasting goodness?))
Two words. Dire straights. These are designed monsters, horrors tested and bred, part of the war machine of the past.
It doesn’t roar as it leaps down and swings for you with a razor bladed paw! (A5)
Behind it another rears up and slams down on you with it’s evil looking tentacles. (A1)
Before you can react the next goes in for the kill, attempting to grapple you by the waist! (A4)
CRICK CLICK NIK
An echoing of spine tingling noises are emitted by two cruel looking things. They leap towards one of the beasts assaulting you and inject it over and over with their sabre-like tails.
Geth roll 1d20+6 for A5 Attack
Geth roll 1d6+4 for A5 Damage
Geth roll 1d20+6 for A1 Attack
Geth roll 1d6+4 for A1 Damage
Geth roll 1d20+4 for A4 Grapple
Geth roll 1d4 for Unavoidable C1
Geth roll 1d4 for Unavoidable C2
((ooc gear wants to head back towards the rest of the group, for obvious reasons. Inspecting crazy stuff can come later!
Can we have a map of where we are? Also how high is the ceiling in here? Could I fly over the cats without provoking opportunity attacks? Or is it time for some kitty roasting goodness?))
Before you take your turn, consider why someone might have shot an arrow into the large green gemstone.
The ceiling is 6 foot high at best where the spaces are dotted.
Flying would be a fine strategy elsewhere in this area.
Gear swears as the claws bite into her flesh, raking cruel marks in her porcelain skin.
((Ooc, I can't beat 23 - I only have a +2 mod to acrobatics checks. Also I have no idea, so I'm going to ignore it instead of throwing fire at gem stones))
Then tentacles wrap around her and things get really complicated.
"Fine. This how you want it? Then let's fucking dance."
And wth that Gear and her little mini Rogo unleash a combined fuck you of force on A1 and a5.
Geth roll 2d8 fire
Geth roll 2d8 thunder
((Ooc: gear is casting thunderwave at the cats, and mini Rogo is using it's flange thrower. Mini is going first. Both A1 and a5 need to beat a dc14 spell save - Dex for the flame, con for the thunder. Half damage on both if they succeed. 10ft shove if they fail the con))
The last two beasts follow up with a bow known strategy, one swings for Gear with a clawed paw, the other hangs back and tries to slam down with its tentacles. (A2 & A3)
Gear: You take 8 slashing damage!
Geth roll 1d20+6 for A5 Attack
Geth roll 1d6+4 for A5 Damage
Geth roll 1d20+6 for A1 Attack
Geth roll 1d6+4 for A1 Damage
She's taken the 2d6+4 damage from the crit, but no other attack actually hit her!
((Crits only double the dice rolls, not the damage modifier - so I took 13 damage. I'm still down to 20 of my 40 hp, but I'm alive and still standing rather than on the ground))
Baber's echo blurs forward next to Gear and suddenly Baber blinks into existence, swapping places with it. They immediately slam their trident into the beast next to Gear and smoothly flow into another attack back at the beast behind them!
Geth roll 1d20+5 for attackA2
Geth roll 1d20+5 for attackA1
Geth roll 1d8+3 for damageA2
Geth roll 1d8+3 for damageA1
[OOC: Forgot to post this to show where Baber is now currently at]
0
Tynnanseldom correct, never unsureRegistered Userregular
Hado rushes around the left side of the arena, seeing Gear's shield spell fire off and trusting that it kept her from the worst of it. He'll move in an arc, staying out of A5's reach, until he is in the space 3 boxes north of A5 ((with 5ft diagonals I can get there in 30 feet - otherwise with 7ft diagonals I'd be a knight's move up and left from A5. Either spot should work.))
He raises his sagebrush focus to his lips and urgently chants a spell. There's no time for theatrics, no fancy white flowers sprout. Instead, a pale beam of silvery light blinks into existence in the space south of C2, adjacent to C1, C2, and A4. They will have to save against Moonbeam at the start of their next turn (CON DC 13).
Posts
Hado: Just a note, you can consider talking with local wildlife for information.
Baber: You have a magical girl transformation into your full suit or armour.
This probably looks like a really weird spotlight being channeled through her crossbow
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Luce clutches Gear’s hand as they cast Detect Magic.
“This is actually kinda scary right? Haha. Not that I’m worried. I just figured...”, she shrugs, “This is like, very spooky. I’ve got this sense I’m gonna be putting my healing spells into practice today.”
You don’t reply, at least not initially. You’re too overcome.
It’s all magic. It’s years old. You see four walls too, green to your eyes, a floor cutting through the cave, and an angled roof that extends into the cave ceiling. This is an advanced, personalised shelter spell.
You realise two things:
1. It should have run out by now.
2. It should bar you from entering it, or at least try to. It’s as if you’ve been allowed in by the caster, who must be long dead.
“You okay, Gear?”, Luce asks.
She explains what she's found and also looks perturbed as hell
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He points it at Hado.
Naively, they ask, “What does this worm say!?”
Above and all around the worms go about their simple business, illuminating the cave.
Manini puts the worm back exactly where they found it.
Gear shrugs. "Well, look. We need to decide: Do you want me to scout past the creatures, or go investigate hte cricket noises? Cos if you dont get back to me soon, i'm going to go scout."
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It's not long till she's back up by the cats. Taking a moment's thought, Gear crouches down touching her crossbow and concentrating - and the little mechanical Rogo-Rogo mounted on it comes to life, waves it's pincers happily, and settles into place like an underslung crab-flamethrower. Time for sneaking!
