Across the multiverse, tails are told of the Spiral Star - a colossal structure outside the bounds of normal reality. Many enter, but few ever return. But those precious few who do return? They are mantled in power, draped in wealth, wielding fell artifacts of terrible power, bearers of pacts and deals with strange gods and ruinous powers. They will reshape their homes, their countries, their very worlds for good or ill
Well, that's an ominous introduction. I'm sure it's fine! Hi! I'm The Zombie Penguin, and i'll be your DM for this mega dungeon - the titular Spiral Star.
This is the recruiting thread for a Mega-Dungeon i'm planning - The Spiral Star. We'll be using D&D 5e for this, with all content from PHB, Xanthar's and (When it's published) Tasha's available for creating pcs. I'm open to being convinced on Ravnica, Eberron (Artificers and non-dragonmarked pc options are already cool with me!), Theros and Volo's content as well! Also, preemptively: You can be a tortle if you want. Live your turtletorise-man dreams.
Players will start off at level 3 at the central nexus of The Spiral Star - A safe, grassy area with the odd stone, surrounded by inky viscous black. Plus the odd shop built into said inky viscous black void. Once you're inside the Spiral Star, it'll let you out when it
chooses, and not before. In addition to the shops are stairs heading off into the inky black, going up, down, curling, and otherwise - these lead to the various branches of the dungeon. Each will have a theme to it, which you'll know before entering - giving you time to stock up in the shops and prepare.
Or not and have that much More Fun TM.
It'll be up to you and your party to navigate these sub-branches of the dungeon, dealing with fights, traps, encounters and who knows what else. Chances to rest will be limited, and i'll be calling out when you're in places you can safely short rest, or long rest - attempting to long rest in unsafe places WILL
carry consequences, and they wont be fun.
I'll be aiming to run this over discord, in addition to using something like Owlbear Rodeo for when we need maps. My timezone is GMT+12, and i'm pretty flexible other than mondays my time on when i'll run a session - hopefully, we can find a happy medium for everyone.
If you want some flavourful inspiration, consider looking up both Dungeon Meshi by Ryōko Kui (also known as Delicious in Dungeon), and Naomi Novik's A Deadly Education. The former is hugely my jam and i will totally let you cook and eat monsters. The latter's depiction of scholomance provides plenty of dnd dungeon fodder, despite being set in a magic school. While this is going to start pretty story light, i'm hoping we can get cool emergent narratives from people's characters and their reasons for risking it all in an extra-dimensional mega dungeon. Rougelikes are also a big inspiration for this dungeon.
I'd like to get between 4-6 players for this. If there's more interest than that, we'll figure it out! We can always adopt a drop in-drop out style of play. I don't have a firm kick-off time in mind right now, other than "Probably after Tasha's is out". But i'm open to starting earlier if no one's waiting on Tasha's stuff, or if it's already been released (Such as the Genie Warlock or Wild Magic barbarian)
Interested in playing? Post here and roll up some characters! Yes, plural. I'm not going to go out of my way to kill pcs, but this is a mega dungeon and i'm not going to play it safe and easy either. Character deaths are something i do expect to happen, and having a backup character or two will help in the advent you get bisected by a sawblade, fall in a pit of acid, kicked off the side of the dungeon into the inky hungry void. Or just get eaten by an Ithilid or something else that's hungry.To create a character for this Mega-Dungeon, you'll need to:
- Start them at level 3.
- Use either the standard array or point buy as provided in the PHB. Tasha's/Adventure league rules are in effect here for racial stats - you may freely shuffle your racial modifiers around. Wanna be a Goblin with +2 str and +1 charisma? Please, do so! I want that goblin in my dungeon. Wanna be a dexterous and wise goliath? Do it!
- your starting hp should be the max you can roll per level, + 3x your con modifier. So a barbarian with +3 con would start at 45 hp.
- Choose a Feat to start off with. If you're playing a Variant Human, this means you get to start with 2 feats. Be nice about this. The Lucky feat is banned for character creation. The goal is to give people some extra flavor and options to character creation, not set you all up to power game!
- Pick a background. I will try and integrate stuff like background features, tool profs, etc into the dungeon - so pick things you think are going to be cool and flavorful! Make a delicious meal of your pc.
- Figure out why you've come to the Spiral star. Did you flee to escape a crime? Sent by your nation in the hope you'll return a power to bolster them? Come seeking power for your own ends? Driven by tales of wealth? Interested in studying the mystical underpinings of the dungeon?
- You start with 300 GP ontop of what your background and class give you. You may use this to buy armor, additional weapons, various knick knacks from the PHB (Such as crafting tools), or spell components - like the pearl for Identify, or the diamond for Chromatic Orb.
- Dont make a character who's a jackass or unwilling to work in a team. The dungeon is lethal enough without any backstabbery.
Additionally, and this is super important...You cannot start with more than 17 in a stat.
So don't get clever and put 15 in a stat, stick your radical +2 in it, and then stack a feat to get an 18 - i will reject the character sheet and tell you to do it again. This is simply so everyone starts on a reasonably level mechanical playing field.
EXP will be handed out milestone style - expect to go up a level every sub-branch of the dungeon you clear. If you loose a pc, you'll get to rejoin at the same level as everyone else - Just assume said character was already in the dungeon and has lost their party/been separated, or similar.
Which reminds me: Hats are mandatory inside the dungeon. Mad Margaret's Miters (She sells every type of hat except miters, of course) has already seen your party outfitted with a fine set of flatcaps! Do keep them on, or at least on your person. Team identity is important in a dungeon!
Have questions? Interested? sing out!
Otherwise, i look forward to playing with you all!