Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
is attached to a Scute and I have more of them doing damage than I have cards or the enemy has life- who dies first? Me from decking, or the opponent from HP loss?
They die because damage happens simultaneously while those triggers go on the stack.
Humor can be dissected as a frog can, but dies in the process.
is attached to a Scute and I have more of them doing damage than I have cards or the enemy has life- who dies first? Me from decking, or the opponent from HP loss?
damage is dealt before you can draw a card, so opponent will die first.
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admanbunionize your workplaceSeattle, WARegistered Userregular
is attached to a Scute and I have more of them doing damage than I have cards or the enemy has life- who dies first? Me from decking, or the opponent from HP loss?
They die first. Player death is checked before just about anything happens.
Is there a way to export your Arena cards to an external deck builder or something? I can't really put together a deck coherently in the game itself, especially when it comes to wildcards to use.
Built a standard deck with Scutes. Perfect turn 5 win first game followed by a turn 4 concession from the opponent next game. This of course means it'll never have a good game again :P
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Built a standard deck with Scutes. Perfect turn 5 win first game followed by a turn 4 concession from the opponent next game. This of course means it'll never have a good game again :P
Scute is like, the definition of feast or famine. Its big problem is that it kinda depends on your opponent not interacting with your boardstate or not having enough early game gas.
Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Is there a way to export your Arena cards to an external deck builder or something? I can't really put together a deck coherently in the game itself, especially when it comes to wildcards to use.
You can sync your collection to MTGArena Pro and then use their deck builder, but I'm not sure how much better an option that's going to be. What issue are you having with the in-game deckbuilder?
Maybe you want something like Untapped.gg, where you can check your collection against various meta decks and see how close you are to building them?
Built a standard deck with Scutes. Perfect turn 5 win first game followed by a turn 4 concession from the opponent next game. This of course means it'll never have a good game again :P
Scute is like, the definition of feast or famine. Its big problem is that it kinda depends on your opponent not interacting with your boardstate or not having enough early game gas.
This deck is fairly fast when it goes off. Generally speaking by the time I'm playing a Scute I have four of them out before my turn is over. The next game was the 100% karma for those first two though.
Revenge of Ravens.
It was a black/white "kill your opponent with lifegain" deck, and my counters were at the bottom of my own deck. Could have bounced the Ravens and murdered him, or just gained over 400 life via landfall triggers and tanked the hits. Alas.
Gotta say I'm having a lot of fun with my deck grinding out quests in the Play queue. Had a nice 4-1 run today, beating a wide variety of decks and losing to a crazy Ominous Seas deck that just turboed out 8/8s faster than I could contain them even with me Duressing their first Seas.
Is there a way to export your Arena cards to an external deck builder or something? I can't really put together a deck coherently in the game itself, especially when it comes to wildcards to use.
You can sync your collection to MTGArena Pro and then use their deck builder, but I'm not sure how much better an option that's going to be. What issue are you having with the in-game deckbuilder?
Maybe you want something like Untapped.gg, where you can check your collection against various meta decks and see how close you are to building them?
I guess it works fine, I'm just more of a 'spread them out over a large area' deck builder. And thanks for the MTGA Pro tip, that looks nice.
Putting the mill crab into that deck I mentioned earlier. Not as a wincon, but because it's the cheapest early-game blocker out there for this deck. And likely to get the opponents to burn their removal!
It's sorta weird that it's a 0/3.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Putting the mill crab into that deck I mentioned earlier. Not as a wincon, but because it's the cheapest early-game blocker out there for this deck. And likely to get the opponents to burn their removal!
It's sorta weird that it's a 0/3.
Eh, not really. They wanted it to withstand a shock but not a bolt.
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
There is something perverse about seeing an opponent stick a turn 3 scute swarm and then dropping revenge of the ravens once they hit 6 lands.
Humor can be dissected as a frog can, but dies in the process.
I just had a game where my opponent and I desperately tried to mill each other out. He even had the dedicated "mill 8 cards" card, whereas I'm playing mill rogues with a bunch of counterspells.
I had two ruin crabs out, he had one. He did enough mill to me to bring me down to 2 cards. I draw one, it's a fetch land. He has 12 cards left. I play the land, he mills 6 thanks to my crabs.
My last card? Island. I fetch it, play it, mill him out. He concedes before I can pass the turn. Both of our entire decks were in the graveyard.
I just had a game where my opponent and I desperately tried to mill each other out. He even had the dedicated "mill 8 cards" card, whereas I'm playing mill rogues with a bunch of counterspells.
