Just out of curiosity; who in the series has been the most enjoyable mage character to play as, do you think?
I personally have had tons of fun playing as Xillia's Rowen, and Berseria's Laphicet, for different reasons. Rowen deals with the casting time problem by having that one neat skill that lets you charge, cancel, then keep casting from the same point. He also has that skill that lets him spam weak spells in succession. Laphicet can do actual combos with high-strength magic, and it's so satisfying to blow everything up.
Also, what kind of fashion stuff do you like to do with the accessories in later games? In Berseria, I've had Magilou wear a top hat stacked on a cowboy hat for hours now.
Pascal is fun because she's totally backwards - long range beam barrage attacks and close range nuke spells.
Milla worked fine, but she's not a pure caster even if she could nuke everything - being able to switch between standard sword skills and long range nukes is valuable.
Rita, but Vesperia's OLs solve all the problems of casters quite nicely.
Never really used Laphicet, I enjoyed going full berserker Velvet too much.
I played Velvet exclusively for hours and hours, and I still like to swap back to her and go devour combo on the entire battlefield. But I was frustrated with how badly the AI was using Magilou, so I determined to figure out how to play a caster when I needed to. The results with Laphicet astounded me.
The main thing is that Malak Artes (spells) cast faster the longer your combo is. And they have a higher chance of inflicting ailments if you use a Hidden arte earlier in the combo. So if you start with a physical attack (even on empty air; this is why full Manual mode is good), then the subsequent spells get a speed boost.
But the real kicker is the Wizard’s Venitite. After you get that, you get the ability to tap the Mystic Arte button while you’re delaying a spell (hold the button associated with the spell past the end of its charge time), in order to replace that cast with a stronger spell that you also know. For example: Laphicet’s Kaleidos Ray is strong, and great at combining a monster in place. But it’s got a longer cast time, even with a combo in place. But Bright Shade can be replaced with Kaleidos Ray, and it casts really fast. And you can keep replacing spells if there’s yet another one tied to the spell you just swapped in. Kaleidos Ray can be replaced with Blessed Drops. Because of this thing, I have one of my face buttons dedicated to casting Bright Shade and Geostigma on loop, and through them, Laphicet has access to basically his entire arsenal. What I should maybe do is set up another button to do the same spells in the opposite order, so I can really do anything at any time.
So, to sum it up, if I can get a second of spare time to start a combo, Laphicet can cycle through nearly any spell I want, to either lock down one foe or blast a huge chunk of the battlefield, and do it quickly to boot. On top of that, his Break Soul is really good! It buffs the party’s defense and heals them, and the second layer keeps enemies from shaking off ailments. So I have incentive to chain one combo into the next, and lower his soul count to inflict statuses more often. This also means lots of resources for Mystic Artes.
I guess I’m sorta playing him like a magical version of Velvet. His break soul is just as conducive to spamming combos as hers.
—————
The main issue is that he gets stunned real easily, and that’s very annoying.
stupid wolf boss in vesperia roadblocking me (kinda literally)
I tried doing the flower stun thing but couldn't get it to work consistently. Had to grind a few levels to get past that turd. That was really the only roadblock in the game when I played through it, but I think I was over-leveled most the time after that.
Elise in Xillia got the dragon stuffed animal scaled up and moved onto her back to be a novelty backpack.
Laphicet in Berseria has a stuffed Sorey on his head. It's cute, and also, books.
Rokurou has an eyepatch on his normal-looking eye
Velvet's got a pair of headphones around her neck
Eizen has square-rimmed glasses (which I thought just looked nice). Surprised me when I saw a skit showing he actually has those kind of glasses for reading.
Eleanor has a halo.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Wonder when we're gonna get news on Arise.
Wouldn't be surprised if Corona doesn't push it all the way to 2021.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I have fond memories of my friends spending an hour just messing with Xillia's costume designs, it was ridiculous.
I lost that data when my PS3 died, but I plan on making it even better when I replay it.
Just out of curiosity; who in the series has been the most enjoyable mage character to play as, do you think?
I personally have had tons of fun playing as Xillia's Rowen, and Berseria's Laphicet, for different reasons. Rowen deals with the casting time problem by having that one neat skill that lets you charge, cancel, then keep casting from the same point. He also has that skill that lets him spam weak spells in succession. Laphicet can do actual combos with high-strength magic, and it's so satisfying to blow everything up.
Also, what kind of fashion stuff do you like to do with the accessories in later games? In Berseria, I've had Magilou wear a top hat stacked on a cowboy hat for hours now.
