AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited September 2020
Oh yeah, I was gonna mention this earlier.
For those maybe not in the know, you can now easily transfer money to other players. Before it was this whole thing, bunch of hoops to jump through and a possibility of a 30k making the money forever lost in the ether. Now you can just open your mobiglass and use MO Trade(er?) to wire money.
If you have a fair bit of dosh and want to set up a buddy who is new with some starting capital it is easy-peasy.
Axen on
A Capellan's favorite sheath for any blade is your back.
It also makes paying people for help (being rescued, getting a ride somewhere, etc) much easier, as well as a rough way of getting crew gameplay into the game since you have a way to directly pay crewmembers now.
+2
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
This is the way.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Y'know, before I start posting shit about bemoaning my lack of a ground vehicle to load into my Valkyrie, I should really look at the hangar in my account's profile page. Apparently I completely forgot that I already bought a G12 back in May.
Just (re)discovered it because I clicked on the little "Upgrade Ship" button just to see what's available, and was surprised to see a G12 listed on things I could trade up from.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I've been trying out the prospector since its one of the ship showdown ships, but I haven't bought a helix yet since its 100k and I'm told you'll lose anything equipped if you claim a rental. So I'm using the "impact" head which is powerful enough to break all but the biggest rocks, but apparently not precise enough to extract quantanium. Every attempt I've made has resulted in explosions. I'm starting to see the appeal of mining; its a lot more involved than I'd expected, not sure if I'd want to do it full-time as a "career" but as an occasional low-stress thing to do while listening to music and chilling it seems fun.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
And presumably once an actual economy is implemented, ALL the resources will be important, not just the shiny rare ones.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Hey @SCREECH OF THE FARG you should join the discord server and come play with us sometime.
no I don't think this game is good and just like to post funny stuff
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Odd question spurred by poking at one of my usually-ignored SC emails: Are non-monetary ships hardlocked or can you still upgrade their pledge? Because they're running a referral program bonus where if you get a new person in before the 24th, you get a Merlin with LTI, which could theoretically be upgraded to a different ship with LTI.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Odd question spurred by poking at one of my usually-ignored SC emails: Are non-monetary ships hardlocked or can you still upgrade their pledge? Because they're running a referral program bonus where if you get a new person in before the 24th, you get a Merlin with LTI, which could theoretically be upgraded to a different ship with LTI.
Does that work, if you melt the Merlin you can apply LTI to whatever ship it was upgraded to?
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Odd question spurred by poking at one of my usually-ignored SC emails: Are non-monetary ships hardlocked or can you still upgrade their pledge? Because they're running a referral program bonus where if you get a new person in before the 24th, you get a Merlin with LTI, which could theoretically be upgraded to a different ship with LTI.
Does that work, if you melt the Merlin you can apply LTI to whatever ship it was upgraded to?
It could be they've changed how things work from back when I did it, but my initial pledge was for an aurora and I later upgraded that to a 300i and it's still got the LTI.
:edit:
Acquiring and then applying this upgrade will transform your ship chassis into a different base chassis, while retaining all limited items, access passes and insurance levels contained in your original pledge.
Looks like they still preserve insurance grade when you upgrade a ship, so the question is if this referral reward merlin gets added to that system or if they keep it separate to prevent exactly what I'm pondering.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Odd question spurred by poking at one of my usually-ignored SC emails: Are non-monetary ships hardlocked or can you still upgrade their pledge? Because they're running a referral program bonus where if you get a new person in before the 24th, you get a Merlin with LTI, which could theoretically be upgraded to a different ship with LTI.
I understand that I would make more from mining, but I love dogfighting too much
I wonder...
Have fellow corp members hire you for escort duties to provide cover while they mine. Give a bonus for any pirate(s) blown up. Sure, dogfighting may not pay much now...but you're getting practice and experience with space combat to prepare you to help your fellow PAI folk.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I understand that I would make more from mining, but I love dogfighting too much
I wonder...
Have fellow corp members hire you for escort duties to provide cover while they mine. Give a bonus for any pirate(s) blown up. Sure, dogfighting may not pay much now...but you're getting practice and experience with space combat to prepare you to help your fellow PAI folk.