Geth roll 1d20+4 for stealth
((OOC: Gear has used up her free turret summon for the day. Mini-Rogo is now active for the next hour, so check in with me on that Endless when an hour is passed! Either way, i now need to spend spell slots or hit dice to summon more turrets)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Geth roll 1d20+2 for init
((@Endless_serpents Hopefully i'm not taking too many liberties here - i dont want to magically distract the cats using my armor, and i figure that failing the stealth THAT badly means there are now loud angry murder cats headed after me. Disregard as necessary!))
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
The move out in practiced formation, and Gear only realises they’re following when the first lands on the cave floor.
Gear! Your time is limited, but you pick up on three things:
1. There’s a narrow path to the north. Worms aren’t lighting it up.
2. There is a large green gemstone exposed in a nearby rock. There is an arrow embedded in the gemstone.
3. Those cricket sounds you heard? Monsters. They haven’t heard you, can’t see, and aren’t moving towards you.
Geth roll 1d20+2 for A2
Geth roll 1d20+2 for A3
Geth roll 1d20+2 for A4
Geth roll 1d20+2 for A5
Geth roll 1d20+5 for C1
Geth roll 1d20+5 for C2
You hear movement where Gear has headed, and an almighty scream! That’s Gear!
You both, Luce and Manini have initiative 1. You’re going after everything else.
Luce and Manini will take any reasonable order you give them. Manini is good right fearless, foolishly so.
Can we have a map of where we are? Also how high is the ceiling in here? Could I fly over the cats without provoking opportunity attacks? Or is it time for some kitty roasting goodness?))
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
That said, Baber lights up and the lights flow off into a glowing, ethereal echo 10 feet to their side and they both move forward towards Gear.
Two words. Dire straights. These are designed monsters, horrors tested and bred, part of the war machine of the past.
It doesn’t roar as it leaps down and swings for you with a razor bladed paw! (A5)
Behind it another rears up and slams down on you with it’s evil looking tentacles. (A1)
Before you can react the next goes in for the kill, attempting to grapple you by the waist! (A4)
CRICK CLICK NIK
An echoing of spine tingling noises are emitted by two cruel looking things. They leap towards one of the beasts assaulting you and inject it over and over with their sabre-like tails.
Geth roll 1d6+4 for A5 Damage
Geth roll 1d20+6 for A1 Attack
Geth roll 1d6+4 for A1 Damage
Geth roll 1d20+4 for A4 Grapple
Geth roll 1d4 for Unavoidable C1
Geth roll 1d4 for Unavoidable C2
You take 7 slashing damage!
Make a contested grappling check against one of the beasts! You must beat 23.
Before you take your turn, consider why someone might have shot an arrow into the large green gemstone.
The ceiling is 6 foot high at best where the spaces are dotted.
Flying would be a fine strategy elsewhere in this area.
((Ooc, I can't beat 23 - I only have a +2 mod to acrobatics checks. Also I have no idea, so I'm going to ignore it instead of throwing fire at gem stones))
Then tentacles wrap around her and things get really complicated.
"Fine. This how you want it? Then let's fucking dance."
And wth that Gear and her little mini Rogo unleash a combined fuck you of force on A1 and a5.
Geth roll 2d8 fire
Geth roll 2d8 thunder
((Ooc: gear is casting thunderwave at the cats, and mini Rogo is using it's flange thrower. Mini is going first. Both A1 and a5 need to beat a dc14 spell save - Dex for the flame, con for the thunder. Half damage on both if they succeed. 10ft shove if they fail the con))
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The beasts Gear targets dodge the flames, taking minimal damage across their flanks...
Geth roll 1d20+2 for Dodge A5
Geth roll 1d20+3 for Tank A5
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Gear: You take 8 slashing damage!
Geth roll 1d20+6 for A5 Attack
Geth roll 1d6+4 for A5 Damage
Geth roll 1d20+6 for A1 Attack
Geth roll 1d6+4 for A1 Damage
Gear: You take 9 bludgeoning damage!
Think! Quick! What can you do?
Geth roll 1d20+6 for A5 Attack
Geth roll 1d6+4 for A5 Damage
Geth roll 1d20+6 for A1 Attack
Geth roll 1d6+4 for A1 Damage
Advantage!
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As the hail of blows comes at her, Great focuses.. and bloom of energy appears around her
((Gear uses her reaction to cat Shield in response to a5's first attack that crit her. Her AC is now 24 until her next turn))
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You break free from the grapple as the shield creates a bubble around you.
She's taken the 2d6+4 damage from the crit, but no other attack actually hit her!
((Crits only double the dice rolls, not the damage modifier - so I took 13 damage. I'm still down to 20 of my 40 hp, but I'm alive and still standing rather than on the ground))
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It is now Baber and Hado next, with Luce and Manini acting on their turn as ordered. I’ll narrate their actions.
After that we’re back to the first trio of beasts.
Geth roll 1d20+5 for attackA1
Geth roll 1d8+3 for damageA2
Geth roll 1d8+3 for damageA1
He raises his sagebrush focus to his lips and urgently chants a spell. There's no time for theatrics, no fancy white flowers sprout. Instead, a pale beam of silvery light blinks into existence in the space south of C2, adjacent to C1, C2, and A4. They will have to save against Moonbeam at the start of their next turn (CON DC 13).
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Also, I don't know who @darnak is but I hope they don't mind getting tagged]