Xillia 2 by far. Rowen and Secret NPC, especially when comboed just work so fun. Rowen has a lot of different types of spells with different casting speeds and areas of effect, that he really ends up having a tool for everything. Plus, late game their linked skill effect is hilariously broken.
Video has fake NPC skins from endgame dungeon placed over party members, so there shouldn't be any spoilers in the video. The target they are fighting is a boss enemy/challenge fight enemy, which is why everyone gets lots of xp at the end.
I'm guessing that Arise is gonna be delayed and pushed on both systems now.
it has to be at this point.
I'm just suprised they haven't made the announcement yet.
The weird part to me is how much attention Scarlet Nexus has been getting while Arise is radio silence.
Since Arise was announced first and originally scheduled for 2020. But Scarlet Nexus was always 2021 so you'd figure with a push back Arise would still e first up in the release schedule but maybe not any more.
i love vesperia so much
but i suck so much at the combat
i can't get past the wolf boss at the forest, and i know i need to make him hit the sleep flowers.
Trying to force that is only going to make the battle even harder. Just get the win. That particular battle is bullshit. You're only missing out on an achievement which you can always just get later anyway.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
i love vesperia so much
but i suck so much at the combat
i can't get past the wolf boss at the forest, and i know i need to make him hit the sleep flowers.
I had to grind for a while to get past that fucker. Thankfully you don't run into much in the way of difficulty spikes past him. At least not in my experience.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah the flower fight is annoying because of hit detection but outside of one other fight that is even more finicky with the hit detection most aren't that bad.
Yeah the flower fight is annoying because of hit detection but outside of one other fight that is even more finicky with the hit detection most aren't that bad.
Eh. There are actually a ton of those boss achievements that are super dumb, super finnicky, and super bullshitty. Maybe even more that are than aren't. The wolf boss is just extra stupid because it's overtuned as fuck.
i kinda needed a way to practice the combat system for a while.
random mobs die too easy, but when the wolf fight starts i get kinda flustered with all his charge attacking and the bby wolfs too.
i kinda needed a way to practice the combat system for a while.
random mobs die too easy, but when the wolf fight starts i get kinda flustered with all his charge attacking and the bby wolfs too.
That's part of what drove me off Berseria. Normal fights? Spam the fuck out of everything. Boss fights? Completely fucking different. That and all the other horrible gameplay decisions. If your area design and movement system is so janked up that you need like 7 different ways to speed it up, half of which operate inconsistently with no apparent rhyme or reason, you really need to go back to the drawing board. And also all the other shit. This is the fifth fucking tutorial about the same fucking button prompt, for fuck's sake.
Ni no Kuni 2 took it to an extreme though. Regular battles? Over in 2-3 seconds from just tapping the "use special attack button." Boss battles? Likely to squash you if you don't dodge/block attacks with the correct timing.
Unfortunately, Berseria still shares a lot of Battle System DNA with Zestiria which was jank as hell and terrible. It does get a lot better eventually but that feeling never really goes away.
Unfortunately, Berseria still shares a lot of Battle System DNA with Zestiria which was jank as hell and terrible. It does get a lot better eventually but that feeling never really goes away.
Chasing the MMO aesthetic dragon is... a really unsurprising, but unfortunate direction. I miss the puzzle dungeons, towns that didn't take five fucking minutes to navigate, not being forced to constantly fiddle with my equipment, and areas that weren't just "wide open field" with a different biome theme. And that was with all the "follow a guide or you'll miss major stuff" bullshit.
The main thing that separates Berseria mob fights from Berseria bosses (including named mobs or dangerous encounters) is how frequent I actually get breaks. It feels like in normal fights, getting into a particularly long combo will have me replacing my Break Souls with a new break almost immediately, especially if I'm playing as Laphi and hit a huge group. But against a boss, it feels like using a Break Soul is a major danger, because I almost never get them back unless I'm at like 1 or 2 souls. It's a seriously different speed of fight, and I can't combo as heavily as I otherwise could. Maybe that's why I've taken to playing as Laphi lately, instead of Velvet. That, and Laphi doesn't need to remake his entire combo string for a new area with new weaknesses as often as Velvet does.
I felt like as long as you focused on accuracy (or whatever stat controlled status infliction, not sure which it was) with velvet you could happily break soul all day vs most bosses. Of course, once your rhythm got broken once it was back to the 1-2 soul slog unless you had mystic artes to restore souls.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2020
Yeah. I usually had no problem keeping souls up against bosses but if they KO'd someone it could be a pain.