It's been dead quiet every time I've gone mining. The only time I had any excitement was during an interdiction but that's pretty rare that that happens.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Most I've had is jerks camping at the Yela -> PO exit point and seeing who they can catch before they reach the armistice zone.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
There used to be a lot more random NPC pirates, but they cost too much load on the server so they turned them off. There are a lot of features like that. I think we'll see a lot of progress very quickly once server meshing is done and we're not reliant on a single server to have to render an entire system, since a lot of this stuff is already done the server just can't handle it all at the same time. Unfortunately this means we get big empty patches like 3.10 and 3.11 while they're focusing on the less sexy back-end stuff that's necessary to make our fancy pew pews happen.
Some interesting changes to the law system announced for 3.11 today:
Players are now briefly offered the option to press charges/forgive on crimes committed against them. This is defaulted to press charges for crime committed by non-party members and defaulted to forgive for party members should the notification be ignored. This allows player lured into a party only to be killed to press charges after the fact. Organizers of massive PVP battles, this change is for you too! Assuming all parties involved are willing to forgive offenses, you can duke it out without the fear of a Crimestat ruining the fun. We’ll be keeping a close eye on this particular change to see how we can improve it based on how you use it in the PU.
The only change I'm really excited for in 3.11 though is that the ROC will be purchasable with in-game currency, so that was quick!
Now that Star Wars: Squadrons is out, I think Star Citizen has accomplished what is perhaps going to be its most notable achievement, which is demonstrating to a company with more resources and fewer Chris Robertses that there's money to be made in space sims, thus gifting us with a new proper Star Wars flight sim after many years of drought. Squadron 42 could've beaten Squadrons to the punch by years with the same scope, although I don't mind Roberts refusing to do that and instead wanting to build the perfect game of his dreams, finally. I'm just glad we get to have our cake and eat it to: we get the nice quick pared down game (Squadrons) and perhaps some day we'll get the "it's got everything" game (although I'm not holding my breath).
What's really impressive to me is that EA saw how Star Citizen is making money hand over fist by selling spaceship after spaceship after spaceship and refused to have any microtransactions at all in Squadrons. Like, 10 years ago would you have believed that the Chris Roberts game would be an endless microtransaction-driven money suck with a store more full of promises than prducts, and the EA game would have zero ways of buying the in-game currency (which is only used for cosmetic things and side-grades, rather than fancy new ships or weapons)? Feels strange!
They can always add microtransactions in three months after the majority of the game's sales have already been made.
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HardtargetThere Are Four LightsVancouverRegistered Userregular
I think what's especially interesting is that Squadrons was made in what, 2 years? maybe 3? and is out. and good. an complete. I played it last night! it's fun and everything! It even has a campaign with a hub and talking and boy it feels like wing commander or x-wing in a lot of ways!
sure neat you can make space sims and release them, i didn't know it was possible in 2020.
I think what's especially interesting is that Squadrons was made in what, 2 years? maybe 3? and is out. and good. an complete. I played it last night! it's fun and everything! It even has a campaign with a hub and talking and boy it feels like wing commander or x-wing in a lot of ways!
sure neat you can make space sims and release them, i didn't know it was possible in 2020.
Of course it is. There have been many in recent years. Have they done well? I don't know. I do know that until Star Citizen, AAA publishers weren't funding them. Now EA has one. Maybe there will be more? I dunno, how's Squadrons doing against, say Battlefront?
I think what's especially interesting is that Squadrons was made in what, 2 years? maybe 3? and is out. and good. an complete. I played it last night! it's fun and everything! It even has a campaign with a hub and talking and boy it feels like wing commander or x-wing in a lot of ways!
sure neat you can make space sims and release them, i didn't know it was possible in 2020.
Of course it is. There have been many in recent years. Have they done well? I don't know. I do know that until Star Citizen, AAA publishers weren't funding them. Now EA has one. Maybe there will be more? I dunno, how's Squadrons doing against, say Battlefront?
I'd love to know if Star Citizen had any bearing on Squadrons being made, no way to know one way or the other but EA has the Star Wars license and as part of that HAS to make games soooooo
I think that a lot of game devs are keeping a very close eye on CIG/Star Citizen, partially to cop ideas, and partially as a cautionary tale about letting your project get out of control.
I think what's especially interesting is that Squadrons was made in what, 2 years? maybe 3? and is out. and good. an complete. I played it last night! it's fun and everything! It even has a campaign with a hub and talking and boy it feels like wing commander or x-wing in a lot of ways!
sure neat you can make space sims and release them, i didn't know it was possible in 2020.