I had two ruin crabs out, he had one. He did enough mill to me to bring me down to 2 cards. I draw one, it's a fetch land. He has 12 cards left. I play the land, he mills 6 thanks to my crabs.
My last card? Island. I fetch it, play it, mill him out. He concedes before I can pass the turn. Both of our entire decks were in the graveyard.
MILL IS GOOD
I recently stole a mill vs mill victory by nabbing an opponent's Rankle with Gyruda, then making us each draw a card with his trigger, letting my Teferi's Tutelage finish the job.
Putting the mill crab into that deck I mentioned earlier. Not as a wincon, but because it's the cheapest early-game blocker out there for this deck. And likely to get the opponents to burn their removal!
It's sorta weird that it's a 0/3.
I'm not sure if you want the mill effect, but there's also the 0/5 turtle from.....M21?
Pictured above is my Planeswalker deck outpacing a token generating deck in token creature count. The guy was kind enough to let me thwomp him near the end.
So I just started playing Arena a week or two weeks ago. Does anyone else get matched with another player running a similar deck to yours constantly? I'm running a W/B Cleric deck and it feels like half the time I'm playing against another W/B Cleric deck.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So I just started playing Arena a week or two weeks ago. Does anyone else get matched with another player running a similar deck to yours constantly? I'm running a W/B Cleric deck and it feels like half the time I'm playing against another W/B Cleric deck.
At the start Of a new account the general play matchmaker tries to match you against similar deck strength people.
Humor can be dissected as a frog can, but dies in the process.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Man
People do not want to play against Tinybones huh
Humor can be dissected as a frog can, but dies in the process.
So, if anyone has any thoughts they'd like to share, here's my deck I'm running. I'm sure it could use some work.
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admanbunionize your workplaceSeattle, WARegistered Userregular
I'm assuming you're limited by wildcards but the big addition you probably want is Nullpriest of Oblivion. You may also look at Call of the Death Dealer, since it's often a 2-for-1 and brings back Archfiend's Vessel for 3 mana.
I would say Alseid, Hallowed Priest, and Faith's Fetters are your worst cards.
Otherwise, upgrading your land base is the priority.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, I'd get rid of those three. Definitely add some Taboraxes, nullpriests, and Mangaras to the mix.
Faith's fetters is problematic because it's so expensive, it doesn't deal with any passive effects (of which there are a lot), it's "soft" removal, and it's at sorc speed.
Archfiend's vessel is also extremely meh without more recursion effects. I'd throw in a few Malakith rebirths and Hagara maulings when you get the chance. The skyclave cleric also isn't bad to have in a pure cleric deck.
Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Also Planeswalkers are just not very good right now. There are only a few that make maindecks, and rarely as 4-ofs. And the ones in sideboards are probably there for recurring resources vs. control decks and aren't going to come in against Clerics.
Thanks for the feedback everyone! Some of the recommendations will, unfortunately, have to wait till I get some more wildcards =(.
I actually have 4 Call of the Deathdealers in my sideboard. Should I run them alongside Agadeem's Awakening or replace Agadeem with them?
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also Planeswalkers are just not very good right now. There are only a few that make maindecks, and rarely as 4-ofs. And the ones in sideboards are probably there for recurring resources vs. control decks and aren't going to come in against Clerics.
And by the time Ugin hits the board it's kinda too late to be thinking about Fettering him.
Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Also Bloodchief's Thirst kills any PW for 2BB, so it's not like you're locked into Fetters to deal with PWs.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Given that 90% of that deck is 3 mana or less creatures, yeah. Gives you a bit more gas and more ways to make the 5/5 demons
Humor can be dissected as a frog can, but dies in the process.
Thanks for the feedback everyone! Some of the recommendations will, unfortunately, have to wait till I get some more wildcards =(.
I actually have 4 Call of the Deathdealers in my sideboard. Should I run them alongside Agadeem's Awakening or replace Agadeem with them?
That's a good question. I would prolly replace Fetters to start and see how it goes.
Yeah, I think I'll try that out first. The Agadeem's land side has saved my ass a few times when I've had bad draws, so I'm really hesitant to remove them.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Thanks for the feedback everyone! Some of the recommendations will, unfortunately, have to wait till I get some more wildcards =(.
I actually have 4 Call of the Deathdealers in my sideboard. Should I run them alongside Agadeem's Awakening or replace Agadeem with them?
That's a good question. I would prolly replace Fetters to start and see how it goes.
