Yeah Archer is probably the class that got hit the hardest by skill pruning/level learned changes.
There's like a solid 12 levels between like 18 and 30 where the only new thing you get is the passive "do more damage" trait every class gets.
Monk is pretty godawful too, which I hope is resolved with their rework. You go from 30 to 50 with nothing significant to show for it besides step 2 of your 3-step aoe combo at level 45 after you learn step 1 and 3 at 26 and 30.
0
turtleantGunpla Dadis the best.Registered Userregular
Yeah Archer is probably the class that got hit the hardest by skill pruning/level learned changes.
There's like a solid 12 levels between like 18 and 30 where the only new thing you get is the passive "do more damage" trait every class gets.
Monk is pretty godawful too, which I hope is resolved with their rework. You go from 30 to 50 with nothing significant to show for it besides step 2 of your 3-step aoe combo at level 45 after you learn step 1 and 3 at 26 and 30.
They REALLY need to bake in the improved forbidden chakra trait into meditate. You get meditate at 52 and just don't use it till 62.
+1
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Yeah Archer is probably the class that got hit the hardest by skill pruning/level learned changes.
There's like a solid 12 levels between like 18 and 30 where the only new thing you get is the passive "do more damage" trait every class gets.
Monk is pretty godawful too, which I hope is resolved with their rework. You go from 30 to 50 with nothing significant to show for it besides step 2 of your 3-step aoe combo at level 45 after you learn step 1 and 3 at 26 and 30.
... That seems like a pretty huge oversight on their part. Unless they intentionally want people to wait for the combo aspect?
0
turtleantGunpla Dadis the best.Registered Userregular
Roegadyn
It's a new move for this xpac so *shrug*
Every class need work in this regard. Shit like DRK not having it's AOE combo done till 72 or it's Blackest Night till 70 also sucks.
Every class need work in this regard. Shit like DRK not having it's AOE combo done till 72 or it's Blackest Night till 70 also sucks.
Yep. It replaced One-ilm Punch, which was... interesting. It was a 1s single target stun on a weaponskill, which... is pretty bad, because resist builds up. Except this skill had the unique property of ignoring resists. It was basically an old school interrupt button type deal. Except you could only use it 1/3 times because of stances (unless you popped Perfect Balance). A shame it wasn't 2s, because then Perfect Balance could have let you stunlock shit with it basically.
Granted, the new move also refreshes Twin Snakes, which is HUGE. And since Rockbreaker because a circle instead of cone AoE, monks now have probably the second best AoE combo of the melee classes. (Ninja is king of melee AoE imo, though exact numbers might disagree). Samurai is the worst because they have a mix of cone and circle AoEs to line up. Dragoon at least has only cone and line AoEs to aim. They don't get to refresh their self-damage buff with it though I think, just their dragon gauge.
Yeah Archer is probably the class that got hit the hardest by skill pruning/level learned changes.
There's like a solid 12 levels between like 18 and 30 where the only new thing you get is the passive "do more damage" trait every class gets.
Monk is pretty godawful too, which I hope is resolved with their rework. You go from 30 to 50 with nothing significant to show for it besides step 2 of your 3-step aoe combo at level 45 after you learn step 1 and 3 at 26 and 30.
... That seems like a pretty huge oversight on their part. Unless they intentionally want people to wait for the combo aspect?
You think that's bad? DRK gets their AoE mana generator at lv 72. When do they get their AoE mana spender? Literally the first thing you do after unlocking the job.
Granted, Flood only really needs to be used every 30 seconds.
The tricky thing is playing at exactly 70. The Blackest Night is an amazing thing to use in big enemg groups, and it eats MP quick.
Well, it's basically free if you were going to Flood anyways. TBN is possibly the best tank cooldown button in the game though since it's a massive shield like that and functionally free. And can be thrown on anyone.
I do wish the game had a key to switch to the boss's current cast target, though, would make it MUCH easier to throw it out.
Though the fundamentals remain the same. The biggest change is if you get to use Fire IV or not.
Well, there's also the question of whether or not you use Fire II, and so on for Blizzard, and you still need to have Blizzard II somewhere on the hotbar just in case you get matched into the really low-level content. (Honestly, they should've just made it upgrade into Freeze.)
The fundamentals of fire/ice phases remain mostly the same, though, and if you're ever forced to drop Enochian you basically just go back to the level 50ish proc-based rotation for a bit.
