While I’m excited for dlc for eternal it’s pretty weird that we don’t really know much about it. It looks like there’s one new enemy, which is basically a reskin of an existing enemy, that like possesses other demons or something, and that’s it
While I wouldn’t personally want anything spoiled, I’m also worried that there won’t be much new here. I’m all for more levels but I was hoping for a few new guns and enemies too
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
While I’m excited for dlc for eternal it’s pretty weird that we don’t really know much about it. It looks like there’s one new enemy, which is basically a reskin of an existing enemy, that like possesses other demons or something, and that’s it
While I wouldn’t personally want anything spoiled, I’m also worried that there won’t be much new here. I’m all for more levels but I was hoping for a few new guns and enemies too
This is also 'Part 1', so yeah it may be that there isn't so much new stuff in this particular part, so they don't want to give away a ton in previews.
I don’t know what is it but that trailer was giving me some Quake vibes.
Looks like Doom moving steadily further into eldritch territory rather than old-school Hell.
Also made me think of the underwater city from James Cameron’s The Abyss. Also also, Doom Guy swims now? It might be dumb but that definitely feels like a Quake thing more than a Doom thing.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
imagine the demons seeing that.
"Oh jesus he can swim now?"
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
Do not play this dlc on anything higher than hurt me plenty first go around unless you’re insanely good, it is pretty much every battle harder than anything in the campaign
I’m about halfway through and no new guns or new enemies outside of
turrets, spirits, and armoured mancubus which aren’t technically new
Oh man fuck spirit enhanced barons of hell. I’m pretty sure they can take 250 rounds of the mini gun and shrug it off
Good luck with these assholes on the higher difficulties
The second level just feels like a challenge mode remix, it’s a bummer that so far they haven’t really introduced anything super new, but the encounter design and like buffs and debuffs are turned up to 11
It’s kind of funny how much they didn’t listen to Player feedback or decided fuck it this is what we wanna make with the dlc. If you didn’t like doom eternal this dlc is definitely not going to change your mind
People complained that marauders were unbalanced or changed the flow of the game too much (something I disagree with but it was a big complaint), so here they put like 2 at once, or fight one while surrounded by environmental hazards
Didn’t like the platforming? ID definitely does cos it’s back
For me I love this kind of doubling down it shows confidence in their game, But there’s also not a whole lot new here, it’s very much just more of the same, with the encounters turned up and the only new stuff being like elements that modify the combat
Also for the supposed experts of the genre ID still fuck up in some classic ways. Like having a checkpoint be before a jumping puzzle. So if you lose the combat encounter afterwards, you have to do the jumping puzzle again
It’s like that’s amateur stuff
Also I can’t beat the second boss even on the normal difficulty
If you’re even kind of doubtful of your skills, anything above hurt me plenty will tear you apart. The encounters are ridiculously long, in some cases way too long, and the only real new things added to the game by the dlc is various buffs for enemies
Good luck with barons of hell possessed by a spirit on ultra violence, let alone nightmare
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Sounds fun.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I hope they tone down the difficulty for the next expansion
Like I get what they’re going for here, it’s like an ultimate challenge for people who have played through the campaign, but it makes it a bit of a slog in terms of pacing
Also ffs enough with the buff totems, now there’s sometimes two per fight, and one will often appear just as you’ve exhausted every consumable in the arena
Prohass on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I think I asked before but I can't find it; was there any explanation anywhere for how Doomguy got from the end of Doom 2016 (sent somewhere out of the way by Hayden) to the start of Eternal (in his own personal Fortress of Doomitude)?
I think I asked before but I can't find it; was there any explanation anywhere for how Doomguy got from the end of Doom 2016 (sent somewhere out of the way by Hayden) to the start of Eternal (in his own personal Fortress of Doomitude)?
There is not, but some codex entries gives years for the events of the first game and some other stuff and it's 10+ years between the two games.
So far my verdict on Ancient Gods is very much "Yup, sure is more doom eternal!" which is not a complaint, it's basically exactly what i wanted
Though switching between this and destiny 2 is throwing me off something fierce. They're actually surprisingly similar games, and all the shooting people in pvp i've been doing has really tightened my skills up in Doom Eternal...
Except for one damn thing: Jumping.
D2 has much more oompfy jumps and i'm use to the not-quite-flight warlocks can pull off. So i keep leaping off edges and gracefully faceplanting doomguy into the abyss.
Also marauders are still boring and unfun to fight.
Support runes are cool though! Though i think the weakpoint stagger one seems like the clear winner? Probably
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Holy forking shirtballs, the DLC does not fuck around. Absolutely had to sharpen back up a bit to handle this DLC.
Id. STOP TRYING TO MAKE MARAUDERS A FUCKING THING. They were lousy in the base game and nobody wanted to deal with double Marauder bullshit in one fight, so I have no fucking clue why that is in here. The only thing more annoying than trying to force one Marauder into the right range to let you attack is having to do it with two at once with one of them virtually always blocking or whipping out the shotgun.
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
A little weird and oddly bold of them to forgo new monsters and weapons in story DLC.
Going from Nightmare back down to UV is ridiculous. Like, it's still hard, but it's like "Okay, I need to put my gameface on and quit fucking around" hard, not "This game is punishment for the sins I committed in life" hard.