It is fun but it's also not what I'm looking for from a Star Wars space sim.
But then I kinda gave up hope on an X-Wing/TIE Fighter/X-Wing Alliance sequel a really long time ago.
So it sounds like they've got some kind of in-game event going on where you can unlock one of three Halloween-themed helmets by killing 50 different players in either the Vanduul Glaive, or the Gladius, both of which are unlocked for everyone for the duration of October. So from the sound of it, the PTU is currently a great big free-for-all. I was going to skip 3.11, but I've been meaning to try out the ship combat again since so much has changed recently, and this seems as good a time as any!
Let's also not forget that while Squadrons was only made in approximately 2 years, the scope of that game is teeny tiny compared to Star Citizen. Squadrons only has like 4 ships per faction, only two multiplayer modes, and a handful of maps, there's no vehicles, no explorable ship interiors, no FPS content or being a pilot. All of the briefing areas are point and click static spaces, and there's no true "being a person" moments in the game.
Star Citizen is aiming to be a fully realized space sim. Not just a flight sim. But a space sim where you can go anywhere and do (almost) anything.
Is 3.11 running worse for anybody else? I logged in in New Babbage and it was running like a crawl and then crashed as soon as I got off the tram to the Commons.
The free Glaive is neat though, I'm looking forward to trying it out.
Let's also not forget that while Squadrons was only made in approximately 2 years, the scope of that game is teeny tiny compared to Star Citizen. Squadrons only has like 4 ships per faction, only two multiplayer modes, and a handful of maps, there's no vehicles, no explorable ship interiors, no FPS content or being a pilot. All of the briefing areas are point and click static spaces, and there's no true "being a person" moments in the game.
Star Citizen is aiming to be a fully realized space sim. Not just a flight sim. But a space sim where you can go anywhere and do (almost) anything.
I don't think anyone is forgetting this! Indeed it's hard to forget it since a giant list of promises is more or less Star Citizens's most notable accomplishment so far. This game has promised way more than any of its competitors, released or unreleased, with the possible exception of No Man's Sky, which had to settle for being released 4 years ago and then updated constantly, whereas Star Citizen has managed to avoid getting its hands dirty with anything nearly as complete as No Man's Sky 4 years ago, let alone today. Basically everything about Star Citizen except the giant concatenation of promises has been achieved by one or more other games in the time since Star Citizen was supposed to be out, let alone in the time since it was announced, so it's hard to forget that Star Citizen is promising much more than those other games, like Squadrons.
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HardtargetThere Are Four LightsVancouverRegistered Userregular
Let's also not forget that while Squadrons was only made in approximately 2 years, the scope of that game is teeny tiny compared to Star Citizen. Squadrons only has like 4 ships per faction, only two multiplayer modes, and a handful of maps, there's no vehicles, no explorable ship interiors, no FPS content or being a pilot. All of the briefing areas are point and click static spaces, and there's no true "being a person" moments in the game.
Star Citizen is aiming to be a fully realized space sim. Not just a flight sim. But a space sim where you can go anywhere and do (almost) anything.
sure, except that's not what I kickstarted and is why it's never coming out
but yes obviously the scope is massively different, but at this point I think Star Citizen is just TOO MUCH. I want a Privateer Sequel and a Wing Commander Sequel bolted together, I don't need a shitty FPS game with extra FPS features as well, etc etc
Let's also not forget that while Squadrons was only made in approximately 2 years, the scope of that game is teeny tiny compared to Star Citizen. Squadrons only has like 4 ships per faction, only two multiplayer modes, and a handful of maps, there's no vehicles, no explorable ship interiors, no FPS content or being a pilot. All of the briefing areas are point and click static spaces, and there's no true "being a person" moments in the game.
Star Citizen is aiming to be a fully realized space sim. Not just a flight sim. But a space sim where you can go anywhere and do (almost) anything.