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
I think in the entirety of pugging E1S-7S as a WAR I encountered exactly two tanks that wanted to set up Reprisal rotations. Both on E4S.
... One day I'm going to understand what this means.
E1-8 are the current endgame raids (5-8, specifically, is the current tier). E is short for Eden, and the community numbers them because you have to do them in sequential order and there are always four per tier. Each raid has two difficulties, Normal (N) which anyone can do -- like LFR in WoW -- and Savage (S) which requires the coordination and dozens of attempts you expect from endgame raid content. E4S was the last raid of the first tier, which usually and in this case means it's the most demanding in terms of mitigation/healing/damage requirements.
Reprisal is a Tank role ability that reduces damage dealt by the targeted enemy by 10%, so it effects the boss' AoEs. Most tank mitigation abilities only effect the tank, so Reprisal is notable for helping the whole raid.
I think in the entirety of pugging E1S-7S as a WAR I encountered exactly two tanks that wanted to set up Reprisal rotations. Both on E4S.
... One day I'm going to understand what this means.
E1-8 are the current endgame raids (5-8, specifically, is the current tier). E is short for Eden, and the community numbers them because you have to do them in sequential order and there are always four per tier. Each raid has two difficulties, Normal (N) which anyone can do -- like LFR in WoW -- and Savage (S) which requires the coordination and dozens of attempts you expect from endgame raid content. E4S was the last raid of the first tier, which usually and in this case means it's the most demanding in terms of mitigation/healing/damage requirements.
Reprisal is a Tank role ability that reduces damage dealt by the targeted enemy by 10%, so it effects the boss' AoEs. Most tank mitigation abilities only effect the tank, so Reprisal is notable for helping the whole raid.
WAR is shorthand for Warrior.
Basically, the idea is that if a boss has a regular AoE in their script, the tanks should rotate their group mitigation (beyond Reprisal, every tank now has a unique group mitigation skill.) The problem is that what usually happens in a PUG is the following:
Main Tank (to self): "AoE's incoming, put up mitigation."
Main Tank: (uses mitigation skill)
Off Tank (to self): "Shit, MT's popping mitigation, better pop it as well!"
Off Tank: (uses mitigation skill)
(Or vice versa.)
This is part of why I like to tank raids with my wife - we coordinate those pops to more effectively mitigate, because we can TALK to each other.
Discovered this evening that when you upgrade from the Free Trial to a Full version they want you to download more stuff. And with how slow the download is the little bit of playing I was planning before I went to bed will have to be put off until later.
I think in the entirety of pugging E1S-7S as a WAR I encountered exactly two tanks that wanted to set up Reprisal rotations. Both on E4S.
... One day I'm going to understand what this means.
E1-8 are the current endgame raids (5-8, specifically, is the current tier). E is short for Eden, and the community numbers them because you have to do them in sequential order and there are always four per tier. Each raid has two difficulties, Normal (N) which anyone can do -- like LFR in WoW -- and Savage (S) which requires the coordination and dozens of attempts you expect from endgame raid content. E4S was the last raid of the first tier, which usually and in this case means it's the most demanding in terms of mitigation/healing/damage requirements.
Reprisal is a Tank role ability that reduces damage dealt by the targeted enemy by 10%, so it effects the boss' AoEs. Most tank mitigation abilities only effect the tank, so Reprisal is notable for helping the whole raid.
WAR is shorthand for Warrior.
Basically, the idea is that if a boss has a regular AoE in their script, the tanks should rotate their group mitigation (beyond Reprisal, every tank now has a unique group mitigation skill.) The problem is that what usually happens in a PUG is the following:
Main Tank (to self): "AoE's incoming, put up mitigation."
Main Tank: (uses mitigation skill)
Off Tank (to self): "Shit, MT's popping mitigation, better pop it as well!"
Off Tank: (uses mitigation skill)
(Or vice versa.)
This is part of why I like to tank raids with my wife - we coordinate those pops to more effectively mitigate, because we can TALK to each other.
I make sure to pop Reprisal and Heart of Light (when applicable) whenever possible on my GNB. Anything I can do as a tank to make my healer's job easier and reduce overall damage is part and parcel of being a tank. The only raiding I do is just the 24 man stuff but Reprisal gets heavy usage in Puppets Bunker.