That said one thing I noticed was pretty big for Berseria that the game barely went over was chaining mystic arts.
It has a lot of benefits and even your standby characters could join in so it was an effective way of switching people out.
Yeah. I usually had no problem keeping souls up against bosses but if they KO'd someone it could be a pain.
That said one thing I noticed was pretty big for Berseria that the game barely went over was chaining mystic arts.
It has a lot of benefits and even your standby characters could join in so it was an effective way of switching people out.
Yeeeeah. That was another thing. You can set up the AI to use them at basically random whenever the gauge is full, or you can hoard them like a miser and completely fucking nuke any boss into a fine paste as well as have a free get-out-of-literally-any-bad-situation card. Your design is whack, Berseria.
i started playing vesperia the other night and immediately hated it. I got cornered and stun locked to death by the first boss, then found out i was supposed to lose, then it happened again, and again i was supposed to lose, then i lost to the guy who thinks you're flynn in the castle and i was like "oh another one of these" before it gave me a game over screen. so i put the game down for the night.
the next day i picked it up and easily killed the boss after realizing i only had artes on neutral stick so i suddenly understood why my inputs were sometimes doing nothing and as soon as they added a second character combat got a lot easier.
but damn. that intro was mean.
anyway, now I'm in the rainy port town and can't put it down. how did this happen
So a fan group called Life Bottle Productions has released a full english localization patch for Tales of Destiny: Director's Cut!
Bear in mind that this patch is still considered a "beta/first draft" and the team are releasing daily updates to polish and improve the script, but nonetheless the entire game is playable in english from start to finish.
Kai_SanCommonly known as Klineshrike!Registered Userregular
There is apparently work being done on rebirth as well, but the group doing it is a little less open. You need to get on a discord and ask for it or something.
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
So, the Tales Of Arise demo is out. Has anyone else tried it? Graphically it's utterly gorgeous on the XBSX, and I love the comic-book style skits.
Posts
I personally have had tons of fun playing as Xillia's Rowen, and Berseria's Laphicet, for different reasons. Rowen deals with the casting time problem by having that one neat skill that lets you charge, cancel, then keep casting from the same point. He also has that skill that lets him spam weak spells in succession. Laphicet can do actual combos with high-strength magic, and it's so satisfying to blow everything up.
Also, what kind of fashion stuff do you like to do with the accessories in later games? In Berseria, I've had Magilou wear a top hat stacked on a cowboy hat for hours now.
Milla worked fine, but she's not a pure caster even if she could nuke everything - being able to switch between standard sword skills and long range nukes is valuable.
Rita, but Vesperia's OLs solve all the problems of casters quite nicely.
Never really used Laphicet, I enjoyed going full berserker Velvet too much.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
BLAHBLAHBLAH, TIDAL WAVE!
The main thing is that Malak Artes (spells) cast faster the longer your combo is. And they have a higher chance of inflicting ailments if you use a Hidden arte earlier in the combo. So if you start with a physical attack (even on empty air; this is why full Manual mode is good), then the subsequent spells get a speed boost.
But the real kicker is the Wizard’s Venitite. After you get that, you get the ability to tap the Mystic Arte button while you’re delaying a spell (hold the button associated with the spell past the end of its charge time), in order to replace that cast with a stronger spell that you also know. For example: Laphicet’s Kaleidos Ray is strong, and great at combining a monster in place. But it’s got a longer cast time, even with a combo in place. But Bright Shade can be replaced with Kaleidos Ray, and it casts really fast. And you can keep replacing spells if there’s yet another one tied to the spell you just swapped in. Kaleidos Ray can be replaced with Blessed Drops. Because of this thing, I have one of my face buttons dedicated to casting Bright Shade and Geostigma on loop, and through them, Laphicet has access to basically his entire arsenal. What I should maybe do is set up another button to do the same spells in the opposite order, so I can really do anything at any time.
So, to sum it up, if I can get a second of spare time to start a combo, Laphicet can cycle through nearly any spell I want, to either lock down one foe or blast a huge chunk of the battlefield, and do it quickly to boot. On top of that, his Break Soul is really good! It buffs the party’s defense and heals them, and the second layer keeps enemies from shaking off ailments. So I have incentive to chain one combo into the next, and lower his soul count to inflict statuses more often. This also means lots of resources for Mystic Artes.
I guess I’m sorta playing him like a magical version of Velvet. His break soul is just as conducive to spamming combos as hers.