Beat the DLC on UV just to get it done, loved it. I don't mind marauders so their prevalence didn't bother me. I will say the (encounter spoiler, not boss related)
buff totem marauder
was hilarious
Now to bang my head against the wall on Ultra Nightmare because I need that sweet skin
Vladimer on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Marauders aren't enemies that block my progress in any significant way, they just exist in direct opposition to everything else about the combat design and are decidedly un-fun for it. There's no counter weapon (unlike very nearly every single other enemy), they have a very specific engagement range, you have to stop to fight them, and they basically ignore superweapons (except for a sliver of a window with the BFG) and the chainsaw.
They just stink as DOOM enemies and shouldn't be in the game. Give me another onslaught of a variety of enemies instead of a Marauder at any point; at the very best, they're a short, boring fight.
I was more just generalizing. A lot of people complain about marauders. I seem to be one of the few people that are immune to them stilting my fun - I actually liked dealing with them in a bunch of horde situations more instead of treating them like sub boss fights. Doom Eternal just hits for me.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Everything in Doom Eternal hits for me except the Marauders. What a shit enemy.
Marauders are better as spoilers for large fights rather than as good fights themselves. When they're something to avoid as you dash around the arena, they heighten the tension, making the moment when it's down to you and them and you hand it it's ass really satisfying.
When you fighting them by themselves, it's just a rote dance. Even fighting two of them at once wasn't a big deal, it just means I died a few times instead of once instead of not at all. It was funny at first for the ridiculousness of it, but it's not really something I look back on and go "that was rad!"
Posts
While I wouldn’t personally want anything spoiled, I’m also worried that there won’t be much new here. I’m all for more levels but I was hoping for a few new guns and enemies too
This is also 'Part 1', so yeah it may be that there isn't so much new stuff in this particular part, so they don't want to give away a ton in previews.
Considering the absolute dearth of processing power in the Switch, I'll be surprised if it even releases tbqh
How's the music?
Looks like Doom moving steadily further into eldritch territory rather than old-school Hell.
Also made me think of the underwater city from James Cameron’s The Abyss. Also also, Doom Guy swims now? It might be dumb but that definitely feels like a Quake thing more than a Doom thing.
"Oh jesus he can swim now?"
Of coursw this means there should be water demons, who have been enjoying a relatively Doom Guy free existence for much too long.
The DLC description mentions other dimensions and an old ally. If that turns out to be Ranger I’ll lose my shit.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Gonna get that flow of utility clicks to memory again.
Apart from Ranger, who else would it be?
Mood Guy?
I’m about halfway through and no new guns or new enemies outside of
Which is kind of a bummer
Good luck with these assholes on the higher difficulties
The second level just feels like a challenge mode remix, it’s a bummer that so far they haven’t really introduced anything super new, but the encounter design and like buffs and debuffs are turned up to 11
It’s kind of funny how much they didn’t listen to Player feedback or decided fuck it this is what we wanna make with the dlc. If you didn’t like doom eternal this dlc is definitely not going to change your mind
People complained that marauders were unbalanced or changed the flow of the game too much (something I disagree with but it was a big complaint), so here they put like 2 at once, or fight one while surrounded by environmental hazards
Didn’t like the platforming? ID definitely does cos it’s back
For me I love this kind of doubling down it shows confidence in their game, But there’s also not a whole lot new here, it’s very much just more of the same, with the encounters turned up and the only new stuff being like elements that modify the combat
It’s like that’s amateur stuff
Also I can’t beat the second boss even on the normal difficulty
It burns so good.
Good luck with barons of hell possessed by a spirit on ultra violence, let alone nightmare
Like I get what they’re going for here, it’s like an ultimate challenge for people who have played through the campaign, but it makes it a bit of a slog in terms of pacing
Also ffs enough with the buff totems, now there’s sometimes two per fight, and one will often appear just as you’ve exhausted every consumable in the arena
Crash?
Also for those speculating on characters
There is not, but some codex entries gives years for the events of the first game and some other stuff and it's 10+ years between the two games.
Though switching between this and destiny 2 is throwing me off something fierce. They're actually surprisingly similar games, and all the shooting people in pvp i've been doing has really tightened my skills up in Doom Eternal...
Except for one damn thing: Jumping.
D2 has much more oompfy jumps and i'm use to the not-quite-flight warlocks can pull off. So i keep leaping off edges and gracefully faceplanting doomguy into the abyss.
Also marauders are still boring and unfun to fight.
Support runes are cool though! Though i think the weakpoint stagger one seems like the clear winner? Probably
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Id. STOP TRYING TO MAKE MARAUDERS A FUCKING THING. They were lousy in the base game and nobody wanted to deal with double Marauder bullshit in one fight, so I have no fucking clue why that is in here. The only thing more annoying than trying to force one Marauder into the right range to let you attack is having to do it with two at once with one of them virtually always blocking or whipping out the shotgun.
was hilarious
Now to bang my head against the wall on Ultra Nightmare because I need that sweet skin
They just stink as DOOM enemies and shouldn't be in the game. Give me another onslaught of a variety of enemies instead of a Marauder at any point; at the very best, they're a short, boring fight.
When you fighting them by themselves, it's just a rote dance. Even fighting two of them at once wasn't a big deal, it just means I died a few times instead of once instead of not at all. It was funny at first for the ridiculousness of it, but it's not really something I look back on and go "that was rad!"