Discovered this evening that when you upgrade from the Free Trial to a Full version they want you to download more stuff. And with how slow the download is the little bit of playing I was planning before I went to bed will have to be put off until later.
Heh. Yeah my friend and I made the mistake of deciding half way through an evening of playing that we were in for the long haul. Thus ended that evening of playing.
Got Warrior to 80 last night, all I've got left are Paladin (61), White Mage (54), and Astrologian (50). EXP in Bozja is easily the fastest solo path available... which is unfortunate, because I'm really not impressed with that place otherwise. But I figure dragging those last three classes to 80 should accumulate more than enough coins to get the last five varieties of ilvl 495 armor, after finishing the Fending and Maiming sets, so I can put up with it for a couple more weeks.
Speaking of which, the Bozja Dragoon armor looks real good on my character.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
+5
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Hyur
So while I was tooling around on an old character, I made a new one on a server where some folks I know play. I'm gonna try to pay attention to the actual story and get into things because I have a hard time with that with Final Fantasy games sometimes.
I really need to crack on with getting those Yokai weapons if I want that couch.
I still have a fair chunk of the ARR ones to do; thankfully I can cheese a lot of it with a nearly full BLU spellbook. I have all the HW ones, thanks to Bozja, so it's just the remaining ARR ones and the Stormblood ones. I wonder which location would be the easiest to hunt down FATEs in.
From the previews, I'm guessing that the story is going to involve Ga Bu at some stage.
"Matoya's Relict", huh? Not shying away from weird archaic words, I guess. "Derelict" is something that's been abandoned and is in disrepair. "Relict" is something that survives in an old form, which used to be much more widespread. Such as a coelacanth. It's also an archaic term for a widow. I'm guessing that since this dungeon has us finding Matoya's old workshop, it just refers to how she's one of the few remaining members of old Sharlayan scholars, after they fled; her workshop was probably one of a great many that existed like it.
I wouldn't be too surprised if the Eden story ends with Ryne and Gaia romantically involved, but it's probably not the angle they're going with.
I've no interest whatsoever in a relationship from that angle. Indeed, they'd better not. Characters can be in a relationship without it being for the benefit of a third party.
Nor am I even like, shipping characters together. It's a possibilitiy, but I've got no great opinion on which way the story goes with them; friends is fine.
I don't get it, what would be so wrong about having two teenagers be dating and holding hands in fiction?
If anything it's probably good to show that sixteen-year-old lesbians are allowed to date people their own age. You know, to show that being gay is a thing even in your youth and not just something that adults do.
I don't get it, what would be so wrong about having two teenagers be dating and holding hands in fiction?
If anything it's probably good to show that sixteen-year-old lesbians are allowed to date people their own age. You know, to show that being gay is a thing even in your youth and not just something that adults do.
Yeah exactly. There's a lot of teenagers out there who play FFXIV and have a lot of value for the game, seeing that sort of relationship depicted in a game with a great deal of social attachment could mean a great deal for a lot of them.
Posts
Monk is pretty godawful too, which I hope is resolved with their rework. You go from 30 to 50 with nothing significant to show for it besides step 2 of your 3-step aoe combo at level 45 after you learn step 1 and 3 at 26 and 30.
They REALLY need to bake in the improved forbidden chakra trait into meditate. You get meditate at 52 and just don't use it till 62.
Every class need work in this regard. Shit like DRK not having it's AOE combo done till 72 or it's Blackest Night till 70 also sucks.
Yep. It replaced One-ilm Punch, which was... interesting. It was a 1s single target stun on a weaponskill, which... is pretty bad, because resist builds up. Except this skill had the unique property of ignoring resists. It was basically an old school interrupt button type deal. Except you could only use it 1/3 times because of stances (unless you popped Perfect Balance). A shame it wasn't 2s, because then Perfect Balance could have let you stunlock shit with it basically.
Granted, the new move also refreshes Twin Snakes, which is HUGE. And since Rockbreaker because a circle instead of cone AoE, monks now have probably the second best AoE combo of the melee classes. (Ninja is king of melee AoE imo, though exact numbers might disagree). Samurai is the worst because they have a mix of cone and circle AoEs to line up. Dragoon at least has only cone and line AoEs to aim. They don't get to refresh their self-damage buff with it though I think, just their dragon gauge.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You think that's bad? DRK gets their AoE mana generator at lv 72. When do they get their AoE mana spender? Literally the first thing you do after unlocking the job.