Yeah, I think I'll try that out first. The Agadeem's land side has saved my ass a few times when I've had bad draws, so I'm really hesitant to remove them.
Yea don't drop agadeem.
Think of those as lands that are sometimes spells. Not spells that are sometimes lands.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I would suggest also running evolving wilds in the place of 4 basics until you get fabled passage. And you could use two less lands in general since you're so low to the ground.
Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
I wouldn't run Evolving in place of basics in a deck that really wants to curve 1>2. Four taplands is enough.
Yeah, a deck with this curve likely wants around 21 or 22 lands. If you count Agadeem as a swamp, you have 25, so shaving two basic lands seems very safe.
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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admanbunionize your workplaceSeattle, WARegistered Userregular
Fabled Passage isn't even all that good in the deck since 1-3 is where the deck really wants to hit its curve. This is the kind of deck that really wants Fastlands.
tl;dr you run four Pathways for sure and every other dual land in is question. I honestly think scrylands are probably the best of a bad list of options.
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They die because damage happens simultaneously while those triggers go on the stack.
damage is dealt before you can draw a card, so opponent will die first.
They die first. Player death is checked before just about anything happens.
Scute is like, the definition of feast or famine. Its big problem is that it kinda depends on your opponent not interacting with your boardstate or not having enough early game gas.
You can sync your collection to MTGArena Pro and then use their deck builder, but I'm not sure how much better an option that's going to be. What issue are you having with the in-game deckbuilder?
Maybe you want something like Untapped.gg, where you can check your collection against various meta decks and see how close you are to building them?
This deck is fairly fast when it goes off. Generally speaking by the time I'm playing a Scute I have four of them out before my turn is over. The next game was the 100% karma for those first two though.
Revenge of Ravens.
It was a black/white "kill your opponent with lifegain" deck, and my counters were at the bottom of my own deck. Could have bounced the Ravens and murdered him, or just gained over 400 life via landfall triggers and tanked the hits. Alas.
I guess it works fine, I'm just more of a 'spread them out over a large area' deck builder. And thanks for the MTGA Pro tip, that looks nice.
It's sorta weird that it's a 0/3.
Eh, not really. They wanted it to withstand a shock but not a bolt.
So making early threats x/3 is likely very intentional.
I had two ruin crabs out, he had one. He did enough mill to me to bring me down to 2 cards. I draw one, it's a fetch land. He has 12 cards left. I play the land, he mills 6 thanks to my crabs.
My last card? Island. I fetch it, play it, mill him out. He concedes before I can pass the turn. Both of our entire decks were in the graveyard.
MILL IS GOOD
I recently stole a mill vs mill victory by nabbing an opponent's Rankle with Gyruda, then making us each draw a card with his trigger, letting my Teferi's Tutelage finish the job.
I'm not sure if you want the mill effect, but there's also the 0/5 turtle from.....M21?
Pictured above is my Planeswalker deck outpacing a token generating deck in token creature count. The guy was kind enough to let me thwomp him near the end.
At the start Of a new account the general play matchmaker tries to match you against similar deck strength people.
People do not want to play against Tinybones huh
And the shuffler is fine.
I would say Alseid, Hallowed Priest, and Faith's Fetters are your worst cards.
Otherwise, upgrading your land base is the priority.
Faith's fetters is problematic because it's so expensive, it doesn't deal with any passive effects (of which there are a lot), it's "soft" removal, and it's at sorc speed.
Archfiend's vessel is also extremely meh without more recursion effects. I'd throw in a few Malakith rebirths and Hagara maulings when you get the chance. The skyclave cleric also isn't bad to have in a pure cleric deck.
Well, not necessarily similar to yours, but the algorithm will absolutely keep matching you with the same deck.
Ever since I made my monogreen stomp deck a good 3/4ths of my play queue is just RDW.
I actually have 4 Call of the Deathdealers in my sideboard. Should I run them alongside Agadeem's Awakening or replace Agadeem with them?
And by the time Ugin hits the board it's kinda too late to be thinking about Fettering him.
That's a good question. I would prolly replace Fetters to start and see how it goes.
Yeah, I think I'll try that out first. The Agadeem's land side has saved my ass a few times when I've had bad draws, so I'm really hesitant to remove them.
Yea don't drop agadeem.
Think of those as lands that are sometimes spells. Not spells that are sometimes lands.
I could see cutting two lands.
tl;dr you run four Pathways for sure and every other dual land in is question. I honestly think scrylands are probably the best of a bad list of options.