I don't think anyone is forgetting this! Indeed it's hard to forget it since a giant list of promises is more or less Star Citizens's most notable accomplishment so far. This game has promised way more than any of its competitors, released or unreleased, with the possible exception of No Man's Sky, which had to settle for being released 4 years ago and then updated constantly, whereas Star Citizen has managed to avoid getting its hands dirty with anything nearly as complete as No Man's Sky 4 years ago, let alone today. Basically everything about Star Citizen except the giant concatenation of promises has been achieved by one or more other games in the time since Star Citizen was supposed to be out, let alone in the time since it was announced, so it's hard to forget that Star Citizen is promising much more than those other games, like Squadrons.
let's not gloss over the fact that no man's sky launched with half the features they promised.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Posts
For those maybe not in the know, you can now easily transfer money to other players. Before it was this whole thing, bunch of hoops to jump through and a possibility of a 30k making the money forever lost in the ether. Now you can just open your mobiglass and use MO Trade(er?) to wire money.
If you have a fair bit of dosh and want to set up a buddy who is new with some starting capital it is easy-peasy.
chair to Creation and then suplex the Void.
This is the way.
Warframe/Steam: NFyt
Holy fucking shit
Y'know, before I start posting shit about bemoaning my lack of a ground vehicle to load into my Valkyrie, I should really look at the hangar in my account's profile page. Apparently I completely forgot that I already bought a G12 back in May.
Just (re)discovered it because I clicked on the little "Upgrade Ship" button just to see what's available, and was surprised to see a G12 listed on things I could trade up from.
Warframe/Steam: NFyt
no I don't think this game is good and just like to post funny stuff
Warframe/Steam: NFyt
Does that work, if you melt the Merlin you can apply LTI to whatever ship it was upgraded to?
:edit: Looks like they still preserve insurance grade when you upgrade a ship, so the question is if this referral reward merlin gets added to that system or if they keep it separate to prevent exactly what I'm pondering.
Warframe/Steam: NFyt
@Fuselage would be the one to ask here
Either that or the Hull series and being able to haul a massive amount of lower quality resources to make up for the difference.
PSN: ShogunGunshow
Origin: ShogunGunshow
I wonder...
Have fellow corp members hire you for escort duties to provide cover while they mine. Give a bonus for any pirate(s) blown up. Sure, dogfighting may not pay much now...but you're getting practice and experience with space combat to prepare you to help your fellow PAI folk.
Do NPC pirates show up or just PVP?
Warframe/Steam: NFyt
Some interesting changes to the law system announced for 3.11 today:
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-3-11-law-system-updates/
Of particular interest:
The only change I'm really excited for in 3.11 though is that the ROC will be purchasable with in-game currency, so that was quick!
What's really impressive to me is that EA saw how Star Citizen is making money hand over fist by selling spaceship after spaceship after spaceship and refused to have any microtransactions at all in Squadrons. Like, 10 years ago would you have believed that the Chris Roberts game would be an endless microtransaction-driven money suck with a store more full of promises than prducts, and the EA game would have zero ways of buying the in-game currency (which is only used for cosmetic things and side-grades, rather than fancy new ships or weapons)? Feels strange!
PSN: ShogunGunshow
Origin: ShogunGunshow
sure neat you can make space sims and release them, i didn't know it was possible in 2020.
PSN: ShogunGunshow
Origin: ShogunGunshow
Of course it is. There have been many in recent years. Have they done well? I don't know. I do know that until Star Citizen, AAA publishers weren't funding them. Now EA has one. Maybe there will be more? I dunno, how's Squadrons doing against, say Battlefront?
chair to Creation and then suplex the Void.
I'd love to know if Star Citizen had any bearing on Squadrons being made, no way to know one way or the other but EA has the Star Wars license and as part of that HAS to make games soooooo
It is fun but it's also not what I'm looking for from a Star Wars space sim.
But then I kinda gave up hope on an X-Wing/TIE Fighter/X-Wing Alliance sequel a really long time ago.
Star Citizen is aiming to be a fully realized space sim. Not just a flight sim. But a space sim where you can go anywhere and do (almost) anything.
The free Glaive is neat though, I'm looking forward to trying it out.
sure, except that's not what I kickstarted and is why it's never coming out
but yes obviously the scope is massively different, but at this point I think Star Citizen is just TOO MUCH. I want a Privateer Sequel and a Wing Commander Sequel bolted together, I don't need a shitty FPS game with extra FPS features as well, etc etc
PSN: ShogunGunshow
Origin: ShogunGunshow
let's not gloss over the fact that no man's sky launched with half the features they promised.
chair to Creation and then suplex the Void.