Steam: pazython
The tricky thing is playing at exactly 70. The Blackest Night is an amazing thing to use in big enemg groups, and it eats MP quick.
Well, it's basically free if you were going to Flood anyways. TBN is possibly the best tank cooldown button in the game though since it's a massive shield like that and functionally free. And can be thrown on anyone.
I do wish the game had a key to switch to the boss's current cast target, though, would make it MUCH easier to throw it out.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Except for BLM because there are just 3 to 4 different versions of the class depending on what roulette gives you
Well, there's also the question of whether or not you use Fire II, and so on for Blizzard, and you still need to have Blizzard II somewhere on the hotbar just in case you get matched into the really low-level content. (Honestly, they should've just made it upgrade into Freeze.)
The fundamentals of fire/ice phases remain mostly the same, though, and if you're ever forced to drop Enochian you basically just go back to the level 50ish proc-based rotation for a bit.
E1-8 are the current endgame raids (5-8, specifically, is the current tier). E is short for Eden, and the community numbers them because you have to do them in sequential order and there are always four per tier. Each raid has two difficulties, Normal (N) which anyone can do -- like LFR in WoW -- and Savage (S) which requires the coordination and dozens of attempts you expect from endgame raid content. E4S was the last raid of the first tier, which usually and in this case means it's the most demanding in terms of mitigation/healing/damage requirements.
Reprisal is a Tank role ability that reduces damage dealt by the targeted enemy by 10%, so it effects the boss' AoEs. Most tank mitigation abilities only effect the tank, so Reprisal is notable for helping the whole raid.
WAR is shorthand for Warrior.
Basically, the idea is that if a boss has a regular AoE in their script, the tanks should rotate their group mitigation (beyond Reprisal, every tank now has a unique group mitigation skill.) The problem is that what usually happens in a PUG is the following:
Main Tank (to self): "AoE's incoming, put up mitigation."
Main Tank: (uses mitigation skill)
Off Tank (to self): "Shit, MT's popping mitigation, better pop it as well!"
Off Tank: (uses mitigation skill)
(Or vice versa.)
This is part of why I like to tank raids with my wife - we coordinate those pops to more effectively mitigate, because we can TALK to each other.
If you meant the full full game including Stormblood and Shadowbringers, yeah, that's like twelve entire zones and dozens of dungeons and trials.
I make sure to pop Reprisal and Heart of Light (when applicable) whenever possible on my GNB. Anything I can do as a tank to make my healer's job easier and reduce overall damage is part and parcel of being a tank. The only raiding I do is just the 24 man stuff but Reprisal gets heavy usage in Puppets Bunker.
Heh. Yeah my friend and I made the mistake of deciding half way through an evening of playing that we were in for the long haul. Thus ended that evening of playing.
Speaking of which, the Bozja Dragoon armor looks real good on my character.
5.4 preview site up
I really need to crack on with getting those Yokai weapons if I want that couch.
I still have a fair chunk of the ARR ones to do; thankfully I can cheese a lot of it with a nearly full BLU spellbook. I have all the HW ones, thanks to Bozja, so it's just the remaining ARR ones and the Stormblood ones. I wonder which location would be the easiest to hunt down FATEs in.
"Matoya's Relict", huh? Not shying away from weird archaic words, I guess. "Derelict" is something that's been abandoned and is in disrepair. "Relict" is something that survives in an old form, which used to be much more widespread. Such as a coelacanth. It's also an archaic term for a widow. I'm guessing that since this dungeon has us finding Matoya's old workshop, it just refers to how she's one of the few remaining members of old Sharlayan scholars, after they fled; her workshop was probably one of a great many that existed like it.
I wouldn't be too surprised if the Eden story ends with Ryne and Gaia romantically involved, but it's probably not the angle they're going with.
I think Ryne is just looking for a friend anyways here, considering her past. She wants some normalcy.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Nor am I even like, shipping characters together. It's a possibilitiy, but I've got no great opinion on which way the story goes with them; friends is fine.
Some people just can't appreciate cute and adorable things.
If anything it's probably good to show that sixteen-year-old lesbians are allowed to date people their own age. You know, to show that being gay is a thing even in your youth and not just something that adults do.
Yeah exactly. There's a lot of teenagers out there who play FFXIV and have a lot of value for the game, seeing that sort of relationship depicted in a game with a great deal of social attachment could mean a great deal for a lot of them.