—————
The main issue is that he gets stunned real easily, and that’s very annoying.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Steps also count as combo in Berseria, but having a hidden arte in there helps.
Yeah, I'd have to double check the bonuses for each arte type in Zestiria (fired it up recently for an NG+ run because I could)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I tried doing the flower stun thing but couldn't get it to work consistently. Had to grind a few levels to get past that turd. That was really the only roadblock in the game when I played through it, but I think I was over-leveled most the time after that.
Elise in Xillia got the dragon stuffed animal scaled up and moved onto her back to be a novelty backpack.
Wouldn't be surprised if Corona doesn't push it all the way to 2021.
I lost that data when my PS3 died, but I plan on making it even better when I replay it.
Close approximation:
Xillia 2 by far. Rowen and Secret NPC, especially when comboed just work so fun. Rowen has a lot of different types of spells with different casting speeds and areas of effect, that he really ends up having a tool for everything. Plus, late game their linked skill effect is hilariously broken.
Video has fake NPC skins from endgame dungeon placed over party members, so there shouldn't be any spoilers in the video. The target they are fighting is a boss enemy/challenge fight enemy, which is why everyone gets lots of xp at the end.
https://www.youtube.com/watch?v=byaXV6dzhmU
it has to be at this point.
I'm just suprised they haven't made the announcement yet.
The weird part to me is how much attention Scarlet Nexus has been getting while Arise is radio silence.
Since Arise was announced first and originally scheduled for 2020. But Scarlet Nexus was always 2021 so you'd figure with a push back Arise would still e first up in the release schedule but maybe not any more.
but i suck so much at the combat
i can't get past the wolf boss at the forest, and i know i need to make him hit the sleep flowers.
I had to grind for a while to get past that fucker. Thankfully you don't run into much in the way of difficulty spikes past him. At least not in my experience.
Eh. There are actually a ton of those boss achievements that are super dumb, super finnicky, and super bullshitty. Maybe even more that are than aren't. The wolf boss is just extra stupid because it's overtuned as fuck.
You might need to level grind a bit, or spam heal items at every opportunity.
random mobs die too easy, but when the wolf fight starts i get kinda flustered with all his charge attacking and the bby wolfs too.
They all have a skill that makes you do like 1 damage or something.
That's part of what drove me off Berseria. Normal fights? Spam the fuck out of everything. Boss fights? Completely fucking different. That and all the other horrible gameplay decisions. If your area design and movement system is so janked up that you need like 7 different ways to speed it up, half of which operate inconsistently with no apparent rhyme or reason, you really need to go back to the drawing board. And also all the other shit. This is the fifth fucking tutorial about the same fucking button prompt, for fuck's sake.
Ni no Kuni 2 took it to an extreme though. Regular battles? Over in 2-3 seconds from just tapping the "use special attack button." Boss battles? Likely to squash you if you don't dodge/block attacks with the correct timing.
Chasing the MMO aesthetic dragon is... a really unsurprising, but unfortunate direction. I miss the puzzle dungeons, towns that didn't take five fucking minutes to navigate, not being forced to constantly fiddle with my equipment, and areas that weren't just "wide open field" with a different biome theme. And that was with all the "follow a guide or you'll miss major stuff" bullshit.
That said one thing I noticed was pretty big for Berseria that the game barely went over was chaining mystic arts.
It has a lot of benefits and even your standby characters could join in so it was an effective way of switching people out.
*googles*
WHOA
Yeeeeah. That was another thing. You can set up the AI to use them at basically random whenever the gauge is full, or you can hoard them like a miser and completely fucking nuke any boss into a fine paste as well as have a free get-out-of-literally-any-bad-situation card. Your design is whack, Berseria.
It tends not to matter too much, at least to get through the story.
the next day i picked it up and easily killed the boss after realizing i only had artes on neutral stick so i suddenly understood why my inputs were sometimes doing nothing and as soon as they added a second character combat got a lot easier.
but damn. that intro was mean.
anyway, now I'm in the rainy port town and can't put it down. how did this happen
~ Buckaroo Banzai
https://www.youtube.com/watch?v=8Ul6DMPIfTA
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Bear in mind that this patch is still considered a "beta/first draft" and the team are releasing daily updates to polish and improve the script, but nonetheless the entire game is playable in english from start to finish.
https://www.youtube.com/watch?v=a98yF_Dq98A
https://majornelson.com/2021/08/17/tales-of-arise-demo-version-is-now-available-for-xbox-one-and-xbox-series-xs/